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Cleaned up dead code
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2c07257bf6
commit
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@ -65,25 +65,10 @@ class Event:
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else:
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return self.departure_cp
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@property
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def threat_description(self) -> str:
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return ""
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def flight_name(self, for_task: typing.Type[typing.Type[Task]]) -> str:
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return "Flight"
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@property
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def tasks(self) -> typing.Collection[typing.Type[Task]]:
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return []
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@property
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def ai_banned_tasks(self) -> typing.Collection[typing.Type[Task]]:
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return []
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@property
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def player_banned_tasks(self) -> typing.Collection[typing.Type[Task]]:
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return []
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@property
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def global_cp_available(self) -> bool:
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return False
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@ -255,7 +240,6 @@ class Event:
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# Destroyed units carcass
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# -------------------------
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for destroyed_unit in debriefing.destroyed_units:
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self.game.add_destroyed_units(destroyed_unit)
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@ -4,16 +4,6 @@ from userdata.debriefing import Debriefing
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class FrontlineAttackEvent(Event):
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TARGET_VARIETY = 2
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TARGET_AMOUNT_FACTOR = 0.5
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ATTACKER_AMOUNT_FACTOR = 0.4
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ATTACKER_DEFENDER_FACTOR = 0.7
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STRENGTH_INFLUENCE = 0.3
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SUCCESS_FACTOR = 1.5
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@property
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def threat_description(self):
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return "{} vehicles".format(self.to_cp.base.assemble_count())
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@property
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def tasks(self) -> typing.Collection[typing.Type[Task]]:
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@ -26,14 +16,6 @@ class FrontlineAttackEvent(Event):
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def global_cp_available(self) -> bool:
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return True
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def flight_name(self, for_task: typing.Type[Task]) -> str:
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if for_task == CAS:
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return "CAS flight"
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elif for_task == CAP:
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return "CAP flight"
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elif for_task == PinpointStrike:
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return "Ground attack"
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def __str__(self):
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return "Frontline attack"
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