mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Merge branch 'develop' into helipads
# Conflicts: # game/game.py # game/operation/operation.py # game/theater/controlpoint.py # gen/aircraft.py # resources/campaigns/golan_heights_lite.miz
This commit is contained in:
@@ -1,22 +0,0 @@
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from dcs.vehicles import AirDefence
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AAA_UNITS = [
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AirDefence.SPAAA_Gepard,
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AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
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AirDefence.SPAAA_Vulcan_M163,
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AirDefence.AAA_ZU_23_Closed_Emplacement,
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AirDefence.AAA_ZU_23_Emplacement,
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AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375,
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AirDefence.AAA_ZU_23_Insurgent_Closed_Emplacement,
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AirDefence.SPAAA_ZU_23_2_Insurgent_Mounted_Ural_375,
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AirDefence.AAA_ZU_23_Insurgent_Emplacement,
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AirDefence.AAA_8_8cm_Flak_18,
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AirDefence.AAA_Flak_38_20mm,
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AirDefence.AAA_8_8cm_Flak_36,
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AirDefence.AAA_8_8cm_Flak_37,
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AirDefence.AAA_Flak_Vierling_38_Quad_20mm,
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AirDefence.AAA_SP_Kdo_G_40,
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AirDefence.AAA_8_8cm_Flak_41,
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AirDefence.AAA_Bofors_40mm,
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AirDefence.AAA_S_60_57mm,
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]
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@@ -4,35 +4,35 @@ from dcs.vehicles import AirDefence
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class AlicCodes:
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CODES = {
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AirDefence.EWR_1L13.id: 101,
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AirDefence.EWR_55G6.id: 102,
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AirDefence.SAM_SA_10_S_300_Grumble_Clam_Shell_SR.id: 103,
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AirDefence.SAM_SA_10_S_300_Grumble_Big_Bird_SR.id: 104,
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AirDefence.SAM_SA_11_Buk_Gadfly_Snow_Drift_SR.id: 107,
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AirDefence.SAM_SA_6_Kub_Straight_Flush_STR.id: 108,
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AirDefence.MCC_SR_Sborka_Dog_Ear_SR.id: 109,
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AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR.id: 110,
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AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL.id: 115,
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AirDefence.SAM_SA_8_Osa_Gecko_TEL.id: 117,
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AirDefence.SAM_SA_13_Strela_10M3_Gopher_TEL.id: 118,
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AirDefence.SAM_SA_15_Tor_Gauntlet.id: 119,
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AirDefence.SAM_SA_19_Tunguska_Grison.id: 120,
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AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish.id: 121,
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AirDefence.SAM_P19_Flat_Face_SR__SA_2_3.id: 122,
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AirDefence.SAM_SA_3_S_125_Low_Blow_TR.id: 123,
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AirDefence.SAM_Rapier_Blindfire_TR.id: 124,
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AirDefence.SAM_Rapier_LN.id: 125,
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AirDefence.SAM_SA_2_S_75_Fan_Song_TR.id: 126,
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AirDefence.HQ_7_Self_Propelled_LN.id: 127,
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AirDefence.HQ_7_Self_Propelled_STR.id: 128,
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AirDefence.SAM_Roland_ADS.id: 201,
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AirDefence.SAM_Patriot_STR.id: 202,
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AirDefence.SAM_Hawk_SR__AN_MPQ_50.id: 203,
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AirDefence.SAM_Hawk_TR__AN_MPQ_46.id: 204,
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AirDefence.SAM_Roland_EWR.id: 205,
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AirDefence.SAM_Hawk_CWAR_AN_MPQ_55.id: 206,
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AirDefence.SPAAA_Gepard.id: 207,
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AirDefence.SPAAA_Vulcan_M163.id: 208,
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AirDefence._1L13_EWR.id: 101,
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AirDefence._55G6_EWR.id: 102,
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AirDefence.S_300PS_40B6MD_sr.id: 103,
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AirDefence.S_300PS_64H6E_sr.id: 104,
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AirDefence.SA_11_Buk_SR_9S18M1.id: 107,
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AirDefence.Kub_1S91_str.id: 108,
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AirDefence.Dog_Ear_radar.id: 109,
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AirDefence.S_300PS_40B6M_tr.id: 110,
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AirDefence.SA_11_Buk_LN_9A310M1.id: 115,
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AirDefence.Osa_9A33_ln.id: 117,
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AirDefence.Strela_10M3.id: 118,
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AirDefence.Tor_9A331.id: 119,
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AirDefence._2S6_Tunguska.id: 120,
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AirDefence.ZSU_23_4_Shilka.id: 121,
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AirDefence.P_19_s_125_sr.id: 122,
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AirDefence.Snr_s_125_tr.id: 123,
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AirDefence.Rapier_fsa_blindfire_radar.id: 124,
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AirDefence.Rapier_fsa_launcher.id: 125,
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AirDefence.SNR_75V.id: 126,
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AirDefence.HQ_7_LN_SP.id: 127,
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AirDefence.HQ_7_STR_SP.id: 128,
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AirDefence.Roland_ADS.id: 201,
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AirDefence.Patriot_str.id: 202,
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AirDefence.Hawk_sr.id: 203,
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AirDefence.Hawk_tr.id: 204,
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AirDefence.Roland_Radar.id: 205,
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AirDefence.Hawk_cwar.id: 206,
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AirDefence.Gepard.id: 207,
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AirDefence.Vulcan.id: 208,
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}
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@classmethod
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@@ -1,239 +1,17 @@
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from __future__ import annotations
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from enum import unique, Enum
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from typing import Type
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from dcs.vehicles import AirDefence, Infantry, Unarmed, Artillery, Armor
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from dcs.unittype import VehicleType
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from pydcs_extensions.frenchpack import frenchpack
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@unique
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class GroundUnitClass(Enum):
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Tank = (
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"Tank",
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(
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Armor.MBT_T_55,
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Armor.MBT_T_72B,
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Armor.MBT_T_72B3,
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Armor.MBT_T_80U,
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Armor.MBT_T_90,
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Armor.MBT_Leopard_2A4,
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Armor.MBT_Leopard_2A4_Trs,
|
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Armor.MBT_Leopard_2A5,
|
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Armor.MBT_Leopard_2A6M,
|
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Armor.MBT_Leopard_1A3,
|
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Armor.MBT_Leclerc,
|
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Armor.MBT_Challenger_II,
|
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Armor.MBT_Chieftain_Mk_3,
|
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Armor.MBT_M1A2_Abrams,
|
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Armor.MBT_M60A3_Patton,
|
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Armor.MBT_Merkava_IV,
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Armor.ZTZ_96B,
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# WW2
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# Axis
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Armor.Tk_PzIV_H,
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Armor.SPG_Sturmpanzer_IV_Brummbar,
|
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Armor.MT_Pz_Kpfw_V_Panther_Ausf_G,
|
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Armor.HT_Pz_Kpfw_VI_Tiger_I,
|
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Armor.HT_Pz_Kpfw_VI_Ausf__B_Tiger_II,
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# Allies
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Armor.Tk_M4_Sherman,
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Armor.CT_Centaur_IV,
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Armor.CT_Cromwell_IV,
|
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Armor.HIT_Churchill_VII,
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# Mods
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frenchpack.DIM__TOYOTA_BLUE,
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frenchpack.DIM__TOYOTA_GREEN,
|
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frenchpack.DIM__TOYOTA_DESERT,
|
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frenchpack.DIM__KAMIKAZE,
|
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frenchpack.AMX_30B2,
|
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frenchpack.Leclerc_Serie_XXI,
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),
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)
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Atgm = (
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"ATGM",
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(
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Armor.ATGM_HMMWV,
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Armor.ATGM_VAB_Mephisto,
|
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Armor.ATGM_Stryker,
|
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Armor.IFV_BMP_2,
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# WW2 (Tank Destroyers)
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# Axxis
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Armor.SPG_StuG_III_Ausf__G,
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Armor.SPG_StuG_IV,
|
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Armor.SPG_Jagdpanzer_IV,
|
||||
Armor.SPG_Jagdpanther_G1,
|
||||
Armor.SPG_Sd_Kfz_184_Elefant,
|
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# Allies
|
||||
Armor.SPG_M10_GMC,
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Armor.MT_M4A4_Sherman_Firefly,
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# Mods
|
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frenchpack.VBAE_CRAB_MMP,
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frenchpack.VAB_MEPHISTO,
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frenchpack.TRM_2000_PAMELA,
|
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),
|
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)
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Ifv = (
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"IFV",
|
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(
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Armor.IFV_BMP_3,
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Armor.IFV_BMP_2,
|
||||
Armor.IFV_BMP_1,
|
||||
Armor.IFV_Marder,
|
||||
Armor.IFV_Warrior,
|
||||
Armor.SPG_Stryker_MGS,
|
||||
Armor.IFV_M2A2_Bradley,
|
||||
Armor.IFV_BMD_1,
|
||||
Armor.ZBD_04A,
|
||||
# Mods
|
||||
frenchpack.VBAE_CRAB,
|
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frenchpack.VAB_T20_13,
|
||||
),
|
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)
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||||
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||||
Apc = (
|
||||
"APC",
|
||||
(
|
||||
Armor.IFV_M1126_Stryker_ICV,
|
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Armor.APC_M113,
|
||||
Armor.APC_BTR_80,
|
||||
Armor.IFV_BTR_82A,
|
||||
Armor.APC_MTLB,
|
||||
Armor.APC_AAV_7_Amphibious,
|
||||
Armor.APC_TPz_Fuchs,
|
||||
Armor.APC_BTR_RD,
|
||||
# WW2
|
||||
Armor.APC_M2A1_Halftrack,
|
||||
Armor.APC_Sd_Kfz_251_Halftrack,
|
||||
# Mods
|
||||
frenchpack.VAB__50,
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||||
frenchpack.VBL__50,
|
||||
frenchpack.VBL_AANF1,
|
||||
),
|
||||
)
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||||
|
||||
Artillery = (
|
||||
"Artillery",
|
||||
(
|
||||
Artillery.Grad_MRL_FDDM__FC,
|
||||
Artillery.MLRS_9A52_Smerch_HE_300mm,
|
||||
Artillery.SPH_2S1_Gvozdika_122mm,
|
||||
Artillery.SPH_2S3_Akatsia_152mm,
|
||||
Artillery.MLRS_BM_21_Grad_122mm,
|
||||
Artillery.MLRS_9K57_Uragan_BM_27_220mm,
|
||||
Artillery.SPH_M109_Paladin_155mm,
|
||||
Artillery.MLRS_M270_227mm,
|
||||
Artillery.SPM_2S9_Nona_120mm_M,
|
||||
Artillery.SPH_Dana_vz77_152mm,
|
||||
Artillery.SPH_T155_Firtina_155mm,
|
||||
Artillery.PLZ_05,
|
||||
Artillery.SPH_2S19_Msta_152mm,
|
||||
Artillery.MLRS_9A52_Smerch_CM_300mm,
|
||||
# WW2
|
||||
Artillery.SPG_M12_GMC_155mm,
|
||||
),
|
||||
)
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||||
|
||||
Logistics = (
|
||||
"Logistics",
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||||
(
|
||||
Unarmed.Carrier_M30_Cargo,
|
||||
Unarmed.Truck_M818_6x6,
|
||||
Unarmed.Truck_KAMAZ_43101,
|
||||
Unarmed.Truck_Ural_375,
|
||||
Unarmed.Truck_GAZ_66,
|
||||
Unarmed.Truck_GAZ_3307,
|
||||
Unarmed.Truck_GAZ_3308,
|
||||
Unarmed.Truck_Ural_4320_31_Arm_d,
|
||||
Unarmed.Truck_Ural_4320T,
|
||||
Unarmed.Truck_Opel_Blitz,
|
||||
Unarmed.LUV_Kubelwagen_82,
|
||||
Unarmed.Carrier_Sd_Kfz_7_Tractor,
|
||||
Unarmed.LUV_Kettenrad,
|
||||
Unarmed.Car_Willys_Jeep,
|
||||
Unarmed.LUV_Land_Rover_109,
|
||||
Unarmed.Truck_Land_Rover_101_FC,
|
||||
# Mods
|
||||
frenchpack.VBL,
|
||||
frenchpack.VAB,
|
||||
),
|
||||
)
|
||||
|
||||
Recon = (
|
||||
"Recon",
|
||||
(
|
||||
Armor.Scout_HMMWV,
|
||||
Armor.Scout_Cobra,
|
||||
Armor.LT_PT_76,
|
||||
Armor.IFV_LAV_25,
|
||||
Armor.Scout_BRDM_2,
|
||||
# WW2
|
||||
Armor.LT_Mk_VII_Tetrarch,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma,
|
||||
Armor.Car_M8_Greyhound_Armored,
|
||||
Armor.Car_Daimler_Armored,
|
||||
# Mods
|
||||
frenchpack.ERC_90,
|
||||
frenchpack.AMX_10RCR,
|
||||
frenchpack.AMX_10RCR_SEPAR,
|
||||
),
|
||||
)
|
||||
|
||||
Infantry = (
|
||||
"Infantry",
|
||||
(
|
||||
Infantry.Insurgent_AK_74,
|
||||
Infantry.Infantry_AK_74,
|
||||
Infantry.Infantry_M1_Garand,
|
||||
Infantry.Infantry_Mauser_98,
|
||||
Infantry.Infantry_SMLE_No_4_Mk_1,
|
||||
Infantry.Infantry_M4_Georgia,
|
||||
Infantry.Infantry_AK_74_Rus,
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
Infantry.Infantry_M249,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Infantry_RPG,
|
||||
),
|
||||
)
|
||||
|
||||
Shorads = (
|
||||
"SHORADS",
|
||||
(
|
||||
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375,
|
||||
AirDefence.SPAAA_ZU_23_2_Insurgent_Mounted_Ural_375,
|
||||
AirDefence.SPAAA_ZSU_57_2,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
|
||||
AirDefence.SAM_SA_8_Osa_Gecko_TEL,
|
||||
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_Gopher_TEL,
|
||||
AirDefence.SAM_SA_15_Tor_Gauntlet,
|
||||
AirDefence.SAM_SA_19_Tunguska_Grison,
|
||||
AirDefence.SPAAA_Gepard,
|
||||
AirDefence.SPAAA_Vulcan_M163,
|
||||
AirDefence.SAM_Linebacker___Bradley_M6,
|
||||
AirDefence.SAM_Chaparral_M48,
|
||||
AirDefence.SAM_Avenger__Stinger,
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.AAA_8_8cm_Flak_18,
|
||||
AirDefence.AAA_8_8cm_Flak_36,
|
||||
AirDefence.AAA_8_8cm_Flak_37,
|
||||
AirDefence.AAA_8_8cm_Flak_41,
|
||||
AirDefence.AAA_Bofors_40mm,
|
||||
AirDefence.AAA_S_60_57mm,
|
||||
AirDefence.AAA_M1_37mm,
|
||||
AirDefence.AAA_QF_3_7,
|
||||
),
|
||||
)
|
||||
|
||||
def __init__(
|
||||
self, class_name: str, unit_list: tuple[Type[VehicleType], ...]
|
||||
) -> None:
|
||||
self.class_name = class_name
|
||||
self.unit_list = unit_list
|
||||
|
||||
def __contains__(self, unit_type: Type[VehicleType]) -> bool:
|
||||
return unit_type in self.unit_list
|
||||
Tank = "Tank"
|
||||
Atgm = "ATGM"
|
||||
Ifv = "IFV"
|
||||
Apc = "APC"
|
||||
Artillery = "Artillery"
|
||||
Logistics = "Logistics"
|
||||
Recon = "Recon"
|
||||
Infantry = "Infantry"
|
||||
Shorads = "SHORADS"
|
||||
Manpads = "MANPADS"
|
||||
|
||||
@@ -1,108 +1,108 @@
|
||||
from dcs.ships import (
|
||||
Battlecruiser_1144_2_Pyotr_Velikiy,
|
||||
Cruiser_1164_Moskva,
|
||||
CVN_70_Carl_Vinson,
|
||||
CVN_71_Theodore_Roosevelt,
|
||||
CVN_72_Abraham_Lincoln,
|
||||
CVN_73_George_Washington,
|
||||
CVN_74_John_C__Stennis,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
CV_1143_5_Admiral_Kuznetsov_2017,
|
||||
Frigate_11540_Neustrashimy,
|
||||
Corvette_1124_4_Grisha,
|
||||
Frigate_1135M_Rezky,
|
||||
Corvette_1241_1_Molniya,
|
||||
LHA_1_Tarawa,
|
||||
FFG_Oliver_Hazzard_Perry,
|
||||
CG_Ticonderoga,
|
||||
Type_052B_Destroyer,
|
||||
Type_052C_Destroyer,
|
||||
Type_054A_Frigate,
|
||||
DDG_Arleigh_Burke_IIa,
|
||||
PIOTR,
|
||||
MOSCOW,
|
||||
VINSON,
|
||||
CVN_71,
|
||||
CVN_72,
|
||||
CVN_73,
|
||||
Stennis,
|
||||
KUZNECOW,
|
||||
CV_1143_5,
|
||||
NEUSTRASH,
|
||||
ALBATROS,
|
||||
REZKY,
|
||||
MOLNIYA,
|
||||
LHA_Tarawa,
|
||||
PERRY,
|
||||
TICONDEROG,
|
||||
Type_052B,
|
||||
Type_052C,
|
||||
Type_054A,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
)
|
||||
from dcs.vehicles import AirDefence
|
||||
|
||||
TELARS = {
|
||||
AirDefence.SAM_SA_19_Tunguska_Grison,
|
||||
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL,
|
||||
AirDefence.SAM_SA_8_Osa_Gecko_TEL,
|
||||
AirDefence.SAM_SA_15_Tor_Gauntlet,
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence._2S6_Tunguska,
|
||||
AirDefence.SA_11_Buk_SR_9S18M1,
|
||||
AirDefence.Osa_9A33_ln,
|
||||
AirDefence.Tor_9A331,
|
||||
AirDefence.Roland_ADS,
|
||||
}
|
||||
|
||||
TRACK_RADARS = {
|
||||
AirDefence.SAM_SA_6_Kub_Straight_Flush_STR,
|
||||
AirDefence.SAM_SA_3_S_125_Low_Blow_TR,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
|
||||
AirDefence.SAM_Hawk_TR__AN_MPQ_46,
|
||||
AirDefence.SAM_Patriot_STR,
|
||||
AirDefence.SAM_SA_2_S_75_Fan_Song_TR,
|
||||
AirDefence.SAM_Rapier_Blindfire_TR,
|
||||
AirDefence.HQ_7_Self_Propelled_STR,
|
||||
AirDefence.Kub_1S91_str,
|
||||
AirDefence.Snr_s_125_tr,
|
||||
AirDefence.S_300PS_40B6M_tr,
|
||||
AirDefence.Hawk_tr,
|
||||
AirDefence.Patriot_str,
|
||||
AirDefence.SNR_75V,
|
||||
AirDefence.Rapier_fsa_blindfire_radar,
|
||||
AirDefence.HQ_7_STR_SP,
|
||||
}
|
||||
|
||||
LAUNCHER_TRACKER_PAIRS = {
|
||||
AirDefence.SAM_SA_6_Kub_Gainful_TEL: AirDefence.SAM_SA_6_Kub_Straight_Flush_STR,
|
||||
AirDefence.SAM_SA_3_S_125_Goa_LN: AirDefence.SAM_SA_3_S_125_Low_Blow_TR,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_TEL_D: AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_TEL_C: AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
|
||||
AirDefence.SAM_Hawk_LN_M192: AirDefence.SAM_Hawk_TR__AN_MPQ_46,
|
||||
AirDefence.SAM_Patriot_LN: AirDefence.SAM_Patriot_STR,
|
||||
AirDefence.SAM_SA_2_S_75_Guideline_LN: AirDefence.SAM_SA_2_S_75_Fan_Song_TR,
|
||||
AirDefence.SAM_Rapier_LN: AirDefence.SAM_Rapier_Blindfire_TR,
|
||||
AirDefence.HQ_7_Self_Propelled_LN: AirDefence.HQ_7_Self_Propelled_STR,
|
||||
AirDefence.Kub_2P25_ln: AirDefence.Kub_1S91_str,
|
||||
AirDefence._5p73_s_125_ln: AirDefence.Snr_s_125_tr,
|
||||
AirDefence.S_300PS_5P85C_ln: AirDefence.S_300PS_40B6M_tr,
|
||||
AirDefence.S_300PS_5P85D_ln: AirDefence.S_300PS_40B6M_tr,
|
||||
AirDefence.Hawk_ln: AirDefence.Hawk_tr,
|
||||
AirDefence.Patriot_ln: AirDefence.Patriot_str,
|
||||
AirDefence.S_75M_Volhov: AirDefence.SNR_75V,
|
||||
AirDefence.Rapier_fsa_launcher: AirDefence.Rapier_fsa_blindfire_radar,
|
||||
AirDefence.HQ_7_LN_SP: AirDefence.HQ_7_STR_SP,
|
||||
}
|
||||
|
||||
UNITS_WITH_RADAR = {
|
||||
# Radars
|
||||
AirDefence.SAM_SA_19_Tunguska_Grison,
|
||||
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL,
|
||||
AirDefence.SAM_SA_8_Osa_Gecko_TEL,
|
||||
AirDefence.SAM_SA_15_Tor_Gauntlet,
|
||||
AirDefence.SPAAA_Gepard,
|
||||
AirDefence.SPAAA_Vulcan_M163,
|
||||
AirDefence.SAM_Roland_ADS,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish,
|
||||
AirDefence.EWR_1L13,
|
||||
AirDefence.SAM_SA_6_Kub_Straight_Flush_STR,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Clam_Shell_SR,
|
||||
AirDefence.EWR_55G6,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Big_Bird_SR,
|
||||
AirDefence.SAM_SA_11_Buk_Gadfly_Snow_Drift_SR,
|
||||
AirDefence.MCC_SR_Sborka_Dog_Ear_SR,
|
||||
AirDefence.SAM_Hawk_TR__AN_MPQ_46,
|
||||
AirDefence.SAM_Hawk_SR__AN_MPQ_50,
|
||||
AirDefence.SAM_Patriot_STR,
|
||||
AirDefence.SAM_Hawk_CWAR_AN_MPQ_55,
|
||||
AirDefence.SAM_P19_Flat_Face_SR__SA_2_3,
|
||||
AirDefence.SAM_Roland_EWR,
|
||||
AirDefence.SAM_SA_3_S_125_Low_Blow_TR,
|
||||
AirDefence.SAM_SA_2_S_75_Fan_Song_TR,
|
||||
AirDefence.SAM_Rapier_Blindfire_TR,
|
||||
AirDefence.HQ_7_Self_Propelled_LN,
|
||||
AirDefence.HQ_7_Self_Propelled_STR,
|
||||
AirDefence.EWR_FuMG_401_Freya_LZ,
|
||||
AirDefence.EWR_FuSe_65_Würzburg_Riese,
|
||||
AirDefence._2S6_Tunguska,
|
||||
AirDefence.SA_11_Buk_LN_9A310M1,
|
||||
AirDefence.Osa_9A33_ln,
|
||||
AirDefence.Tor_9A331,
|
||||
AirDefence.Gepard,
|
||||
AirDefence.Vulcan,
|
||||
AirDefence.Roland_ADS,
|
||||
AirDefence.ZSU_23_4_Shilka,
|
||||
AirDefence._1L13_EWR,
|
||||
AirDefence.Kub_1S91_str,
|
||||
AirDefence.S_300PS_40B6M_tr,
|
||||
AirDefence.S_300PS_40B6MD_sr,
|
||||
AirDefence._55G6_EWR,
|
||||
AirDefence.S_300PS_64H6E_sr,
|
||||
AirDefence.SA_11_Buk_SR_9S18M1,
|
||||
AirDefence.Dog_Ear_radar,
|
||||
AirDefence.Hawk_tr,
|
||||
AirDefence.Hawk_sr,
|
||||
AirDefence.Patriot_str,
|
||||
AirDefence.Hawk_cwar,
|
||||
AirDefence.P_19_s_125_sr,
|
||||
AirDefence.Roland_Radar,
|
||||
AirDefence.Snr_s_125_tr,
|
||||
AirDefence.SNR_75V,
|
||||
AirDefence.Rapier_fsa_blindfire_radar,
|
||||
AirDefence.HQ_7_LN_SP,
|
||||
AirDefence.HQ_7_STR_SP,
|
||||
AirDefence.FuMG_401,
|
||||
AirDefence.FuSe_65,
|
||||
# Ships
|
||||
CVN_70_Carl_Vinson,
|
||||
FFG_Oliver_Hazzard_Perry,
|
||||
CG_Ticonderoga,
|
||||
Corvette_1124_4_Grisha,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Corvette_1241_1_Molniya,
|
||||
Cruiser_1164_Moskva,
|
||||
Frigate_11540_Neustrashimy,
|
||||
Battlecruiser_1144_2_Pyotr_Velikiy,
|
||||
Frigate_1135M_Rezky,
|
||||
CV_1143_5_Admiral_Kuznetsov_2017,
|
||||
CVN_74_John_C__Stennis,
|
||||
CVN_71_Theodore_Roosevelt,
|
||||
CVN_72_Abraham_Lincoln,
|
||||
CVN_73_George_Washington,
|
||||
DDG_Arleigh_Burke_IIa,
|
||||
LHA_1_Tarawa,
|
||||
Type_052B_Destroyer,
|
||||
Type_054A_Frigate,
|
||||
Type_052C_Destroyer,
|
||||
VINSON,
|
||||
PERRY,
|
||||
TICONDEROG,
|
||||
ALBATROS,
|
||||
KUZNECOW,
|
||||
MOLNIYA,
|
||||
MOSCOW,
|
||||
NEUSTRASH,
|
||||
PIOTR,
|
||||
REZKY,
|
||||
CV_1143_5,
|
||||
Stennis,
|
||||
CVN_71,
|
||||
CVN_72,
|
||||
CVN_73,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
LHA_Tarawa,
|
||||
Type_052B,
|
||||
Type_054A,
|
||||
Type_052C,
|
||||
}
|
||||
|
||||
@@ -5,12 +5,12 @@ import inspect
|
||||
import logging
|
||||
from collections import defaultdict
|
||||
from dataclasses import dataclass
|
||||
from typing import Dict, Iterator, Optional, Set, Tuple, Type, Union, cast
|
||||
from typing import Dict, Iterator, Optional, Set, Tuple, Union, cast
|
||||
|
||||
from dcs.unitgroup import FlyingGroup
|
||||
from dcs.unittype import FlyingType
|
||||
from dcs.weapons_data import Weapons, weapon_ids
|
||||
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
|
||||
PydcsWeapon = Dict[str, Union[int, str]]
|
||||
PydcsWeaponAssignment = Tuple[int, PydcsWeapon]
|
||||
@@ -97,12 +97,12 @@ class Pylon:
|
||||
yield weapon
|
||||
|
||||
@classmethod
|
||||
def for_aircraft(cls, aircraft: Type[FlyingType], number: int) -> Pylon:
|
||||
def for_aircraft(cls, aircraft: AircraftType, number: int) -> Pylon:
|
||||
# In pydcs these are all arbitrary inner classes of the aircraft type.
|
||||
# The only way to identify them is by their name.
|
||||
pylons = [
|
||||
v
|
||||
for v in aircraft.__dict__.values()
|
||||
for v in aircraft.dcs_unit_type.__dict__.values()
|
||||
if inspect.isclass(v) and v.__name__.startswith("Pylon")
|
||||
]
|
||||
|
||||
@@ -121,8 +121,8 @@ class Pylon:
|
||||
return cls(number, allowed)
|
||||
|
||||
@classmethod
|
||||
def iter_pylons(cls, aircraft: Type[FlyingType]) -> Iterator[Pylon]:
|
||||
for pylon in sorted(list(aircraft.pylons)):
|
||||
def iter_pylons(cls, aircraft: AircraftType) -> Iterator[Pylon]:
|
||||
for pylon in sorted(list(aircraft.dcs_unit_type.pylons)):
|
||||
yield cls.for_aircraft(aircraft, pylon)
|
||||
|
||||
|
||||
|
||||
702
game/db.py
702
game/db.py
@@ -1,144 +1,37 @@
|
||||
import json
|
||||
from datetime import datetime
|
||||
from enum import Enum
|
||||
from pathlib import Path
|
||||
from typing import List, Optional, Type, Union
|
||||
from typing import Optional, Type, Union
|
||||
|
||||
from dcs.countries import country_dict
|
||||
from dcs.helicopters import (
|
||||
AH_1W,
|
||||
AH_64A,
|
||||
AH_64D,
|
||||
CH_47D,
|
||||
CH_53E,
|
||||
Ka_50,
|
||||
Mi_24V,
|
||||
Mi_26,
|
||||
Mi_28N,
|
||||
Mi_8MT,
|
||||
OH_58D,
|
||||
SA342L,
|
||||
SA342M,
|
||||
SA342Minigun,
|
||||
SA342Mistral,
|
||||
SH_60B,
|
||||
UH_1H,
|
||||
UH_60A,
|
||||
helicopter_map,
|
||||
)
|
||||
from dcs.mapping import Point
|
||||
|
||||
# mypy can't resolve these if they're wildcard imports for some reason.
|
||||
from dcs.planes import (
|
||||
AJS37,
|
||||
AV8BNA,
|
||||
A_10A,
|
||||
A_10C,
|
||||
A_10C_2,
|
||||
A_20G,
|
||||
A_50,
|
||||
An_26B,
|
||||
An_30M,
|
||||
B_17G,
|
||||
B_1B,
|
||||
B_52H,
|
||||
Bf_109K_4,
|
||||
C_101CC,
|
||||
C_130,
|
||||
C_17A,
|
||||
E_3A,
|
||||
E_2C,
|
||||
FA_18C_hornet,
|
||||
FW_190A8,
|
||||
FW_190D9,
|
||||
F_117A,
|
||||
F_14A_135_GR,
|
||||
F_14B,
|
||||
F_15C,
|
||||
F_15E,
|
||||
F_16A,
|
||||
F_16C_50,
|
||||
F_4E,
|
||||
F_5E_3,
|
||||
F_86F_Sabre,
|
||||
IL_76MD,
|
||||
IL_78M,
|
||||
JF_17,
|
||||
J_11A,
|
||||
Ju_88A4,
|
||||
KC130,
|
||||
KC_135,
|
||||
KC135MPRS,
|
||||
KJ_2000,
|
||||
L_39ZA,
|
||||
MQ_9_Reaper,
|
||||
M_2000C,
|
||||
MiG_15bis,
|
||||
MiG_19P,
|
||||
MiG_21Bis,
|
||||
MiG_23MLD,
|
||||
MiG_25PD,
|
||||
MiG_27K,
|
||||
MiG_29A,
|
||||
MiG_29G,
|
||||
MiG_29S,
|
||||
MiG_31,
|
||||
Mirage_2000_5,
|
||||
P_47D_30,
|
||||
P_47D_30bl1,
|
||||
P_47D_40,
|
||||
P_51D,
|
||||
P_51D_30_NA,
|
||||
RQ_1A_Predator,
|
||||
S_3B,
|
||||
S_3B_Tanker,
|
||||
SpitfireLFMkIX,
|
||||
SpitfireLFMkIXCW,
|
||||
Su_17M4,
|
||||
Su_24M,
|
||||
Su_24MR,
|
||||
Su_25,
|
||||
Su_25T,
|
||||
Su_27,
|
||||
Su_30,
|
||||
Su_33,
|
||||
Su_34,
|
||||
Tornado_GR4,
|
||||
Tornado_IDS,
|
||||
Tu_160,
|
||||
Tu_22M3,
|
||||
Tu_95MS,
|
||||
WingLoong_I,
|
||||
Yak_40,
|
||||
plane_map,
|
||||
I_16,
|
||||
Tu_142,
|
||||
)
|
||||
from dcs.ships import (
|
||||
Boat_Armed_Hi_speed,
|
||||
Bulker_Yakushev,
|
||||
CVN_71_Theodore_Roosevelt,
|
||||
CVN_72_Abraham_Lincoln,
|
||||
CVN_73_George_Washington,
|
||||
CVN_74_John_C__Stennis,
|
||||
CVN_75_Harry_S__Truman,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
CV_1143_5_Admiral_Kuznetsov_2017,
|
||||
Cargo_Ivanov,
|
||||
LHA_1_Tarawa,
|
||||
Tanker_Elnya_160,
|
||||
ship_map,
|
||||
Stennis,
|
||||
KUZNECOW,
|
||||
CVN_71,
|
||||
CVN_75,
|
||||
CVN_73,
|
||||
CVN_72,
|
||||
CV_1143_5,
|
||||
)
|
||||
from dcs.terrain.terrain import Airport
|
||||
from dcs.unit import Ship, Unit, Vehicle
|
||||
from dcs.unitgroup import ShipGroup, StaticGroup
|
||||
from dcs.unittype import FlyingType, UnitType, VehicleType
|
||||
from dcs.unittype import UnitType
|
||||
from dcs.vehicles import (
|
||||
AirDefence,
|
||||
Armor,
|
||||
Artillery,
|
||||
Infantry,
|
||||
Unarmed,
|
||||
vehicle_map,
|
||||
)
|
||||
|
||||
@@ -154,8 +47,6 @@ from pydcs_extensions.jas39.jas39 import JAS39Gripen, JAS39Gripen_AG
|
||||
from pydcs_extensions.mb339.mb339 import MB_339PAN
|
||||
from pydcs_extensions.su57.su57 import Su_57
|
||||
|
||||
UNITINFOTEXT_PATH = Path("./resources/units/unit_info_text.json")
|
||||
|
||||
plane_map["A-4E-C"] = A_4E_C
|
||||
plane_map["F-22A"] = F_22A
|
||||
plane_map["MB-339PAN"] = MB_339PAN
|
||||
@@ -344,374 +235,6 @@ For example, player accessible Hornet is called `FA_18C_hornet`, and MANPAD Igla
|
||||
# to be cheap enough to repair with a single turn's income.
|
||||
RUNWAY_REPAIR_COST = 100
|
||||
|
||||
"""
|
||||
Prices for the aircraft.
|
||||
This defines both price for the player (although only aircraft listed in CAP/CAS/Transport/Armor/AirDefense roles will be purchasable)
|
||||
and prioritization for the enemy (i.e. less important bases will receive units with lower price)
|
||||
"""
|
||||
PRICES = {
|
||||
# fighter
|
||||
MiG_23MLD: 13,
|
||||
Su_27: 18,
|
||||
Su_33: 22,
|
||||
MiG_29A: 18,
|
||||
MiG_29S: 20,
|
||||
MiG_29G: 18,
|
||||
MiG_25PD: 20,
|
||||
MiG_31: 30,
|
||||
J_11A: 26,
|
||||
JF_17: 20,
|
||||
Su_30: 24,
|
||||
Su_57: 40,
|
||||
SpitfireLFMkIX: 14,
|
||||
SpitfireLFMkIXCW: 14,
|
||||
I_16: 10,
|
||||
Bf_109K_4: 14,
|
||||
FW_190D9: 16,
|
||||
FW_190A8: 14,
|
||||
A_20G: 22,
|
||||
Ju_88A4: 24,
|
||||
F_5E_3: 8,
|
||||
MiG_15bis: 4,
|
||||
MiG_19P: 6,
|
||||
F_86F_Sabre: 4,
|
||||
MiG_21Bis: 8,
|
||||
F_4E: 10,
|
||||
AJS37: 12,
|
||||
C_101CC: 6,
|
||||
A_4E_C: 8,
|
||||
MB_339PAN: 6,
|
||||
AV8BNA: 14,
|
||||
M_2000C: 16,
|
||||
Mirage_2000_5: 20,
|
||||
FA_18C_hornet: 22,
|
||||
F_15C: 22,
|
||||
F_15E: 24,
|
||||
F_16C_50: 20,
|
||||
F_16A: 14,
|
||||
F_14A_135_GR: 20,
|
||||
F_14B: 24,
|
||||
F_22A: 40,
|
||||
Tornado_IDS: 20,
|
||||
Tornado_GR4: 20,
|
||||
JAS39Gripen: 26,
|
||||
# bomber
|
||||
Su_17M4: 10,
|
||||
Su_25: 15,
|
||||
Su_25T: 18,
|
||||
L_39ZA: 10,
|
||||
Su_34: 24,
|
||||
Su_24M: 20,
|
||||
Su_24MR: 24,
|
||||
MiG_27K: 20,
|
||||
A_10A: 16,
|
||||
A_10C: 22,
|
||||
A_10C_2: 24,
|
||||
S_3B: 10,
|
||||
JAS39Gripen_AG: 26,
|
||||
# heli
|
||||
Ka_50: 13,
|
||||
SA342M: 8,
|
||||
SA342L: 5,
|
||||
SA342Minigun: 4,
|
||||
SA342Mistral: 8,
|
||||
UH_1H: 4,
|
||||
Mi_8MT: 5,
|
||||
Mi_24V: 18,
|
||||
Mi_28N: 24,
|
||||
AH_1W: 20,
|
||||
AH_64A: 24,
|
||||
AH_64D: 30,
|
||||
OH_58D: 6,
|
||||
SH_60B: 6,
|
||||
CH_47D: 4,
|
||||
CH_53E: 4,
|
||||
UH_60A: 4,
|
||||
Mi_26: 4,
|
||||
# Bombers
|
||||
B_52H: 35,
|
||||
B_1B: 50,
|
||||
F_117A: 100,
|
||||
Tu_160: 50,
|
||||
Tu_22M3: 40,
|
||||
Tu_95MS: 35,
|
||||
Tu_142: 35,
|
||||
# special
|
||||
IL_76MD: 30,
|
||||
An_26B: 25,
|
||||
An_30M: 25,
|
||||
Yak_40: 25,
|
||||
S_3B_Tanker: 20,
|
||||
IL_78M: 25,
|
||||
KC_135: 25,
|
||||
KC130: 25,
|
||||
KC135MPRS: 25,
|
||||
A_50: 50,
|
||||
KJ_2000: 50,
|
||||
E_3A: 50,
|
||||
E_2C: 50,
|
||||
C_130: 25,
|
||||
Hercules: 25,
|
||||
C_17A: 20,
|
||||
# WW2
|
||||
P_51D_30_NA: 18,
|
||||
P_51D: 16,
|
||||
P_47D_30: 17,
|
||||
P_47D_30bl1: 16,
|
||||
P_47D_40: 18,
|
||||
B_17G: 30,
|
||||
# Drones
|
||||
MQ_9_Reaper: 12,
|
||||
RQ_1A_Predator: 6,
|
||||
WingLoong_I: 6,
|
||||
# armor
|
||||
Armor.APC_MTLB: 4,
|
||||
Artillery.Grad_MRL_FDDM__FC: 4,
|
||||
Armor.Scout_BRDM_2: 6,
|
||||
Armor.APC_BTR_RD: 6,
|
||||
Armor.APC_BTR_80: 8,
|
||||
Armor.IFV_BTR_82A: 10,
|
||||
Armor.MBT_T_55: 18,
|
||||
Armor.MBT_T_72B: 20,
|
||||
Armor.MBT_T_72B3: 25,
|
||||
Armor.MBT_T_80U: 25,
|
||||
Armor.MBT_T_90: 30,
|
||||
Armor.IFV_BMD_1: 8,
|
||||
Armor.IFV_BMP_1: 14,
|
||||
Armor.IFV_BMP_2: 16,
|
||||
Armor.IFV_BMP_3: 18,
|
||||
Armor.LT_PT_76: 9,
|
||||
Armor.ZBD_04A: 12,
|
||||
Armor.ZTZ_96B: 30,
|
||||
Armor.Scout_Cobra: 4,
|
||||
Armor.APC_M113: 6,
|
||||
Armor.Scout_HMMWV: 2,
|
||||
Armor.ATGM_HMMWV: 8,
|
||||
Armor.ATGM_VAB_Mephisto: 12,
|
||||
Armor.IFV_M2A2_Bradley: 12,
|
||||
Armor.IFV_M1126_Stryker_ICV: 10,
|
||||
Armor.SPG_Stryker_MGS: 14,
|
||||
Armor.ATGM_Stryker: 12,
|
||||
Armor.MBT_M60A3_Patton: 16,
|
||||
Armor.MBT_M1A2_Abrams: 25,
|
||||
Armor.MBT_Leclerc: 25,
|
||||
Armor.MBT_Leopard_1A3: 18,
|
||||
Armor.MBT_Leopard_2A4: 20,
|
||||
Armor.MBT_Leopard_2A4_Trs: 20,
|
||||
Armor.MBT_Leopard_2A5: 22,
|
||||
Armor.MBT_Leopard_2A6M: 25,
|
||||
Armor.MBT_Merkava_IV: 25,
|
||||
Armor.APC_TPz_Fuchs: 5,
|
||||
Armor.MBT_Challenger_II: 25,
|
||||
Armor.MBT_Chieftain_Mk_3: 20,
|
||||
Armor.IFV_Marder: 10,
|
||||
Armor.IFV_Warrior: 10,
|
||||
Armor.IFV_LAV_25: 7,
|
||||
Artillery.MLRS_M270_227mm: 55,
|
||||
Artillery.SPH_M109_Paladin_155mm: 25,
|
||||
Artillery.SPM_2S9_Nona_120mm_M: 12,
|
||||
Artillery.SPH_2S1_Gvozdika_122mm: 18,
|
||||
Artillery.SPH_2S3_Akatsia_152mm: 24,
|
||||
Artillery.SPH_2S19_Msta_152mm: 30,
|
||||
Artillery.MLRS_BM_21_Grad_122mm: 15,
|
||||
Artillery.MLRS_9K57_Uragan_BM_27_220mm: 50,
|
||||
Artillery.MLRS_9A52_Smerch_HE_300mm: 40,
|
||||
Artillery.Mortar_2B11_120mm: 4,
|
||||
Artillery.SPH_Dana_vz77_152mm: 26,
|
||||
Artillery.PLZ_05: 25,
|
||||
Artillery.SPH_T155_Firtina_155mm: 28,
|
||||
Unarmed.LUV_UAZ_469_Jeep: 3,
|
||||
Unarmed.Truck_Ural_375: 3,
|
||||
Infantry.Infantry_M4: 1,
|
||||
Infantry.Infantry_AK_74: 1,
|
||||
Unarmed.Truck_M818_6x6: 3,
|
||||
# WW2
|
||||
Armor.MT_Pz_Kpfw_V_Panther_Ausf_G: 24,
|
||||
Armor.Tk_PzIV_H: 16,
|
||||
Armor.HT_Pz_Kpfw_VI_Tiger_I: 24,
|
||||
Armor.HT_Pz_Kpfw_VI_Ausf__B_Tiger_II: 26,
|
||||
Armor.SPG_Jagdpanther_G1: 18,
|
||||
Armor.SPG_Jagdpanzer_IV: 11,
|
||||
Armor.SPG_Sd_Kfz_184_Elefant: 18,
|
||||
Armor.APC_Sd_Kfz_251_Halftrack: 4,
|
||||
Armor.IFV_Sd_Kfz_234_2_Puma: 8,
|
||||
Armor.Tk_M4_Sherman: 12,
|
||||
Armor.MT_M4A4_Sherman_Firefly: 16,
|
||||
Armor.CT_Cromwell_IV: 12,
|
||||
Unarmed.Carrier_M30_Cargo: 2,
|
||||
Armor.APC_M2A1_Halftrack: 4,
|
||||
Armor.CT_Centaur_IV: 10,
|
||||
Armor.HIT_Churchill_VII: 16,
|
||||
Armor.Car_M8_Greyhound_Armored: 8,
|
||||
Armor.SPG_M10_GMC: 14,
|
||||
Armor.SPG_StuG_III_Ausf__G: 12,
|
||||
Armor.SPG_StuG_IV: 14,
|
||||
Artillery.SPG_M12_GMC_155mm: 10,
|
||||
Armor.SPG_Sturmpanzer_IV_Brummbar: 10,
|
||||
Armor.Car_Daimler_Armored: 8,
|
||||
Armor.LT_Mk_VII_Tetrarch: 8,
|
||||
Unarmed.Tractor_M4_Hi_Speed: 2,
|
||||
Unarmed.Carrier_Sd_Kfz_7_Tractor: 1,
|
||||
Unarmed.LUV_Kettenrad: 1,
|
||||
Unarmed.LUV_Kubelwagen_82: 1,
|
||||
Unarmed.Truck_Opel_Blitz: 1,
|
||||
Unarmed.Truck_Bedford: 1,
|
||||
Unarmed.Truck_GMC_Jimmy_6x6_Truck: 1,
|
||||
# ship
|
||||
CV_1143_5_Admiral_Kuznetsov: 100,
|
||||
CVN_74_John_C__Stennis: 100,
|
||||
LHA_1_Tarawa: 50,
|
||||
Bulker_Yakushev: 10,
|
||||
Boat_Armed_Hi_speed: 10,
|
||||
Cargo_Ivanov: 10,
|
||||
Tanker_Elnya_160: 10,
|
||||
# Air Defence units
|
||||
AirDefence.SAM_SA_19_Tunguska_Grison: 30,
|
||||
AirDefence.SAM_SA_6_Kub_Gainful_TEL: 20,
|
||||
AirDefence.SAM_SA_3_S_125_Goa_LN: 6,
|
||||
AirDefence.SAM_SA_11_Buk_Gadfly_Fire_Dome_TEL: 30,
|
||||
AirDefence.SAM_SA_11_Buk_Gadfly_C2: 25,
|
||||
AirDefence.SAM_SA_11_Buk_Gadfly_Snow_Drift_SR: 28,
|
||||
AirDefence.SAM_SA_8_Osa_Gecko_TEL: 28,
|
||||
AirDefence.SAM_SA_15_Tor_Gauntlet: 40,
|
||||
AirDefence.SAM_SA_13_Strela_10M3_Gopher_TEL: 16,
|
||||
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL: 12,
|
||||
AirDefence.SAM_SA_8_Osa_LD_9T217: 22,
|
||||
AirDefence.SAM_Patriot_CR__AMG_AN_MRC_137: 35,
|
||||
AirDefence.SAM_Patriot_ECS: 30,
|
||||
AirDefence.SPAAA_Gepard: 24,
|
||||
AirDefence.SAM_Hawk_Platoon_Command_Post__PCP: 14,
|
||||
AirDefence.SPAAA_Vulcan_M163: 10,
|
||||
AirDefence.SAM_Hawk_LN_M192: 8,
|
||||
AirDefence.SAM_Chaparral_M48: 16,
|
||||
AirDefence.SAM_Linebacker___Bradley_M6: 18,
|
||||
AirDefence.SAM_Patriot_LN: 15,
|
||||
AirDefence.SAM_Avenger__Stinger: 20,
|
||||
AirDefence.SAM_Patriot_EPP_III: 15,
|
||||
AirDefence.SAM_Patriot_C2_ICC: 18,
|
||||
AirDefence.SAM_Roland_ADS: 12,
|
||||
AirDefence.MANPADS_Stinger: 6,
|
||||
AirDefence.MANPADS_Stinger_C2_Desert: 4,
|
||||
AirDefence.MANPADS_Stinger_C2: 4,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish: 10,
|
||||
AirDefence.SPAAA_ZSU_57_2: 12,
|
||||
AirDefence.AAA_ZU_23_Closed_Emplacement: 6,
|
||||
AirDefence.AAA_ZU_23_Emplacement: 6,
|
||||
AirDefence.SPAAA_ZU_23_2_Mounted_Ural_375: 7,
|
||||
AirDefence.AAA_ZU_23_Insurgent_Closed_Emplacement: 6,
|
||||
AirDefence.SPAAA_ZU_23_2_Insurgent_Mounted_Ural_375: 7,
|
||||
AirDefence.AAA_ZU_23_Insurgent_Emplacement: 6,
|
||||
AirDefence.MANPADS_SA_18_Igla_Grouse: 10,
|
||||
AirDefence.MANPADS_SA_18_Igla_Grouse_C2: 8,
|
||||
AirDefence.MANPADS_SA_18_Igla_S_Grouse: 12,
|
||||
AirDefence.MANPADS_SA_18_Igla_S_Grouse_C2: 8,
|
||||
AirDefence.EWR_1L13: 30,
|
||||
AirDefence.SAM_SA_6_Kub_Straight_Flush_STR: 22,
|
||||
AirDefence.EWR_55G6: 30,
|
||||
AirDefence.MCC_SR_Sborka_Dog_Ear_SR: 10,
|
||||
AirDefence.SAM_Hawk_TR__AN_MPQ_46: 14,
|
||||
AirDefence.SAM_Hawk_SR__AN_MPQ_50: 18,
|
||||
AirDefence.SAM_Patriot_STR: 22,
|
||||
AirDefence.SAM_Hawk_CWAR_AN_MPQ_55: 20,
|
||||
AirDefence.SAM_P19_Flat_Face_SR__SA_2_3: 14,
|
||||
AirDefence.SAM_Roland_EWR: 16,
|
||||
AirDefence.SAM_SA_3_S_125_Low_Blow_TR: 14,
|
||||
AirDefence.SAM_SA_2_S_75_Guideline_LN: 8,
|
||||
AirDefence.SAM_SA_2_S_75_Fan_Song_TR: 12,
|
||||
AirDefence.SAM_Rapier_LN: 6,
|
||||
AirDefence.SAM_Rapier_Tracker: 6,
|
||||
AirDefence.SAM_Rapier_Blindfire_TR: 8,
|
||||
AirDefence.HQ_7_Self_Propelled_LN: 20,
|
||||
AirDefence.HQ_7_Self_Propelled_STR: 24,
|
||||
AirDefence.AAA_8_8cm_Flak_18: 6,
|
||||
AirDefence.AAA_Flak_38_20mm: 6,
|
||||
AirDefence.AAA_8_8cm_Flak_36: 8,
|
||||
AirDefence.AAA_8_8cm_Flak_37: 9,
|
||||
AirDefence.AAA_Flak_Vierling_38_Quad_20mm: 5,
|
||||
AirDefence.AAA_SP_Kdo_G_40: 8,
|
||||
AirDefence.SL_Flakscheinwerfer_37: 4,
|
||||
AirDefence.PU_Maschinensatz_33: 10,
|
||||
AirDefence.AAA_8_8cm_Flak_41: 10,
|
||||
AirDefence.EWR_FuMG_401_Freya_LZ: 25,
|
||||
AirDefence.AAA_Bofors_40mm: 8,
|
||||
AirDefence.AAA_S_60_57mm: 8,
|
||||
AirDefence.AAA_M1_37mm: 7,
|
||||
AirDefence.AAA_M45_Quadmount_HB_12_7mm: 4,
|
||||
AirDefence.AAA_QF_3_7: 10,
|
||||
# FRENCH PACK MOD
|
||||
frenchpack.AMX_10RCR: 10,
|
||||
frenchpack.AMX_10RCR_SEPAR: 12,
|
||||
frenchpack.ERC_90: 12,
|
||||
frenchpack.MO_120_RT: 10,
|
||||
frenchpack._53T2: 4,
|
||||
frenchpack.TRM_2000: 4,
|
||||
frenchpack.TRM_2000_Fuel: 4,
|
||||
frenchpack.TRM_2000_53T2: 8,
|
||||
frenchpack.TRM_2000_PAMELA: 14,
|
||||
frenchpack.VAB_MEDICAL: 8,
|
||||
frenchpack.VAB: 6,
|
||||
frenchpack.VAB__50: 4,
|
||||
frenchpack.VAB_T20_13: 6,
|
||||
frenchpack.VAB_MEPHISTO: 8,
|
||||
frenchpack.VAB_MORTIER: 10,
|
||||
frenchpack.VBL__50: 4,
|
||||
frenchpack.VBL_AANF1: 2,
|
||||
frenchpack.VBL: 1,
|
||||
frenchpack.VBAE_CRAB: 8,
|
||||
frenchpack.VBAE_CRAB_MMP: 12,
|
||||
frenchpack.AMX_30B2: 18,
|
||||
frenchpack.Tracma_TD_1500: 2,
|
||||
frenchpack.Infantry_Soldier_JTAC: 1,
|
||||
frenchpack.Leclerc_Serie_XXI: 35,
|
||||
frenchpack.DIM__TOYOTA_BLUE: 2,
|
||||
frenchpack.DIM__TOYOTA_GREEN: 2,
|
||||
frenchpack.DIM__TOYOTA_DESERT: 2,
|
||||
frenchpack.DIM__KAMIKAZE: 6,
|
||||
# SA-10
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_C2: 18,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Flap_Lid_TR: 24,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Clam_Shell_SR: 30,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_Big_Bird_SR: 30,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_TEL_C: 22,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_TEL_D: 22,
|
||||
# High digit sams mod
|
||||
highdigitsams.AAA_SON_9_Fire_Can: 8,
|
||||
highdigitsams.AAA_100mm_KS_19: 10,
|
||||
highdigitsams.SAM_SA_10B_S_300PS_54K6_CP: 20,
|
||||
highdigitsams.SAM_SA_10B_S_300PS_5P85SE_LN: 24,
|
||||
highdigitsams.SAM_SA_10B_S_300PS_5P85SU_LN: 24,
|
||||
highdigitsams.SAM_SA_10__5V55RUD__S_300PS_LN_5P85CE: 24,
|
||||
highdigitsams.SAM_SA_10__5V55RUD__S_300PS_LN_5P85DE: 24,
|
||||
highdigitsams.SAM_SA_10B_S_300PS_30N6_TR: 26,
|
||||
highdigitsams.SAM_SA_10B_S_300PS_40B6M_TR: 26,
|
||||
highdigitsams.SAM_SA_10B_S_300PS_40B6MD_SR: 32,
|
||||
highdigitsams.SAM_SA_10B_S_300PS_64H6E_SR: 32,
|
||||
highdigitsams.SAM_SA_12_S_300V_9S457_CP: 22,
|
||||
highdigitsams.SAM_SA_12_S_300V_9A82_LN: 26,
|
||||
highdigitsams.SAM_SA_12_S_300V_9A83_LN: 26,
|
||||
highdigitsams.SAM_SA_12_S_300V_9S15_SR: 34,
|
||||
highdigitsams.SAM_SA_12_S_300V_9S19_SR: 34,
|
||||
highdigitsams.SAM_SA_12_S_300V_9S32_TR: 28,
|
||||
highdigitsams.SAM_SA_20_S_300PMU1_CP_54K6: 26,
|
||||
highdigitsams.SAM_SA_20_S_300PMU1_TR_30N6E: 30,
|
||||
highdigitsams.SAM_SA_20_S_300PMU1_TR_30N6E_truck: 32,
|
||||
highdigitsams.SAM_SA_20_S_300PMU1_SR_5N66E: 38,
|
||||
highdigitsams.SAM_SA_20_S_300PMU1_SR_64N6E: 38,
|
||||
highdigitsams.SAM_SA_20_S_300PMU1_LN_5P85CE: 28,
|
||||
highdigitsams.SAM_SA_20_S_300PMU1_LN_5P85DE: 28,
|
||||
highdigitsams.SAM_SA_20B_S_300PMU2_CP_54K6E2: 27,
|
||||
highdigitsams.SAM_SA_20B_S_300PMU2_TR_92H6E_truck: 33,
|
||||
highdigitsams.SAM_SA_20B_S_300PMU2_SR_64N6E2: 40,
|
||||
highdigitsams.SAM_SA_20B_S_300PMU2_LN_5P85SE2: 30,
|
||||
highdigitsams.SAM_SA_23_S_300VM_9S457ME_CP: 30,
|
||||
highdigitsams.SAM_SA_23_S_300VM_9S15M2_SR: 45,
|
||||
highdigitsams.SAM_SA_23_S_300VM_9S19M2_SR: 45,
|
||||
highdigitsams.SAM_SA_23_S_300VM_9S32ME_TR: 35,
|
||||
highdigitsams.SAM_SA_23_S_300VM_9A83ME_LN: 32,
|
||||
highdigitsams.SAM_SA_23_S_300VM_9A82ME_LN: 32,
|
||||
highdigitsams.SAM_SA_17_Buk_M1_2_LN_9A310M1_2: 40,
|
||||
}
|
||||
|
||||
"""
|
||||
Units separated by country.
|
||||
country : DCS Country name
|
||||
@@ -790,44 +313,6 @@ REWARDS = {
|
||||
"derrick": 8,
|
||||
}
|
||||
|
||||
CARRIER_CAPABLE = [
|
||||
FA_18C_hornet,
|
||||
F_14A_135_GR,
|
||||
F_14B,
|
||||
AV8BNA,
|
||||
Su_33,
|
||||
A_4E_C,
|
||||
S_3B,
|
||||
S_3B_Tanker,
|
||||
E_2C,
|
||||
UH_1H,
|
||||
Mi_8MT,
|
||||
Ka_50,
|
||||
AH_1W,
|
||||
OH_58D,
|
||||
UH_60A,
|
||||
SH_60B,
|
||||
SA342L,
|
||||
SA342M,
|
||||
SA342Minigun,
|
||||
SA342Mistral,
|
||||
]
|
||||
|
||||
LHA_CAPABLE = [
|
||||
AV8BNA,
|
||||
UH_1H,
|
||||
Mi_8MT,
|
||||
Ka_50,
|
||||
AH_1W,
|
||||
OH_58D,
|
||||
UH_60A,
|
||||
SH_60B,
|
||||
SA342L,
|
||||
SA342M,
|
||||
SA342Minigun,
|
||||
SA342Mistral,
|
||||
]
|
||||
|
||||
"""
|
||||
---------- END OF CONFIGURATION SECTION
|
||||
"""
|
||||
@@ -836,124 +321,25 @@ StartingPosition = Union[ShipGroup, StaticGroup, Airport, Point]
|
||||
|
||||
|
||||
def upgrade_to_supercarrier(unit, name: str):
|
||||
if unit == CVN_74_John_C__Stennis:
|
||||
if unit == Stennis:
|
||||
if name == "CVN-71 Theodore Roosevelt":
|
||||
return CVN_71_Theodore_Roosevelt
|
||||
return CVN_71
|
||||
elif name == "CVN-72 Abraham Lincoln":
|
||||
return CVN_72_Abraham_Lincoln
|
||||
return CVN_72
|
||||
elif name == "CVN-73 George Washington":
|
||||
return CVN_73_George_Washington
|
||||
return CVN_73
|
||||
elif name == "CVN-75 Harry S. Truman":
|
||||
return CVN_75_Harry_S__Truman
|
||||
return CVN_75
|
||||
elif name == "Carrier Strike Group 8":
|
||||
return CVN_75_Harry_S__Truman
|
||||
return CVN_75
|
||||
else:
|
||||
return CVN_71_Theodore_Roosevelt
|
||||
elif unit == CV_1143_5_Admiral_Kuznetsov:
|
||||
return CV_1143_5_Admiral_Kuznetsov_2017
|
||||
return CVN_71
|
||||
elif unit == KUZNECOW:
|
||||
return CV_1143_5
|
||||
else:
|
||||
return unit
|
||||
|
||||
|
||||
MANPADS: List[Type[VehicleType]] = [
|
||||
AirDefence.MANPADS_SA_18_Igla_Grouse,
|
||||
AirDefence.MANPADS_SA_18_Igla_S_Grouse,
|
||||
AirDefence.MANPADS_Stinger,
|
||||
]
|
||||
|
||||
INFANTRY: List[VehicleType] = [
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Paratrooper_AKS,
|
||||
Infantry.Infantry_RPG,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Infantry_M4,
|
||||
Infantry.Infantry_M249,
|
||||
Artillery.Mortar_2B11_120mm,
|
||||
Infantry.Infantry_AK_74,
|
||||
Infantry.Infantry_AK_74,
|
||||
Infantry.Infantry_AK_74,
|
||||
Infantry.Infantry_AK_74,
|
||||
Infantry.Infantry_AK_74,
|
||||
Infantry.Paratrooper_RPG_16,
|
||||
Infantry.Infantry_M4_Georgia,
|
||||
Infantry.Infantry_M4_Georgia,
|
||||
Infantry.Infantry_M4_Georgia,
|
||||
Infantry.Infantry_M4_Georgia,
|
||||
Infantry.Infantry_AK_74_Rus,
|
||||
Infantry.Infantry_AK_74_Rus,
|
||||
Infantry.Infantry_AK_74_Rus,
|
||||
Infantry.Infantry_AK_74_Rus,
|
||||
Infantry.Infantry_SMLE_No_4_Mk_1,
|
||||
Infantry.Infantry_SMLE_No_4_Mk_1,
|
||||
Infantry.Infantry_SMLE_No_4_Mk_1,
|
||||
Infantry.Infantry_Mauser_98,
|
||||
Infantry.Infantry_Mauser_98,
|
||||
Infantry.Infantry_Mauser_98,
|
||||
Infantry.Infantry_Mauser_98,
|
||||
Infantry.Infantry_M1_Garand,
|
||||
Infantry.Infantry_M1_Garand,
|
||||
Infantry.Infantry_M1_Garand,
|
||||
Infantry.Insurgent_AK_74,
|
||||
Infantry.Insurgent_AK_74,
|
||||
Infantry.Insurgent_AK_74,
|
||||
]
|
||||
|
||||
|
||||
def find_manpad(country_name: str) -> List[VehicleType]:
|
||||
return [x for x in MANPADS if x in FACTIONS[country_name].infantry_units]
|
||||
|
||||
|
||||
def find_infantry(country_name: str, allow_manpad: bool = False) -> List[VehicleType]:
|
||||
if allow_manpad:
|
||||
inf = INFANTRY + MANPADS
|
||||
else:
|
||||
inf = INFANTRY
|
||||
return [x for x in inf if x in FACTIONS[country_name].infantry_units]
|
||||
|
||||
|
||||
def unit_type_name(unit_type) -> str:
|
||||
return unit_type.id and unit_type.id or unit_type.name
|
||||
|
||||
|
||||
def unit_type_name_2(unit_type) -> str:
|
||||
return unit_type.name and unit_type.name or unit_type.id
|
||||
|
||||
|
||||
def unit_get_expanded_info(country_name: str, unit_type, request_type: str) -> str:
|
||||
original_name = unit_type.name and unit_type.name or unit_type.id
|
||||
default_value = None
|
||||
faction_value = None
|
||||
with UNITINFOTEXT_PATH.open("r", encoding="utf-8") as fdata:
|
||||
data = json.load(fdata)
|
||||
type_exists = data.get(original_name)
|
||||
if type_exists is not None:
|
||||
for faction in type_exists:
|
||||
if default_value is None:
|
||||
default_exists = faction.get("default")
|
||||
if default_exists is not None:
|
||||
default_value = default_exists.get(request_type)
|
||||
if faction_value is None:
|
||||
faction_exists = faction.get(country_name)
|
||||
if faction_exists is not None:
|
||||
faction_value = faction_exists.get(request_type)
|
||||
if default_value is None:
|
||||
if request_type == "text":
|
||||
return "WIP - This unit doesn't have any description text yet."
