Add navmesh map mode to the new map.

https://github.com/dcs-liberation/dcs_liberation/issues/1097
This commit is contained in:
Dan Albert 2021-05-28 17:00:33 -07:00
parent a2abdcf5d3
commit bc7faee880
3 changed files with 90 additions and 14 deletions

View File

@ -40,7 +40,6 @@ from PySide2.QtWidgets import (
)
from dcs import Point
from dcs.mapping import point_from_heading
from dcs.planes import F_16C_50
from dcs.unitgroup import Group
from shapely.geometry import (
LineString,

View File

@ -12,6 +12,7 @@ from shapely.geometry import LineString, Point as ShapelyPoint, Polygon, MultiPo
from game import Game, db
from game.factions.faction import Faction
from game.navmesh import NavMesh
from game.profiling import logged_duration
from game.theater import (
ConflictTheater,
@ -32,7 +33,8 @@ from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.basemenu.QBaseMenu2 import QBaseMenu2
from qt_ui.windows.groundobject.QGroundObjectMenu import QGroundObjectMenu
LeafletLatLon = List[float]
LeafletLatLon = list[float]
LeafletPoly = list[LeafletLatLon]
# **EVERY PROPERTY NEEDS A NOTIFY SIGNAL**
#
@ -52,7 +54,7 @@ LeafletLatLon = List[float]
def shapely_poly_to_leaflet_points(
poly: Polygon, theater: ConflictTheater
) -> List[LeafletLatLon]:
) -> LeafletPoly:
if poly.is_empty:
return []
return [theater.point_to_ll(Point(x, y)).as_list() for x, y in poly.exterior.coords]
@ -528,7 +530,7 @@ class FlightJs(QObject):
return self._selected
@Property(list, notify=commitBoundaryChanged)
def commitBoundary(self) -> List[LeafletLatLon]:
def commitBoundary(self) -> LeafletPoly:
if not isinstance(self.flight.flight_plan, PatrollingFlightPlan):
return []
start = self.flight.flight_plan.patrol_start
@ -552,10 +554,10 @@ class ThreatZonesJs(QObject):
def __init__(
self,
full: List[List[LeafletLatLon]],
aircraft: List[List[LeafletLatLon]],
air_defenses: List[List[LeafletLatLon]],
radar_sams: List[List[LeafletLatLon]],
full: list[LeafletPoly],
aircraft: list[LeafletPoly],
air_defenses: list[LeafletPoly],
radar_sams: list[LeafletPoly],
) -> None:
super().__init__()
self._full = full
@ -564,25 +566,25 @@ class ThreatZonesJs(QObject):
self._radar_sams = radar_sams
@Property(list, notify=fullChanged)
def full(self) -> List[List[LeafletLatLon]]:
def full(self) -> list[LeafletPoly]:
return self._full
@Property(list, notify=aircraftChanged)
def aircraft(self) -> List[List[LeafletLatLon]]:
def aircraft(self) -> list[LeafletPoly]:
return self._aircraft
@Property(list, notify=airDefensesChanged)
def airDefenses(self) -> List[List[LeafletLatLon]]:
def airDefenses(self) -> list[LeafletPoly]:
return self._air_defenses
@Property(list, notify=radarSamsChanged)
def radarSams(self) -> List[List[LeafletLatLon]]:
def radarSams(self) -> list[LeafletPoly]:
return self._radar_sams
@staticmethod
def polys_to_leaflet(
poly: Union[Polygon, MultiPolygon], theater: ConflictTheater
) -> List[List[LeafletLatLon]]:
) -> list[LeafletPoly]:
if isinstance(poly, MultiPolygon):
polys = poly.geoms
else:
@ -621,6 +623,41 @@ class ThreatZoneContainerJs(QObject):
return self._red
class NavMeshJs(QObject):
blueChanged = Signal()
redChanged = Signal()
def __init__(self, blue: list[LeafletPoly], red: list[LeafletPoly]) -> None:
super().__init__()
self._blue = blue
self._red = red
# TODO: Boundary markers.
# TODO: Numbering.
# TODO: Localization debugging.
@Property(list, notify=blueChanged)
def blue(self) -> list[LeafletPoly]:
return self._blue
@Property(list, notify=redChanged)
def red(self) -> list[LeafletPoly]:
return self._red
@staticmethod
def to_polys(navmesh: NavMesh, theater: ConflictTheater) -> list[LeafletPoly]:
polys = []
for poly in navmesh.polys:
polys.append(shapely_poly_to_leaflet_points(poly.poly, theater))
return polys
@classmethod
def from_game(cls, game: Game) -> NavMeshJs:
return NavMeshJs(
cls.to_polys(game.blue_navmesh, game.theater),
cls.to_polys(game.red_navmesh, game.theater),
)
class MapModel(QObject):
cleared = Signal()
@ -631,6 +668,7 @@ class MapModel(QObject):
flightsChanged = Signal()
frontLinesChanged = Signal()
threatZonesChanged = Signal()
navmeshesChanged = Signal()
def __init__(self, game_model: GameModel) -> None:
super().__init__()
@ -644,6 +682,7 @@ class MapModel(QObject):
self._threat_zones = ThreatZoneContainerJs(
ThreatZonesJs.empty(), ThreatZonesJs.empty()
)
self._navmeshes = NavMeshJs([], [])
self._selected_flight_index: Optional[Tuple[int, int]] = None
GameUpdateSignal.get_instance().game_loaded.connect(self.on_game_load)
GameUpdateSignal.get_instance().flight_paths_changed.connect(self.reset_atos)
@ -664,6 +703,7 @@ class MapModel(QObject):
self._threat_zones = ThreatZoneContainerJs(
ThreatZonesJs.empty(), ThreatZonesJs.empty()
)
self._navmeshes = NavMeshJs([], [])
self.cleared.emit()
def set_package_selection(self, index: int) -> None:
@ -708,6 +748,7 @@ class MapModel(QObject):
self.reset_atos()
self.reset_front_lines()
self.reset_threat_zones()
self.reset_navmeshes()
def on_game_load(self, game: Optional[Game]) -> None:
if game is not None:
@ -846,6 +887,14 @@ class MapModel(QObject):
def threatZones(self) -> ThreatZoneContainerJs:
return self._threat_zones
def reset_navmeshes(self) -> None:
self._navmeshes = NavMeshJs.from_game(self.game)
self.navmeshesChanged.emit()
@Property(NavMeshJs, notify=navmeshesChanged)
def navmeshes(self) -> NavMeshJs:
return self._navmeshes
@property
def game(self) -> Game:
if self.game_model.game is None:

