fix: wrong runway repair message for player/enemy

fix #412
This commit is contained in:
Chris Ella 2024-11-05 09:21:35 +00:00 committed by Raffson
parent aef931fc3a
commit add26ab18e

View File

@ -116,11 +116,11 @@ class ProcurementAi:
budget -= RUNWAY_REPAIR_COST
if self.is_player:
self.game.message(
"OPFOR has begun repairing the runway at " f"{control_point}"
"We have begun repairing the runway at " f"{control_point}"
)
else:
self.game.message(
"We have begun repairing the runway at " f"{control_point}"
"OPFOR has begun repairing the runway at " f"{control_point}"
)
return budget