Finish moving gen into game.

This commit is contained in:
Dan Albert 2022-02-22 00:10:31 -08:00
parent 3e08e0e8b6
commit ac80c4adc1
68 changed files with 129 additions and 149 deletions

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@ -31,11 +31,6 @@ jobs:
./venv/scripts/activate ./venv/scripts/activate
mypy game mypy game
- name: mypy gen
run: |
./venv/scripts/activate
mypy gen
- name: mypy tests - name: mypy tests
run: | run: |
./venv/scripts/activate ./venv/scripts/activate

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@ -37,11 +37,6 @@ jobs:
./venv/scripts/activate ./venv/scripts/activate
mypy game mypy game
- name: mypy gen
run: |
./venv/scripts/activate
mypy gen
- name: Build binaries - name: Build binaries
run: | run: |
./venv/scripts/activate ./venv/scripts/activate

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@ -109,25 +109,23 @@ from dcs.planes import (
) )
from dcs.unittype import FlyingType from dcs.unittype import FlyingType
from game.ato.flighttype import FlightType
from game.dcs.aircrafttype import AircraftType from game.dcs.aircrafttype import AircraftType
from pydcs_extensions.a4ec.a4ec import A_4E_C from pydcs_extensions.a4ec.a4ec import A_4E_C
from pydcs_extensions.f22a.f22a import F_22A
from pydcs_extensions.f104.f104 import VSN_F104G, VSN_F104S, VSN_F104S_AG from pydcs_extensions.f104.f104 import VSN_F104G, VSN_F104S, VSN_F104S_AG
from pydcs_extensions.f22a.f22a import F_22A
from pydcs_extensions.hercules.hercules import Hercules from pydcs_extensions.hercules.hercules import Hercules
from pydcs_extensions.jas39.jas39 import JAS39Gripen, JAS39Gripen_AG from pydcs_extensions.jas39.jas39 import JAS39Gripen, JAS39Gripen_AG
from pydcs_extensions.su57.su57 import Su_57 from pydcs_extensions.su57.su57 import Su_57
from pydcs_extensions.uh60l.uh60l import KC130J, UH_60L
from .flighttype import FlightType
# All aircraft lists are in priority order. Aircraft higher in the list will be # All aircraft lists are in priority order. Aircraft higher in the list will be
# preferred over those lower in the list. # preferred over those lower in the list.
# TODO: These lists really ought to be era (faction) dependent. # TODO: These lists really ought to be era (faction) dependent.
# Factions which have F-5s, F-86s, and A-4s will should prefer F-5s for CAP, but # Factions which have F-5s, F-86s, and A-4s will should prefer F-5s for CAP, but
# factions that also have F-4s should not. # factions that also have F-4s should not.
# Used for CAP, Escort, and intercept if there is not a specialised aircraft available # Used for CAP, Escort, and intercept if there is not a specialised aircraft available
from pydcs_extensions.uh60l.uh60l import UH_60L, KC130J
CAP_CAPABLE = [ CAP_CAPABLE = [
Su_57, Su_57,
F_22A, F_22A,

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@ -7,10 +7,10 @@ from typing import Any, List, Optional, TYPE_CHECKING
from dcs import Point from dcs import Point
from dcs.planes import C_101CC, C_101EB, Su_33 from dcs.planes import C_101CC, C_101EB, Su_33
from gen.flights.loadouts import Loadout from game.savecompat import has_save_compat_for
from .flightroster import FlightRoster from .flightroster import FlightRoster
from .flightstate import FlightState, Uninitialized from .flightstate import FlightState, Uninitialized
from ..savecompat import has_save_compat_for from .loadouts import Loadout
if TYPE_CHECKING: if TYPE_CHECKING:
from game.dcs.aircrafttype import AircraftType from game.dcs.aircrafttype import AircraftType
@ -74,7 +74,7 @@ class Flight:
# Will be replaced with a more appropriate FlightPlan by # Will be replaced with a more appropriate FlightPlan by
# FlightPlanBuilder, but an empty flight plan the flight begins with an # FlightPlanBuilder, but an empty flight plan the flight begins with an
# empty flight plan. # empty flight plan.
from gen.flights.flightplan import FlightPlan, CustomFlightPlan from game.ato.flightplan import FlightPlan, CustomFlightPlan
self.flight_plan: FlightPlan = CustomFlightPlan( self.flight_plan: FlightPlan = CustomFlightPlan(
package=package, flight=self, custom_waypoints=[] package=package, flight=self, custom_waypoints=[]

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@ -26,10 +26,6 @@ from typing import (
from dcs.mapping import Point from dcs.mapping import Point
from shapely.geometry import Point as ShapelyPoint from shapely.geometry import Point as ShapelyPoint
from game.ato.flighttype import FlightType
from game.ato.flightwaypoint import FlightWaypoint
from game.ato.flightwaypointtype import FlightWaypointType
from game.ato.starttype import StartType
from game.data.doctrine import Doctrine from game.data.doctrine import Doctrine
from game.dcs.aircrafttype import FuelConsumption from game.dcs.aircrafttype import FuelConsumption
from game.flightplan import HoldZoneGeometry, IpZoneGeometry, JoinZoneGeometry from game.flightplan import HoldZoneGeometry, IpZoneGeometry, JoinZoneGeometry
@ -52,12 +48,16 @@ from game.theater.theatergroundobject import (
from game.typeguard import self_type_guard from game.typeguard import self_type_guard
from game.utils import Distance, Heading, Speed, feet, knots, meters, nautical_miles from game.utils import Distance, Heading, Speed, feet, knots, meters, nautical_miles
from .closestairfields import ObjectiveDistanceCache from .closestairfields import ObjectiveDistanceCache
from .flighttype import FlightType
from .flightwaypoint import FlightWaypoint
from .flightwaypointtype import FlightWaypointType
from .starttype import StartType
from .traveltime import GroundSpeed, TravelTime from .traveltime import GroundSpeed, TravelTime
from .waypointbuilder import StrikeTarget, WaypointBuilder from .waypointbuilder import StrikeTarget, WaypointBuilder
if TYPE_CHECKING: if TYPE_CHECKING:
from game.ato.flight import Flight from .flight import Flight
from game.ato.package import Package from .package import Package
from game.coalition import Coalition from game.coalition import Coalition
from game.threatzones import ThreatZones from game.threatzones import ThreatZones

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@ -5,7 +5,7 @@ from typing import TYPE_CHECKING
from dcs import Point from dcs import Point
from gen.flights.traveltime import TotEstimator from game.ato.traveltime import TotEstimator
from .flightstate import FlightState from .flightstate import FlightState
from ..starttype import StartType from ..starttype import StartType

