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minor bugfixes
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@@ -79,6 +79,9 @@ class TriggersGenerator:
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if player_cp.position.distance_to_point(group.position) > PUSH_TRIGGER_SIZE * 3:
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continue
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if group.units[0].is_human():
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continue
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regroup_heading = self.conflict.to_cp.position.heading_between_point(player_cp.position)
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pos1 = group.position.point_from_heading(regroup_heading, REGROUP_ZONE_DISTANCE)
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