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Add docs for PresetLocations.
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@ -57,20 +57,39 @@ class LocationType(Enum):
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@dataclass
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class PresetLocations:
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"""Defines the preset locations loaded from the campaign mission file."""
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#: Locations used for spawning ground defenses for bases.
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base_garrisons: List[Point] = field(default_factory=list)
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#: Locations used for spawning air defenses for bases. Used by SAMs, AAA,
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#: and SHORADs.
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base_air_defense: List[Point] = field(default_factory=list)
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#: Locations used by EWRs.
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ewrs: List[Point] = field(default_factory=list)
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#: Locations used by SAMs outside of bases.
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sams: List[Point] = field(default_factory=list)
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#: Locations used by non-carrier ships. Carriers and LHAs are not random.
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ships: List[Point] = field(default_factory=list)
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#: Locations used by coastal defenses.
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coastal_defenses: List[Point] = field(default_factory=list)
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#: Locations used by ground based strike objectives.
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strike_locations: List[Point] = field(default_factory=list)
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#: Locations used by offshore strike objectives.
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offshore_strike_locations: List[Point] = field(default_factory=list)
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#: Locations of SAMs which should always be spawned.
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fixed_sams: List[Point] = field(default_factory=list)
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@staticmethod
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def _random_from(points: List[Point]) -> Optional[Point]:
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"""Finds, removes, and returns a random position from the given list."""
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if not points:
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return None
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point = random.choice(points)
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@ -78,6 +97,11 @@ class PresetLocations:
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return point
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def random_for(self, location_type: LocationType) -> Optional[Point]:
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"""Returns a position suitable for the given location type.
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The location, if found, will be claimed by the caller and not available
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to subsequent calls.
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"""
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if location_type == LocationType.Garrison:
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return self._random_from(self.base_garrisons)
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if location_type == LocationType.Sam:
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