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@ -8,7 +8,7 @@ from game.data.weapons import Pylon, Weapon, WeaponType
from game.dcs.aircrafttype import AircraftType from game.dcs.aircrafttype import AircraftType
if TYPE_CHECKING: if TYPE_CHECKING:
from game.ato.flight import Flight from .flight import Flight
class Loadout: class Loadout:

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@ -6,12 +6,13 @@ from dataclasses import dataclass, field
from datetime import timedelta from datetime import timedelta
from typing import Dict, List, Optional, TYPE_CHECKING from typing import Dict, List, Optional, TYPE_CHECKING
from game.ato import Flight, FlightType
from game.ato.packagewaypoints import PackageWaypoints
from game.db import Database from game.db import Database
from game.utils import Speed from game.utils import Speed
from gen.flights.flightplan import FormationFlightPlan from .flight import Flight
from gen.flights.traveltime import TotEstimator from .flightplan import FormationFlightPlan
from .flighttype import FlightType
from .packagewaypoints import PackageWaypoints
from .traveltime import TotEstimator
if TYPE_CHECKING: if TYPE_CHECKING:
from game.theater import MissionTarget from game.theater import MissionTarget

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@ -16,8 +16,8 @@ from game.utils import (
) )
if TYPE_CHECKING: if TYPE_CHECKING:
from game.ato.flight import Flight from .flight import Flight
from game.ato.package import Package from .package import Package
class GroundSpeed: class GroundSpeed:

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@ -14,8 +14,6 @@ from typing import (
from dcs.mapping import Point from dcs.mapping import Point
from game.ato.flightwaypoint import AltitudeReference, FlightWaypoint
from game.ato.flightwaypointtype import FlightWaypointType
from game.theater import ( from game.theater import (
ControlPoint, ControlPoint,
MissionTarget, MissionTarget,
@ -24,12 +22,14 @@ from game.theater import (
TheaterUnit, TheaterUnit,
) )
from game.utils import Distance, meters, nautical_miles from game.utils import Distance, meters, nautical_miles
from .flightwaypoint import AltitudeReference, FlightWaypoint
from .flightwaypointtype import FlightWaypointType
if TYPE_CHECKING: if TYPE_CHECKING:
from game.ato.flight import Flight
from game.coalition import Coalition from game.coalition import Coalition
from game.transfers import MultiGroupTransport from game.transfers import MultiGroupTransport
from game.theater.theatergroup import TheaterGroup from game.theater.theatergroup import TheaterGroup
from .flight import Flight
@dataclass(frozen=True) @dataclass(frozen=True)

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@ -2,14 +2,14 @@ from __future__ import annotations
import itertools import itertools
import random import random
from typing import TYPE_CHECKING, Optional from typing import Optional, TYPE_CHECKING
from game.ato.flighttype import FlightType
from game.dcs.aircrafttype import AircraftType from game.dcs.aircrafttype import AircraftType
from game.squadrons.operatingbases import OperatingBases from game.squadrons.operatingbases import OperatingBases
from game.squadrons.squadrondef import SquadronDef from game.squadrons.squadrondef import SquadronDef
from game.theater import ControlPoint from game.theater import ControlPoint
from gen.flights.ai_flight_planner_db import aircraft_for_task, tasks_for_aircraft from game.ato.ai_flight_planner_db import aircraft_for_task, tasks_for_aircraft
from game.ato.flighttype import FlightType
if TYPE_CHECKING: if TYPE_CHECKING:
from game.factions.faction import Faction from game.factions.faction import Faction
@ -56,7 +56,7 @@ class SquadronDefGenerator:
@staticmethod @staticmethod
def _make_random_nickname() -> str: def _make_random_nickname() -> str:
from gen.naming import ANIMALS from game.naming import ANIMALS
animal = random.choice(ANIMALS) animal = random.choice(ANIMALS)
adjective = random.choice( adjective = random.choice(

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@ -8,7 +8,7 @@ from typing import Iterator, Dict, TYPE_CHECKING
from game.theater import MissionTarget from game.theater import MissionTarget
from game.ato.flighttype import FlightType from game.ato.flighttype import FlightType
from gen.flights.traveltime import TotEstimator from game.ato.traveltime import TotEstimator
if TYPE_CHECKING: if TYPE_CHECKING:
from game.coalition import Coalition from game.coalition import Coalition

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@ -19,7 +19,7 @@ from game.theater.theatergroundobject import (
NavalGroundObject, NavalGroundObject,
) )
from game.utils import meters, nautical_miles from game.utils import meters, nautical_miles
from gen.flights.closestairfields import ClosestAirfields, ObjectiveDistanceCache from game.ato.closestairfields import ClosestAirfields, ObjectiveDistanceCache
if TYPE_CHECKING: if TYPE_CHECKING:
from game import Game from game import Game

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@ -12,7 +12,7 @@ from ..db.database import Database
if TYPE_CHECKING: if TYPE_CHECKING:
from game.dcs.aircrafttype import AircraftType from game.dcs.aircrafttype import AircraftType
from game.squadrons.airwing import AirWing from game.squadrons.airwing import AirWing
from gen.flights.closestairfields import ClosestAirfields from game.ato.closestairfields import ClosestAirfields
from .missionproposals import ProposedFlight from .missionproposals import ProposedFlight

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@ -17,8 +17,8 @@ from game.settings import Settings
from game.squadrons import AirWing from game.squadrons import AirWing
from game.theater import ConflictTheater from game.theater import ConflictTheater
from game.threatzones import ThreatZones from game.threatzones import ThreatZones
from gen.flights.closestairfields import ObjectiveDistanceCache from game.ato.closestairfields import ObjectiveDistanceCache
from gen.flights.flightplan import FlightPlanBuilder from game.ato.flightplan import FlightPlanBuilder
if TYPE_CHECKING: if TYPE_CHECKING:
from game.ato import Flight from game.ato import Flight

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@ -6,8 +6,8 @@ from typing import TYPE_CHECKING
from game.commander.tasks.theatercommandertask import TheaterCommanderTask from game.commander.tasks.theatercommandertask import TheaterCommanderTask
from game.commander.theaterstate import TheaterState from game.commander.theaterstate import TheaterState
from game.ground_forces.combat_stance import CombatStance
from game.theater import FrontLine from game.theater import FrontLine
from gen.ground_forces.combat_stance import CombatStance
if TYPE_CHECKING: if TYPE_CHECKING:
from game.coalition import Coalition from game.coalition import Coalition

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@ -1,7 +1,7 @@
from __future__ import annotations from __future__ import annotations
from game.commander.tasks.frontlinestancetask import FrontLineStanceTask from game.commander.tasks.frontlinestancetask import FrontLineStanceTask
from gen.ground_forces.combat_stance import CombatStance from game.ground_forces.combat_stance import CombatStance
class AggressiveAttack(FrontLineStanceTask): class AggressiveAttack(FrontLineStanceTask):

