Sync MapZones when changing campaigns

This commit is contained in:
Raffson 2024-05-18 21:11:28 +02:00
parent 0f9781ff30
commit cbd90a5e36
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GPG Key ID: B0402B2C9B764D99
6 changed files with 64 additions and 11 deletions

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@ -466,6 +466,7 @@ export type Game = {
navmeshes: NavMeshes;
map_center?: LatLng;
unculled_zones: UnculledZone[];
map_zones: MapZones;
};
export type MapZones = {
inclusion: LatLng[][][];

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@ -0,0 +1,35 @@
import { RootState } from "../app/store";
import { gameLoaded, gameUnloaded } from "./actions";
import { createSlice } from "@reduxjs/toolkit";
import { LatLngLiteral } from "leaflet";
import { MapZones } from "./_liberationApi";
interface MapZonesState {
mapZones: MapZones;
}
const initialState: MapZonesState = {
mapZones: { inclusion: [], exclusion: [], sea: [] },
};
const mapZonesSlice = createSlice({
name: "map",
initialState: initialState,
reducers: {},
extraReducers: (builder) => {
builder.addCase(gameLoaded, (state, action) => {
if (action.payload != null) {
state.mapZones.exclusion = action.payload.map_zones.exclusion;
state.mapZones.inclusion = action.payload.map_zones.inclusion;
state.mapZones.sea = action.payload.map_zones.sea;
}
});
builder.addCase(gameUnloaded, (state) => {
state.mapZones = initialState.mapZones;
});
},
});
export const selectMapZones = (state: RootState) => state.mapZones;
export default mapZonesSlice.reducer;

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@ -10,6 +10,7 @@ import supplyRoutesReducer from "../api/supplyRoutesSlice";
import tgosReducer from "../api/tgosSlice";
import threatZonesReducer from "../api/threatZonesSlice";
import unculledZonesReducer from "../api/unculledZonesSlice";
import mapZonesReducer from "../api/mapZonesSlice";
import {
Action,
PreloadedState,
@ -31,6 +32,7 @@ const rootReducer = combineReducers({
threatZones: threatZonesReducer,
[baseApi.reducerPath]: baseApi.reducer,
unculledZones: unculledZonesReducer,
mapZones: mapZonesReducer,
});
export function setupStore(preloadedState?: PreloadedState<RootState>) {

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@ -1,6 +1,8 @@
import { useGetTerrainZonesQuery } from "../../api/liberationApi";
import { useAppSelector } from "../../app/hooks";
import { LatLngLiteral } from "leaflet";
import { LayerGroup, LayersControl, Polygon } from "react-leaflet";
import { selectMapZones } from "../../api/mapZonesSlice";
interface TerrainZoneLayerProps {
zones: LatLngLiteral[][][];
@ -28,33 +30,28 @@ function TerrainZoneLayer(props: TerrainZoneLayerProps) {
}
export default function TerrainZonesLayers() {
const { data, error, isLoading } = useGetTerrainZonesQuery();
const zones = useAppSelector(selectMapZones).mapZones;
var exclusion = <></>;
var inclusion = <></>;
var sea = <></>;
if (error) {
console.error("Error while loading terrain zones", error);
} else if (isLoading) {
} else if (!data) {
console.log("Empty response when loading terrain zones");
} else {
if (zones) {
exclusion = (
<TerrainZoneLayer
zones={data.exclusion}
zones={zones.exclusion}
color="#969696"
fillColor="#303030"
/>
);
inclusion = (
<TerrainZoneLayer
zones={data.inclusion}
zones={zones.inclusion}
color="#969696"
fillColor="#4b4b4b"
/>
);
sea = (
<TerrainZoneLayer zones={data.sea} color="#344455" fillColor="#344455" />
<TerrainZoneLayer zones={zones.sea} color="#344455" fillColor="#344455" />
);
}
return (

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@ -9,7 +9,11 @@ from game.server.flights.models import FlightJs
from game.server.frontlines.models import FrontLineJs
from game.server.iadsnetwork.models import IadsNetworkJs
from game.server.leaflet import LeafletPoint
from game.server.mapzones.models import ThreatZoneContainerJs, UnculledZoneJs
from game.server.mapzones.models import (
ThreatZoneContainerJs,
UnculledZoneJs,
MapZonesJs,
)
from game.server.navmesh.models import NavMeshesJs
from game.server.supplyroutes.models import SupplyRouteJs
from game.server.tgos.models import TgoJs
@ -29,6 +33,7 @@ class GameJs(BaseModel):
navmeshes: NavMeshesJs
map_center: LeafletPoint | None
unculled_zones: list[UnculledZoneJs]
map_zones: MapZonesJs
class Config:
title = "Game"
@ -46,4 +51,5 @@ class GameJs(BaseModel):
navmeshes=NavMeshesJs.from_game(game),
map_center=game.theater.terrain.map_view_default.position.latlng(),
unculled_zones=UnculledZoneJs.from_game(game),
map_zones=MapZonesJs.from_game(game),
)

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@ -24,6 +24,18 @@ class MapZonesJs(BaseModel):
def empty(cls) -> MapZonesJs:
return MapZonesJs(inclusion=[], exclusion=[], sea=[])
@classmethod
def from_game(cls, game: Game) -> MapZonesJs:
zones = game.theater.landmap
if zones is None:
return cls.empty()
return MapZonesJs(
inclusion=ShapelyUtil.polys_to_leaflet(zones.inclusion_zones, game.theater),
exclusion=ShapelyUtil.polys_to_leaflet(zones.exclusion_zones, game.theater),
sea=ShapelyUtil.polys_to_leaflet(zones.sea_zones, game.theater),
)
class UnculledZoneJs(BaseModel):
position: LeafletPoint