|
||||
if request_type == "name":
|
||||
return original_name
|
||||
else:
|
||||
return "Unknown"
|
||||
if faction_value is None:
|
||||
return default_value
|
||||
return faction_value
|
||||
|
||||
|
||||
def unit_type_from_name(name: str) -> Optional[Type[UnitType]]:
|
||||
if name in vehicle_map:
|
||||
return vehicle_map[name]
|
||||
@@ -967,22 +353,6 @@ def unit_type_from_name(name: str) -> Optional[Type[UnitType]]:
|
||||
return None
|
||||
|
||||
|
||||
def flying_type_from_name(name: str) -> Optional[Type[FlyingType]]:
|
||||
unit_type = plane_map.get(name)
|
||||
if unit_type is not None:
|
||||
return unit_type
|
||||
return helicopter_map.get(name)
|
||||
|
||||
|
||||
def unit_type_of(unit: Unit) -> UnitType:
|
||||
if isinstance(unit, Vehicle):
|
||||
return vehicle_map[unit.type]
|
||||
elif isinstance(unit, Ship):
|
||||
return ship_map[unit.type]
|
||||
else:
|
||||
return unit.type
|
||||
|
||||
|
||||
def country_id_from_name(name):
|
||||
for k, v in country_dict.items():
|
||||
if v.name == name:
|
||||
@@ -1000,39 +370,3 @@ F_16C_50.Liveries = DefaultLiveries
|
||||
P_51D_30_NA.Liveries = DefaultLiveries
|
||||
Ju_88A4.Liveries = DefaultLiveries
|
||||
B_17G.Liveries = DefaultLiveries
|
||||
|
||||
# List of airframes that rely on their gun as a primary weapon. We confiscate bullets
|
||||
# from most AI air-to-ground missions since they aren't smart enough to RTB when they're
|
||||
# out of everything other than bullets (DCS does not have an all-but-gun winchester
|
||||
# option) and we don't want to be attacking fully functional Tors with a Vulcan.
|
||||
#
|
||||
# These airframes are the exceptions. They probably should be using their gun regardless
|
||||
# of the mission type.
|
||||
GUN_RELIANT_AIRFRAMES: List[Type[FlyingType]] = [
|
||||
AH_1W,
|
||||
AH_64A,
|
||||
AH_64D,
|
||||
A_10A,
|
||||
A_10C,
|
||||
A_10C_2,
|
||||
A_20G,
|
||||
Bf_109K_4,
|
||||
FW_190A8,
|
||||
FW_190D9,
|
||||
F_86F_Sabre,
|
||||
Ju_88A4,
|
||||
Ka_50,
|
||||
MiG_15bis,
|
||||
MiG_19P,
|
||||
Mi_24V,
|
||||
Mi_28N,
|
||||
P_47D_30,
|
||||
P_47D_30bl1,
|
||||
P_47D_40,
|
||||
P_51D,
|
||||
P_51D_30_NA,
|
||||
SpitfireLFMkIX,
|
||||
SpitfireLFMkIXCW,
|
||||
Su_25,
|
||||
Su_25T,
|
||||
]
|
||||
|
||||
212
game/dcs/aircrafttype.py
Normal file
212
game/dcs/aircrafttype.py
Normal file
@@ -0,0 +1,212 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
from collections import defaultdict
|
||||
from dataclasses import dataclass
|
||||
from functools import cached_property
|
||||
from pathlib import Path
|
||||
from typing import ClassVar, Type, Iterator, TYPE_CHECKING, Optional, Any
|
||||
|
||||
import yaml
|
||||
from dcs.helicopters import helicopter_map
|
||||
from dcs.planes import plane_map
|
||||
from dcs.unittype import FlyingType
|
||||
|
||||
from game.dcs.unittype import UnitType
|
||||
from game.radio.channels import (
|
||||
ChannelNamer,
|
||||
RadioChannelAllocator,
|
||||
CommonRadioChannelAllocator,
|
||||
HueyChannelNamer,
|
||||
SCR522ChannelNamer,
|
||||
ViggenChannelNamer,
|
||||
ViperChannelNamer,
|
||||
TomcatChannelNamer,
|
||||
MirageChannelNamer,
|
||||
SingleRadioChannelNamer,
|
||||
FarmerRadioChannelAllocator,
|
||||
SCR522RadioChannelAllocator,
|
||||
ViggenRadioChannelAllocator,
|
||||
NoOpChannelAllocator,
|
||||
)
|
||||
from game.utils import Speed, kph
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from gen.aircraft import FlightData
|
||||
from gen import AirSupport, RadioFrequency, RadioRegistry
|
||||
from gen.radios import Radio
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class RadioConfig:
|
||||
inter_flight: Optional[Radio]
|
||||
intra_flight: Optional[Radio]
|
||||
channel_allocator: Optional[RadioChannelAllocator]
|
||||
channel_namer: Type[ChannelNamer]
|
||||
|
||||
@classmethod
|
||||
def from_data(cls, data: dict[str, Any]) -> RadioConfig:
|
||||
return RadioConfig(
|
||||
cls.make_radio(data.get("inter_flight", None)),
|
||||
cls.make_radio(data.get("intra_flight", None)),
|
||||
cls.make_allocator(data.get("channels", {})),
|
||||
cls.make_namer(data.get("channels", {})),
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def make_radio(cls, name: Optional[str]) -> Optional[Radio]:
|
||||
from gen.radios import get_radio
|
||||
|
||||
if name is None:
|
||||
return None
|
||||
return get_radio(name)
|
||||
|
||||
@classmethod
|
||||
def make_allocator(cls, data: dict[str, Any]) -> Optional[RadioChannelAllocator]:
|
||||
try:
|
||||
alloc_type = data["type"]
|
||||
except KeyError:
|
||||
return None
|
||||
allocator_type: Type[RadioChannelAllocator] = {
|
||||
"SCR-522": SCR522RadioChannelAllocator,
|
||||
"common": CommonRadioChannelAllocator,
|
||||
"farmer": FarmerRadioChannelAllocator,
|
||||
"noop": NoOpChannelAllocator,
|
||||
"viggen": ViggenRadioChannelAllocator,
|
||||
}[alloc_type]
|
||||
return allocator_type.from_cfg(data)
|
||||
|
||||
@classmethod
|
||||
def make_namer(cls, config: dict[str, Any]) -> Type[ChannelNamer]:
|
||||
return {
|
||||
"SCR-522": SCR522ChannelNamer,
|
||||
"default": ChannelNamer,
|
||||
"huey": HueyChannelNamer,
|
||||
"mirage": MirageChannelNamer,
|
||||
"single": SingleRadioChannelNamer,
|
||||
"tomcat": TomcatChannelNamer,
|
||||
"viggen": ViggenChannelNamer,
|
||||
"viper": ViperChannelNamer,
|
||||
}[config.get("namer", "default")]
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class AircraftType(UnitType[FlyingType]):
|
||||
carrier_capable: bool
|
||||
lha_capable: bool
|
||||
always_keeps_gun: bool
|
||||
intra_flight_radio: Optional[Radio]
|
||||
channel_allocator: Optional[RadioChannelAllocator]
|
||||
channel_namer: Type[ChannelNamer]
|
||||
|
||||
_by_name: ClassVar[dict[str, AircraftType]] = {}
|
||||
_by_unit_type: ClassVar[dict[Type[FlyingType], list[AircraftType]]] = defaultdict(
|
||||
list
|
||||
)
|
||||
_loaded: ClassVar[bool] = False
|
||||
|
||||
def __str__(self) -> str:
|
||||
return self.name
|
||||
|
||||
@property
|
||||
def dcs_id(self) -> str:
|
||||
return self.dcs_unit_type.id
|
||||
|
||||
@property
|
||||
def flyable(self) -> bool:
|
||||
return self.dcs_unit_type.flyable
|
||||
|
||||
@cached_property
|
||||
def max_speed(self) -> Speed:
|
||||
return kph(self.dcs_unit_type.max_speed)
|
||||
|
||||
def alloc_flight_radio(self, radio_registry: RadioRegistry) -> RadioFrequency:
|
||||
from gen.radios import ChannelInUseError, MHz
|
||||
|
||||
if self.intra_flight_radio is not None:
|
||||
return radio_registry.alloc_for_radio(self.intra_flight_radio)
|
||||
|
||||
freq = MHz(self.dcs_unit_type.radio_frequency)
|
||||
try:
|
||||
radio_registry.reserve(freq)
|
||||
except ChannelInUseError:
|
||||
pass
|
||||
return freq
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
if self.channel_allocator is not None:
|
||||
self.channel_allocator.assign_channels_for_flight(flight, air_support)
|
||||
|
||||
def channel_name(self, radio_id: int, channel_id: int) -> str:
|
||||
return self.channel_namer.channel_name(radio_id, channel_id)
|
||||
|
||||
@classmethod
|
||||
def register(cls, aircraft_type: AircraftType) -> None:
|
||||
cls._by_name[aircraft_type.name] = aircraft_type
|
||||
cls._by_unit_type[aircraft_type.dcs_unit_type].append(aircraft_type)
|
||||
|
||||
@classmethod
|
||||
def named(cls, name: str) -> AircraftType:
|
||||
if not cls._loaded:
|
||||
cls._load_all()
|
||||
return cls._by_name[name]
|
||||
|
||||
@classmethod
|
||||
def for_dcs_type(cls, dcs_unit_type: Type[FlyingType]) -> Iterator[AircraftType]:
|
||||
yield from cls._by_unit_type[dcs_unit_type]
|
||||
|
||||
@staticmethod
|
||||
def _each_unit_type() -> Iterator[Type[FlyingType]]:
|
||||
yield from helicopter_map.values()
|
||||
yield from plane_map.values()
|
||||
|
||||
@classmethod
|
||||
def _load_all(cls) -> None:
|
||||
for unit_type in cls._each_unit_type():
|
||||
for data in cls._each_variant_of(unit_type):
|
||||
cls.register(data)
|
||||
cls._loaded = True
|
||||
|
||||
@classmethod
|
||||
def _each_variant_of(cls, aircraft: Type[FlyingType]) -> Iterator[AircraftType]:
|
||||
data_path = Path("resources/units/aircraft") / f"{aircraft.id}.yaml"
|
||||
if not data_path.exists():
|
||||
logging.warning(f"No data for {aircraft.id}; it will not be available")
|
||||
return
|
||||
|
||||
with data_path.open() as data_file:
|
||||
data = yaml.safe_load(data_file)
|
||||
|
||||
try:
|
||||
price = data["price"]
|
||||
except KeyError as ex:
|
||||
raise KeyError(f"Missing required price field: {data_path}") from ex
|
||||
|
||||
radio_config = RadioConfig.from_data(data.get("radios", {}))
|
||||
|
||||
try:
|
||||
introduction = data["introduced"]
|
||||
if introduction is None:
|
||||
introduction = "N/A"
|
||||
except KeyError:
|
||||
introduction = "No data."
|
||||
|
||||
for variant in data.get("variants", [aircraft.id]):
|
||||
yield AircraftType(
|
||||
dcs_unit_type=aircraft,
|
||||
name=variant,
|
||||
description=data.get("description", "No data."),
|
||||
year_introduced=introduction,
|
||||
country_of_origin=data.get("origin", "No data."),
|
||||
manufacturer=data.get("manufacturer", "No data."),
|
||||
role=data.get("role", "No data."),
|
||||
price=price,
|
||||
carrier_capable=data.get("carrier_capable", False),
|
||||
lha_capable=data.get("lha_capable", False),
|
||||
always_keeps_gun=data.get("always_keeps_gun", False),
|
||||
intra_flight_radio=radio_config.intra_flight,
|
||||
channel_allocator=radio_config.channel_allocator,
|
||||
channel_namer=radio_config.channel_namer,
|
||||
)
|
||||
95
game/dcs/groundunittype.py
Normal file
95
game/dcs/groundunittype.py
Normal file
@@ -0,0 +1,95 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
from collections import defaultdict
|
||||
from dataclasses import dataclass
|
||||
from pathlib import Path
|
||||
from typing import Type, Optional, ClassVar, Iterator
|
||||
|
||||
import yaml
|
||||
from dcs.unittype import VehicleType
|
||||
from dcs.vehicles import vehicle_map
|
||||
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
from game.dcs.unittype import UnitType
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class GroundUnitType(UnitType[VehicleType]):
|
||||
unit_class: Optional[GroundUnitClass]
|
||||
spawn_weight: int
|
||||
|
||||
_by_name: ClassVar[dict[str, GroundUnitType]] = {}
|
||||
_by_unit_type: ClassVar[
|
||||
dict[Type[VehicleType], list[GroundUnitType]]
|
||||
] = defaultdict(list)
|
||||
_loaded: ClassVar[bool] = False
|
||||
|
||||
def __str__(self) -> str:
|
||||
return self.name
|
||||
|
||||
@property
|
||||
def dcs_id(self) -> str:
|
||||
return self.dcs_unit_type.id
|
||||
|
||||
@classmethod
|
||||
def register(cls, aircraft_type: GroundUnitType) -> None:
|
||||
cls._by_name[aircraft_type.name] = aircraft_type
|
||||
cls._by_unit_type[aircraft_type.dcs_unit_type].append(aircraft_type)
|
||||
|
||||
@classmethod
|
||||
def named(cls, name: str) -> GroundUnitType:
|
||||
if not cls._loaded:
|
||||
cls._load_all()
|
||||
return cls._by_name[name]
|
||||
|
||||
@classmethod
|
||||
def for_dcs_type(cls, dcs_unit_type: Type[VehicleType]) -> Iterator[GroundUnitType]:
|
||||
yield from cls._by_unit_type[dcs_unit_type]
|
||||
|
||||
@staticmethod
|
||||
def _each_unit_type() -> Iterator[Type[VehicleType]]:
|
||||
yield from vehicle_map.values()
|
||||
|
||||
@classmethod
|
||||
def _load_all(cls) -> None:
|
||||
for unit_type in cls._each_unit_type():
|
||||
for data in cls._each_variant_of(unit_type):
|
||||
cls.register(data)
|
||||
cls._loaded = True
|
||||
|
||||
@classmethod
|
||||
def _each_variant_of(cls, vehicle: Type[VehicleType]) -> Iterator[GroundUnitType]:
|
||||
data_path = Path("resources/units/ground_units") / f"{vehicle.id}.yaml"
|
||||
if not data_path.exists():
|
||||
logging.warning(f"No data for {vehicle.id}; it will not be available")
|
||||
return
|
||||
|
||||
with data_path.open() as data_file:
|
||||
data = yaml.safe_load(data_file)
|
||||
|
||||
try:
|
||||
introduction = data["introduced"]
|
||||
if introduction is None:
|
||||
introduction = "N/A"
|
||||
except KeyError:
|
||||
introduction = "No data."
|
||||
|
||||
class_name = data.get("class")
|
||||
unit_class: Optional[GroundUnitClass] = None
|
||||
if class_name is not None:
|
||||
unit_class = GroundUnitClass(class_name)
|
||||
|
||||
for variant in data.get("variants", [vehicle.id]):
|
||||
yield GroundUnitType(
|
||||
dcs_unit_type=vehicle,
|
||||
unit_class=unit_class,
|
||||
spawn_weight=data.get("spawn_weight", 0),
|
||||
name=variant,
|
||||
description=data.get("description", "No data."),
|
||||
year_introduced=introduction,
|
||||
country_of_origin=data.get("origin", "No data."),
|
||||
manufacturer=data.get("manufacturer", "No data."),
|
||||
role=data.get("role", "No data."),
|
||||
price=data.get("price", 1),
|
||||
)
|
||||
26
game/dcs/unittype.py
Normal file
26
game/dcs/unittype.py
Normal file
@@ -0,0 +1,26 @@
|
||||
from dataclasses import dataclass
|
||||
from functools import cached_property
|
||||
from typing import TypeVar, Generic, Type
|
||||
|
||||
from dcs.unittype import UnitType as DcsUnitType
|
||||
|
||||
DcsUnitTypeT = TypeVar("DcsUnitTypeT", bound=DcsUnitType)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class UnitType(Generic[DcsUnitTypeT]):
|
||||
dcs_unit_type: Type[DcsUnitTypeT]
|
||||
name: str
|
||||
description: str
|
||||
year_introduced: str
|
||||
country_of_origin: str
|
||||
manufacturer: str
|
||||
role: str
|
||||
price: int
|
||||
|
||||
def __str__(self) -> str:
|
||||
return self.name
|
||||
|
||||
@cached_property
|
||||
def eplrs_capable(self) -> bool:
|
||||
return getattr(self.dcs_unit_type, "eplrs", False)
|
||||
@@ -14,13 +14,12 @@ from typing import (
|
||||
Dict,
|
||||
Iterator,
|
||||
List,
|
||||
Type,
|
||||
TYPE_CHECKING,
|
||||
)
|
||||
|
||||
from dcs.unittype import FlyingType, UnitType
|
||||
|
||||
from game import db
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.theater import Airfield, ControlPoint
|
||||
from game.transfers import CargoShip
|
||||
from game.unitmap import (
|
||||
@@ -49,8 +48,8 @@ class AirLosses:
|
||||
def losses(self) -> Iterator[FlyingUnit]:
|
||||
return itertools.chain(self.player, self.enemy)
|
||||
|
||||
def by_type(self, player: bool) -> Dict[Type[FlyingType], int]:
|
||||
losses_by_type: Dict[Type[FlyingType], int] = defaultdict(int)
|
||||
def by_type(self, player: bool) -> Dict[AircraftType, int]:
|
||||
losses_by_type: Dict[AircraftType, int] = defaultdict(int)
|
||||
losses = self.player if player else self.enemy
|
||||
for loss in losses:
|
||||
losses_by_type[loss.flight.unit_type] += 1
|
||||
@@ -182,8 +181,8 @@ class Debriefing:
|
||||
def casualty_count(self, control_point: ControlPoint) -> int:
|
||||
return len([x for x in self.front_line_losses if x.origin == control_point])
|
||||
|
||||
def front_line_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
|
||||
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
|
||||
def front_line_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
|
||||
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
|
||||
if player:
|
||||
losses = self.ground_losses.player_front_line
|
||||
else:
|
||||
@@ -192,8 +191,8 @@ class Debriefing:
|
||||
losses_by_type[loss.unit_type] += 1
|
||||
return losses_by_type
|
||||
|
||||
def convoy_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
|
||||
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
|
||||
def convoy_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
|
||||
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
|
||||
if player:
|
||||
losses = self.ground_losses.player_convoy
|
||||
else:
|
||||
@@ -202,8 +201,8 @@ class Debriefing:
|
||||
losses_by_type[loss.unit_type] += 1
|
||||
return losses_by_type
|
||||
|
||||
def cargo_ship_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
|
||||
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
|
||||
def cargo_ship_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
|
||||
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
|
||||
if player:
|
||||
ships = self.ground_losses.player_cargo_ships
|
||||
else:
|
||||
@@ -213,8 +212,8 @@ class Debriefing:
|
||||
losses_by_type[unit_type] += count
|
||||
return losses_by_type
|
||||
|
||||
def airlift_losses_by_type(self, player: bool) -> Dict[Type[UnitType], int]:
|
||||
losses_by_type: Dict[Type[UnitType], int] = defaultdict(int)
|
||||
def airlift_losses_by_type(self, player: bool) -> dict[GroundUnitType, int]:
|
||||
losses_by_type: dict[GroundUnitType, int] = defaultdict(int)
|
||||
if player:
|
||||
losses = self.ground_losses.player_airlifts
|
||||
else:
|
||||
|
||||
@@ -14,6 +14,7 @@ from game.operation.operation import Operation
|
||||
from game.theater import ControlPoint
|
||||
from gen import AirTaskingOrder
|
||||
from gen.ground_forces.combat_stance import CombatStance
|
||||
from ..dcs.groundunittype import GroundUnitType
|
||||
from ..unitmap import UnitMap
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -122,7 +123,7 @@ class Event:
|
||||
|
||||
def commit_air_losses(self, debriefing: Debriefing) -> None:
|
||||
for loss in debriefing.air_losses.losses:
|
||||
if (
|
||||
if loss.pilot is not None and (
|
||||
not loss.pilot.player
|
||||
or not self.game.settings.invulnerable_player_pilots
|
||||
):
|
||||
@@ -439,7 +440,7 @@ class Event:
|
||||
|
||||
# Also transfer pending deliveries.
|
||||
for unit_type, count in source.pending_unit_deliveries.units.items():
|
||||
if not issubclass(unit_type, VehicleType):
|
||||
if not isinstance(unit_type, GroundUnitType):
|
||||
continue
|
||||
if count <= 0:
|
||||
# Don't transfer *sales*...
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
from __future__ import annotations
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
|
||||
import itertools
|
||||
import logging
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Optional, Dict, Type, List, Any, cast, Iterator
|
||||
from typing import Optional, Dict, Type, List, Any, Iterator
|
||||
|
||||
import dcs
|
||||
from dcs.countries import country_dict
|
||||
from dcs.planes import plane_map
|
||||
from dcs.unittype import FlyingType, ShipType, VehicleType, UnitType
|
||||
from dcs.vehicles import Armor, Unarmed, Infantry, Artillery, AirDefence
|
||||
from dcs.unittype import ShipType, UnitType
|
||||
|
||||
from game.data.building_data import (
|
||||
WW2_ALLIES_BUILDINGS,
|
||||
@@ -23,7 +21,9 @@ from game.data.doctrine import (
|
||||
COLDWAR_DOCTRINE,
|
||||
WWII_DOCTRINE,
|
||||
)
|
||||
from pydcs_extensions.mod_units import MODDED_VEHICLES, MODDED_AIRPLANES
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -45,25 +45,25 @@ class Faction:
|
||||
description: str = field(default="")
|
||||
|
||||
# Available aircraft
|
||||
aircrafts: List[Type[FlyingType]] = field(default_factory=list)
|
||||
aircrafts: List[AircraftType] = field(default_factory=list)
|
||||
|
||||
# Available awacs aircraft
|
||||
awacs: List[Type[FlyingType]] = field(default_factory=list)
|
||||
awacs: List[AircraftType] = field(default_factory=list)
|
||||
|
||||
# Available tanker aircraft
|
||||
tankers: List[Type[FlyingType]] = field(default_factory=list)
|
||||
tankers: List[AircraftType] = field(default_factory=list)
|
||||
|
||||
# Available frontline units
|
||||
frontline_units: List[Type[VehicleType]] = field(default_factory=list)
|
||||
frontline_units: List[GroundUnitType] = field(default_factory=list)
|
||||
|
||||
# Available artillery units
|
||||
artillery_units: List[Type[VehicleType]] = field(default_factory=list)
|
||||
artillery_units: List[GroundUnitType] = field(default_factory=list)
|
||||
|
||||
# Infantry units used
|
||||
infantry_units: List[Type[VehicleType]] = field(default_factory=list)
|
||||
infantry_units: List[GroundUnitType] = field(default_factory=list)
|
||||
|
||||
# Logistics units used
|
||||
logistics_units: List[Type[VehicleType]] = field(default_factory=list)
|
||||
logistics_units: List[GroundUnitType] = field(default_factory=list)
|
||||
|
||||
# Possible SAMS site generators for this faction
|
||||
air_defenses: List[str] = field(default_factory=list)
|
||||
@@ -114,7 +114,7 @@ class Faction:
|
||||
has_jtac: bool = field(default=False)
|
||||
|
||||
# Unit to use as JTAC for this faction
|
||||
jtac_unit: Optional[Type[FlyingType]] = field(default=None)
|
||||
jtac_unit: Optional[AircraftType] = field(default=None)
|
||||
|
||||
# doctrine
|
||||
doctrine: Doctrine = field(default=MODERN_DOCTRINE)
|
||||
@@ -123,7 +123,7 @@ class Faction:
|
||||
building_set: List[str] = field(default_factory=list)
|
||||
|
||||
# List of default livery overrides
|
||||
liveries_overrides: Dict[Type[UnitType], List[str]] = field(default_factory=dict)
|
||||
liveries_overrides: Dict[AircraftType, List[str]] = field(default_factory=dict)
|
||||
|
||||
#: Set to True if the faction should force the "Unrestricted satnav" option
|
||||
#: for the mission. This option enables GPS for capable aircraft regardless
|
||||
@@ -134,15 +134,11 @@ class Faction:
|
||||
#: both will use it.
