mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Implemented spawning of ship statics/units at naval control points instead of land structures or SHORAD sites.
This commit is contained in:
parent
3d15505347
commit
cf9538f7df
@ -1,6 +1,7 @@
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from __future__ import annotations
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import logging
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import random
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from abc import ABC, abstractmethod
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from pathlib import Path
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from typing import TYPE_CHECKING, Optional
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@ -222,6 +223,200 @@ class PretenseLuaGenerator(LuaGenerator):
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return lua_string_zones
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def generate_pretense_sea_upgrade_supply(self, cp_name: str, cp_side: int) -> str:
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lua_string_zones = ""
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cp_name_trimmed = "".join([i for i in cp_name.lower() if i.isalnum()])
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cp_side_str = "blue" if cp_side == PRETENSE_BLUE_SIDE else "red"
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if cp_side == PRETENSE_BLUE_SIDE:
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if random.randint(0, 1):
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supply_ship = "shipSupplyTilde"
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else:
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supply_ship = "shipLandingShipLstMk2"
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tanker_ship = "shipTankerSeawisegiant"
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command_ship = "shipLandingShipSamuelChase"
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ship_group = "blueShipGroup"
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else:
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if random.randint(0, 1):
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supply_ship = "shipBulkerYakushev"
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else:
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supply_ship = "shipCargoIvanov"
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tanker_ship = "shipTankerElnya"
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command_ship = "shipLandingShipRopucha"
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ship_group = "redShipGroup"
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lua_string_zones += (
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" presets.upgrades.supply." + supply_ship + ":extend({\n"
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)
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lua_string_zones += (
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" name = '"
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+ cp_name_trimmed
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+ f"-{supply_ship}-"
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+ cp_side_str
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+ "',\n"
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)
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lua_string_zones += " products = {\n"
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for ground_group in self.game.pretense_ground_supply[cp_side][cp_name_trimmed]:
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lua_string_zones += (
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" presets.missions.supply.convoy:extend({ name='"
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+ ground_group
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+ "'}),\n"
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)
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for ground_group in self.game.pretense_ground_assault[cp_side][cp_name_trimmed]:
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lua_string_zones += (
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" presets.missions.attack.surface:extend({ name='"
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+ ground_group
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+ "'}),\n"
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)
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for mission_type in self.game.pretense_air[cp_side][cp_name_trimmed]:
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if mission_type == FlightType.AIR_ASSAULT:
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mission_name = "supply.helo"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "'}),\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += (
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" presets.upgrades.attack." + command_ship + ":extend({\n"
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)
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lua_string_zones += (
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f" name = '{cp_name_trimmed}-mission-command-"
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+ cp_side_str
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+ "',\n"
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)
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lua_string_zones += " products = {\n"
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lua_string_zones += (
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" presets.defenses."
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+ cp_side_str
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+ "."
