special flight for AI to SEAD; AI bomb task

This commit is contained in:
Vasyl Horbachenko 2019-03-27 11:53:00 +02:00
parent b697a8b40a
commit c7c2b9a248
9 changed files with 76 additions and 19 deletions

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@ -380,7 +380,7 @@ PLANE_PAYLOAD_OVERRIDES = {
CAP: "AIM-54A-MK47*4, AIM-7M*2, AIM-9M*2, XT*2",
Escort: "AIM-54A-MK47*4, AIM-7M*2, AIM-9M*2, XT*2",
CAS: "AIM-54A-MK60*1, AIM-7M*1, AIM-9M*2, XT*2, Mk-82*2, LANTIRN",
GroundAttack: "AIM-54A-MK60*1, AIM-7M*1, AIM-9M*2, XT*2, Mk-82*2, LANTIRN",
GroundAttack: "AIM54, AIM-9M*2, XT*2, GBU-12*4, LANTIRN",
},
Su_25T: {

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@ -71,6 +71,10 @@ class Event:
def ai_banned_tasks(self) -> typing.Collection[typing.Type[Task]]:
return []
@property
def player_banned_tasks(self) -> typing.Collection[typing.Type[Task]]:
return []
@property
def global_cp_available(self) -> bool:
return False

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@ -20,7 +20,7 @@ class StrikeEvent(Event):
@property
def tasks(self):
if self.is_player_attacking:
return [CAP, CAS]
return [CAP, CAS, SEAD]
else:
return [CAP]
@ -28,6 +28,10 @@ class StrikeEvent(Event):
def ai_banned_tasks(self):
return [CAS]
@property
def player_banned_tasks(self):
return [SEAD]
@property
def global_cp_available(self) -> bool:
return True
@ -38,6 +42,8 @@ class StrikeEvent(Event):
return "Escort flight"
else:
return "CAP flight"
elif for_task == SEAD:
return "SEAD flight"
elif for_task == CAS:
return "Strike flight"
@ -47,7 +53,7 @@ class StrikeEvent(Event):
self.to_cp.base.affect_strength(-self.SINGLE_OBJECT_STRENGTH_INFLUENCE * len(debriefing.destroyed_objects))
def player_attacking(self, flights: db.TaskForceDict):
assert CAP in flights and CAS in flights and len(flights) == 2, "Invalid flights"
assert CAP in flights and CAS in flights and SEAD in flights and len(flights) == 3, "Invalid flights"
op = StrikeOperation(
self.game,
@ -60,6 +66,7 @@ class StrikeEvent(Event):
interceptors = self.to_cp.base.scramble_interceptors(self.game.settings.multiplier)
op.setup(strikegroup=flights[CAS],
sead=flights[SEAD],
escort=flights[CAP],
interceptors=assigned_units_from(interceptors))

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@ -99,19 +99,18 @@ class Operation:
self.defenders_starting_position = self.to_cp.at
def prepare_carriers(self, for_units: db.UnitsDict):
for global_cp in self.game.theater.controlpoints:
if not global_cp.is_global:
continue
if not self.departure_cp.is_global:
return
ship = self.shipgen.generate_carrier(for_units=[t for t, c in for_units.items() if c > 0],
country=self.game.player,
at=global_cp.at)
ship = self.shipgen.generate_carrier(for_units=[t for t, c in for_units.items() if c > 0],
country=self.game.player,
at=self.departure_cp.at)
if global_cp == self.departure_cp and not self.is_quick:
if not self.to_cp.captured:
self.attackers_starting_position = ship
else:
self.defenders_starting_position = ship
if not self.is_quick:
if not self.to_cp.captured:
self.attackers_starting_position = ship
else:
self.defenders_starting_position = ship
def generate(self):
# air support