|
||||
unrestricted_satnav: bool = False
|
||||
|
||||
def has_access_to_unittype(self, unitclass: GroundUnitClass) -> bool:
|
||||
has_access = False
|
||||
for vehicle in unitclass.unit_list:
|
||||
if vehicle in self.frontline_units:
|
||||
def has_access_to_unittype(self, unit_class: GroundUnitClass) -> bool:
|
||||
for vehicle in itertools.chain(self.frontline_units, self.artillery_units):
|
||||
if vehicle.unit_class is unit_class:
|
||||
return True
|
||||
if vehicle in self.artillery_units:
|
||||
return True
|
||||
|
||||
return has_access
|
||||
return False
|
||||
|
||||
@classmethod
|
||||
def from_json(cls: Type[Faction], json: Dict[str, Any]) -> Faction:
|
||||
@@ -163,18 +159,26 @@ class Faction:
|
||||
faction.authors = json.get("authors", "")
|
||||
faction.description = json.get("description", "")
|
||||
|
||||
faction.aircrafts = load_all_aircraft(json.get("aircrafts", []))
|
||||
faction.awacs = load_all_aircraft(json.get("awacs", []))
|
||||
faction.tankers = load_all_aircraft(json.get("tankers", []))
|
||||
faction.aircrafts = [AircraftType.named(n) for n in json.get("aircrafts", [])]
|
||||
faction.awacs = [AircraftType.named(n) for n in json.get("awacs", [])]
|
||||
faction.tankers = [AircraftType.named(n) for n in json.get("tankers", [])]
|
||||
|
||||
faction.aircrafts = list(
|
||||
set(faction.aircrafts + faction.awacs + faction.tankers)
|
||||
)
|
||||
|
||||
faction.frontline_units = load_all_vehicles(json.get("frontline_units", []))
|
||||
faction.artillery_units = load_all_vehicles(json.get("artillery_units", []))
|
||||
faction.infantry_units = load_all_vehicles(json.get("infantry_units", []))
|
||||
faction.logistics_units = load_all_vehicles(json.get("logistics_units", []))
|
||||
faction.frontline_units = [
|
||||
GroundUnitType.named(n) for n in json.get("frontline_units", [])
|
||||
]
|
||||
faction.artillery_units = [
|
||||
GroundUnitType.named(n) for n in json.get("artillery_units", [])
|
||||
]
|
||||
faction.infantry_units = [
|
||||
GroundUnitType.named(n) for n in json.get("infantry_units", [])
|
||||
]
|
||||
faction.logistics_units = [
|
||||
GroundUnitType.named(n) for n in json.get("logistics_units", [])
|
||||
]
|
||||
|
||||
faction.ewrs = json.get("ewrs", [])
|
||||
|
||||
@@ -198,7 +202,7 @@ class Faction:
|
||||
faction.has_jtac = json.get("has_jtac", False)
|
||||
jtac_name = json.get("jtac_unit", None)
|
||||
if jtac_name is not None:
|
||||
faction.jtac_unit = load_aircraft(jtac_name)
|
||||
faction.jtac_unit = AircraftType.named(jtac_name)
|
||||
else:
|
||||
faction.jtac_unit = None
|
||||
faction.navy_group_count = int(json.get("navy_group_count", 1))
|
||||
@@ -232,93 +236,33 @@ class Faction:
|
||||
# Load liveries override
|
||||
faction.liveries_overrides = {}
|
||||
liveries_overrides = json.get("liveries_overrides", {})
|
||||
for k, v in liveries_overrides.items():
|
||||
k = load_aircraft(k)
|
||||
if k is not None:
|
||||
faction.liveries_overrides[k] = [s.lower() for s in v]
|
||||
for name, livery in liveries_overrides.items():
|
||||
aircraft = AircraftType.named(name)
|
||||
faction.liveries_overrides[aircraft] = [s.lower() for s in livery]
|
||||
|
||||
faction.unrestricted_satnav = json.get("unrestricted_satnav", False)
|
||||
|
||||
return faction
|
||||
|
||||
@property
|
||||
def all_units(self) -> List[Type[UnitType]]:
|
||||
return (
|
||||
self.infantry_units
|
||||
+ self.aircrafts
|
||||
+ self.awacs
|
||||
+ self.artillery_units
|
||||
+ self.frontline_units
|
||||
+ self.tankers
|
||||
+ self.logistics_units
|
||||
)
|
||||
|
||||
@property
|
||||
def ground_units(self) -> Iterator[Type[VehicleType]]:
|
||||
def ground_units(self) -> Iterator[GroundUnitType]:
|
||||
yield from self.artillery_units
|
||||
yield from self.frontline_units
|
||||
yield from self.logistics_units
|
||||
|
||||
|
||||
def unit_loader(unit: str, class_repository: List[Any]) -> Optional[Type[UnitType]]:
|
||||
"""
|
||||
Find unit by name
|
||||
:param unit: Unit name as string
|
||||
:param class_repository: Repository of classes (Either a module, a class, or a list of classes)
|
||||
:return: The unit as a PyDCS type
|
||||
"""
|
||||
if unit is None:
|
||||
return None
|
||||
elif unit in plane_map.keys():
|
||||
return plane_map[unit]
|
||||
else:
|
||||
for mother_class in class_repository:
|
||||
if getattr(mother_class, unit, None) is not None:
|
||||
return getattr(mother_class, unit)
|
||||
if type(mother_class) is list:
|
||||
for m in mother_class:
|
||||
if m.__name__ == unit:
|
||||
return m
|
||||
logging.error(f"FACTION ERROR : Unable to find {unit} in pydcs")
|
||||
return None
|
||||
|
||||
|
||||
def load_aircraft(name: str) -> Optional[Type[FlyingType]]:
|
||||
return cast(
|
||||
Optional[FlyingType],
|
||||
unit_loader(name, [dcs.planes, dcs.helicopters, MODDED_AIRPLANES]),
|
||||
)
|
||||
|
||||
|
||||
def load_all_aircraft(data) -> List[Type[FlyingType]]:
|
||||
items = []
|
||||
for name in data:
|
||||
item = load_aircraft(name)
|
||||
if item is not None:
|
||||
items.append(item)
|
||||
return items
|
||||
|
||||
|
||||
def load_vehicle(name: str) -> Optional[Type[VehicleType]]:
|
||||
return cast(
|
||||
Optional[FlyingType],
|
||||
unit_loader(
|
||||
name, [Infantry, Unarmed, Armor, AirDefence, Artillery, MODDED_VEHICLES]
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
def load_all_vehicles(data) -> List[Type[VehicleType]]:
|
||||
items = []
|
||||
for name in data:
|
||||
item = load_vehicle(name)
|
||||
if item is not None:
|
||||
items.append(item)
|
||||
return items
|
||||
def infantry_with_class(
|
||||
self, unit_class: GroundUnitClass
|
||||
) -> Iterator[GroundUnitType]:
|
||||
for unit in self.infantry_units:
|
||||
if unit.unit_class is unit_class:
|
||||
yield unit
|
||||
|
||||
|
||||
def load_ship(name: str) -> Optional[Type[ShipType]]:
|
||||
return cast(Optional[FlyingType], unit_loader(name, [dcs.ships]))
|
||||
if (ship := getattr(dcs.ships, name, None)) is not None:
|
||||
return ship
|
||||
logging.error(f"FACTION ERROR : Unable to find {name} in dcs.ships")
|
||||
return None
|
||||
|
||||
|
||||
def load_all_ships(data) -> List[Type[ShipType]]:
|
||||
|
||||
15
game/game.py
15
game/game.py
@@ -17,6 +17,7 @@ from game import db
|
||||
from game.inventory import GlobalAircraftInventory
|
||||
from game.models.game_stats import GameStats
|
||||
from game.plugins import LuaPluginManager
|
||||
from gen import naming
|
||||
from gen.ato import AirTaskingOrder
|
||||
from gen.conflictgen import Conflict
|
||||
from gen.flights.ai_flight_planner import CoalitionMissionPlanner
|
||||
@@ -119,6 +120,7 @@ class Game:
|
||||
self.enemy_budget = enemy_budget
|
||||
self.current_unit_id = 0
|
||||
self.current_group_id = 0
|
||||
self.name_generator = naming.namegen
|
||||
|
||||
self.conditions = self.generate_conditions()
|
||||
|
||||
@@ -311,6 +313,14 @@ class Game:
|
||||
raise RuntimeError(f"{event} was passed when an Event type was expected")
|
||||
|
||||
def on_load(self, game_still_initializing: bool = False) -> None:
|
||||
if not hasattr(self, "name_generator"):
|
||||
self.name_generator = naming.namegen
|
||||
# Hack: Replace the global name generator state with the state from the save
|
||||
# game.
|
||||
#
|
||||
# We need to persist this state so that names generated after game load don't
|
||||
# conflict with those generated before exit.
|
||||
naming.namegen = self.name_generator
|
||||
LuaPluginManager.load_settings(self.settings)
|
||||
ObjectiveDistanceCache.set_theater(self.theater)
|
||||
self.compute_conflicts_position()
|
||||
@@ -338,11 +348,14 @@ class Game:
|
||||
# one hop ahead. ControlPoint.process_turn handles unit deliveries.
|
||||
self.transfers.perform_transfers()
|
||||
|
||||
# Needs to happen *before* planning transfers so we don't cancel the
|
||||
# Needs to happen *before* planning transfers so we don't cancel them.
|
||||
self.reset_ato()
|
||||
for control_point in self.theater.controlpoints:
|
||||
control_point.process_turn(self)
|
||||
|
||||
self.blue_air_wing.replenish()
|
||||
self.red_air_wing.replenish()
|
||||
|
||||
if not skipped and self.turn > 1:
|
||||
for cp in self.theater.player_points():
|
||||
cp.base.affect_strength(+PLAYER_BASE_STRENGTH_RECOVERY)
|
||||
|
||||
@@ -6,6 +6,7 @@ from typing import Dict, Iterable, Iterator, Set, Tuple, TYPE_CHECKING, Type
|
||||
|
||||
from dcs.unittype import FlyingType
|
||||
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from gen.flights.flight import Flight
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -17,9 +18,9 @@ class ControlPointAircraftInventory:
|
||||
|
||||
def __init__(self, control_point: ControlPoint) -> None:
|
||||
self.control_point = control_point
|
||||
self.inventory: Dict[Type[FlyingType], int] = defaultdict(int)
|
||||
self.inventory: Dict[AircraftType, int] = defaultdict(int)
|
||||
|
||||
def add_aircraft(self, aircraft: Type[FlyingType], count: int) -> None:
|
||||
def add_aircraft(self, aircraft: AircraftType, count: int) -> None:
|
||||
"""Adds aircraft to the inventory.
|
||||
|
||||
Args:
|
||||
@@ -28,7 +29,7 @@ class ControlPointAircraftInventory:
|
||||
"""
|
||||
self.inventory[aircraft] += count
|
||||
|
||||
def remove_aircraft(self, aircraft: Type[FlyingType], count: int) -> None:
|
||||
def remove_aircraft(self, aircraft: AircraftType, count: int) -> None:
|
||||
"""Removes aircraft from the inventory.
|
||||
|
||||
Args:
|
||||
@@ -42,12 +43,12 @@ class ControlPointAircraftInventory:
|
||||
available = self.inventory[aircraft]
|
||||
if available < count:
|
||||
raise ValueError(
|
||||
f"Cannot remove {count} {aircraft.id} from "
|
||||
f"Cannot remove {count} {aircraft} from "
|
||||
f"{self.control_point.name}. Only have {available}."
|
||||
)
|
||||
self.inventory[aircraft] -= count
|
||||
|
||||
def available(self, aircraft: Type[FlyingType]) -> int:
|
||||
def available(self, aircraft: AircraftType) -> int:
|
||||
"""Returns the number of available aircraft of the given type.
|
||||
|
||||
Args:
|
||||
@@ -59,14 +60,14 @@ class ControlPointAircraftInventory:
|
||||
return 0
|
||||
|
||||
@property
|
||||
def types_available(self) -> Iterator[Type[FlyingType]]:
|
||||
def types_available(self) -> Iterator[AircraftType]:
|
||||
"""Iterates over all available aircraft types."""
|
||||
for aircraft, count in self.inventory.items():
|
||||
if count > 0:
|
||||
yield aircraft
|
||||
|
||||
@property
|
||||
def all_aircraft(self) -> Iterator[Tuple[Type[FlyingType], int]]:
|
||||
def all_aircraft(self) -> Iterator[Tuple[AircraftType, int]]:
|
||||
"""Iterates over all available aircraft types, including amounts."""
|
||||
for aircraft, count in self.inventory.items():
|
||||
if count > 0:
|
||||
@@ -107,9 +108,9 @@ class GlobalAircraftInventory:
|
||||
return self.inventories[control_point]
|
||||
|
||||
@property
|
||||
def available_types_for_player(self) -> Iterator[Type[FlyingType]]:
|
||||
def available_types_for_player(self) -> Iterator[AircraftType]:
|
||||
"""Iterates over all aircraft types available to the player."""
|
||||
seen: Set[Type[FlyingType]] = set()
|
||||
seen: Set[AircraftType] = set()
|
||||
for control_point, inventory in self.inventories.items():
|
||||
if control_point.captured:
|
||||
for aircraft in inventory.types_available:
|
||||
|
||||
@@ -17,7 +17,7 @@ from dcs.triggers import TriggerStart
|
||||
from game.plugins import LuaPluginManager
|
||||
from game.theater.theatergroundobject import TheaterGroundObject
|
||||
from gen import Conflict, FlightType, VisualGenerator, Bullseye
|
||||
from gen.aircraft import AIRCRAFT_DATA, AircraftConflictGenerator, FlightData
|
||||
from gen.aircraft import AircraftConflictGenerator, FlightData
|
||||
from gen.airfields import AIRFIELD_DATA
|
||||
from gen.airsupportgen import AirSupport, AirSupportConflictGenerator
|
||||
from gen.armor import GroundConflictGenerator, JtacInfo
|
||||
@@ -229,23 +229,7 @@ class Operation:
|
||||
for flight in flights:
|
||||
if not flight.client_units:
|
||||
continue
|
||||
cls.assign_channels_to_flight(flight, air_support)
|
||||
|
||||
@staticmethod
|
||||
def assign_channels_to_flight(flight: FlightData, air_support: AirSupport) -> None:
|
||||
"""Assigns preset radio channels for a client flight."""
|
||||
airframe = flight.aircraft_type
|
||||
|
||||
try:
|
||||
aircraft_data = AIRCRAFT_DATA[airframe.id]
|
||||
except KeyError:
|
||||
logging.warning(f"No aircraft data for {airframe.id}")
|
||||
return
|
||||
|
||||
if aircraft_data.channel_allocator is not None:
|
||||
aircraft_data.channel_allocator.assign_channels_for_flight(
|
||||
flight, air_support
|
||||
)
|
||||
flight.aircraft_type.assign_channels_for_flight(flight, air_support)
|
||||
|
||||
@classmethod
|
||||
def _create_tacan_registry(
|
||||
@@ -608,8 +592,7 @@ class Operation:
|
||||
zone = data["zone"]
|
||||
laserCode = data["laserCode"]
|
||||
dcsUnit = data["dcsUnit"]
|
||||
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', zone='{zone}', laserCode='{laserCode}', dcsUnit='{dcsUnit}' }}, \n"
|
||||
# lua += f" {{name='{dcsGroupName}', description='JTAC {callsign} ', information='Laser:{laserCode}', jtac={laserCode} }}, \n"
|
||||
lua += f" {{dcsGroupName='{dcsGroupName}', callsign='{callsign}', zone={repr(zone)}, laserCode='{laserCode}', dcsUnit='{dcsUnit}' }}, \n"
|
||||
lua += "}"
|
||||
|
||||
# Process the Target Points
|
||||
|
||||
@@ -3,12 +3,12 @@ from __future__ import annotations
|
||||
import math
|
||||
import random
|
||||
from dataclasses import dataclass
|
||||
from typing import Iterator, List, Optional, TYPE_CHECKING, Tuple, Type
|
||||
|
||||
from dcs.unittype import FlyingType, VehicleType
|
||||
from typing import Iterator, List, Optional, TYPE_CHECKING, Tuple
|
||||
|
||||
from game import db
|
||||
from game.data.groundunitclass import GroundUnitClass
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.factions.faction import Faction
|
||||
from game.theater import ControlPoint, MissionTarget
|
||||
from game.utils import Distance
|
||||
@@ -59,6 +59,18 @@ class ProcurementAi:
|
||||
def calculate_ground_unit_budget_share(self) -> float:
|
||||
armor_investment = 0
|
||||
aircraft_investment = 0
|
||||
|
||||
# faction has no ground units
|
||||
if (
|
||||
len(self.faction.artillery_units) == 0
|
||||
and len(self.faction.frontline_units) == 0
|
||||
):
|
||||
return 0
|
||||
|
||||
# faction has no planes
|
||||
if len(self.faction.aircrafts) == 0:
|
||||
return 1
|
||||
|
||||
for cp in self.owned_points:
|
||||
cp_ground_units = cp.allocated_ground_units(self.game.transfers)
|
||||
armor_investment += cp_ground_units.total_value
|
||||
@@ -113,7 +125,7 @@ class ProcurementAi:
|
||||
if available % 2 == 0:
|
||||
continue
|
||||
inventory.remove_aircraft(aircraft, 1)
|
||||
total += db.PRICES[aircraft]
|
||||
total += aircraft.price
|
||||
return total
|
||||
|
||||
def repair_runways(self, budget: float) -> float:
|
||||
@@ -135,12 +147,17 @@ class ProcurementAi:
|
||||
|
||||
def affordable_ground_unit_of_class(
|
||||
self, budget: float, unit_class: GroundUnitClass
|
||||
) -> Optional[Type[VehicleType]]:
|
||||
) -> Optional[GroundUnitType]:
|
||||
faction_units = set(self.faction.frontline_units) | set(
|
||||
self.faction.artillery_units
|
||||
)
|
||||
of_class = set(unit_class.unit_list) & faction_units
|
||||
affordable_units = [u for u in of_class if db.PRICES[u] <= budget]
|
||||
of_class = {u for u in faction_units if u.unit_class is unit_class}
|
||||
|
||||
# faction has no access to needed unit type, take a random unit
|
||||
if not of_class:
|
||||
of_class = faction_units
|
||||
|
||||
affordable_units = [u for u in of_class if u.price <= budget]
|
||||
if not affordable_units:
|
||||
return None
|
||||
return random.choice(affordable_units)
|
||||
@@ -162,7 +179,7 @@ class ProcurementAi:
|
||||
# Can't afford any more units.
|
||||
break
|
||||
|
||||
budget -= db.PRICES[unit]
|
||||
budget -= unit.price
|
||||
cp.pending_unit_deliveries.order({unit: 1})
|
||||
|
||||
return budget
|
||||
@@ -198,12 +215,12 @@ class ProcurementAi:
|
||||
airbase: ControlPoint,
|
||||
number: int,
|
||||
max_price: float,
|
||||
) -> Optional[Type[FlyingType]]:
|
||||
best_choice: Optional[Type[FlyingType]] = None
|
||||
) -> Optional[AircraftType]:
|
||||
best_choice: Optional[AircraftType] = None
|
||||
for unit in aircraft_for_task(task):
|
||||
if unit not in self.faction.aircrafts:
|
||||
continue
|
||||
if db.PRICES[unit] * number > max_price:
|
||||
if unit.price * number > max_price:
|
||||
continue
|
||||
if not airbase.can_operate(unit):
|
||||
continue
|
||||
@@ -224,7 +241,7 @@ class ProcurementAi:
|
||||
|
||||
def affordable_aircraft_for(
|
||||
self, request: AircraftProcurementRequest, airbase: ControlPoint, budget: float
|
||||
) -> Optional[Type[FlyingType]]:
|
||||
) -> Optional[AircraftType]:
|
||||
return self._affordable_aircraft_for_task(
|
||||
request.task_capability, airbase, request.number, budget
|
||||
)
|
||||
@@ -242,7 +259,7 @@ class ProcurementAi:
|
||||
# able to operate expensive aircraft.
|
||||
continue
|
||||
|
||||
budget -= db.PRICES[unit] * request.number
|
||||
budget -= unit.price * request.number
|
||||
airbase.pending_unit_deliveries.order({unit: request.number})
|
||||
return budget, True
|
||||
return budget, False
|
||||
@@ -343,9 +360,9 @@ class ProcurementAi:
|
||||
class_cost = 0
|
||||
total_cost = 0
|
||||
for unit_type, count in allocations.all.items():
|
||||
cost = db.PRICES[unit_type] * count
|
||||
cost = unit_type.price * count
|
||||
total_cost += cost
|
||||
if unit_type in unit_class:
|
||||
if unit_type.unit_class is unit_class:
|
||||
class_cost += cost
|
||||
if not total_cost:
|
||||
return 0
|
||||
|
||||
298
game/radio/channels.py
Normal file
298
game/radio/channels.py
Normal file
@@ -0,0 +1,298 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
from typing import Optional, Any, TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from gen import FlightData, AirSupport
|
||||
|
||||
|
||||
class RadioChannelAllocator:
|
||||
"""Base class for radio channel allocators."""