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+ ship_group
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+ ":extend({ name='"
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+ cp_name_trimmed
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+ "-sam-"
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+ cp_side_str
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+ "' }),\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += (
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" presets.upgrades.attack." + tanker_ship + ":extend({\n"
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)
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lua_string_zones += (
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f" name = '{cp_name_trimmed}-aircraft-command-"
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+ cp_side_str
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+ "',\n"
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)
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lua_string_zones += " products = {\n"
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for mission_type in self.game.pretense_air[cp_side][cp_name_trimmed]:
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if mission_type == FlightType.SEAD:
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mission_name = "attack.sead"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=25000, expend=AI.Task.WeaponExpend.ALL}),\n"
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)
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elif mission_type == FlightType.CAS:
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mission_name = "attack.cas"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=15000, expend=AI.Task.WeaponExpend.ONE}),\n"
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)
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elif mission_type == FlightType.BAI:
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mission_name = "attack.bai"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=10000, expend=AI.Task.WeaponExpend.ONE}),\n"
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)
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elif mission_type == FlightType.STRIKE:
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mission_name = "attack.strike"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=20000, expend=AI.Task.WeaponExpend.ALL}),\n"
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)
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elif mission_type == FlightType.BARCAP:
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mission_name = "patrol.aircraft"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=25000, range=25}),\n"
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)
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elif mission_type == FlightType.REFUELING:
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mission_name = "support.tanker"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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tanker_freq = 257.0
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tanker_tacan = 37.0
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tanker_variant = "Drogue"
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for tanker in self.mission_data.tankers:
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if tanker.group_name == air_group:
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tanker_freq = tanker.freq.hertz / 1000000
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tanker_tacan = tanker.tacan.number if tanker.tacan else 0.0
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if tanker.variant == "KC-135 Stratotanker":
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tanker_variant = "Boom"
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', freq='"
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+ str(tanker_freq)
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+ "', tacan='"
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+ str(tanker_tacan)
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+ "', variant='"
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+ tanker_variant
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+ "'}),\n"
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)
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elif mission_type == FlightType.AEWC:
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mission_name = "support.awacs"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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awacs_freq = 257.5
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for awacs in self.mission_data.awacs:
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if awacs.group_name == air_group:
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awacs_freq = awacs.freq.hertz / 1000000
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', freq="
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+ str(awacs_freq)
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+ "}),\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " })\n"
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return lua_string_zones
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def generate_pretense_zone_land(self, cp_name: str) -> str:
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lua_string_zones = ""
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cp_name_trimmed = "".join([i for i in cp_name.lower() if i.isalnum()])
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@ -296,208 +491,25 @@ class PretenseLuaGenerator(LuaGenerator):
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return lua_string_zones
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def generate_pretense_zone_sea(self, cp_name: str, cp_side: int) -> str:
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def generate_pretense_zone_sea(self, cp_name: str) -> str:
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lua_string_zones = ""
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cp_name_trimmed = "".join([i for i in cp_name.lower() if i.isalnum()])
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lua_string_zones += f"zones.{cp_name_trimmed}:defineUpgrades(" + "{\n"
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lua_string_zones += " [1] = { --red side\n"
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lua_string_zones += " presets.upgrades.basic.tent:extend({\n"
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lua_string_zones += f" name='{cp_name_trimmed}-tent-red',\n"
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lua_string_zones += " products = {\n"
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lua_string_zones += (
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" presets.special.red.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-defense-red'})\n"
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lua_string_zones += self.generate_pretense_sea_upgrade_supply(
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cp_name, PRETENSE_RED_SIDE
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += " presets.upgrades.basic.comPost:extend({\n"
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lua_string_zones += f" name = '{cp_name_trimmed}-com-red',\n"
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lua_string_zones += " products = {\n"
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lua_string_zones += (
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" presets.special.red.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-defense-red'}),\n"
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)
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lua_string_zones += (
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" presets.defenses.red.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-garrison-red' })\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += " },\n"
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lua_string_zones += " [2] = --blue side\n"
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lua_string_zones += " {\n"
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lua_string_zones += " presets.upgrades.basic.tent:extend({\n"
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lua_string_zones += f" name='{cp_name_trimmed}-tent-blue',\n"
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lua_string_zones += " products = {\n"
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lua_string_zones += (
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" presets.special.blue.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-defense-blue'})\n"
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lua_string_zones += self.generate_pretense_sea_upgrade_supply(
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cp_name, PRETENSE_BLUE_SIDE
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += " presets.upgrades.basic.comPost:extend({\n"
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lua_string_zones += f" name = '{cp_name_trimmed}-com-blue',\n"
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lua_string_zones += " products = {\n"
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lua_string_zones += (
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" presets.special.blue.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-defense-blue'}),\n"
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)
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lua_string_zones += (
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" presets.defenses.blue.infantry:extend({ name='"
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+ cp_name_trimmed
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+ "-garrison-blue' })\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += " presets.upgrades.supply.fuelTank:extend({\n"
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lua_string_zones += (
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" name = '" + cp_name_trimmed + "-fueltank-blue',\n"
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)
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lua_string_zones += " products = {\n"
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for ground_group in self.game.pretense_ground_supply[cp_side][cp_name_trimmed]:
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lua_string_zones += (
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" presets.missions.supply.convoy:extend({ name='"
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+ ground_group
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+ "'}),\n"
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)
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for ground_group in self.game.pretense_ground_assault[cp_side][cp_name_trimmed]:
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lua_string_zones += (
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" presets.missions.attack.surface:extend({ name='"
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+ ground_group
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+ "'}),\n"
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)
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for mission_type in self.game.pretense_air[cp_side][cp_name_trimmed]:
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if mission_type == FlightType.AIR_ASSAULT:
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mission_name = "supply.helo"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "'}),\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " }),\n"
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lua_string_zones += " presets.upgrades.airdef.comCenter:extend({\n"
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lua_string_zones += (
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f" name = '{cp_name_trimmed}-mission-command-blue',\n"
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)
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lua_string_zones += " products = {\n"
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lua_string_zones += (
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" presets.defenses.blue.shorad:extend({ name='"
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+ cp_name_trimmed
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+ "-sam-blue' }),\n"
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)
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for mission_type in self.game.pretense_air[cp_side][cp_name_trimmed]:
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if mission_type == FlightType.SEAD:
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mission_name = "attack.sead"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=25000, expend=AI.Task.WeaponExpend.ALL}),\n"
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)
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elif mission_type == FlightType.CAS:
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mission_name = "attack.cas"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=15000, expend=AI.Task.WeaponExpend.ONE}),\n"
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)
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elif mission_type == FlightType.BAI:
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mission_name = "attack.bai"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=10000, expend=AI.Task.WeaponExpend.ONE}),\n"
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)
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elif mission_type == FlightType.STRIKE:
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mission_name = "attack.strike"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=20000, expend=AI.Task.WeaponExpend.ALL}),\n"
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)