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@ -2,7 +2,7 @@ from __future__ import annotations
from game.commander.tasks.frontlinestancetask import FrontLineStanceTask from game.commander.tasks.frontlinestancetask import FrontLineStanceTask
from game.commander.theaterstate import TheaterState from game.commander.theaterstate import TheaterState
from gen.ground_forces.combat_stance import CombatStance from game.ground_forces.combat_stance import CombatStance
class BreakthroughAttack(FrontLineStanceTask): class BreakthroughAttack(FrontLineStanceTask):

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@ -1,7 +1,7 @@
from __future__ import annotations from __future__ import annotations
from game.commander.tasks.frontlinestancetask import FrontLineStanceTask from game.commander.tasks.frontlinestancetask import FrontLineStanceTask
from gen.ground_forces.combat_stance import CombatStance from game.ground_forces.combat_stance import CombatStance
class DefensiveStance(FrontLineStanceTask): class DefensiveStance(FrontLineStanceTask):

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@ -1,7 +1,7 @@
from __future__ import annotations from __future__ import annotations
from game.commander.tasks.frontlinestancetask import FrontLineStanceTask from game.commander.tasks.frontlinestancetask import FrontLineStanceTask
from gen.ground_forces.combat_stance import CombatStance from game.ground_forces.combat_stance import CombatStance
class EliminationAttack(FrontLineStanceTask): class EliminationAttack(FrontLineStanceTask):

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@ -1,7 +1,7 @@
from __future__ import annotations from __future__ import annotations
from game.commander.tasks.frontlinestancetask import FrontLineStanceTask from game.commander.tasks.frontlinestancetask import FrontLineStanceTask
from gen.ground_forces.combat_stance import CombatStance from game.ground_forces.combat_stance import CombatStance
class RetreatStance(FrontLineStanceTask): class RetreatStance(FrontLineStanceTask):

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@ -5,11 +5,12 @@ import itertools
import math import math
from collections.abc import Iterator from collections.abc import Iterator
from dataclasses import dataclass from dataclasses import dataclass
from typing import Any, Optional, TYPE_CHECKING, Union from typing import Optional, TYPE_CHECKING, Union
from game.commander.garrisons import Garrisons from game.commander.garrisons import Garrisons
from game.commander.objectivefinder import ObjectiveFinder from game.commander.objectivefinder import ObjectiveFinder
from game.db import GameDb from game.db import GameDb
from game.ground_forces.combat_stance import CombatStance
from game.htn import WorldState from game.htn import WorldState
from game.profiling import MultiEventTracer from game.profiling import MultiEventTracer
from game.settings import Settings from game.settings import Settings
@ -22,7 +23,6 @@ from game.theater.theatergroundobject import (
VehicleGroupGroundObject, VehicleGroupGroundObject,
) )
from game.threatzones import ThreatZones from game.threatzones import ThreatZones
from gen.ground_forces.combat_stance import CombatStance
if TYPE_CHECKING: if TYPE_CHECKING:
from game import Game from game import Game

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@ -15,13 +15,12 @@ from dcs.task import CAP, CAS, PinpointStrike
from dcs.vehicles import AirDefence from dcs.vehicles import AirDefence
from faker import Faker from faker import Faker
from game.ground_forces.ai_ground_planner import GroundPlanner
from game.models.game_stats import GameStats from game.models.game_stats import GameStats
from game.plugins import LuaPluginManager from game.plugins import LuaPluginManager
from game.utils import Distance from game.utils import Distance
from gen import naming from game.ato.closestairfields import ObjectiveDistanceCache
from gen.flights.closestairfields import ObjectiveDistanceCache from . import naming, persistency
from gen.ground_forces.ai_ground_planner import GroundPlanner
from . import persistency
from .ato.flighttype import FlightType from .ato.flighttype import FlightType
from .campaignloader import CampaignAirWingConfig from .campaignloader import CampaignAirWingConfig
from .coalition import Coalition from .coalition import Coalition

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@ -7,11 +7,11 @@ from typing import Dict, List, TYPE_CHECKING
from game.data.units import UnitClass from game.data.units import UnitClass
from game.dcs.groundunittype import GroundUnitType from game.dcs.groundunittype import GroundUnitType
from game.theater import ControlPoint from .combat_stance import CombatStance
from gen.ground_forces.combat_stance import CombatStance
if TYPE_CHECKING: if TYPE_CHECKING:
from game import Game from game import Game
from game.theater import ControlPoint
MAX_COMBAT_GROUP_PER_CP = 10 MAX_COMBAT_GROUP_PER_CP = 10

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@ -1,5 +1,4 @@
import logging import logging
from datetime import datetime
from typing import Any, Optional from typing import Any, Optional
from dcs.task import ( from dcs.task import (
@ -24,7 +23,7 @@ from dcs.task import (
from dcs.unitgroup import FlyingGroup from dcs.unitgroup import FlyingGroup
from game.ato import Flight, FlightType from game.ato import Flight, FlightType
from gen.flights.flightplan import AwacsFlightPlan, RefuelingFlightPlan from game.ato.flightplan import AwacsFlightPlan, RefuelingFlightPlan
class AircraftBehavior: class AircraftBehavior:

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@ -21,13 +21,13 @@ from game.missiongenerator.airsupport import AirSupport
from game.missiongenerator.lasercoderegistry import LaserCodeRegistry from game.missiongenerator.lasercoderegistry import LaserCodeRegistry
from game.radio.radios import RadioRegistry from game.radio.radios import RadioRegistry
from game.radio.tacan import TacanRegistry from game.radio.tacan import TacanRegistry
from game.runways import RunwayData
from game.settings import Settings from game.settings import Settings
from game.theater.controlpoint import ( from game.theater.controlpoint import (
Airfield, Airfield,
ControlPoint, ControlPoint,
) )
from game.unitmap import UnitMap from game.unitmap import UnitMap
from gen.runways import RunwayData
from .aircraftpainter import AircraftPainter from .aircraftpainter import AircraftPainter
from .flightdata import FlightData from .flightdata import FlightData
from .flightgroupconfigurator import FlightGroupConfigurator from .flightgroupconfigurator import FlightGroupConfigurator

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@ -6,13 +6,13 @@ from typing import Optional, TYPE_CHECKING
from dcs.flyingunit import FlyingUnit from dcs.flyingunit import FlyingUnit
from gen.callsigns import create_group_callsign_from_unit from game.callsigns import create_group_callsign_from_unit
if TYPE_CHECKING: if TYPE_CHECKING:
from game.ato import FlightType, FlightWaypoint, Package from game.ato import FlightType, FlightWaypoint, Package
from game.dcs.aircrafttype import AircraftType from game.dcs.aircrafttype import AircraftType
from game.radio.radios import RadioFrequency from game.radio.radios import RadioFrequency
from gen.runways import RunwayData from game.runways import RunwayData
@dataclass(frozen=True) @dataclass(frozen=True)

