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Aircraft Carrier will try to sail in the wind when possible.
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@ -47,12 +47,12 @@
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* **[Units/Factions]** Replaced S3-B Tanker by KC130 for most factions (More fuel)
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* **[Units/Factions]** WW2 factions will not have offshore oil station and other modern buildings generated. No more third-reich operated offshore stations will spawn on normandy's coast.
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* **[Units/Factions]** Aircraft carrier will try to move in the wind direction
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* **[Units/Factions]** Missing icons added for some aircraft
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* **[Mission Generator]** When playing as RED the activation trigger would not be properly generated
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* **[Mission Generator]** FW-190A8 is now properly considered as a flyable aircraft
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* **[Mission Generator]** Changed "strike" payload for Su-24M that was innefective
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* **[Mission Generator]** Changed "strike" payload for Su-24M that was ineffective
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* **[Mission Generator]** Changed "strike" payload for JF-17 to use LS-6 bombs instead of GBU
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* **[Mission Generator]** Change power station template. (Buildings could end up superposed).
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@ -116,6 +116,12 @@ class Operation:
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def generate(self):
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# Generate meteo
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if self.environment_settings is None:
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self.environment_settings = self.envgen.generate()
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else:
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self.envgen.load(self.environment_settings)
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# Generate ground object first
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self.groundobjectgen.generate()
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@ -158,12 +164,6 @@ class Operation:
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cp = self.conflict.to_cp
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self.triggersgen.generate()
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# env settings
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if self.environment_settings is None:
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self.environment_settings = self.envgen.generate()
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else:
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self.envgen.load(self.environment_settings)
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# options
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self.forcedoptionsgen.generate()
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@ -117,13 +117,20 @@ class GroundObjectsGenerator:
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ship.heading = u.heading
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sg.add_unit(ship)
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# TODO : make sure the point is not on Land
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sg.add_waypoint(sg.points[0].position.point_from_heading(g.units[0].heading, 100000))
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# Find carrier direction (In the wind)
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found_carrier_destination = False
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attempt = 0
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while not found_carrier_destination and attempt < 5:
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point = sg.points[0].position.point_from_heading(self.m.weather.wind_at_ground.direction, 100000-attempt*20000)
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if self.game.theater.is_in_sea(point):
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found_carrier_destination = True
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sg.add_waypoint(point)
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else:
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attempt = attempt + 1
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# SET UP TACAN
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# Set UP TACAN and ICLS
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modeChannel = "X" if not cp.tacanY else "Y"
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sg.points[0].tasks.append(ActivateBeaconCommand(channel=cp.tacanN, modechannel=modeChannel, callsign=cp.tacanI, unit_id=sg.units[0].id))
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if ground_object.dcs_identifier == "CARRIER" and hasattr(cp, "icls"):
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sg.points[0].tasks.append(ActivateICLSCommand(cp.icls, unit_id=sg.units[0].id))
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