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elif mission_type == FlightType.BARCAP:
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mission_name = "patrol.aircraft"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', altitude=25000, range=25}),\n"
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)
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elif mission_type == FlightType.REFUELING:
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mission_name = "support.tanker"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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tanker_freq = 257.0
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tanker_tacan = 37.0
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for tanker in self.mission_data.tankers:
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if tanker.group_name == air_group:
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tanker_freq = tanker.freq.hertz / 1000000
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tanker_tacan = tanker.tacan.number if tanker.tacan else 0.0
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if tanker.variant == "KC-135 Stratotanker":
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tanker_variant = "Boom"
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else:
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tanker_variant = "Drogue"
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', freq='"
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+ str(tanker_freq)
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+ "', tacan='"
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+ str(tanker_tacan)
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+ "', variant='"
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+ tanker_variant
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+ "'}),\n"
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)
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elif mission_type == FlightType.AEWC:
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mission_name = "support.awacs"
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for air_group in self.game.pretense_air[cp_side][cp_name_trimmed][
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mission_type
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]:
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awacs_freq = 257.5
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for awacs in self.mission_data.awacs:
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if awacs.group_name == air_group:
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awacs_freq = awacs.freq.hertz / 1000000
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lua_string_zones += (
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f" presets.missions.{mission_name}:extend"
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+ "({name='"
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+ air_group
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+ "', freq="
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+ str(awacs_freq)
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+ "}),\n"
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)
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lua_string_zones += " }\n"
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lua_string_zones += " })\n"
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lua_string_zones += " }\n"
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lua_string_zones += "})\n"
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||||
|
||||
@ -570,20 +582,33 @@ class PretenseLuaGenerator(LuaGenerator):
|
||||
)
|
||||
lua_string_zones += f"zones.{cp_name_trimmed}.keepActive = true\n"
|
||||
max_resource = 20000
|
||||
is_helo_spawn = "false"
|
||||
is_plane_spawn = "false"
|
||||
if cp.has_helipads:
|
||||
lua_string_zones += f"zones.{cp_name_trimmed}.isHeloSpawn = true\n"
|
||||
is_helo_spawn = "true"
|
||||
max_resource = 30000
|
||||
if isinstance(cp, Airfield) or cp.has_ground_spawns:
|
||||
lua_string_zones += f"zones.{cp_name_trimmed}.isPlaneSpawn = true\n"
|
||||
is_helo_spawn = "true"
|
||||
is_plane_spawn = "true"
|
||||
if cp.has_ground_spawns or cp.is_lha:
|
||||
is_helo_spawn = "true"
|
||||
is_plane_spawn = "true"
|
||||
max_resource = 40000
|
||||
if isinstance(cp, Airfield) or cp.is_carrier:
|
||||
is_helo_spawn = "true"
|
||||
is_plane_spawn = "true"
|
||||
max_resource = 50000
|
||||
lua_string_zones += (
|
||||
f"zones.{cp_name_trimmed}.maxResource = {max_resource}\n"
|
||||
)
|
||||
lua_string_zones += (
|
||||
f"zones.{cp_name_trimmed}.isHeloSpawn = " + is_helo_spawn + "\n"
|
||||
)
|
||||
lua_string_zones += (
|
||||
f"zones.{cp_name_trimmed}.isPlaneSpawn = " + is_plane_spawn + "\n"
|
||||
)
|
||||
if cp.is_fleet:
|
||||
lua_string_zones += self.generate_pretense_zone_sea(cp.name, cp_side)
|
||||
lua_string_zones += self.generate_pretense_zone_sea(cp.name)
|
||||
else:
|
||||
lua_string_zones += self.generate_pretense_zone_land(cp.name)
|
||||
|
||||
@ -687,6 +712,10 @@ class PretenseLuaGenerator(LuaGenerator):
|
||||
trigger.add_action(DoScript(String(lua_string)))
|
||||
self.mission.triggerrules.triggers.append(trigger)
|
||||
|
||||
file1 = open(Path("./resources/plugins/pretense", "pretense_output.lua"), "w")
|
||||
file1.write(lua_string)
|
||||
file1.close()
|
||||
|
||||
def inject_lua_trigger(self, contents: str, comment: str) -> None:
|
||||
trigger = TriggerStart(comment=comment)
|
||||
trigger.add_action(DoScript(String(contents)))
|
||||
|
||||
@ -259,6 +259,28 @@ do
|
||||
skill = "Excellent",
|
||||
dataCategory= TemplateDB.type.group
|
||||
}
|
||||
|
||||
TemplateDB.templates["blueShipGroup"] = {
|
||||
units = {
|
||||
"PERRY",
|
||||
"USS_Arleigh_Burke_IIa",
|
||||
"PERRY"
|
||||
},
|
||||
maxDist = 300,
|
||||
skill = "Excellent",
|
||||
dataCategory= TemplateDB.type.group
|
||||
}
|
||||
|
||||
TemplateDB.templates["redShipGroup"] = {
|
||||
units = {
|
||||
"ALBATROS",
|
||||
"NEUSTRASH",
|
||||
"ALBATROS"
|
||||
},
|
||||
maxDist = 300,
|
||||
skill = "Excellent",
|
||||
dataCategory= TemplateDB.type.group
|
||||
}
|
||||
end
|
||||
|
||||
presets = {
|
||||
@ -523,10 +545,16 @@ presets = {
|
||||
template='sa6',
|
||||
}),
|
||||
sa11 = Preset:new({
|
||||
display = 'SAM',
|
||||
cost=3000,
|
||||
type='defense',
|
||||
template='sa11',
|
||||
}),
|
||||
redShipGroup = Preset:new({
|
||||
display = 'SAM',
|
||||
cost=3000,
|
||||
type='defense',
|
||||
template='sa11',
|
||||
template='redShipGroup',
|
||||
})
|
||||
},
|
||||
blue = {
|
||||
@ -559,6 +587,12 @@ presets = {
|
||||
cost=3000,
|
||||
type='defense',
|
||||
template='nasams',
|
||||
}),
|
||||
blueShipGroup = Preset:new({
|
||||
display = 'SAM',
|
||||
cost=3000,
|
||||
type='defense',
|
||||
template='blueShipGroup',
|
||||
})
|
||||
}
|
||||
},
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user