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issue 2922: make BAI plannable against missile and costal sites
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@ -448,6 +448,14 @@ class MissileSiteGroundObject(TheaterGroundObject):
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def should_head_to_conflict(self) -> bool:
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return True
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def mission_types(self, for_player: bool) -> Iterator[FlightType]:
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from game.ato import FlightType
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if not self.is_friendly(for_player):
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yield FlightType.BAI
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for mission_type in super().mission_types(for_player):
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yield mission_type
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class CoastalSiteGroundObject(TheaterGroundObject):
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def __init__(
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@ -480,6 +488,14 @@ class CoastalSiteGroundObject(TheaterGroundObject):
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def should_head_to_conflict(self) -> bool:
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return True
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def mission_types(self, for_player: bool) -> Iterator[FlightType]:
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from game.ato import FlightType
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if not self.is_friendly(for_player):
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yield FlightType.BAI
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for mission_type in super().mission_types(for_player):
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yield mission_type
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class IadsGroundObject(TheaterGroundObject, ABC):
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def __init__(
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@ -181,7 +181,8 @@ def test_mission_types_enemy(mocker: Any) -> None:
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control_point=dummy_control_point,
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)
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mission_types = list(ground_object.mission_types(for_player=False))
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assert len(mission_types) == 6
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assert len(mission_types) == 7
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assert FlightType.BAI in mission_types
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assert FlightType.STRIKE in mission_types
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assert FlightType.REFUELING in mission_types
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assert FlightType.ESCORT in mission_types
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