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Add Starfire's Final Countdown II campaign
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name: Normandy - The Final Countdown II
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theater: Normandy
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authors: Starfire
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recommended_player_faction:
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country: Combined Joint Task Forces Blue
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name: D-Day Allied Forces 1944 and 1990
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authors: Starfire
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description:
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<p>Faction for Final Countdown II</p>
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locales:
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- en_US
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aircrafts:
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- Boston Mk.III
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- Fortress Mk.III
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- Mustang Mk.IV (Late)
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- Spitfire LF Mk IX
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- Thunderbolt Mk.II (Late)
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- MosquitoFBMkVI
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- F-14B Tomcat
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- F/A-18C Hornet (Lot 20)
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- SH-60B Seahawk
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awacs:
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- E-2C Hawkeye
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tankers:
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- S-3B Tanker
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frontline_units:
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- A17 Light Tank Mk VII Tetrarch
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- A22 Infantry Tank MK IV Churchill VII
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- A27L Cruiser Tank MK VIII Centaur IV
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- A27M Cruiser Tank MK VIII Cromwell IV
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- Daimler Armoured Car Mk I
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- M2A1 Half-Track
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- QF 40 mm Mark III
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- Sherman Firefly VC
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- Sherman III
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artillery_units:
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- M12 Gun Motor Carriage
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logistics_units:
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- Truck Bedford
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- Truck GMC "Jimmy" 6x6 Truck
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infantry_units:
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- Infantry M1 Garand
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naval_units:
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- DDG Arleigh Burke IIa
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- CG Ticonderoga
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- CVN-74 John C. Stennis
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missiles: []
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air_defense_units:
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- Bofors 40 mm Gun
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preset_groups:
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- Ally Flak
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requirements:
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WW2 Asset Pack: https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/
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carrier_names:
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- CVN-71 Theodore Roosevelt
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has_jtac: true
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jtac_unit: MQ-9 Reaper
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unrestricted_satnav: true
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doctrine: ww2
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building_set: ww2ally
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recommended_player_faction: D-Day Allied Forces 1944 and 1990
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recommended_enemy_faction: Germany 1944
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description:
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<p>While enroute to the Persian Gulf for Operation Desert Shield, the USS Theodore Roosevelt and its carrier strike group are engufled by an electrical vortex and transported through time and space to the English channel on the morning of the Normandy Landings - June 6th 1944. Seeking to reduce the cost in lives to the Allied Forces about to storm the beaches, the captain of the Roosevelt has elected to provide air support for the landings.</p><p><strong>Note:</strong> This campaign has a custom faction that combines modern US naval forces with WW2 Allied forces. To play it as intended, you should carefully ration your use of modern aircraft and not replenish them if shot down (as you cannot get new Tomcats and Hornets in 1944). You can also choose to play it as a purely WW2 campaign by switching to one of the WW2 Ally factions.</p>
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miz: final_countdown_2.miz
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performance: 2
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recommended_start_date: 1944-06-06
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version: "10.8"
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version: "10.7"
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squadrons:
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#Blue CV (90)
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Blue-CV:
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72
resources/factions/final_countdown_2.json
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72
resources/factions/final_countdown_2.json
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{
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"country": "Combined Joint Task Forces Blue",
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"name": "D-Day Allied Forces 1944 and 1990",
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"authors": "Starfire",
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"description": "<p>Faction for Final Countdown II</p>",
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"aircrafts": [
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"Boston Mk.III",
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"Fortress Mk.III",
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"Mustang Mk.IV (Late)",
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"Spitfire LF Mk IX",
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"Thunderbolt Mk.II (Late)",
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"MosquitoFBMkVI",
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"F-14B Tomcat",
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"F/A-18C Hornet (Lot 20)",
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"SH-60B Seahawk"
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],
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"awacs": [
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"E-2C Hawkeye"
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],
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"tankers": [
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"S-3B Tanker"
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],
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"frontline_units": [
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"A17 Light Tank Mk VII Tetrarch",
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"A22 Infantry Tank MK IV Churchill VII",
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"A27L Cruiser Tank MK VIII Centaur IV",
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"A27M Cruiser Tank MK VIII Cromwell IV",
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"Daimler Armoured Car Mk I",
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"M2A1 Half-Track",
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"QF 40 mm Mark III",
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"Sherman Firefly VC",
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"Sherman III"
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],
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"artillery_units": [
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"M12 Gun Motor Carriage"
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],
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"logistics_units": [
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"Truck Bedford",
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"Truck GMC \"Jimmy\" 6x6 Truck"
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],
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"infantry_units": [
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"Infantry M1 Garand",
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"Infantry SMLE No.4 Mk-1"
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],
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"missiles": [],
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"air_defense_units": [
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"Bofors 40 mm Gun"
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],
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"preset_groups": [
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"Ally Flak",
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"WW2LST"
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],
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"locales": [
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"en_US"
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],
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"naval_units": [
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"DDG Arleigh Burke IIa",
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"CG Ticonderoga",
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"CVN-74 John C. Stennis"
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],
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"requirements": {
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"WW2 Asset Pack": "https://www.digitalcombatsimulator.com/en/products/other/wwii_assets_pack/"
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},
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"carrier_names": [
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"CVN-71 Theodore Roosevelt"
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],
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"helicopter_carrier_names": [],
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"has_jtac": true,
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"doctrine": "ww2",
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"unrestricted_satnav": true,
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"building_set": "ww2ally"
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}
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