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@ -11,15 +11,15 @@ from dcs.unit import Skill
from dcs.unitgroup import FlyingGroup from dcs.unitgroup import FlyingGroup
from game.ato import Flight, FlightType from game.ato import Flight, FlightType
from game.callsigns import callsign_for_support_unit
from game.data.weapons import Pylon, WeaponType as WeaponTypeEnum from game.data.weapons import Pylon, WeaponType as WeaponTypeEnum
from game.missiongenerator.airsupport import AirSupport, AwacsInfo, TankerInfo from game.missiongenerator.airsupport import AirSupport, AwacsInfo, TankerInfo
from game.missiongenerator.lasercoderegistry import LaserCodeRegistry from game.missiongenerator.lasercoderegistry import LaserCodeRegistry
from game.radio.radios import RadioFrequency, RadioRegistry from game.radio.radios import RadioFrequency, RadioRegistry
from game.radio.tacan import TacanBand, TacanRegistry, TacanUsage from game.radio.tacan import TacanBand, TacanRegistry, TacanUsage
from game.runways import RunwayData
from game.squadrons import Pilot from game.squadrons import Pilot
from gen.callsigns import callsign_for_support_unit from game.ato.flightplan import AwacsFlightPlan, RefuelingFlightPlan
from gen.flights.flightplan import AwacsFlightPlan, RefuelingFlightPlan
from gen.runways import RunwayData
from .aircraftbehavior import AircraftBehavior from .aircraftbehavior import AircraftBehavior
from .aircraftpainter import AircraftPainter from .aircraftpainter import AircraftPainter
from .flightdata import FlightData from .flightdata import FlightData

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@ -15,10 +15,10 @@ from dcs.unitgroup import FlyingGroup, ShipGroup, StaticGroup
from game.ato import Flight from game.ato import Flight
from game.ato.flightstate import InFlight from game.ato.flightstate import InFlight
from game.ato.starttype import StartType from game.ato.starttype import StartType
from game.naming import namegen
from game.theater import Airfield, ControlPoint, Fob, NavalControlPoint, OffMapSpawn from game.theater import Airfield, ControlPoint, Fob, NavalControlPoint, OffMapSpawn
from game.utils import feet, meters from game.utils import feet, meters
from gen.flights.traveltime import GroundSpeed from game.ato.traveltime import GroundSpeed
from gen.naming import namegen
WARM_START_HELI_ALT = meters(500) WARM_START_HELI_ALT = meters(500)
WARM_START_ALTITUDE = meters(3000) WARM_START_ALTITUDE = meters(3000)

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@ -4,7 +4,7 @@ from dcs.point import MovingPoint
from dcs.task import EngageTargets, EngageTargetsInZone, Targets from dcs.task import EngageTargets, EngageTargetsInZone, Targets
from game.utils import nautical_miles from game.utils import nautical_miles
from gen.flights.flightplan import CasFlightPlan from game.ato.flightplan import CasFlightPlan
from .pydcswaypointbuilder import PydcsWaypointBuilder from .pydcswaypointbuilder import PydcsWaypointBuilder

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@ -3,7 +3,7 @@ import logging
from dcs.point import MovingPoint from dcs.point import MovingPoint
from dcs.task import ControlledTask, OptFormation, OrbitAction from dcs.task import ControlledTask, OptFormation, OrbitAction
from gen.flights.flightplan import LoiterFlightPlan from game.ato.flightplan import LoiterFlightPlan
from .pydcswaypointbuilder import PydcsWaypointBuilder from .pydcswaypointbuilder import PydcsWaypointBuilder

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@ -11,7 +11,7 @@ from dcs.task import (
) )
from game.ato import FlightType from game.ato import FlightType
from gen.flights.flightplan import PatrollingFlightPlan from game.ato.flightplan import PatrollingFlightPlan
from .pydcswaypointbuilder import PydcsWaypointBuilder from .pydcswaypointbuilder import PydcsWaypointBuilder

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@ -2,7 +2,7 @@ import logging
from dcs.point import MovingPoint from dcs.point import MovingPoint
from gen.flights.flightplan import PatrollingFlightPlan from game.ato.flightplan import PatrollingFlightPlan
from .pydcswaypointbuilder import PydcsWaypointBuilder from .pydcswaypointbuilder import PydcsWaypointBuilder

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@ -4,7 +4,7 @@ from dcs.point import MovingPoint
from dcs.task import EngageTargets, OptFormation, Targets from dcs.task import EngageTargets, OptFormation, Targets
from game.utils import nautical_miles from game.utils import nautical_miles
from gen.flights.flightplan import SweepFlightPlan from game.ato.flightplan import SweepFlightPlan
from .pydcswaypointbuilder import PydcsWaypointBuilder from .pydcswaypointbuilder import PydcsWaypointBuilder

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@ -1,7 +1,7 @@
from __future__ import annotations from __future__ import annotations
import logging import logging
from typing import List, Type, Tuple, TYPE_CHECKING from typing import List, TYPE_CHECKING, Tuple, Type
from dcs.mission import Mission, StartType from dcs.mission import Mission, StartType
from dcs.planes import IL_78M, KC130, KC135MPRS, KC_135, PlaneType from dcs.planes import IL_78M, KC130, KC135MPRS, KC_135, PlaneType
@ -15,14 +15,13 @@ from dcs.task import (
) )
from dcs.unittype import UnitType from dcs.unittype import UnitType
from game.utils import Heading from game.callsigns import callsign_for_support_unit
from gen.callsigns import callsign_for_support_unit from game.naming import namegen
from gen.flights.ai_flight_planner_db import AEWC_CAPABLE
from gen.naming import namegen
from game.radio.radios import RadioRegistry from game.radio.radios import RadioRegistry
from game.radio.tacan import TacanBand, TacanRegistry, TacanUsage from game.radio.tacan import TacanBand, TacanRegistry, TacanUsage
from game.utils import Heading
from .airsupport import AirSupport, TankerInfo, AwacsInfo from game.ato.ai_flight_planner_db import AEWC_CAPABLE
from .airsupport import AirSupport, AwacsInfo, TankerInfo
from .frontlineconflictdescription import FrontLineConflictDescription from .frontlineconflictdescription import FrontLineConflictDescription
if TYPE_CHECKING: if TYPE_CHECKING:

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@ -11,17 +11,15 @@ from typing import Dict, List, TYPE_CHECKING
from dcs.mission import Mission from dcs.mission import Mission
from jinja2 import Environment, FileSystemLoader, select_autoescape from jinja2 import Environment, FileSystemLoader, select_autoescape
from game.theater import ControlPoint, FrontLine
from game.ato.flightwaypoint import FlightWaypoint from game.ato.flightwaypoint import FlightWaypoint
from gen.ground_forces.combat_stance import CombatStance from game.ground_forces.combat_stance import CombatStance
from game.radio.radios import RadioFrequency from game.radio.radios import RadioFrequency
from gen.runways import RunwayData from game.runways import RunwayData
from game.theater import ControlPoint, FrontLine
from .aircraft.flightdata import FlightData from .aircraft.flightdata import FlightData
from .airsupportgenerator import AwacsInfo, TankerInfo from .airsupportgenerator import AwacsInfo, TankerInfo
from .flotgenerator import JtacInfo from .flotgenerator import JtacInfo
if TYPE_CHECKING: if TYPE_CHECKING:
from game import Game from game import Game

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@ -3,7 +3,7 @@ from __future__ import annotations
import logging import logging
import math import math
import random import random
from typing import TYPE_CHECKING, List, Optional, Tuple from typing import List, Optional, TYPE_CHECKING, Tuple
from dcs import Mission from dcs import Mission
from dcs.action import AITaskPush from dcs.action import AITaskPush
@ -13,9 +13,9 @@ from dcs.mapping import Point
from dcs.point import PointAction from dcs.point import PointAction
from dcs.task import ( from dcs.task import (
AFAC, AFAC,
EPLRS,
AttackGroup, AttackGroup,
ControlledTask, ControlledTask,
EPLRS,
FAC, FAC,
FireAtPoint, FireAtPoint,
GoToWaypoint, GoToWaypoint,
@ -25,25 +25,24 @@ from dcs.task import (
SetInvisibleCommand, SetInvisibleCommand,
) )
from dcs.triggers import Event, TriggerOnce from dcs.triggers import Event, TriggerOnce
from dcs.unit import Vehicle, Skill from dcs.unit import Skill, Vehicle
from dcs.unitgroup import VehicleGroup from dcs.unitgroup import VehicleGroup
from game.callsigns import callsign_for_support_unit
from game.data.units import UnitClass from game.data.units import UnitClass
from game.dcs.aircrafttype import AircraftType from game.dcs.aircrafttype import AircraftType
from game.dcs.groundunittype import GroundUnitType from game.dcs.groundunittype import GroundUnitType
from game.ground_forces.ai_ground_planner import (
CombatGroup,
CombatGroupRole,
DISTANCE_FROM_FRONTLINE,
)
from game.ground_forces.combat_stance import CombatStance
from game.naming import namegen
from game.radio.radios import RadioRegistry
from game.theater.controlpoint import ControlPoint from game.theater.controlpoint import ControlPoint
from game.unitmap import UnitMap from game.unitmap import UnitMap
from game.utils import Heading from game.utils import Heading
from gen.ground_forces.ai_ground_planner import (
DISTANCE_FROM_FRONTLINE,
CombatGroup,
CombatGroupRole,
)
from gen.callsigns import callsign_for_support_unit
from gen.ground_forces.combat_stance import CombatStance
from gen.naming import namegen
from game.radio.radios import RadioRegistry
from .airsupport import AirSupport, JtacInfo from .airsupport import AirSupport, JtacInfo
from .frontlineconflictdescription import FrontLineConflictDescription from .frontlineconflictdescription import FrontLineConflictDescription
from .lasercoderegistry import LaserCodeRegistry from .lasercoderegistry import LaserCodeRegistry

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@ -40,15 +40,14 @@ from game.ato.flightwaypointtype import FlightWaypointType
from game.data.alic import AlicCodes from game.data.alic import AlicCodes
from game.dcs.aircrafttype import AircraftType from game.dcs.aircrafttype import AircraftType
from game.radio.radios import RadioFrequency from game.radio.radios import RadioFrequency
from game.runways import RunwayData
from game.theater import ConflictTheater, LatLon, TheaterGroundObject, TheaterUnit from game.theater import ConflictTheater, LatLon, TheaterGroundObject, TheaterUnit
from game.theater.bullseye import Bullseye from game.theater.bullseye import Bullseye
from game.utils import Distance, UnitSystem, meters, mps, pounds from game.utils import Distance, UnitSystem, meters, mps, pounds
from game.weather import Weather from game.weather import Weather
from gen.runways import RunwayData
from .aircraft.flightdata import FlightData from .aircraft.flightdata import FlightData
from .airsupportgenerator import AwacsInfo, TankerInfo from .airsupportgenerator import AwacsInfo, TankerInfo
from .briefinggenerator import CommInfo, JtacInfo, MissionInfoGenerator from .briefinggenerator import CommInfo, JtacInfo, MissionInfoGenerator
from ..dcs.helpers import unit_type_from_name
if TYPE_CHECKING: if TYPE_CHECKING:
from game import Game from game import Game

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@ -10,17 +10,17 @@ from dcs import Mission, Point
from dcs.coalition import Coalition from dcs.coalition import Coalition
from dcs.countries import country_dict from dcs.countries import country_dict
from game.airfields import AirfieldData
from game.dcs.helpers import unit_type_from_name from game.dcs.helpers import unit_type_from_name
from game.missiongenerator.aircraft.aircraftgenerator import ( from game.missiongenerator.aircraft.aircraftgenerator import (
AircraftGenerator, AircraftGenerator,
) )
from game.naming import namegen
from game.radio.radios import RadioFrequency, RadioRegistry from game.radio.radios import RadioFrequency, RadioRegistry
from game.radio.tacan import TacanRegistry from game.radio.tacan import TacanRegistry
from game.theater import Airfield, FrontLine from game.theater import Airfield, FrontLine
from game.theater.bullseye import Bullseye from game.theater.bullseye import Bullseye
from game.unitmap import UnitMap from game.unitmap import UnitMap
from gen.airfields import AirfieldData
from gen.naming import namegen
from .aircraft.flightdata import FlightData from .aircraft.flightdata import FlightData
from .airsupport import AirSupport from .airsupport import AirSupport
from .airsupportgenerator import AirSupportGenerator from .airsupportgenerator import AirSupportGenerator

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@ -43,6 +43,7 @@ from dcs.vehicles import vehicle_map
from game.radio.radios import RadioFrequency, RadioRegistry from game.radio.radios import RadioFrequency, RadioRegistry
from game.radio.tacan import TacanBand, TacanChannel, TacanRegistry, TacanUsage from game.radio.tacan import TacanBand, TacanChannel, TacanRegistry, TacanUsage
from game.runways import RunwayData
from game.theater import ControlPoint, TheaterGroundObject, TheaterUnit from game.theater import ControlPoint, TheaterGroundObject, TheaterUnit
from game.theater.theatergroundobject import ( from game.theater.theatergroundobject import (
CarrierGroundObject, CarrierGroundObject,
@ -53,7 +54,6 @@ from game.theater.theatergroundobject import (
from game.theater.theatergroup import SceneryUnit, TheaterGroup from game.theater.theatergroup import SceneryUnit, TheaterGroup
from game.unitmap import UnitMap from game.unitmap import UnitMap
from game.utils import Heading, feet, knots, mps from game.utils import Heading, feet, knots, mps
from gen.runways import RunwayData
if TYPE_CHECKING: if TYPE_CHECKING:
from game import Game from game import Game

