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Made SAM range circles easier to see
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@ -59,6 +59,8 @@ COLORS: Dict[str, QColor] = {
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"orange": QColor(254, 125, 10),
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"night_overlay": QColor(12, 20, 69),
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"dawn_dust_overlay": QColor(46, 38, 85),
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"white_transparent": QColor(255, 255, 255, 30),
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"grey_transparent": QColor(150, 150, 150, 20),
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}
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CP_SIZE = 24
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@ -157,7 +157,7 @@ class QLiberationMap(QGraphicsView):
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if unit.threat_range > max_range:
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max_range = unit.threat_range
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if has_radar:
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scene.addEllipse(go_pos[0] - max_range/300.0 + 8, go_pos[1] - max_range/300.0 + 8, max_range/150.0, max_range/150.0, brush, brush)
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scene.addEllipse(go_pos[0] - max_range/300.0 + 8, go_pos[1] - max_range/300.0 + 8, max_range/150.0, max_range/150.0, CONST.COLORS["white_transparent"], CONST.COLORS["grey_transparent"])
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added_objects.append(ground_object.obj_name)
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for cp in self.game.theater.enemy_points():
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