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Add FOB capture
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@ -2,17 +2,34 @@ from __future__ import annotations
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from typing import TYPE_CHECKING
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from dcs.action import MarkToAll
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from dcs.condition import TimeAfter
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from dcs.action import (
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MarkToAll,
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SetFlag,
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DoScript,
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ClearFlag
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)
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from dcs.condition import (
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TimeAfter,
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AllOfCoalitionOutsideZone,
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PartOfCoalitionInZone,
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FlagIsFalse,
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FlagIsTrue
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)
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from dcs.unitgroup import FlyingGroup
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from dcs.mission import Mission
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from dcs.task import Option
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from dcs.translation import String
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from dcs.triggers import Event, TriggerOnce
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from dcs.triggers import (
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Event,
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TriggerOnce,
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TriggerZone,
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TriggerCondition,
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)
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from dcs.unit import Skill
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from game.theater import Airfield
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from dcs.unitgroup import FlyingGroup
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from .conflictgen import Conflict
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from game.theater.controlpoint import Fob
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if TYPE_CHECKING:
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from game.game import Game
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@ -39,6 +56,9 @@ class Silence(Option):
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class TriggersGenerator:
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capture_zone_types = (Fob, )
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capture_zone_flag = 600
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def __init__(self, mission: Mission, game: Game):
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self.mission = mission
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self.game = game
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@ -111,6 +131,54 @@ class TriggersGenerator:
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added.append(ground_object.obj_name)
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self.mission.triggerrules.triggers.append(mark_trigger)
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def _generate_capture_triggers(self, player_coalition: str, enemy_coalition: str) -> None:
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"""Creates a pair of triggers for each control point of `cls.capture_zone_types`.
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One for the initial capture of a control point, and one if it is recaptured.
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Directly appends to the global `base_capture_events` var declared by `dcs_libaration.lua`
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"""
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for cp in self.game.theater.controlpoints:
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if isinstance(cp, self.capture_zone_types):
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if cp.captured:
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attacking_coalition = enemy_coalition
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attack_coalition_int = 1 # 1 is the Event int for Red
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defending_coalition = player_coalition
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defend_coalition_int = 2 # 2 is the Event int for Blue
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else:
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attacking_coalition = player_coalition
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attack_coalition_int = 2
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defending_coalition = enemy_coalition
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defend_coalition_int = 1
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trigger_zone = self.mission.triggers.add_triggerzone(cp.position, radius=3000, hidden=False, name="CAPTURE")
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flag = self.get_capture_zone_flag()
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capture_trigger = TriggerCondition(Event.NoEvent, "Capture Trigger")
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capture_trigger.add_condition(AllOfCoalitionOutsideZone(defending_coalition, trigger_zone.id))
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capture_trigger.add_condition(PartOfCoalitionInZone(attacking_coalition, trigger_zone.id, unit_type="GROUND"))
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capture_trigger.add_condition(FlagIsFalse(flag=flag))
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script_string = String(
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f'base_capture_events[#base_capture_events + 1] = "{cp.id}||{attack_coalition_int}||{cp.full_name}"'
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)
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capture_trigger.add_action(DoScript(
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script_string
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)
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)
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capture_trigger.add_action(SetFlag(flag=flag))
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self.mission.triggerrules.triggers.append(capture_trigger)
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recapture_trigger = TriggerCondition(Event.NoEvent, "Capture Trigger")
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recapture_trigger.add_condition(AllOfCoalitionOutsideZone(attacking_coalition, trigger_zone.id))
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recapture_trigger.add_condition(PartOfCoalitionInZone(defending_coalition, trigger_zone.id, unit_type="GROUND"))
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recapture_trigger.add_condition(FlagIsTrue(flag=flag))
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script_string = String(
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f'base_capture_events[#base_capture_events + 1] = "{cp.id}||{defend_coalition_int}||{cp.full_name}"'
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)
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recapture_trigger.add_action(DoScript(
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script_string
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)
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)
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recapture_trigger.add_action(ClearFlag(flag=flag))
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self.mission.triggerrules.triggers.append(recapture_trigger)
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def generate(self):
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player_coalition = "blue"
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enemy_coalition = "red"
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@ -124,4 +192,13 @@ class TriggersGenerator:
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self._set_skill(player_coalition, enemy_coalition)
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self._set_allegiances(player_coalition, enemy_coalition)
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self._gen_markers()
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self._generate_capture_triggers(player_coalition, enemy_coalition)
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print("Test")
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@classmethod
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def get_capture_zone_flag(cls):
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flag = cls.capture_zone_flag
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cls.capture_zone_flag += 1
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return flag
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