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@ -7,11 +7,11 @@ from typing import Iterator, Optional, TYPE_CHECKING
from dcs.terrain.terrain import Airport from dcs.terrain.terrain import Airport
from game.airfields import AirfieldData
from game.radio.radios import RadioFrequency from game.radio.radios import RadioFrequency
from game.radio.tacan import TacanChannel from game.radio.tacan import TacanChannel
from game.utils import Heading from game.utils import Heading
from game.weather import Conditions from game.weather import Conditions
from gen.airfields import AirfieldData
if TYPE_CHECKING: if TYPE_CHECKING:
from game.theater import ConflictTheater from game.theater import ConflictTheater

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@ -6,7 +6,7 @@ from shapely.geometry import LineString, Point as ShapelyPoint
from game import Game from game import Game
from game.server import GameContext from game.server import GameContext
from game.server.leaflet import LeafletPoly, ShapelyUtil from game.server.leaflet import LeafletPoly, ShapelyUtil
from gen.flights.flightplan import CasFlightPlan, PatrollingFlightPlan from game.ato.flightplan import CasFlightPlan, PatrollingFlightPlan
router: APIRouter = APIRouter(prefix="/flights") router: APIRouter = APIRouter(prefix="/flights")

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@ -16,7 +16,7 @@ from game.ato.flightstate import (
WaitingForStart, WaitingForStart,
) )
from game.ato.starttype import StartType from game.ato.starttype import StartType
from gen.flights.traveltime import TotEstimator from game.ato.traveltime import TotEstimator
from .combat import CombatInitiator, FrozenCombat from .combat import CombatInitiator, FrozenCombat
if TYPE_CHECKING: if TYPE_CHECKING:

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@ -4,8 +4,8 @@ import logging
from typing import TYPE_CHECKING from typing import TYPE_CHECKING
from game.debriefing import Debriefing from game.debriefing import Debriefing
from game.ground_forces.combat_stance import CombatStance
from game.theater import ControlPoint from game.theater import ControlPoint
from gen.ground_forces.combat_stance import CombatStance
from ..ato.airtaaskingorder import AirTaskingOrder from ..ato.airtaaskingorder import AirTaskingOrder
if TYPE_CHECKING: if TYPE_CHECKING:

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@ -5,9 +5,8 @@ from collections import defaultdict
from typing import Sequence, Iterator, TYPE_CHECKING, Optional from typing import Sequence, Iterator, TYPE_CHECKING, Optional
from game.dcs.aircrafttype import AircraftType from game.dcs.aircrafttype import AircraftType
from gen.flights.ai_flight_planner_db import aircraft_for_task from game.ato.ai_flight_planner_db import aircraft_for_task
from gen.flights.closestairfields import ObjectiveDistanceCache from game.ato.closestairfields import ObjectiveDistanceCache
from .squadrondef import SquadronDef
from .squadrondefloader import SquadronDefLoader from .squadrondefloader import SquadronDefLoader
from ..campaignloader.squadrondefgenerator import SquadronDefGenerator from ..campaignloader.squadrondefgenerator import SquadronDefGenerator
from ..factions.faction import Faction from ..factions.faction import Faction

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@ -10,7 +10,7 @@ from faker import Faker
from game.ato import Flight, FlightType, Package from game.ato import Flight, FlightType, Package
from game.settings import AutoAtoBehavior, Settings from game.settings import AutoAtoBehavior, Settings
from gen.flights.flightplan import FlightPlanBuilder from game.ato.flightplan import FlightPlanBuilder
from .pilot import Pilot, PilotStatus from .pilot import Pilot, PilotStatus
from ..db.database import Database from ..db.database import Database
from ..utils import meters from ..utils import meters

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@ -62,7 +62,7 @@ class SquadronDef:
@classmethod @classmethod
def from_yaml(cls, path: Path) -> SquadronDef: def from_yaml(cls, path: Path) -> SquadronDef:
from gen.flights.ai_flight_planner_db import tasks_for_aircraft from game.ato.ai_flight_planner_db import tasks_for_aircraft
from game.ato import FlightType from game.ato import FlightType
with path.open(encoding="utf8") as squadron_file: with path.open(encoding="utf8") as squadron_file:

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@ -27,13 +27,12 @@ from dcs.ships import Forrestal, KUZNECOW, LHA_Tarawa, Stennis, Type_071
from dcs.terrain.terrain import Airport, ParkingSlot from dcs.terrain.terrain import Airport, ParkingSlot
from dcs.unitgroup import ShipGroup, StaticGroup from dcs.unitgroup import ShipGroup, StaticGroup
from game.dcs.helpers import unit_type_from_name from game.ground_forces.combat_stance import CombatStance
from game.point_with_heading import PointWithHeading from game.point_with_heading import PointWithHeading
from game.runways import RunwayAssigner, RunwayData
from game.scenery_group import SceneryGroup from game.scenery_group import SceneryGroup
from game.utils import Heading from game.utils import Heading
from gen.flights.closestairfields import ObjectiveDistanceCache from game.ato.closestairfields import ObjectiveDistanceCache
from gen.ground_forces.combat_stance import CombatStance
from gen.runways import RunwayAssigner, RunwayData
from .base import Base from .base import Base
from .missiontarget import MissionTarget from .missiontarget import MissionTarget
from .theatergroundobject import ( from .theatergroundobject import (

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@ -4,21 +4,20 @@ import logging
import random import random
from dataclasses import dataclass from dataclasses import dataclass
from datetime import datetime from datetime import datetime
from typing import List, Optional from typing import List
import dcs.statics import dcs.statics
from game import Game from game import Game
from game.factions.faction import Faction from game.factions.faction import Faction
from game.naming import namegen
from game.scenery_group import SceneryGroup from game.scenery_group import SceneryGroup
from game.theater import PointWithHeading from game.theater import PointWithHeading
from game.theater.theatergroundobject import ( from game.theater.theatergroundobject import (
BuildingGroundObject, BuildingGroundObject,
) )
from .theatergroup import SceneryUnit, TheaterGroup
from game.utils import Heading from game.utils import Heading
from game.version import VERSION from game.version import VERSION
from gen.naming import namegen
from . import ( from . import (
ConflictTheater, ConflictTheater,
ControlPoint, ControlPoint,
@ -26,10 +25,11 @@ from . import (
Fob, Fob,
OffMapSpawn, OffMapSpawn,
) )
from ..campaignloader.campaignairwingconfig import CampaignAirWingConfig from .theatergroup import SceneryUnit, TheaterGroup
from ..data.groups import GroupRole, GroupTask
from ..armedforces.forcegroup import ForceGroup
from ..armedforces.armedforces import ArmedForces from ..armedforces.armedforces import ArmedForces
from ..armedforces.forcegroup import ForceGroup
from ..campaignloader.campaignairwingconfig import CampaignAirWingConfig
from ..data.groups import GroupTask
from ..profiling import logged_duration from ..profiling import logged_duration
from ..settings import Settings from ..settings import Settings