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
"""Assigns mission frequencies to preset channels for the flight."""
|
||||
raise NotImplementedError
|
||||
|
||||
@classmethod
|
||||
def from_cfg(cls, cfg: dict[str, Any]) -> RadioChannelAllocator:
|
||||
return cls()
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
raise NotImplementedError
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class CommonRadioChannelAllocator(RadioChannelAllocator):
|
||||
"""Radio channel allocator suitable for most aircraft.
|
||||
|
||||
Most of the aircraft with preset channels available have one or more radios
|
||||
with 20 or more channels available (typically per-radio, but this is not the
|
||||
case for the JF-17).
|
||||
"""
|
||||
|
||||
#: Index of the radio used for intra-flight communications. Matches the
|
||||
#: index of the panel_radio field of the pydcs.dcs.planes object.
|
||||
inter_flight_radio_index: Optional[int]
|
||||
|
||||
#: Index of the radio used for intra-flight communications. Matches the
|
||||
#: index of the panel_radio field of the pydcs.dcs.planes object.
|
||||
intra_flight_radio_index: Optional[int]
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
if self.intra_flight_radio_index is not None:
|
||||
flight.assign_channel(
|
||||
self.intra_flight_radio_index, 1, flight.intra_flight_channel
|
||||
)
|
||||
|
||||
if self.inter_flight_radio_index is None:
|
||||
return
|
||||
|
||||
# For cases where the inter-flight and intra-flight radios share presets
|
||||
# (the JF-17 only has one set of channels, even though it can use two
|
||||
# channels simultaneously), start assigning inter-flight channels at 2.
|
||||
radio_id = self.inter_flight_radio_index
|
||||
if self.intra_flight_radio_index == radio_id:
|
||||
first_channel = 2
|
||||
else:
|
||||
first_channel = 1
|
||||
|
||||
last_channel = flight.num_radio_channels(radio_id)
|
||||
channel_alloc = iter(range(first_channel, last_channel + 1))
|
||||
|
||||
if flight.departure.atc is not None:
|
||||
flight.assign_channel(radio_id, next(channel_alloc), flight.departure.atc)
|
||||
|
||||
# TODO: If there ever are multiple AWACS, limit to mission relevant.
|
||||
for awacs in air_support.awacs:
|
||||
flight.assign_channel(radio_id, next(channel_alloc), awacs.freq)
|
||||
|
||||
if flight.arrival != flight.departure and flight.arrival.atc is not None:
|
||||
flight.assign_channel(radio_id, next(channel_alloc), flight.arrival.atc)
|
||||
|
||||
try:
|
||||
# TODO: Skip incompatible tankers.
|
||||
for tanker in air_support.tankers:
|
||||
flight.assign_channel(radio_id, next(channel_alloc), tanker.freq)
|
||||
|
||||
if flight.divert is not None and flight.divert.atc is not None:
|
||||
flight.assign_channel(radio_id, next(channel_alloc), flight.divert.atc)
|
||||
except StopIteration:
|
||||
# Any remaining channels are nice-to-haves, but not necessary for
|
||||
# the few aircraft with a small number of channels available.
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
def from_cfg(cls, cfg: dict[str, Any]) -> CommonRadioChannelAllocator:
|
||||
return CommonRadioChannelAllocator(
|
||||
inter_flight_radio_index=cfg["inter_flight_radio_index"],
|
||||
intra_flight_radio_index=cfg["intra_flight_radio_index"],
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "common"
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class NoOpChannelAllocator(RadioChannelAllocator):
|
||||
"""Channel allocator for aircraft that don't support preset channels."""
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "noop"
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FarmerRadioChannelAllocator(RadioChannelAllocator):
|
||||
"""Preset channel allocator for the MiG-19P."""
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
# The Farmer only has 6 preset channels. It also only has a VHF radio,
|
||||
# and currently our ATC data and AWACS are only in the UHF band.
|
||||
radio_id = 1
|
||||
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
|
||||
# TODO: Assign 4-6 to VHF frequencies of departure, arrival, and divert.
|
||||
# TODO: Assign 2 and 3 to AWACS if it is VHF.
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "farmer"
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ViggenRadioChannelAllocator(RadioChannelAllocator):
|
||||
"""Preset channel allocator for the AJS37."""
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
# The Viggen's preset channels are handled differently from other
|
||||
# aircraft. The aircraft automatically configures channels for every
|
||||
# allied flight in the game (including AWACS) and for every airfield. As
|
||||
# such, we don't need to allocate any of those. There are seven presets
|
||||
# we can modify, however: three channels for the main radio intended for
|
||||
# communication with wingmen, and four emergency channels for the backup
|
||||
# radio. We'll set the first channel of the main radio to the
|
||||
# intra-flight channel, and the first three emergency channels to each
|
||||
# of the flight plan's airfields. The fourth emergency channel is always
|
||||
# the guard channel.
|
||||
radio_id = 1
|
||||
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
|
||||
if flight.departure.atc is not None:
|
||||
flight.assign_channel(radio_id, 4, flight.departure.atc)
|
||||
if flight.arrival.atc is not None:
|
||||
flight.assign_channel(radio_id, 5, flight.arrival.atc)
|
||||
# TODO: Assign divert to 6 when we support divert airfields.
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "viggen"
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class SCR522RadioChannelAllocator(RadioChannelAllocator):
|
||||
"""Preset channel allocator for the SCR522 WW2 radios. (4 channels)"""
|
||||
|
||||
def assign_channels_for_flight(
|
||||
self, flight: FlightData, air_support: AirSupport
|
||||
) -> None:
|
||||
radio_id = 1
|
||||
flight.assign_channel(radio_id, 1, flight.intra_flight_channel)
|
||||
if flight.departure.atc is not None:
|
||||
flight.assign_channel(radio_id, 2, flight.departure.atc)
|
||||
if flight.arrival.atc is not None:
|
||||
flight.assign_channel(radio_id, 3, flight.arrival.atc)
|
||||
|
||||
# TODO : Some GCI on Channel 4 ?
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "SCR-522"
|
||||
|
||||
|
||||
class ChannelNamer:
|
||||
"""Base class allowing channel name customization per-aircraft.
|
||||
|
||||
Most aircraft will want to customize this behavior, but the default is
|
||||
reasonable for any aircraft with numbered radios.
|
||||
"""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
"""Returns the name of the channel for the given radio and channel."""
|
||||
return f"COMM{radio_id} Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "default"
|
||||
|
||||
|
||||
class SingleRadioChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the aircraft with only a single radio.
|
||||
|
||||
Aircraft like the MiG-19P and the MiG-21bis only have a single radio, so
|
||||
it's not necessary for us to name the radio when naming the channel.
|
||||
"""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
return f"Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "single"
|
||||
|
||||
|
||||
class HueyChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the UH-1H."""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
return f"COM3 Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "huey"
|
||||
|
||||
|
||||
class MirageChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the M-2000."""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
radio_name = ["V/UHF", "UHF"][radio_id - 1]
|
||||
return f"{radio_name} Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "mirage"
|
||||
|
||||
|
||||
class TomcatChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the F-14."""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
radio_name = ["UHF", "VHF/UHF"][radio_id - 1]
|
||||
return f"{radio_name} Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "tomcat"
|
||||
|
||||
|
||||
class ViggenChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the AJS37."""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
if channel_id >= 4:
|
||||
channel_letter = "EFGH"[channel_id - 4]
|
||||
return f"FR 24 {channel_letter}"
|
||||
return f"FR 22 Special {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "viggen"
|
||||
|
||||
|
||||
class ViperChannelNamer(ChannelNamer):
|
||||
"""Channel namer for the F-16."""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
return f"COM{radio_id} Ch {channel_id}"
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "viper"
|
||||
|
||||
|
||||
class SCR522ChannelNamer(ChannelNamer):
|
||||
"""
|
||||
Channel namer for P-51 & P-47D
|
||||
"""
|
||||
|
||||
@staticmethod
|
||||
def channel_name(radio_id: int, channel_id: int) -> str:
|
||||
if channel_id > 3:
|
||||
return "?"
|
||||
else:
|
||||
return f"Button " + "ABCD"[channel_id - 1]
|
||||
|
||||
@classmethod
|
||||
def name(cls) -> str:
|
||||
return "SCR-522"
|
||||
@@ -20,6 +20,7 @@ class Settings:
|
||||
# Difficulty settings
|
||||
player_skill: str = "Good"
|
||||
enemy_skill: str = "Average"
|
||||
ai_pilot_levelling: bool = True
|
||||
enemy_vehicle_skill: str = "Average"
|
||||
map_coalition_visibility: ForcedOptions.Views = ForcedOptions.Views.All
|
||||
labels: str = "Full"
|
||||
@@ -33,6 +34,15 @@ class Settings:
|
||||
player_income_multiplier: float = 1.0
|
||||
enemy_income_multiplier: float = 1.0
|
||||
|
||||
#: The maximum number of pilots a squadron can have at one time. Changing this after
|
||||
#: the campaign has started will have no immediate effect; pilots already in the
|
||||
#: squadron will not be removed if the limit is lowered and pilots will not be
|
||||
#: immediately created if the limit is raised.
|
||||
squadron_pilot_limit: int = 24
|
||||
|
||||
#: The number of pilots a squadron can replace per turn.
|
||||
squadron_replenishment_rate: int = 4
|
||||
|
||||
default_start_type: str = "Cold"
|
||||
|
||||
# Mission specific
|
||||
|
||||
@@ -8,7 +8,6 @@ from dataclasses import dataclass, field
|
||||
from enum import unique, Enum
|
||||
from pathlib import Path
|
||||
from typing import (
|
||||
Type,
|
||||
Tuple,
|
||||
TYPE_CHECKING,
|
||||
Optional,
|
||||
@@ -17,10 +16,9 @@ from typing import (
|
||||
)
|
||||
|
||||
import yaml
|
||||
from dcs.unittype import FlyingType
|
||||
from faker import Faker
|
||||
|
||||
from game.db import flying_type_from_name
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.settings import AutoAtoBehavior
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@@ -76,14 +74,23 @@ class Pilot:
|
||||
@dataclass
|
||||
class Squadron:
|
||||
name: str
|
||||
nickname: str
|
||||
nickname: Optional[str]
|
||||
country: str
|
||||
role: str
|
||||
aircraft: Type[FlyingType]
|
||||
aircraft: AircraftType
|
||||
livery: Optional[str]
|
||||
mission_types: tuple[FlightType, ...]
|
||||
pilots: list[Pilot]
|
||||
available_pilots: list[Pilot] = field(init=False, hash=False, compare=False)
|
||||
|
||||
#: The pool of pilots that have not yet been assigned to the squadron. This only
|
||||
#: happens when a preset squadron defines more preset pilots than the squadron limit
|
||||
#: allows. This pool will be consumed before random pilots are generated.
|
||||
pilot_pool: list[Pilot]
|
||||
|
||||
current_roster: list[Pilot] = field(default_factory=list, init=False, hash=False)
|
||||
available_pilots: list[Pilot] = field(
|
||||
default_factory=list, init=False, hash=False, compare=False
|
||||
)
|
||||
|
||||
auto_assignable_mission_types: set[FlightType] = field(
|
||||
init=False, hash=False, compare=False
|
||||
)
|
||||
@@ -95,18 +102,19 @@ class Squadron:
|
||||
player: bool
|
||||
|
||||
def __post_init__(self) -> None:
|
||||
self.available_pilots = list(self.active_pilots)
|
||||
if any(p.status is not PilotStatus.Active for p in self.pilot_pool):
|
||||
raise ValueError("Squadrons can only be created with active pilots.")
|
||||
self._recruit_pilots(self.game.settings.squadron_pilot_limit)
|
||||
self.auto_assignable_mission_types = set(self.mission_types)
|
||||
|
||||
def __str__(self) -> str:
|
||||
if self.nickname is None:
|
||||
return self.name
|
||||
return f'{self.name} "{self.nickname}"'
|
||||
|
||||
def claim_available_pilot(self) -> Optional[Pilot]:
|
||||
# No pilots available, so the preference is irrelevant. Create a new pilot and
|
||||
# return it.
|
||||
if not self.available_pilots:
|
||||
self.enlist_new_pilots(1)
|
||||
return self.available_pilots.pop()
|
||||
return None
|
||||
|
||||
# For opfor, so player/AI option is irrelevant.
|
||||
if not self.player:
|
||||
@@ -127,11 +135,12 @@ class Squadron:
|
||||
# No pilot was found that matched the user's preference.
|
||||
#
|
||||
# If they chose to *never* assign players and only players remain in the pool,
|
||||
# we cannot fill the slot with the available pilots. Recruit a new one.
|
||||
# we cannot fill the slot with the available pilots.
|
||||
#
|
||||
# If they prefer players and we're out of players, just return an AI pilot.
|
||||
# If they only *prefer* players and we're out of players, just return an AI
|
||||
# pilot.
|
||||
if not prefer_players:
|
||||
self.enlist_new_pilots(1)
|
||||
return None
|
||||
return self.available_pilots.pop()
|
||||
|
||||
def claim_pilot(self, pilot: Pilot) -> None:
|
||||
@@ -151,23 +160,45 @@ class Squadron:
|
||||
# repopulating the same size flight from the same squadron.
|
||||
self.available_pilots.extend(reversed(pilots))
|
||||
|
||||
def enlist_new_pilots(self, count: int) -> None:
|
||||
new_pilots = [Pilot(self.faker.name()) for _ in range(count)]
|
||||
self.pilots.extend(new_pilots)
|
||||
def _recruit_pilots(self, count: int) -> None:
|
||||
new_pilots = self.pilot_pool[:count]
|
||||
self.pilot_pool = self.pilot_pool[count:]
|
||||
count -= len(new_pilots)
|
||||
new_pilots.extend([Pilot(self.faker.name()) for _ in range(count)])
|
||||
self.current_roster.extend(new_pilots)
|
||||
self.available_pilots.extend(new_pilots)
|
||||
|
||||
def replenish_lost_pilots(self) -> None:
|
||||
replenish_count = min(
|
||||
self.game.settings.squadron_replenishment_rate,
|
||||
self.number_of_unfilled_pilot_slots,
|
||||
)
|
||||
if replenish_count > 0:
|
||||
self._recruit_pilots(replenish_count)
|
||||
|
||||
def return_all_pilots(self) -> None:
|
||||
self.available_pilots = list(self.active_pilots)
|
||||
|
||||
@staticmethod
|
||||
def send_on_leave(pilot: Pilot) -> None:
|
||||
pilot.send_on_leave()
|
||||
|
||||
def return_from_leave(self, pilot: Pilot):
|
||||
if not self.has_unfilled_pilot_slots:
|
||||
raise RuntimeError(
|
||||
f"Cannot return {pilot} from leave because {self} is full"
|
||||
)
|
||||
pilot.return_from_leave()
|
||||
|
||||
@property
|
||||
def faker(self) -> Faker:
|
||||
return self.game.faker_for(self.player)
|
||||
|
||||
def _pilots_with_status(self, status: PilotStatus) -> list[Pilot]:
|
||||
return [p for p in self.pilots if p.status == status]
|
||||
return [p for p in self.current_roster if p.status == status]
|
||||
|
||||
def _pilots_without_status(self, status: PilotStatus) -> list[Pilot]:
|
||||
return [p for p in self.pilots if p.status != status]
|
||||
return [p for p in self.current_roster if p.status != status]
|
||||
|
||||
@property
|
||||
def active_pilots(self) -> list[Pilot]:
|
||||
@@ -178,27 +209,44 @@ class Squadron:
|
||||
return self._pilots_with_status(PilotStatus.OnLeave)
|
||||
|
||||
@property
|
||||
def number_of_pilots_including_dead(self) -> int:
|
||||
return len(self.pilots)
|
||||
def number_of_pilots_including_inactive(self) -> int:
|
||||
return len(self.current_roster)
|
||||
|
||||
@property
|
||||
def number_of_living_pilots(self) -> int:
|
||||
return len(self._pilots_without_status(PilotStatus.Dead))
|
||||
def number_of_unfilled_pilot_slots(self) -> int:
|
||||
return self.game.settings.squadron_pilot_limit - len(self.active_pilots)
|
||||
|
||||
@property
|
||||
def number_of_available_pilots(self) -> int:
|
||||
return len(self.available_pilots)
|
||||
|
||||
@property
|
||||
def has_available_pilots(self) -> bool:
|
||||
return bool(self.available_pilots)
|
||||
|
||||
@property
|
||||
def has_unfilled_pilot_slots(self) -> bool:
|
||||
return self.number_of_unfilled_pilot_slots > 0
|
||||
|
||||
def can_auto_assign(self, task: FlightType) -> bool:
|
||||
return task in self.auto_assignable_mission_types
|
||||
|
||||
def pilot_at_index(self, index: int) -> Pilot:
|
||||
return self.pilots[index]
|
||||
return self.current_roster[index]
|
||||
|
||||
@classmethod
|
||||
def from_yaml(cls, path: Path, game: Game, player: bool) -> Squadron:
|
||||
from gen.flights.ai_flight_planner_db import tasks_for_aircraft
|
||||
from gen.flights.flight import FlightType
|
||||
|
||||
with path.open() as squadron_file:
|
||||
with path.open(encoding="utf8") as squadron_file:
|
||||
data = yaml.safe_load(squadron_file)
|
||||
|
||||
unit_type = flying_type_from_name(data["aircraft"])
|
||||
if unit_type is None:
|
||||
raise KeyError(f"Could not find any aircraft with the ID {unit_type}")
|
||||
name = data["aircraft"]
|
||||
try:
|
||||
unit_type = AircraftType.named(name)
|
||||
except KeyError as ex:
|
||||
raise KeyError(f"Could not find any aircraft named {name}") from ex
|
||||
|
||||
pilots = [Pilot(n, player=False) for n in data.get("pilots", [])]
|
||||
pilots.extend([Pilot(n, player=True) for n in data.get("players", [])])
|
||||
@@ -215,13 +263,13 @@ class Squadron:
|
||||
|
||||
return Squadron(
|
||||
name=data["name"],
|
||||
nickname=data["nickname"],
|
||||
nickname=data.get("nickname"),
|
||||
country=data["country"],
|
||||
role=data["role"],
|
||||
aircraft=unit_type,
|
||||
livery=data.get("livery"),
|
||||
mission_types=tuple(mission_types),
|
||||
pilots=pilots,
|
||||
pilot_pool=pilots,
|
||||
game=game,
|
||||
player=player,
|
||||
)
|
||||
@@ -245,8 +293,8 @@ class SquadronLoader:
|
||||
yield Path(persistency.base_path()) / "Liberation/Squadrons"
|
||||
yield Path("resources/squadrons")
|
||||
|
||||
def load(self) -> dict[Type[FlyingType], list[Squadron]]:
|
||||
squadrons: dict[Type[FlyingType], list[Squadron]] = defaultdict(list)
|
||||
def load(self) -> dict[AircraftType, list[Squadron]]:
|
||||
squadrons: dict[AircraftType, list[Squadron]] = defaultdict(list)
|
||||
country = self.game.country_for(self.player)
|
||||
faction = self.game.faction_for(self.player)
|
||||
any_country = country.startswith("Combined Joint Task Forces ")
|
||||
@@ -311,13 +359,13 @@ class AirWing:
|
||||
aircraft=aircraft,
|
||||
livery=None,
|
||||
mission_types=tuple(tasks_for_aircraft(aircraft)),
|
||||
pilots=[],
|
||||
pilot_pool=[],
|
||||
game=game,
|
||||
player=player,
|
||||
)
|
||||
]
|
||||
|
||||
def squadrons_for(self, aircraft: Type[FlyingType]) -> Sequence[Squadron]:
|
||||
def squadrons_for(self, aircraft: AircraftType) -> Sequence[Squadron]:
|
||||
return self.squadrons[aircraft]
|
||||
|
||||
def squadrons_for_task(self, task: FlightType) -> Iterator[Squadron]:
|
||||
@@ -325,7 +373,14 @@ class AirWing:
|
||||
if task in squadron.mission_types:
|
||||
yield squadron
|
||||
|
||||
def squadron_for(self, aircraft: Type[FlyingType]) -> Squadron:
|
||||
def auto_assignable_for_task_with_type(
|
||||
self, aircraft: AircraftType, task: FlightType
|
||||
) -> Iterator[Squadron]:
|
||||
for squadron in self.squadrons_for(aircraft):
|
||||
if squadron.can_auto_assign(task) and squadron.has_available_pilots:
|
||||
yield squadron
|
||||
|
||||
def squadron_for(self, aircraft: AircraftType) -> Squadron:
|
||||
return self.squadrons_for(aircraft)[0]
|
||||
|
||||
def iter_squadrons(self) -> Iterator[Squadron]:
|
||||
@@ -334,6 +389,10 @@ class AirWing:
|
||||
def squadron_at_index(self, index: int) -> Squadron:
|
||||
return list(self.iter_squadrons())[index]
|
||||
|
||||
def replenish(self) -> None:
|
||||
for squadron in self.iter_squadrons():
|
||||
squadron.replenish_lost_pilots()
|
||||
|
||||
def reset(self) -> None:
|
||||
for squadron in self.iter_squadrons():
|
||||
squadron.return_all_pilots()
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
import itertools
|
||||
import logging
|
||||
import typing
|
||||
from typing import Dict, Type
|
||||
from typing import Any
|
||||
|
||||
from dcs.unittype import FlyingType, VehicleType, UnitType
|
||||
|
||||
from game.db import PRICES
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.dcs.unittype import UnitType
|
||||
|
||||
BASE_MAX_STRENGTH = 1
|
||||
BASE_MIN_STRENGTH = 0
|
||||
@@ -13,8 +12,8 @@ BASE_MIN_STRENGTH = 0
|
||||
|
||||
class Base:
|
||||
def __init__(self):
|
||||
self.aircraft: Dict[Type[FlyingType], int] = {}
|
||||
self.armor: Dict[Type[VehicleType], int] = {}
|
||||
self.aircraft: dict[AircraftType, int] = {}
|
||||
self.armor: dict[GroundUnitType, int] = {}
|
||||
self.strength = 1
|
||||
|
||||
@property
|
||||
@@ -29,13 +28,10 @@ class Base:
|
||||
def total_armor_value(self) -> int:
|
||||
total = 0
|
||||
for unit_type, count in self.armor.items():
|
||||
try:
|
||||
total += PRICES[unit_type] * count
|
||||
except KeyError:
|
||||
logging.exception(f"No price found for {unit_type.id}")
|
||||
total += unit_type.price * count
|
||||
return total
|
||||
|
||||
def total_units_of_type(self, unit_type) -> int:
|
||||
def total_units_of_type(self, unit_type: UnitType) -> int:
|
||||
return sum(
|
||||
[
|
||||
c
|
||||
@@ -44,43 +40,40 @@ class Base:
|
||||
]
|
||||
)
|
||||
|
||||
def commission_units(self, units: typing.Dict[typing.Type[UnitType], int]):
|
||||
def commission_units(self, units: dict[Any, int]):
|
||||
for unit_type, unit_count in units.items():
|
||||
if unit_count <= 0:
|
||||
continue
|
||||
|
||||
if issubclass(unit_type, VehicleType):
|
||||
target_dict = self.armor
|
||||
elif issubclass(unit_type, FlyingType):
|
||||
target_dict: dict[Any, int]
|
||||
if isinstance(unit_type, AircraftType):
|
||||
target_dict = self.aircraft
|
||||
elif isinstance(unit_type, GroundUnitType):
|
||||
target_dict = self.armor
|
||||
else:
|
||||
logging.error(
|
||||
f"Unexpected unit type of {unit_type}: "
|
||||
f"{unit_type.__module__}.{unit_type.__name__}"
|
||||
)
|
||||
logging.error(f"Unexpected unit type of {unit_type}")
|
||||
return
|
||||
|
||||
target_dict[unit_type] = target_dict.get(unit_type, 0) + unit_count
|
||||
|
||||
def commit_losses(self, units_lost: typing.Dict[typing.Any, int]):
|
||||
|
||||
def commit_losses(self, units_lost: dict[Any, int]):
|
||||
for unit_type, count in units_lost.items():
|
||||
|
||||
target_dict: dict[Any, int]
|
||||
if unit_type in self.aircraft:
|
||||
target_array = self.aircraft
|
||||
target_dict = self.aircraft
|
||||
elif unit_type in self.armor:
|
||||
target_array = self.armor
|
||||
target_dict = self.armor
|
||||
else:
|
||||
print("Base didn't find event type {}".format(unit_type))
|
||||
continue
|
||||
|
||||
if unit_type not in target_array:
|
||||
if unit_type not in target_dict:
|
||||
print("Base didn't find event type {}".format(unit_type))
|
||||
continue
|
||||
|
||||
target_array[unit_type] = max(target_array[unit_type] - count, 0)
|
||||
if target_array[unit_type] == 0:
|
||||
del target_array[unit_type]
|
||||
target_dict[unit_type] = max(target_dict[unit_type] - count, 0)
|
||||
if target_dict[unit_type] == 0:
|
||||
del target_dict[unit_type]
|
||||
|
||||
def affect_strength(self, amount):
|
||||
self.strength += amount
|
||||
|
||||
@@ -16,10 +16,10 @@ from dcs.country import Country
|
||||
from dcs.mapping import Point
|
||||
from dcs.planes import F_15C
|
||||
from dcs.ships import (
|
||||
Bulker_Handy_Wind,
|
||||
CVN_74_John_C__Stennis,
|
||||
DDG_Arleigh_Burke_IIa,
|
||||
LHA_1_Tarawa,
|
||||
HandyWind,
|
||||
Stennis,
|
||||
USS_Arleigh_Burke_IIa,
|
||||
LHA_Tarawa,
|
||||
)
|
||||
from dcs.statics import Fortification, Warehouse
|
||||
from dcs.terrain import (
|
||||
@@ -78,53 +78,53 @@ class MizCampaignLoader:
|
||||
|
||||
OFF_MAP_UNIT_TYPE = F_15C.id
|
||||
|
||||
CV_UNIT_TYPE = CVN_74_John_C__Stennis.id
|
||||
LHA_UNIT_TYPE = LHA_1_Tarawa.id
|
||||
FRONT_LINE_UNIT_TYPE = Armor.APC_M113.id
|
||||
SHIPPING_LANE_UNIT_TYPE = Bulker_Handy_Wind.id
|
||||
CV_UNIT_TYPE = Stennis.id
|
||||
LHA_UNIT_TYPE = LHA_Tarawa.id
|
||||
FRONT_LINE_UNIT_TYPE = Armor.M_113.id
|
||||
SHIPPING_LANE_UNIT_TYPE = HandyWind.id
|
||||
|
||||
FOB_UNIT_TYPE = Unarmed.Truck_SKP_11_Mobile_ATC.id
|
||||
FOB_UNIT_TYPE = Unarmed.SKP_11.id
|
||||
FARP_HELIPAD = "SINGLE_HELIPAD"
|
||||
|
||||
OFFSHORE_STRIKE_TARGET_UNIT_TYPE = Fortification.Oil_platform.id
|
||||
SHIP_UNIT_TYPE = DDG_Arleigh_Burke_IIa.id
|
||||
MISSILE_SITE_UNIT_TYPE = MissilesSS.SSM_SS_1C_Scud_B.id
|
||||
COASTAL_DEFENSE_UNIT_TYPE = MissilesSS.AShM_SS_N_2_Silkworm.id
|
||||
SHIP_UNIT_TYPE = USS_Arleigh_Burke_IIa.id
|
||||
MISSILE_SITE_UNIT_TYPE = MissilesSS.Scud_B.id
|
||||
COASTAL_DEFENSE_UNIT_TYPE = MissilesSS.Hy_launcher.id
|
||||
|
||||
# Multiple options for air defenses so campaign designers can more accurately see
|
||||
# the coverage of their IADS for the expected type.
|
||||
LONG_RANGE_SAM_UNIT_TYPES = {
|
||||
AirDefence.SAM_Patriot_LN.id,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_TEL_C.id,
|
||||
AirDefence.SAM_SA_10_S_300_Grumble_TEL_D.id,
|
||||
AirDefence.Patriot_ln.id,
|
||||
AirDefence.S_300PS_5P85C_ln.id,
|
||||
AirDefence.S_300PS_5P85D_ln.id,
|
||||
}
|
||||
|
||||
MEDIUM_RANGE_SAM_UNIT_TYPES = {
|
||||
AirDefence.SAM_Hawk_LN_M192.id,
|
||||
AirDefence.SAM_SA_2_S_75_Guideline_LN.id,
|
||||
AirDefence.SAM_SA_3_S_125_Goa_LN.id,
|
||||
AirDefence.Hawk_ln.id,
|
||||
AirDefence.S_75M_Volhov.id,
|
||||
AirDefence._5p73_s_125_ln.id,
|
||||
}
|
||||
|
||||
SHORT_RANGE_SAM_UNIT_TYPES = {
|
||||
AirDefence.SAM_Avenger__Stinger.id,
|
||||
AirDefence.SAM_Rapier_LN.id,
|
||||
AirDefence.SAM_SA_19_Tunguska_Grison.id,
|
||||
AirDefence.SAM_SA_9_Strela_1_Gaskin_TEL.id,
|
||||
AirDefence.M1097_Avenger.id,
|
||||
AirDefence.Rapier_fsa_launcher.id,
|
||||
AirDefence._2S6_Tunguska.id,
|
||||
AirDefence.Strela_1_9P31.id,
|
||||
}
|
||||
|
||||
AAA_UNIT_TYPES = {
|
||||
AirDefence.AAA_8_8cm_Flak_18.id,
|
||||
AirDefence.SPAAA_Vulcan_M163.id,
|
||||
AirDefence.SPAAA_ZSU_23_4_Shilka_Gun_Dish.id,
|
||||
AirDefence.Flak18.id,
|
||||
AirDefence.Vulcan.id,
|
||||
AirDefence.ZSU_23_4_Shilka.id,
|
||||
}
|
||||
|
||||
EWR_UNIT_TYPE = AirDefence.EWR_1L13.id
|
||||
EWR_UNIT_TYPE = AirDefence._1L13_EWR.id
|
||||
|
||||
ARMOR_GROUP_UNIT_TYPE = Armor.MBT_M1A2_Abrams.id
|
||||
ARMOR_GROUP_UNIT_TYPE = Armor.M_1_Abrams.id
|
||||
|
||||
FACTORY_UNIT_TYPE = Fortification.Workshop_A.id
|
||||
|
||||
AMMUNITION_DEPOT_UNIT_TYPE = Warehouse.Ammunition_depot.id
|
||||
AMMUNITION_DEPOT_UNIT_TYPE = Warehouse._Ammunition_depot.id
|
||||
|
||||
STRIKE_TARGET_UNIT_TYPE = Fortification.Tech_combine.id
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@ from typing import (
|
||||
Optional,
|
||||
Set,
|
||||
TYPE_CHECKING,
|
||||
Type,
|
||||
Union,
|
||||
Sequence,
|
||||
Iterable,
|
||||
@@ -25,14 +24,13 @@ from typing import (
|
||||
|
||||
from dcs.mapping import Point
|
||||
from dcs.ships import (
|
||||
CVN_74_John_C__Stennis,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
LHA_1_Tarawa,
|
||||
Type_071_Amphibious_Transport_Dock,
|
||||
Stennis,
|
||||
KUZNECOW,
|
||||
LHA_Tarawa,
|
||||
Type_071,
|
||||
)
|
||||
from dcs.terrain.terrain import Airport, ParkingSlot
|
||||
from dcs.unit import Unit
|
||||
from dcs.unittype import FlyingType, VehicleType
|
||||
|
||||
from game import db
|
||||
from game.point_with_heading import PointWithHeading
|
||||
@@ -48,6 +46,8 @@ from .theatergroundobject import (
|
||||
)
|
||||
from ..db import PRICES
|
||||
from ..helipad import Helipad
|
||||
from ..dcs.aircrafttype import AircraftType
|
||||
from ..dcs.groundunittype import GroundUnitType
|
||||
from ..utils import nautical_miles
|
||||
from ..weather import Conditions
|
||||
|
||||
@@ -126,19 +126,19 @@ class PresetLocations:
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class AircraftAllocations:
|
||||
present: dict[Type[FlyingType], int]
|
||||
ordered: dict[Type[FlyingType], int]
|
||||
transferring: dict[Type[FlyingType], int]
|
||||
present: dict[AircraftType, int]
|
||||
ordered: dict[AircraftType, int]
|
||||
transferring: dict[AircraftType, int]
|
||||
|
||||
@property
|
||||
def total_value(self) -> int:
|
||||
total: int = 0
|
||||
for unit_type, count in self.present.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
for unit_type, count in self.ordered.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
for unit_type, count in self.transferring.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
|
||||
return total
|
||||
|
||||
@@ -161,13 +161,13 @@ class AircraftAllocations:
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class GroundUnitAllocations:
|
||||
present: dict[Type[VehicleType], int]
|
||||
ordered: dict[Type[VehicleType], int]
|
||||
transferring: dict[Type[VehicleType], int]
|
||||
present: dict[GroundUnitType, int]
|
||||
ordered: dict[GroundUnitType, int]
|
||||
transferring: dict[GroundUnitType, int]
|
||||
|
||||
@property
|
||||
def all(self) -> dict[Type[VehicleType], int]:
|
||||
combined: dict[Type[VehicleType], int] = defaultdict(int)
|
||||
def all(self) -> dict[GroundUnitType, int]:
|
||||
combined: dict[GroundUnitType, int] = defaultdict(int)
|
||||
for unit_type, count in itertools.chain(
|
||||
self.present.items(), self.ordered.items(), self.transferring.items()
|
||||
):
|
||||
@@ -178,11 +178,11 @@ class GroundUnitAllocations:
|
||||
def total_value(self) -> int:
|
||||
total: int = 0
|
||||
for unit_type, count in self.present.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
for unit_type, count in self.ordered.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
for unit_type, count in self.transferring.items():
|
||||
total += PRICES[unit_type] * count
|
||||
total += unit_type.price * count
|
||||
|
||||
return total
|
||||
|
||||
@@ -510,14 +510,14 @@ class ControlPoint(MissionTarget, ABC):
|
||||
for group in g.groups:
|
||||
for u in group.units:
|
||||
if db.unit_type_from_name(u.type) in [
|
||||
CVN_74_John_C__Stennis,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Stennis,
|
||||
KUZNECOW,
|
||||
]:
|
||||
return group.name
|
||||
elif g.dcs_identifier == "LHA":
|
||||
for group in g.groups:
|
||||
for u in group.units:
|
||||
if db.unit_type_from_name(u.type) in [LHA_1_Tarawa]:
|
||||
if db.unit_type_from_name(u.type) in [LHA_Tarawa]:
|
||||
return group.name
|
||||
return None
|
||||
|
||||
@@ -568,24 +568,16 @@ class ControlPoint(MissionTarget, ABC):
|
||||
destination.control_point.base.commission_units({unit_type: 1})
|
||||
destination = heapq.heappushpop(destinations, destination)
|
||||
|
||||
def capture_aircraft(
|
||||
self, game: Game, airframe: Type[FlyingType], count: int
|
||||
) -> None:
|
||||
try:
|
||||
value = PRICES[airframe] * count
|
||||
except KeyError:
|
||||
logging.exception(f"Unknown price for {airframe.id}")
|
||||
return
|
||||
|
||||
def capture_aircraft(self, game: Game, airframe: AircraftType, count: int) -> None:
|
||||
value = airframe.price * count
|
||||
game.adjust_budget(value, player=not self.captured)
|
||||
game.message(
|
||||
f"No valid retreat destination in range of {self.name} for "
|
||||
f"{airframe.id}. {count} aircraft have been captured and sold for "
|
||||
f"${value}M."
|
||||
f"No valid retreat destination in range of {self.name} for {airframe}"
|
||||
f"{count} aircraft have been captured and sold for ${value}M."
|
||||
)
|
||||
|
||||
def aircraft_retreat_destination(
|
||||
self, game: Game, airframe: Type[FlyingType]
|
||||
self, game: Game, airframe: AircraftType
|
||||
) -> Optional[ControlPoint]:
|
||||
closest = ObjectiveDistanceCache.get_closest_airfields(self)
|
||||
# TODO: Should be airframe dependent.
|
||||
@@ -603,10 +595,10 @@ class ControlPoint(MissionTarget, ABC):
|
||||
return None
|
||||
|
||||
def _retreat_air_units(
|
||||
self, game: Game, airframe: Type[FlyingType], count: int
|
||||
self, game: Game, airframe: AircraftType, count: int
|
||||
) -> None:
|
||||
while count:
|
||||
logging.debug(f"Retreating {count} {airframe.id} from {self.name}")
|
||||
logging.debug(f"Retreating {count} {airframe} from {self.name}")
|
||||
destination = self.aircraft_retreat_destination(game, airframe)
|
||||
if destination is None:
|
||||
self.capture_aircraft(game, airframe, count)
|
||||
@@ -642,16 +634,16 @@ class ControlPoint(MissionTarget, ABC):
|
||||
self.base.set_strength_to_minimum()
|
||||
|
||||
@abstractmethod
|
||||
def can_operate(self, aircraft: Type[FlyingType]) -> bool:
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
...
|
||||
|
||||
def aircraft_transferring(self, game: Game) -> dict[Type[FlyingType], int]:
|
||||
def aircraft_transferring(self, game: Game) -> dict[AircraftType, int]:
|
||||
if self.captured:
|
||||
ato = game.blue_ato
|
||||
else:
|
||||
ato = game.red_ato
|
||||
|
||||
transferring: defaultdict[Type[FlyingType], int] = defaultdict(int)
|
||||
transferring: defaultdict[AircraftType, int] = defaultdict(int)
|
||||
for package in ato.packages:
|
||||
for flight in package.flights:
|
||||
if flight.departure == flight.arrival:
|
||||
@@ -716,7 +708,7 @@ class ControlPoint(MissionTarget, ABC):
|
||||
def allocated_aircraft(self, game: Game) -> AircraftAllocations:
|
||||
on_order = {}
|
||||
for unit_bought, count in self.pending_unit_deliveries.units.items():
|
||||
if issubclass(unit_bought, FlyingType):
|
||||
if isinstance(unit_bought, AircraftType):
|
||||
on_order[unit_bought] = count
|
||||
|
||||
return AircraftAllocations(
|
||||
@@ -728,10 +720,10 @@ class ControlPoint(MissionTarget, ABC):
|
||||
) -> GroundUnitAllocations:
|
||||
on_order = {}
|
||||
for unit_bought, count in self.pending_unit_deliveries.units.items():
|
||||
if issubclass(unit_bought, VehicleType):
|
||||
if isinstance(unit_bought, GroundUnitType):
|
||||
on_order[unit_bought] = count
|
||||
|
||||
transferring: dict[Type[VehicleType], int] = defaultdict(int)
|
||||
transferring: dict[GroundUnitType, int] = defaultdict(int)
|
||||
for transfer in transfers:
|
||||
if transfer.destination == self:
|
||||
for unit_type, count in transfer.units.items():
|
||||
@@ -828,7 +820,7 @@ class Airfield(ControlPoint):
|
||||
self.airport = airport
|
||||
self._runway_status = RunwayStatus()
|
||||
|
||||
def can_operate(self, aircraft: FlyingType) -> bool:
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
# TODO: Allow helicopters.
|
||||
# Need to implement ground spawns so the helos don't use the runway.
|
||||
# TODO: Allow harrier.
|
||||
@@ -940,10 +932,10 @@ class NavalControlPoint(ControlPoint, ABC):
|
||||
for group in self.find_main_tgo().groups:
|
||||
for u in group.units:
|
||||
if db.unit_type_from_name(u.type) in [
|
||||
CVN_74_John_C__Stennis,
|
||||
LHA_1_Tarawa,
|
||||
CV_1143_5_Admiral_Kuznetsov,
|
||||
Type_071_Amphibious_Transport_Dock,
|
||||
Stennis,
|
||||
LHA_Tarawa,
|
||||
KUZNECOW,
|
||||
Type_071,
|
||||
]:
|
||||
return True
|
||||
return False
|
||||
@@ -1012,8 +1004,8 @@ class Carrier(NavalControlPoint):
|
||||
def is_carrier(self):
|
||||
return True
|
||||
|
||||
def can_operate(self, aircraft: FlyingType) -> bool:
|
||||
return aircraft in db.CARRIER_CAPABLE
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
return aircraft.carrier_capable
|
||||
|
||||
@property
|
||||
def total_aircraft_parking(self) -> int:
|
||||
@@ -1046,8 +1038,8 @@ class Lha(NavalControlPoint):
|
||||
def is_lha(self) -> bool:
|
||||
return True
|
||||
|
||||
def can_operate(self, aircraft: FlyingType) -> bool:
|
||||
return aircraft in db.LHA_CAPABLE
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
return aircraft.lha_capable
|
||||
|
||||
@property
|
||||
def total_aircraft_parking(self) -> int:
|
||||
@@ -1086,7 +1078,7 @@ class OffMapSpawn(ControlPoint):
|
||||
def total_aircraft_parking(self) -> int:
|
||||
return 1000
|
||||
|
||||
def can_operate(self, aircraft: FlyingType) -> bool:
|
||||
def can_operate(self, aircraft: AircraftType) -> bool:
|
||||
return True
|
||||
|
||||
@property
|
||||
|
||||
@@ -597,7 +597,8 @@ class EwrGroundObject(TheaterGroundObject):
|
||||
@property
|
||||
def group_name(self) -> str:
|
||||
# Prefix the group names with the side color so Skynet can find them.
|
||||
return f"{self.faction_color}|{super().group_name}"
|
||||
# Use Group Id and uppercase EWR
|
||||
return f"{self.faction_color}|EWR|{self.group_id}"
|
||||
|
||||
def mission_types(self, for_player: bool) -> Iterator[FlightType]:
|
||||
from gen.flights.flight import FlightType
|
||||
|
||||
@@ -12,14 +12,14 @@ from typing import (
|
||||
List,
|
||||
Optional,
|
||||
TYPE_CHECKING,
|
||||
Type,
|
||||
TypeVar,
|
||||
Sequence,
|
||||
)
|
||||
|
||||
from dcs.mapping import Point
|
||||
from dcs.unittype import FlyingType, VehicleType
|
||||
|
||||
from game.dcs.aircrafttype import AircraftType
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.procurement import AircraftProcurementRequest
|
||||
from game.squadrons import Squadron
|
||||
from game.theater import ControlPoint, MissionTarget
|
||||
@@ -29,7 +29,7 @@ from game.theater.transitnetwork import (
|
||||
)
|
||||
from game.utils import meters, nautical_miles
|
||||
from gen.ato import Package
|
||||
from gen.flights.ai_flight_planner_db import TRANSPORT_CAPABLE
|
||||
from gen.flights.ai_flight_planner_db import TRANSPORT_CAPABLE, aircraft_for_task
|
||||
from gen.flights.closestairfields import ObjectiveDistanceCache
|
||||
from gen.flights.flight import Flight, FlightType
|
||||
from gen.flights.flightplan import FlightPlanBuilder
|
||||
@@ -72,7 +72,7 @@ class TransferOrder:
|
||||
player: bool = field(init=False)
|
||||
|
||||
#: The units being transferred.
|
||||
units: Dict[Type[VehicleType], int]
|
||||
units: Dict[GroundUnitType, int]
|
||||
|
||||
transport: Optional[Transport] = field(default=None)
|
||||
|
||||
@@ -89,7 +89,7 @@ class TransferOrder:
|
||||
def kill_all(self) -> None:
|
||||
self.units.clear()
|
||||
|
||||
def kill_unit(self, unit_type: Type[VehicleType]) -> None:
|
||||
def kill_unit(self, unit_type: GroundUnitType) -> None:
|
||||
if unit_type not in self.units or not self.units[unit_type]:
|
||||
raise KeyError(f"{self.destination} has no {unit_type} remaining")
|
||||
self.units[unit_type] -= 1
|
||||
@@ -98,7 +98,7 @@ class TransferOrder:
|
||||
def size(self) -> int:
|
||||
return sum(c for c in self.units.values())
|
||||
|
||||
def iter_units(self) -> Iterator[Type[VehicleType]]:
|
||||
def iter_units(self) -> Iterator[GroundUnitType]:
|
||||
for unit_type, count in self.units.items():
|
||||
for _ in range(count):
|
||||
yield unit_type
|
||||
@@ -156,7 +156,7 @@ class Airlift(Transport):
|
||||
self.flight = flight
|
||||
|
||||
@property
|
||||
def units(self) -> Dict[Type[VehicleType], int]:
|
||||
def units(self) -> Dict[GroundUnitType, int]:
|
||||
return self.transfer.units
|
||||
|
||||
@property
|
||||
@@ -191,9 +191,9 @@ class AirliftPlanner:
|
||||
self.package = Package(target=next_stop, auto_asap=True)
|
||||
|
||||
def compatible_with_mission(
|
||||
self, unit_type: Type[FlyingType], airfield: ControlPoint
|
||||
self, unit_type: AircraftType, airfield: ControlPoint
|
||||
) -> bool:
|
||||
if not unit_type in TRANSPORT_CAPABLE:
|
||||
if unit_type not in aircraft_for_task(FlightType.TRANSPORT):
|
||||
return False
|
||||
if not self.transfer.origin.can_operate(unit_type):
|
||||
return False
|
||||
@@ -201,7 +201,7 @@ class AirliftPlanner:
|
||||
return False
|
||||
|
||||
# Cargo planes have no maximum range.
|
||||
if not unit_type.helicopter:
|
||||
if not unit_type.dcs_unit_type.helicopter:
|
||||
return True
|
||||
|
||||
# A helicopter that is transport capable and able to operate at both bases. Need
|
||||
@@ -227,36 +227,42 @@ class AirliftPlanner:
|
||||
distance_cache = ObjectiveDistanceCache.get_closest_airfields(
|
||||
self.transfer.position
|
||||
)
|
||||
air_wing = self.game.air_wing_for(self.for_player)
|
||||
for cp in distance_cache.closest_airfields:
|
||||
if cp.captured != self.for_player:
|
||||
continue
|
||||
|
||||
inventory = self.game.aircraft_inventory.for_control_point(cp)
|
||||
for unit_type, available in inventory.all_aircraft:
|
||||
squadrons = [
|
||||
s
|
||||
for s in self.game.air_wing_for(self.for_player).squadrons_for(
|
||||
unit_type
|
||||
)
|
||||
if FlightType.TRANSPORT in s.auto_assignable_mission_types
|
||||
]
|
||||
if not squadrons:
|
||||
continue
|
||||
squadron = squadrons[0]
|
||||
if self.compatible_with_mission(unit_type, cp):
|
||||
while available and self.transfer.transport is None:
|
||||
flight_size = self.create_airlift_flight(squadron, inventory)
|
||||
available -= flight_size
|
||||
squadrons = air_wing.auto_assignable_for_task_with_type(
|
||||
unit_type, FlightType.TRANSPORT
|
||||
)
|
||||
for squadron in squadrons:
|
||||
if self.compatible_with_mission(unit_type, cp):
|
||||
while (
|
||||
available
|
||||
and squadron.has_available_pilots
|
||||
and self.transfer.transport is None
|
||||
):
|
||||
flight_size = self.create_airlift_flight(
|
||||
squadron, inventory
|
||||
)
|
||||
available -= flight_size
|
||||
if self.package.flights:
|
||||
self.game.ato_for(self.for_player).add_package(self.package)
|
||||
|
||||
def create_airlift_flight(
|
||||
self, squadron: Squadron, inventory: ControlPointAircraftInventory
|
||||
) -> int:
|
||||
available = inventory.available(squadron.aircraft)
|
||||
capacity_each = 1 if squadron.aircraft.helicopter else 2
|
||||
available_aircraft = inventory.available(squadron.aircraft)
|
||||
capacity_each = 1 if squadron.aircraft.dcs_unit_type.helicopter else 2
|
||||
required = math.ceil(self.transfer.size / capacity_each)
|
||||
flight_size = min(required, available, squadron.aircraft.group_size_max)
|
||||
flight_size = min(
|
||||
required,
|
||||
available_aircraft,
|
||||
squadron.aircraft.dcs_unit_type.group_size_max,
|
||||
squadron.number_of_available_pilots,
|
||||
)
|
||||
capacity = flight_size * capacity_each
|
||||
|
||||
if capacity < self.transfer.size:
|
||||
@@ -308,7 +314,7 @@ class MultiGroupTransport(MissionTarget, Transport):
|
||||
transfer.transport = None
|
||||
self.transfers.remove(transfer)
|
||||
|
||||
def kill_unit(self, unit_type: Type[VehicleType]) -> None:
|
||||
def kill_unit(self, unit_type: GroundUnitType) -> None:
|
||||
for transfer in self.transfers:
|
||||
try:
|
||||
transfer.kill_unit(unit_type)
|
||||
@@ -331,13 +337,18 @@ class MultiGroupTransport(MissionTarget, Transport):
|
||||
return sum(sum(t.units.values()) for t in self.transfers)
|
||||
|
||||
@property
|
||||
def units(self) -> Dict[Type[VehicleType], int]:
|
||||
units: Dict[Type[VehicleType], int] = defaultdict(int)
|
||||
def units(self) -> dict[GroundUnitType, int]:
|
||||
units: Dict[GroundUnitType, int] = defaultdict(int)
|
||||
for transfer in self.transfers:
|
||||
for unit_type, count in transfer.units.items():
|
||||
units[unit_type] += count
|
||||
return units
|
||||
|
||||
def iter_units(self) -> Iterator[GroundUnitType]:
|
||||
for unit_type, count in self.units.items():
|
||||
for _ in range(count):
|
||||
yield unit_type
|
||||
|
||||
@property
|
||||
def player_owned(self) -> bool:
|
||||
return self.origin.captured
|
||||
|
||||
@@ -3,12 +3,11 @@ from __future__ import annotations
|
||||
import logging
|
||||
from collections import defaultdict
|
||||
from dataclasses import dataclass
|
||||
from typing import Dict, Optional, TYPE_CHECKING, Type
|
||||
|
||||
from dcs.unittype import UnitType, VehicleType
|
||||
from typing import Dict, Optional, TYPE_CHECKING, Any
|
||||
|
||||
from game.theater import ControlPoint
|
||||
from .db import PRICES
|
||||
from .dcs.groundunittype import GroundUnitType
|
||||
from .dcs.unittype import UnitType
|
||||
from .theater.transitnetwork import (
|
||||
NoPathError,
|
||||
TransitNetwork,
|
||||
@@ -29,16 +28,16 @@ class PendingUnitDeliveries:
|
||||
self.destination = destination
|
||||
|
||||
# Maps unit type to order quantity.
|
||||
self.units: Dict[Type[UnitType], int] = defaultdict(int)
|
||||
self.units: Dict[UnitType, int] = defaultdict(int)
|
||||
|
||||
def __str__(self) -> str:
|
||||
return f"Pending delivery to {self.destination}"
|
||||
|
||||
def order(self, units: Dict[Type[UnitType], int]) -> None:
|
||||
def order(self, units: Dict[UnitType, int]) -> None:
|
||||
for k, v in units.items():
|
||||
self.units[k] += v
|
||||
|
||||
def sell(self, units: Dict[Type[UnitType], int]) -> None:
|
||||
def sell(self, units: Dict[UnitType, int]) -> None:
|
||||
for k, v in units.items():
|
||||
self.units[k] -= v
|
||||
|
||||
@@ -46,24 +45,20 @@ class PendingUnitDeliveries:
|
||||
self.refund(game, self.units)
|
||||
self.units = defaultdict(int)
|
||||
|
||||
def refund(self, game: Game, units: Dict[Type[UnitType], int]) -> None:
|
||||
def refund(self, game: Game, units: Dict[UnitType, int]) -> None:
|
||||
for unit_type, count in units.items():
|
||||
try:
|
||||
price = PRICES[unit_type]
|
||||
except KeyError:
|
||||
logging.error(f"Could not refund {unit_type.id}, price unknown")
|
||||
continue
|
||||
logging.info(f"Refunding {count} {unit_type} at {self.destination.name}")
|
||||
game.adjust_budget(
|
||||
unit_type.price * count, player=self.destination.captured
|
||||
)
|
||||
|
||||
logging.info(f"Refunding {count} {unit_type.id} at {self.destination.name}")
|
||||
game.adjust_budget(price * count, player=self.destination.captured)
|
||||
|
||||
def pending_orders(self, unit_type: Type[UnitType]) -> int:
|
||||
def pending_orders(self, unit_type: UnitType) -> int:
|
||||
pending_units = self.units.get(unit_type)
|
||||
if pending_units is None:
|
||||
pending_units = 0
|
||||
return pending_units
|
||||
|
||||
def available_next_turn(self, unit_type: Type[UnitType]) -> int:
|
||||
def available_next_turn(self, unit_type: UnitType) -> int:
|
||||
current_units = self.destination.base.total_units_of_type(unit_type)
|
||||
return self.pending_orders(unit_type) + current_units
|
||||
|
||||
@@ -77,15 +72,14 @@ class PendingUnitDeliveries:
|
||||
self.refund_all(game)
|
||||
return
|
||||
|
||||
bought_units: Dict[Type[UnitType], int] = {}
|
||||
units_needing_transfer: Dict[Type[VehicleType], int] = {}
|
||||
sold_units: Dict[Type[UnitType], int] = {}
|
||||
bought_units: Dict[UnitType, int] = {}
|
||||
units_needing_transfer: Dict[GroundUnitType, int] = {}
|
||||
sold_units: Dict[UnitType, int] = {}
|
||||
for unit_type, count in self.units.items():
|
||||
coalition = "Ally" if self.destination.captured else "Enemy"
|
||||
name = unit_type.id
|
||||
|
||||
d: dict[Any, int]
|
||||
if (
|
||||
issubclass(unit_type, VehicleType)
|
||||
isinstance(unit_type, GroundUnitType)
|
||||
and self.destination != ground_unit_source
|
||||
):
|
||||
source = ground_unit_source
|
||||
@@ -97,11 +91,11 @@ class PendingUnitDeliveries:
|
||||
if count >= 0:
|
||||
d[unit_type] = count
|
||||
game.message(
|
||||
f"{coalition} reinforcements: {name} x {count} at {source}"
|
||||
f"{coalition} reinforcements: {unit_type} x {count} at {source}"
|
||||
)
|
||||
else:
|
||||
sold_units[unit_type] = -count
|
||||
game.message(f"{coalition} sold: {name} x {-count} at {source}")
|
||||
game.message(f"{coalition} sold: {unit_type} x {-count} at {source}")
|
||||
|
||||
self.units = defaultdict(int)
|
||||
self.destination.base.commission_units(bought_units)
|
||||
@@ -112,7 +106,7 @@ class PendingUnitDeliveries:
|
||||
self.create_transfer(game, ground_unit_source, units_needing_transfer)
|
||||
|
||||
def create_transfer(
|
||||
self, game: Game, source: ControlPoint, units: Dict[Type[VehicleType], int]
|
||||
self, game: Game, source: ControlPoint, units: Dict[GroundUnitType, int]
|
||||
) -> None:
|
||||
game.transfers.new_transfer(TransferOrder(source, self.destination, units))
|
||||
|
||||
|
||||
@@ -2,13 +2,12 @@
|
||||
import itertools
|
||||
import math
|
||||
from dataclasses import dataclass
|
||||
from typing import Dict, Optional, Type
|
||||
from typing import Dict, Optional
|
||||
|
||||
from dcs.unit import Unit
|
||||
from dcs.unitgroup import FlyingGroup, Group, VehicleGroup
|
||||
from dcs.unittype import VehicleType
|
||||
|
||||
from game import db
|
||||
from game.dcs.groundunittype import GroundUnitType
|
||||
from game.squadrons import Pilot
|
||||
from game.theater import Airfield, ControlPoint, TheaterGroundObject
|
||||
from game.theater.theatergroundobject import BuildingGroundObject, SceneryGroundObject
|
||||
@@ -19,12 +18,12 @@ from gen.flights.flight import Flight
|
||||
@dataclass(frozen=True)
|
||||
class FlyingUnit:
|
||||
flight: Flight
|
||||
pilot: Pilot
|
||||
pilot: Optional[Pilot]
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class FrontLineUnit:
|
||||
unit_type: Type[VehicleType]
|
||||
unit_type: GroundUnitType
|
||||
origin: ControlPoint
|
||||
|
||||
|
||||
@@ -37,13 +36,13 @@ class GroundObjectUnit:
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ConvoyUnit:
|
||||
unit_type: Type[VehicleType]
|
||||
unit_type: GroundUnitType
|
||||
convoy: Convoy
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class AirliftUnits:
|
||||
cargo: tuple[Type[VehicleType], ...]
|
||||
cargo: tuple[GroundUnitType, ...]
|
||||
transfer: TransferOrder
|
||||
|
||||
|
||||
@@ -70,8 +69,6 @@ class UnitMap:
|
||||
name = str(unit.name)
|
||||
if name in self.aircraft:
|
||||
raise RuntimeError(f"Duplicate unit name: {name}")
|
||||
if pilot is None:
|
||||
raise ValueError(f"{name} has no pilot assigned")
|
||||
self.aircraft[name] = FlyingUnit(flight, pilot)
|
||||
if flight.cargo is not None:
|
||||
self.add_airlift_units(group, flight.cargo)
|
||||
@@ -87,20 +84,15 @@ class UnitMap:
|
||||
def airfield(self, name: str) -> Optional[Airfield]:
|
||||
return self.airfields.get(name, None)
|
||||
|
||||
def add_front_line_units(self, group: Group, origin: ControlPoint) -> None:
|
||||
def add_front_line_units(
|
||||
self, group: Group, origin: ControlPoint, unit_type: GroundUnitType
|
||||
) -> None:
|
||||
for unit in group.units:
|
||||
# The actual name is a String (the pydcs translatable string), which
|
||||
# doesn't define __eq__.
|
||||
name = str(unit.name)
|
||||
if name in self.front_line_units:
|
||||
raise RuntimeError(f"Duplicate front line unit: {name}")
|
||||
unit_type = db.unit_type_from_name(unit.type)
|
||||
if unit_type is None:
|
||||
raise RuntimeError(f"Unknown unit type: {unit.type}")
|
||||
if not issubclass(unit_type, VehicleType):
|
||||
raise RuntimeError(
|
||||
f"{name} is a {unit_type.__name__}, expected a VehicleType"
|
||||
)
|
||||
self.front_line_units[name] = FrontLineUnit(unit_type, origin)
|
||||
|
||||
def front_line_unit(self, name: str) -> Optional[FrontLineUnit]:
|
||||
@@ -143,19 +135,12 @@ class UnitMap:
|
||||
return self.ground_object_units.get(name, None)
|
||||
|
||||
def add_convoy_units(self, group: Group, convoy: Convoy) -> None:
|
||||
for unit in group.units:
|
||||
for unit, unit_type in zip(group.units, convoy.iter_units()):
|
||||
# The actual name is a String (the pydcs translatable string), which
|
||||
# doesn't define __eq__.
|
||||
name = str(unit.name)
|
||||
if name in self.convoys:
|
||||
raise RuntimeError(f"Duplicate convoy unit: {name}")
|
||||
unit_type = db.unit_type_from_name(unit.type)
|
||||
if unit_type is None:
|
||||
raise RuntimeError(f"Unknown unit type: {unit.type}")
|
||||
if not issubclass(unit_type, VehicleType):
|
||||
raise RuntimeError(
|
||||
f"{name} is a {unit_type.__name__}, expected a VehicleType"
|
||||
)
|
||||
self.convoys[name] = ConvoyUnit(unit_type, convoy)
|
||||
|
||||
def convoy_unit(self, name: str) -> Optional[ConvoyUnit]:
|
||||
|
||||
@@ -58,6 +58,10 @@ class Distance:
|
||||
def from_nautical_miles(cls, value: float) -> Distance:
|
||||
return cls(value * NM_TO_METERS)
|
||||
|
||||
@classmethod
|
||||
def inf(cls) -> Distance:
|
||||
return cls.from_meters(math.inf)
|
||||
|
||||
def __add__(self, other: Distance) -> Distance:
|
||||
return meters(self.meters + other.meters)
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ from pathlib import Path
|
||||
|
||||
|
||||
def _build_version_string() -> str:
|
||||
components = ["4.0"]
|
||||
components = ["4.0.0"]
|
||||
build_number_path = Path("resources/buildnumber")
|
||||
if build_number_path.exists():
|
||||
with build_number_path.open("r") as build_number_file:
|
||||
@@ -70,9 +70,9 @@ VERSION = _build_version_string()
|
||||
#: Version 4.2
|
||||
#: * Adds support for AAA objectives. Place with any of the following units (either red
|
||||
#: or blue):
|
||||
#: * AAA_8_8cm_Flak_18,
|
||||
#: * SPAAA_Vulcan_M163,
|
||||
#: * SPAAA_ZSU_23_4_Shilka_Gun_Dish,
|
||||
#: * Flak18,
|
||||
#: * Vulcan,
|
||||
#: * ZSU_23_4_Shilka,
|
||||
#:
|
||||
#: Version 5.0
|
||||
#: * Ammunition Depots objective locations are now predetermined using the "Ammunition
|
||||
@@ -87,4 +87,7 @@ VERSION = _build_version_string()
|
||||
#: Version 6.0
|
||||
#: * Random objective generation no is longer supported. Fixed objective locations were
|
||||
#: added in 4.1.
|
||||
CAMPAIGN_FORMAT_VERSION = (6, 0)
|
||||
#:
|
||||
#: Version 6.1
|
||||
#: * Support for new Syrian airfields in DCS 2.7.2.7910.1 (Cyprus update).
|
||||
CAMPAIGN_FORMAT_VERSION = (6, 1)
|
||||
|
||||
Reference in New Issue
Block a user