View File

@ -176,6 +176,9 @@ const redAircraftThreatZones = L.layerGroup();
const redAirDefenseThreatZones = L.layerGroup();
const redRadarSamThreatZones = L.layerGroup();
const blueNavmesh = L.layerGroup();
const redNavmesh = L.layerGroup();
// Main map controls. These are the ones that we expect users to interact with.
// These are always open, which unfortunately means that the scroll bar will not
// appear if the menu doesn't fit. This fits in the smallest window size we
@ -238,10 +241,15 @@ L.control
"Air Defenses": redAirDefenseThreatZones,
"Radar SAMs": redRadarSamThreatZones,
},
"Navmeshes": {
Hide: L.layerGroup().addTo(map),
Blue: blueNavmesh,
Red: redNavmesh,
},
},
{
position: "topleft",
exclusiveGroups: ["Blue Threat Zones", "Red Threat Zones"],
exclusiveGroups: ["Blue Threat Zones", "Red Threat Zones", "Navmeshes"],
groupCheckboxes: true,
}
)
@ -259,6 +267,7 @@ new QWebChannel(qt.webChannelTransport, function (channel) {
game.frontLinesChanged.connect(drawFrontLines);
game.flightsChanged.connect(drawFlightPlans);
game.threatZonesChanged.connect(drawThreatZones);
game.navmeshesChanged.connect(drawNavmeshes);
});
function recenterMap(center) {
@ -862,6 +871,24 @@ function drawThreatZones() {
);
}
function drawNavmesh(zones, layer) {
for (const zone of zones) {
L.polyline(zone, {
color: "#000000",
weight: 1,
fill: false,
}).addTo(layer);
}
}
function drawNavmeshes() {
blueNavmesh.clearLayers();
redNavmesh.clearLayers();
drawNavmesh(game.navmeshes.blue, blueNavmesh);
drawNavmesh(game.navmeshes.red, redNavmesh);
}
function drawInitialMap() {
recenterMap(game.mapCenter);
drawControlPoints();
@ -870,6 +897,7 @@ function drawInitialMap() {
drawFrontLines();
drawFlightPlans();
drawThreatZones();
drawNavmeshes();
}
function clearAllLayers() {