Add FOB capture

This commit is contained in:
walterroach 2020-12-06 21:45:21 -06:00
parent b0b9c1c8e6
commit aea82e2266

View File

@ -2,17 +2,34 @@ from __future__ import annotations
from typing import TYPE_CHECKING
from dcs.action import MarkToAll
from dcs.condition import TimeAfter
from dcs.action import (
MarkToAll,
SetFlag,
DoScript,
ClearFlag
)
from dcs.condition import (
TimeAfter,
AllOfCoalitionOutsideZone,
PartOfCoalitionInZone,
FlagIsFalse,
FlagIsTrue
)
from dcs.unitgroup import FlyingGroup
from dcs.mission import Mission
from dcs.task import Option
from dcs.translation import String
from dcs.triggers import Event, TriggerOnce
from dcs.triggers import (
Event,
TriggerOnce,
TriggerZone,
TriggerCondition,
)
from dcs.unit import Skill
from game.theater import Airfield
from dcs.unitgroup import FlyingGroup
from .conflictgen import Conflict
from game.theater.controlpoint import Fob
if TYPE_CHECKING:
from game.game import Game
@ -39,6 +56,9 @@ class Silence(Option):
class TriggersGenerator:
capture_zone_types = (Fob, )
capture_zone_flag = 600
def __init__(self, mission: Mission, game: Game):
self.mission = mission
self.game = game
@ -111,6 +131,54 @@ class TriggersGenerator:
added.append(ground_object.obj_name)
self.mission.triggerrules.triggers.append(mark_trigger)
def _generate_capture_triggers(self, player_coalition: str, enemy_coalition: str) -> None:
"""Creates a pair of triggers for each control point of `cls.capture_zone_types`.
One for the initial capture of a control point, and one if it is recaptured.
Directly appends to the global `base_capture_events` var declared by `dcs_libaration.lua`
"""
for cp in self.game.theater.controlpoints:
if isinstance(cp, self.capture_zone_types):
if cp.captured:
attacking_coalition = enemy_coalition
attack_coalition_int = 1 # 1 is the Event int for Red
defending_coalition = player_coalition
defend_coalition_int = 2 # 2 is the Event int for Blue
else:
attacking_coalition = player_coalition
attack_coalition_int = 2
defending_coalition = enemy_coalition
defend_coalition_int = 1
trigger_zone = self.mission.triggers.add_triggerzone(cp.position, radius=3000, hidden=False, name="CAPTURE")
flag = self.get_capture_zone_flag()
capture_trigger = TriggerCondition(Event.NoEvent, "Capture Trigger")
capture_trigger.add_condition(AllOfCoalitionOutsideZone(defending_coalition, trigger_zone.id))
capture_trigger.add_condition(PartOfCoalitionInZone(attacking_coalition, trigger_zone.id, unit_type="GROUND"))
capture_trigger.add_condition(FlagIsFalse(flag=flag))
script_string = String(
f'base_capture_events[#base_capture_events + 1] = "{cp.id}||{attack_coalition_int}||{cp.full_name}"'
)
capture_trigger.add_action(DoScript(
script_string
)
)
capture_trigger.add_action(SetFlag(flag=flag))
self.mission.triggerrules.triggers.append(capture_trigger)
recapture_trigger = TriggerCondition(Event.NoEvent, "Capture Trigger")
recapture_trigger.add_condition(AllOfCoalitionOutsideZone(attacking_coalition, trigger_zone.id))
recapture_trigger.add_condition(PartOfCoalitionInZone(defending_coalition, trigger_zone.id, unit_type="GROUND"))
recapture_trigger.add_condition(FlagIsTrue(flag=flag))
script_string = String(
f'base_capture_events[#base_capture_events + 1] = "{cp.id}||{defend_coalition_int}||{cp.full_name}"'
)
recapture_trigger.add_action(DoScript(
script_string
)
)
recapture_trigger.add_action(ClearFlag(flag=flag))
self.mission.triggerrules.triggers.append(recapture_trigger)
def generate(self):
player_coalition = "blue"
enemy_coalition = "red"
@ -124,4 +192,13 @@ class TriggersGenerator:
self._set_skill(player_coalition, enemy_coalition)
self._set_allegiances(player_coalition, enemy_coalition)
self._gen_markers()
self._generate_capture_triggers(player_coalition, enemy_coalition)
print("Test")
@classmethod
def get_capture_zone_flag(cls):
flag = cls.capture_zone_flag
cls.capture_zone_flag += 1
return flag