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@ -1,7 +1,7 @@
from __future__ import annotations from __future__ import annotations
from functools import singledispatchmethod from functools import singledispatchmethod
from typing import Optional, TYPE_CHECKING, Union, Iterable, Any from typing import Optional, TYPE_CHECKING, Union, Iterable
from dcs.mapping import Point as DcsPoint from dcs.mapping import Point as DcsPoint
from shapely.geometry import ( from shapely.geometry import (
@ -16,7 +16,7 @@ from shapely.ops import nearest_points, unary_union
from game.data.doctrine import Doctrine from game.data.doctrine import Doctrine
from game.theater import ControlPoint, MissionTarget, TheaterGroundObject from game.theater import ControlPoint, MissionTarget, TheaterGroundObject
from game.utils import Distance, meters, nautical_miles from game.utils import Distance, meters, nautical_miles
from gen.flights.closestairfields import ObjectiveDistanceCache from game.ato.closestairfields import ObjectiveDistanceCache
from game.ato import Flight, FlightWaypoint from game.ato import Flight, FlightWaypoint
if TYPE_CHECKING: if TYPE_CHECKING:

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@ -45,6 +45,7 @@ from game.ato.flighttype import FlightType
from game.ato.package import Package from game.ato.package import Package
from game.dcs.aircrafttype import AircraftType from game.dcs.aircrafttype import AircraftType
from game.dcs.groundunittype import GroundUnitType from game.dcs.groundunittype import GroundUnitType
from game.naming import namegen
from game.procurement import AircraftProcurementRequest from game.procurement import AircraftProcurementRequest
from game.theater import ControlPoint, MissionTarget from game.theater import ControlPoint, MissionTarget
from game.theater.transitnetwork import ( from game.theater.transitnetwork import (
@ -52,10 +53,9 @@ from game.theater.transitnetwork import (
TransitNetwork, TransitNetwork,
) )
from game.utils import meters, nautical_miles from game.utils import meters, nautical_miles
from gen.flights.ai_flight_planner_db import aircraft_for_task from game.ato.ai_flight_planner_db import aircraft_for_task
from gen.flights.closestairfields import ObjectiveDistanceCache from game.ato.closestairfields import ObjectiveDistanceCache
from gen.flights.flightplan import FlightPlanBuilder from game.ato.flightplan import FlightPlanBuilder
from gen.naming import namegen
if TYPE_CHECKING: if TYPE_CHECKING:
from game import Game from game import Game

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@ -21,7 +21,7 @@ from game.sim.gameupdateevents import GameUpdateEvents
from game.squadrons.squadron import Pilot, Squadron from game.squadrons.squadron import Pilot, Squadron
from game.theater.missiontarget import MissionTarget from game.theater.missiontarget import MissionTarget
from game.transfers import PendingTransfers, TransferOrder from game.transfers import PendingTransfers, TransferOrder
from gen.flights.traveltime import TotEstimator from game.ato.traveltime import TotEstimator
from qt_ui.simcontroller import SimController from qt_ui.simcontroller import SimController
from qt_ui.uiconstants import AIRCRAFT_ICONS from qt_ui.uiconstants import AIRCRAFT_ICONS

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@ -14,7 +14,7 @@ from game import Game, persistency
from game.ato.package import Package from game.ato.package import Package
from game.profiling import logged_duration from game.profiling import logged_duration
from game.utils import meters from game.utils import meters
from gen.flights.traveltime import TotEstimator from game.ato.traveltime import TotEstimator
from qt_ui.models import GameModel from qt_ui.models import GameModel
from qt_ui.simcontroller import SimController from qt_ui.simcontroller import SimController
from qt_ui.widgets.QBudgetBox import QBudgetBox from qt_ui.widgets.QBudgetBox import QBudgetBox

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@ -4,7 +4,7 @@ from typing import Iterable, Type
from PySide2.QtWidgets import QComboBox from PySide2.QtWidgets import QComboBox
from dcs.unittype import FlyingType from dcs.unittype import FlyingType
from gen.flights.ai_flight_planner_db import aircraft_for_task from game.ato.ai_flight_planner_db import aircraft_for_task
from game.ato.flighttype import FlightType from game.ato.flighttype import FlightType

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@ -10,7 +10,7 @@ from PySide2.QtWidgets import (
QFrame, QFrame,
) )
import gen.flights.ai_flight_planner_db import game.ato.ai_flight_planner_db
from game.dcs.aircrafttype import AircraftType from game.dcs.aircrafttype import AircraftType
from game.dcs.groundunittype import GroundUnitType from game.dcs.groundunittype import GroundUnitType
from game.dcs.unittype import UnitType from game.dcs.unittype import UnitType
@ -105,26 +105,26 @@ class QUnitInfoWindow(QDialog):
def generateAircraftTasks(self) -> str: def generateAircraftTasks(self) -> str:
aircraft_tasks = "" aircraft_tasks = ""
unit_type = self.unit_type.dcs_unit_type unit_type = self.unit_type.dcs_unit_type
if unit_type in gen.flights.ai_flight_planner_db.CAP_CAPABLE: if unit_type in game.ato.ai_flight_planner_db.CAP_CAPABLE:
aircraft_tasks = ( aircraft_tasks = (
aircraft_tasks aircraft_tasks
+ f"{FlightType.BARCAP}, {FlightType.ESCORT}, {FlightType.INTERCEPTION}, {FlightType.SWEEP}, {FlightType.TARCAP}, " + f"{FlightType.BARCAP}, {FlightType.ESCORT}, {FlightType.INTERCEPTION}, {FlightType.SWEEP}, {FlightType.TARCAP}, "
) )
if unit_type in gen.flights.ai_flight_planner_db.CAS_CAPABLE: if unit_type in game.ato.ai_flight_planner_db.CAS_CAPABLE:
aircraft_tasks = ( aircraft_tasks = (
aircraft_tasks aircraft_tasks
+ f"{FlightType.CAS}, {FlightType.BAI}, {FlightType.OCA_AIRCRAFT}, " + f"{FlightType.CAS}, {FlightType.BAI}, {FlightType.OCA_AIRCRAFT}, "
) )
if unit_type in gen.flights.ai_flight_planner_db.SEAD_CAPABLE: if unit_type in game.ato.ai_flight_planner_db.SEAD_CAPABLE:
aircraft_tasks = aircraft_tasks + f"{FlightType.SEAD}, " aircraft_tasks = aircraft_tasks + f"{FlightType.SEAD}, "
if unit_type in gen.flights.ai_flight_planner_db.DEAD_CAPABLE: if unit_type in game.ato.ai_flight_planner_db.DEAD_CAPABLE:
aircraft_tasks = aircraft_tasks + f"{FlightType.DEAD}, " aircraft_tasks = aircraft_tasks + f"{FlightType.DEAD}, "
if unit_type in gen.flights.ai_flight_planner_db.ANTISHIP_CAPABLE: if unit_type in game.ato.ai_flight_planner_db.ANTISHIP_CAPABLE:
aircraft_tasks = aircraft_tasks + f"{FlightType.ANTISHIP}, " aircraft_tasks = aircraft_tasks + f"{FlightType.ANTISHIP}, "
if unit_type in gen.flights.ai_flight_planner_db.RUNWAY_ATTACK_CAPABLE: if unit_type in game.ato.ai_flight_planner_db.RUNWAY_ATTACK_CAPABLE:
aircraft_tasks = aircraft_tasks + f"{FlightType.OCA_RUNWAY}, " aircraft_tasks = aircraft_tasks + f"{FlightType.OCA_RUNWAY}, "
if unit_type in gen.flights.ai_flight_planner_db.STRIKE_CAPABLE: if unit_type in game.ato.ai_flight_planner_db.STRIKE_CAPABLE:
aircraft_tasks = aircraft_tasks + f"{FlightType.STRIKE}, " aircraft_tasks = aircraft_tasks + f"{FlightType.STRIKE}, "
if unit_type in gen.flights.ai_flight_planner_db.REFUELING_CAPABALE: if unit_type in game.ato.ai_flight_planner_db.REFUELING_CAPABALE:
aircraft_tasks = aircraft_tasks + f"{FlightType.REFUELING}, " aircraft_tasks = aircraft_tasks + f"{FlightType.REFUELING}, "
return aircraft_tasks[:-2] return aircraft_tasks[:-2]

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@ -2,7 +2,7 @@ from PySide2.QtGui import QStandardItem, QIcon
from game.ato.package import Package from game.ato.package import Package
from game.ato.flight import Flight from game.ato.flight import Flight
from gen.flights.traveltime import TotEstimator from game.ato.traveltime import TotEstimator
from qt_ui.uiconstants import AIRCRAFT_ICONS from qt_ui.uiconstants import AIRCRAFT_ICONS

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@ -19,7 +19,7 @@ from game.ato.flight import Flight
from game.ato.package import Package from game.ato.package import Package
from game.game import Game from game.game import Game
from game.theater.missiontarget import MissionTarget from game.theater.missiontarget import MissionTarget
from gen.flights.flightplan import FlightPlanBuilder, PlanningError from game.ato.flightplan import FlightPlanBuilder, PlanningError
from qt_ui.models import AtoModel, GameModel, PackageModel from qt_ui.models import AtoModel, GameModel, PackageModel
from qt_ui.uiconstants import EVENT_ICONS from qt_ui.uiconstants import EVENT_ICONS
from qt_ui.widgets.ato import QFlightList from qt_ui.widgets.ato import QFlightList

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@ -7,7 +7,7 @@ from PySide2.QtWidgets import QAbstractItemView, QListView
from qt_ui.models import GameModel from qt_ui.models import GameModel
from qt_ui.windows.mission.QFlightItem import QFlightItem from qt_ui.windows.mission.QFlightItem import QFlightItem
from game.theater.controlpoint import ControlPoint from game.theater.controlpoint import ControlPoint
from gen.flights.traveltime import TotEstimator from game.ato.traveltime import TotEstimator
class QPlannedFlightsView(QListView): class QPlannedFlightsView(QListView):

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@ -8,7 +8,7 @@ from PySide2.QtWidgets import (
from game import Game from game import Game
from game.ato.flight import Flight from game.ato.flight import Flight
from gen.flights.loadouts import Loadout from game.ato.loadouts import Loadout
from .QLoadoutEditor import QLoadoutEditor from .QLoadoutEditor import QLoadoutEditor
from .propertyeditor import PropertyEditor from .propertyeditor import PropertyEditor

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@ -7,7 +7,7 @@ from PySide2.QtWidgets import QComboBox
from game import Game from game import Game
from game.data.weapons import Pylon, Weapon from game.data.weapons import Pylon, Weapon
from game.ato.flight import Flight from game.ato.flight import Flight
from gen.flights.loadouts import Loadout from game.ato.loadouts import Loadout
class QPylonEditor(QComboBox): class QPylonEditor(QComboBox):

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@ -4,8 +4,8 @@ from PySide2.QtWidgets import QGroupBox, QLabel, QMessageBox, QVBoxLayout
from game import Game from game import Game
from game.ato.flight import Flight from game.ato.flight import Flight
from gen.flights.flightplan import FlightPlanBuilder, PlanningError from game.ato.flightplan import FlightPlanBuilder, PlanningError
from gen.flights.traveltime import TotEstimator from game.ato.traveltime import TotEstimator
from qt_ui.models import PackageModel from qt_ui.models import PackageModel
from qt_ui.widgets.QLabeledWidget import QLabeledWidget from qt_ui.widgets.QLabeledWidget import QLabeledWidget
from qt_ui.widgets.combos.QArrivalAirfieldSelector import QArrivalAirfieldSelector from qt_ui.widgets.combos.QArrivalAirfieldSelector import QArrivalAirfieldSelector

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@ -16,13 +16,13 @@ from game.ato.package import Package
from game.ato.flighttype import FlightType from game.ato.flighttype import FlightType
from game.ato.flightwaypoint import FlightWaypoint from game.ato.flightwaypoint import FlightWaypoint
from game.ato.flight import Flight from game.ato.flight import Flight
from gen.flights.flightplan import ( from game.ato.flightplan import (
CustomFlightPlan, CustomFlightPlan,
FlightPlanBuilder, FlightPlanBuilder,
PlanningError, PlanningError,
StrikeFlightPlan, StrikeFlightPlan,
) )
from gen.flights.loadouts import Loadout from game.ato.loadouts import Loadout
from qt_ui.windows.mission.flight.waypoints.QFlightWaypointList import ( from qt_ui.windows.mission.flight.waypoints.QFlightWaypointList import (
QFlightWaypointList, QFlightWaypointList,
) )