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@ -5,6 +5,7 @@ from .operation import *
class StrikeOperation(Operation):
strikegroup = None # type: db.AssignedUnitsDict
sead = None # type: db.AssignedUnitsDict
escort = None # type: db.AssignedUnitsDict
interceptors = None # type: db.AssignedUnitsDict
@ -12,9 +13,11 @@ class StrikeOperation(Operation):
def setup(self,
strikegroup: db.AssignedUnitsDict,
sead: db.AssignedUnitsDict,
escort: db.AssignedUnitsDict,
interceptors: db.AssignedUnitsDict):
self.strikegroup = strikegroup
self.sead = sead
self.escort = escort
self.interceptors = interceptors
@ -40,8 +43,10 @@ class StrikeOperation(Operation):
self.prepare_carriers(db.unitdict_merge(db.unitdict_from(self.strikegroup), db.unitdict_from(self.escort)))
targets = [] # type: typing.List[typing.Tuple[str, str, Point]]
sead_targets = [] # type: typing.List[typing.Tuple[str, str, Point]]
category_counters = {} # type: typing.Dict[str, int]
processed_groups = []
for object in self.to_cp.ground_objects:
if object.group_identifier in processed_groups:
continue
@ -49,6 +54,10 @@ class StrikeOperation(Operation):
processed_groups.append(object.group_identifier)
category_counters[object.category] = category_counters.get(object.category, 0) + 1
markpoint_name = "{}{}".format(object.name_abbrev, category_counters[object.category])
if object.category == "aa":
sead_targets.append((str(object), markpoint_name, object.position))
targets.append((str(object), markpoint_name, object.position))
targets.sort(key=lambda x: self.from_cp.position.distance_to_point(x[2]))
@ -59,7 +68,13 @@ class StrikeOperation(Operation):
planes_flights = {k: v for k, v in self.strikegroup.items() if k in plane_map.values()}
self.airgen.generate_ground_attack_strikegroup(*assigned_units_split(planes_flights),
targets=[(mp, pos) for (n, mp, pos) in targets],
at=self.attackers_starting_position)
at=self.attackers_starting_position,
escort=True)
self.airgen.generate_sead_strikegroup(*assigned_units_split(self.sead),
targets=[(mp, pos) for (n, mp, pos) in sead_targets],
at=self.attackers_starting_position,
escort=False)
heli_flights = {k: v for k, v in self.strikegroup.items() if k in helicopters.helicopter_map.values()}
if heli_flights:

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@ -309,6 +309,7 @@ class AircraftConflictGenerator:
for name, pos in targets:
waypoint = group.add_waypoint(pos, 0, WARM_START_AIRSPEED, self.m.translation.create_string(name))
waypoint.tasks.append(Bombing(pos, attack_qty=2))
if escort_until_waypoint is None:
escort_until_waypoint = waypoint
@ -318,6 +319,32 @@ class AircraftConflictGenerator:
self.escort_targets.append((group, group.points.index(escort_until_waypoint)))
self._rtb_for(group, self.conflict.from_cp, at)
def generate_sead_strikegroup(self, strikegroup: db.PlaneDict, clients: db.PlaneDict, targets: typing.List[typing.Tuple[str, Point]], at: db.StartingPosition, escort=True):
assert not escort or len(self.escort_targets) == 0
for flying_type, count, client_count in self._split_to_groups(strikegroup, clients):
group = self._generate_group(
name=namegen.next_unit_name(self.conflict.attackers_side, flying_type),
side=self.conflict.attackers_side,
unit_type=flying_type,
count=count,
client_count=client_count,
at=at and at or self._group_point(self.conflict.air_attackers_location))
escort_until_waypoint = None
for name, pos in targets:
waypoint = group.add_waypoint(pos, 0, WARM_START_AIRSPEED, self.m.translation.create_string(name))
if escort_until_waypoint is None:
escort_until_waypoint = waypoint
group.task = SEAD.name
self._setup_group(group, SEAD, client_count)
if escort:
self.escort_targets.append((group, group.points.index(escort_until_waypoint)))
self._rtb_for(group, self.conflict.from_cp, at)
def generate_defenders_cas(self, defenders: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None, escort=True):
assert not escort or len(self.escort_targets) == 0

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@ -26,9 +26,9 @@ WEATHER_FOG_VISIBILITY = 2500, 5000
WEATHER_FOG_THICKNESS = 100, 500
RANDOM_TIME = {
"night": 5,
"dusk": 30,
"dawn": 30,
"night": 7,
"dusk": 40,
"dawn": 40,
"day": 100,
}

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@ -79,7 +79,7 @@ def generate_groundobjects(theater: ConflictTheater):
if not cp.has_frontline:
continue
amount = random.randrange(5, 6)
amount = random.randrange(5, 7)
for i in range(0, amount):
available_categories = list(tpls)
if i >= amount - 1:

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@ -194,6 +194,11 @@ class EventMenu(Menu):
self.error_label["text"] = "Need at least one player in flight {}".format(self.event.flight_name(task))
return
for task in self.event.player_banned_tasks:
if tasks_clients_counts.get(task, 0) != 0:
self.error_label["text"] = "Players are not allowed on flight {}".format(self.event.flight_name(task))
return
if self.game.is_player_attack(self.event):
if isinstance(self.event, FrontlineAttackEvent) or isinstance(self.event, FrontlinePatrolEvent):
if self.event.from_cp.base.total_armor == 0: