Merge branch 'develop' into fob

This commit is contained in:
walterroach 2020-11-30 12:18:38 -06:00
commit d04be4d71b
49 changed files with 172 additions and 146 deletions

View File

@ -1234,7 +1234,7 @@ def find_unittype(for_task: Task, country_name: str) -> List[Type[UnitType]]:
return [x for x in UNIT_BY_TASK[for_task] if x in FACTIONS[country_name].units]
def find_infantry(country_name: str) -> List[UnitType]:
def find_infantry(country_name: str, allow_manpad: bool = False) -> List[UnitType]:
inf = [
Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS,
Infantry.Paratrooper_AKS,
@ -1253,6 +1253,10 @@ def find_infantry(country_name: str) -> List[UnitType]:
Infantry.Infantry_M1_Garand, Infantry.Infantry_M1_Garand, Infantry.Infantry_M1_Garand,
Infantry.Infantry_Soldier_Insurgents, Infantry.Infantry_Soldier_Insurgents, Infantry.Infantry_Soldier_Insurgents
]
if allow_manpad:
inf.append(AirDefence.SAM_SA_18_Igla_MANPADS)
inf.append(AirDefence.SAM_SA_18_Igla_S_MANPADS)
inf.append(AirDefence.Stinger_MANPADS)
return [x for x in inf if x in FACTIONS[country_name].infantry_units]

View File

@ -26,6 +26,7 @@ class Settings:
multiplier: float = 1.0
generate_marks: bool = True
sams: bool = True # Legacy parameter do not use
manpads: bool = True
cold_start: bool = False # Legacy parameter do not use
version: Optional[str] = None

View File

@ -293,12 +293,19 @@ class FlightData:
#: Map of radio frequencies to their assigned radio and channel, if any.
frequency_to_channel_map: Dict[RadioFrequency, ChannelAssignment]
#: Bingo fuel value in lbs.
bingo_fuel: Optional[int]
joker_fuel: Optional[int]
def __init__(self, package: Package, flight_type: FlightType,
units: List[FlyingUnit], size: int, friendly: bool,
departure_delay: timedelta, departure: RunwayData,
arrival: RunwayData, divert: Optional[RunwayData],
waypoints: List[FlightWaypoint],
intra_flight_channel: RadioFrequency) -> None:
intra_flight_channel: RadioFrequency,
bingo_fuel: Optional[int],
joker_fuel: Optional[int]) -> None:
self.package = package
self.flight_type = flight_type
self.units = units
@ -311,6 +318,8 @@ class FlightData:
self.waypoints = waypoints
self.intra_flight_channel = intra_flight_channel
self.frequency_to_channel_map = {}
self.bingo_fuel = bingo_fuel
self.joker_fuel = joker_fuel
self.callsign = create_group_callsign_from_unit(self.units[0])
@property
@ -777,7 +786,9 @@ class AircraftConflictGenerator:
divert=divert,
# Waypoints are added later, after they've had their TOTs set.
waypoints=[],
intra_flight_channel=channel
intra_flight_channel=channel,
bingo_fuel=flight.flight_plan.bingo_fuel,
joker_fuel=flight.flight_plan.joker_fuel
))
# Special case so Su 33 carrier take off

View File

@ -179,7 +179,7 @@ class GroundConflictGenerator:
else:
faction = self.game.enemy_name
possible_infantry_units = db.find_infantry(faction)
possible_infantry_units = db.find_infantry(faction, allow_manpad=self.game.settings.manpads)
if len(possible_infantry_units) == 0:
return
@ -203,7 +203,6 @@ class GroundConflictGenerator:
heading=forward_heading,
move_formation=PointAction.OffRoad)
def plan_action_for_groups(self, stance, ally_groups, enemy_groups, forward_heading, from_cp, to_cp):
if not self.game.settings.perf_moving_units:
@ -334,7 +333,6 @@ class GroundConflictGenerator:
dcs_group.add_waypoint(retreat_point, PointAction.OnRoad)
dcs_group.add_waypoint(reposition_point, PointAction.OffRoad)
def add_morale_trigger(self, dcs_group, forward_heading):
"""
This add a trigger to manage units fleeing whenever their group is hit hard, or being engaged by CAS
@ -371,7 +369,6 @@ class GroundConflictGenerator:
self.mission.triggerrules.triggers.append(fallback)
def find_retreat_point(self, dcs_group, frontline_heading, distance=RETREAT_DISTANCE):
"""
Find a point to retreat to
@ -438,7 +435,6 @@ class GroundConflictGenerator:
return potential_target.points[0].position
return None
def get_artilery_group_distance_from_frontline(self, group):
"""
For artilery group, decide the distance from frontline with the range of the unit
@ -450,7 +446,6 @@ class GroundConflictGenerator:
rg = DISTANCE_FROM_FRONTLINE[CombatGroupRole.TANK] + 100
return rg
def get_valid_position_for_group(
self,
conflict_position: Point,

View File

@ -481,7 +481,7 @@ STRIKE_PREFERRED = [
ANTISHIP_CAPABLE = [
AJS37,
C_101CC,
Su_24M,
Su_17M4,
FA_18C_hornet,
@ -503,6 +503,7 @@ ANTISHIP_CAPABLE = [
ANTISHIP_PREFERRED = [
AJS37,
C_101CC,
FA_18C_hornet,
JF_17,
Rafale_A_S,

View File

@ -28,7 +28,7 @@ from game.theater import (
TheaterGroundObject,
)
from game.theater.theatergroundobject import EwrGroundObject
from game.utils import nm_to_meter
from game.utils import nm_to_meter, meter_to_nm
from .closestairfields import ObjectiveDistanceCache
from .flight import Flight, FlightType, FlightWaypoint, FlightWaypointType
from .traveltime import GroundSpeed, TravelTime
@ -69,6 +69,8 @@ class FlightPlan:
"""A list of all waypoints in the flight plan, in order."""
return list(self.iter_waypoints())
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
"""Iterates over all waypoints in the flight plan, in order."""
raise NotImplementedError
@ -114,6 +116,38 @@ class FlightPlan:
failed to generate. Nevertheless, we have to defend against it.
"""
raise NotImplementedError
@cached_property
def bingo_fuel(self) -> int:
"""Bingo fuel value for the FlightPlan
"""
distance_to_arrival = meter_to_nm(self.max_distance_from(self.flight.arrival))
bingo = 1000 # Minimum Emergency Fuel
bingo += 500 # Visual Traffic
bingo += 15 * distance_to_arrival
# TODO: Per aircraft tweaks.
if self.flight.divert is not None:
bingo += 10 * meter_to_nm(self.max_distance_from(self.flight.divert))
return round(bingo / 100) * 100
@cached_property
def joker_fuel(self) -> int:
"""Joker fuel value for the FlightPlan
"""
return self.bingo_fuel + 1000
def max_distance_from(self, cp: ControlPoint) -> int:
"""Returns the farthest waypoint of the flight plan from a ControlPoint.
:arg cp The ControlPoint to measure distance from.
"""
if not self.waypoints:
return 0
return max([cp.position.distance_to_point(w.position) for w in self.waypoints])
@property
def tot_offset(self) -> timedelta:

View File

@ -230,28 +230,37 @@ class BriefingPage(KneeboardPage):
"#", "Action", "Alt", "Dist", "GSPD", "Time", "Departure"
])
writer.heading("Comm Ladder")
comms = []
flight_plan_builder
writer.table([
["{}lbs".format(self.flight.bingo_fuel), "{}lbs".format(self.flight.joker_fuel)]
], ['Bingo', 'Joker'])
# Package Section
writer.heading("Comm ladder")
comm_ladder = []
for comm in self.comms:
comms.append([comm.name, self.format_frequency(comm.freq)])
writer.table(comms, headers=["Name", "UHF"])
comm_ladder.append([comm.name, '', '', '', self.format_frequency(comm.freq)])
writer.heading("AWACS")
awacs = []
for a in self.awacs:
awacs.append([a.callsign, self.format_frequency(a.freq)])
writer.table(awacs, headers=["Callsign", "UHF"])
writer.heading("Tankers")
tankers = []
comm_ladder.append([
a.callsign,
'AWACS',
'',
'',
self.format_frequency(a.freq)
])
for tanker in self.tankers:
tankers.append([
comm_ladder.append([
tanker.callsign,
"Tanker",
tanker.variant,
str(tanker.tacan),
self.format_frequency(tanker.freq),
])
writer.table(tankers, headers=["Callsign", "Type", "TACAN", "UHF"])
])
writer.table(comm_ladder, headers=["Callsign","Task", "Type", "TACAN", "FREQ"])
writer.heading("JTAC")
jtacs = []

View File

@ -151,6 +151,10 @@ class QSettingsWindow(QDialog):
self.enemyCoalitionSkill.currentIndexChanged.connect(self.applySettings)
self.enemyAASkill.currentIndexChanged.connect(self.applySettings)
self.manpads = QCheckBox()
self.manpads.setChecked(self.game.settings.manpads)
self.manpads.toggled.connect(self.applySettings)
self.difficultyLayout.addWidget(QLabel("Player coalition skill"), 0, 0)
self.difficultyLayout.addWidget(self.playerCoalitionSkill, 0, 1, Qt.AlignRight)
self.difficultyLayout.addWidget(QLabel("Enemy skill"), 1, 0)
@ -158,19 +162,22 @@ class QSettingsWindow(QDialog):
self.difficultyLayout.addWidget(QLabel("Enemy AA and vehicles skill"), 2, 0)
self.difficultyLayout.addWidget(self.enemyAASkill, 2, 1, Qt.AlignRight)
self.difficultyLayout.addWidget(QLabel("Manpads"), 3, 0)
self.difficultyLayout.addWidget(self.manpads, 3, 1, Qt.AlignRight)
self.difficultyLabel = QComboBox()
[self.difficultyLabel.addItem(t) for t in CONST.LABELS_OPTIONS]
self.difficultyLabel.setCurrentIndex(CONST.LABELS_OPTIONS.index(self.game.settings.labels))
self.difficultyLabel.currentIndexChanged.connect(self.applySettings)
self.difficultyLayout.addWidget(QLabel("In Game Labels"), 3, 0)
self.difficultyLayout.addWidget(self.difficultyLabel, 3, 1, Qt.AlignRight)
self.difficultyLayout.addWidget(QLabel("In Game Labels"), 4, 0)
self.difficultyLayout.addWidget(self.difficultyLabel, 4, 1, Qt.AlignRight)
self.noNightMission = QCheckBox()
self.noNightMission.setChecked(self.game.settings.night_disabled)
self.noNightMission.toggled.connect(self.applySettings)
self.difficultyLayout.addWidget(QLabel("No night missions"), 4, 0)
self.difficultyLayout.addWidget(self.noNightMission, 4, 1, Qt.AlignRight)
self.difficultyLayout.addWidget(QLabel("No night missions"), 5, 0)
self.difficultyLayout.addWidget(self.noNightMission, 5, 1, Qt.AlignRight)
self.mapVisibiitySelection = QComboBox()
self.mapVisibiitySelection.addItem("All", ForcedOptions.Views.All)
@ -189,14 +196,14 @@ class QSettingsWindow(QDialog):
if self.game.settings.map_coalition_visibility == ForcedOptions.Views.OnlyMap:
self.mapVisibiitySelection.setCurrentIndex(4)
self.mapVisibiitySelection.currentIndexChanged.connect(self.applySettings)
self.difficultyLayout.addWidget(QLabel("Map visibility options"), 5, 0)
self.difficultyLayout.addWidget(self.mapVisibiitySelection, 5, 1, Qt.AlignRight)
self.difficultyLayout.addWidget(QLabel("Map visibility options"), 6, 0)
self.difficultyLayout.addWidget(self.mapVisibiitySelection, 6, 1, Qt.AlignRight)
self.ext_views = QCheckBox()
self.ext_views.setChecked(self.game.settings.external_views_allowed)
self.ext_views.toggled.connect(self.applySettings)
self.difficultyLayout.addWidget(QLabel("Allow external views"), 6, 0)
self.difficultyLayout.addWidget(self.ext_views, 6, 1, Qt.AlignRight)
self.difficultyLayout.addWidget(QLabel("Allow external views"), 7, 0)
self.difficultyLayout.addWidget(self.ext_views, 7, 1, Qt.AlignRight)
def initGeneratorLayout(self):
@ -353,6 +360,7 @@ class QSettingsWindow(QDialog):
self.game.settings.player_skill = CONST.SKILL_OPTIONS[self.playerCoalitionSkill.currentIndex()]
self.game.settings.enemy_skill = CONST.SKILL_OPTIONS[self.enemyCoalitionSkill.currentIndex()]
self.game.settings.enemy_vehicle_skill = CONST.SKILL_OPTIONS[self.enemyAASkill.currentIndex()]
self.game.settings.manpads = self.manpads.isChecked()
self.game.settings.labels = CONST.LABELS_OPTIONS[self.difficultyLabel.currentIndex()]
self.game.settings.night_disabled = self.noNightMission.isChecked()
self.game.settings.map_coalition_visibility = self.mapVisibiitySelection.currentData()

View File

@ -67,7 +67,7 @@ DCS Liberation 第 {{ game.turn }} 回合
{% for flight in flights if flight.client_units %}
--------------------------------------------------
{{ flight.flight_type }} {{ flight.units[0].type }} x {{ flight.size }}, {{ flight.package.target.name}}
{% for waypoint in flight.waypoints %}{{ loop.index }} -- {{waypoint.name}} : {{ waypoint.description}}
{% for waypoint in flight.waypoints %}{{ loop.index0 }} -- {{waypoint.name}} : {{ waypoint.description}}
{% endfor %}
--------------------------------------------------{% endfor %}

View File

@ -67,7 +67,7 @@ Your flights:
{% for flight in flights if flight.client_units %}
--------------------------------------------------
{{ flight.flight_type }} {{ flight.units[0].type }} x {{ flight.size }}, {{ flight.package.target.name}}
{% for waypoint in flight.waypoints %}{{ loop.index }} -- {{waypoint.name}} : {{ waypoint.description}}
{% for waypoint in flight.waypoints %}{{ loop.index0 }} -- {{waypoint.name}} : {{ waypoint.description}}
{% endfor %}
--------------------------------------------------{% endfor %}

View File

@ -67,7 +67,7 @@ Vols :
{% for flight in flights if flight.client_units %}
--------------------------------------------------
{{ flight.flight_type }} {{ flight.units[0].type }} x {{ flight.size }}, {{ flight.package.target.name}}
{% for waypoint in flight.waypoints %}{{ loop.index }} -- {{waypoint.name}} : {{ waypoint.description}}
{% for waypoint in flight.waypoints %}{{ loop.index0 }} -- {{waypoint.name}} : {{ waypoint.description}}
{% endfor %}
--------------------------------------------------{% endfor %}

View File

@ -3,75 +3,5 @@
"theater": "Persian Gulf",
"authors": "Khopa",
"description": "<p>This is lighter version of the invasion of Iran scenario.</p>",
"player_points": [
{
"type": "airbase",
"id": "Bandar Lengeh",
"radials": [
270,
315,
0,
45
],
"size": 600,
"importance": 1.4
},
{
"type": "carrier",
"id": 1001,
"x": 72000.324335475,
"y": -376000
},
{
"type": "lha",
"id": 1002,
"x": -27500.813952358,
"y": -147000.65947136
}
],
"enemy_points": [
{
"type": "airbase",
"id": "Shiraz International Airport",
"size": 2000,
"importance": 1.4,
"captured_invert": true
},
{
"type": "airbase",
"id": "Jiroft Airport",
"size": 2000,
"importance": 1.4
},
{
"type": "airbase",
"id": "Kerman Airport",
"size": 2000,
"importance": 1.4
},
{
"type": "airbase",
"id": "Lar Airbase",
"size": 1000,
"importance": 1.4
}
],
"links": [
[
"Bandar Lengeh",
"Lar Airbase"
],
[
"Lar Airbase",
"Shiraz International Airport"
],
[
"Kerman Airport",
"Shiraz International Airport"
],
[
"Jiroft Airport",
"Kerman Airport"
]
]
"miz": "invasion_of_iran_lite.miz"
}

Binary file not shown.

View File

@ -29,7 +29,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"HawkGenerator",

View File

@ -54,7 +54,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator",

View File

@ -29,7 +29,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator",

View File

@ -35,7 +35,8 @@
"infantry_units": [
"Paratrooper_AKS",
"Infantry_Soldier_Rus",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"HQ7Generator",

View File

@ -35,7 +35,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"RolandGenerator",

View File

@ -45,7 +45,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"RolandGenerator",

View File

@ -30,7 +30,8 @@
],
"infantry_units": [
"Paratrooper_AKS",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"SA3Generator",

View File

@ -31,7 +31,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"GepardGenerator",

View File

@ -34,7 +34,8 @@
],
"infantry_units": [
"Infantry_M4",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"SA3Generator",

View File

@ -21,7 +21,8 @@
],
"infantry_units": [
"Infantry_Soldier_Insurgents",
"Soldier_RPG"
"Soldier_RPG",
"SAM_SA_18_Igla_MANPADS"
],
"air_defenses": [
"SA9Generator",

View File

@ -22,7 +22,8 @@
],
"infantry_units": [
"Infantry_Soldier_Insurgents",
"Soldier_RPG"
"Soldier_RPG",
"SAM_SA_18_Igla_MANPADS"
],
"air_defenses": [
"SA9Generator",

View File

@ -40,7 +40,8 @@
"infantry_units": [
"Paratrooper_AKS",
"Infantry_Soldier_Insurgents",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"HawkGenerator",

View File

@ -34,7 +34,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"ChaparralGenerator",

View File

@ -28,7 +28,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator",

View File

@ -29,7 +29,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator",

View File

@ -27,7 +27,8 @@
],
"artillery_units": [
"SPH_M109_Paladin",
"MLRS_M270"
"MLRS_M270",
"Stinger_MANPADS"
],
"logistics_units": [
"Transport_M818"

View File

@ -31,7 +31,8 @@
],
"infantry_units": [
"Infantry_Soldier_Insurgents",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_MANPADS"
],
"air_defenses": [
"HQ7Generator",

View File

@ -26,7 +26,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator",

View File

@ -38,7 +38,8 @@
"infantry_units": [
"Paratrooper_AKS",
"Infantry_Soldier_Rus",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"SA2Generator",

View File

@ -36,7 +36,8 @@
"infantry_units": [
"Paratrooper_AKS",
"Infantry_Soldier_Rus",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"Stinger_MANPADS"
],
"air_defenses": [
"HQ7Generator",

View File

@ -24,7 +24,8 @@
],
"infantry_units": [
"Paratrooper_AKS",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"SA9Generator",

View File

@ -20,7 +20,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator"

View File

@ -21,7 +21,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator"

View File

@ -42,7 +42,8 @@
"infantry_units": [
"Paratrooper_AKS",
"Infantry_Soldier_Rus",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"SA2Generator",

View File

@ -46,7 +46,8 @@
"infantry_units": [
"Paratrooper_AKS",
"Infantry_Soldier_Rus",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_MANPADS"
],
"air_defenses": [
"SA8Generator",

View File

@ -45,7 +45,8 @@
"infantry_units": [
"Paratrooper_AKS",
"Infantry_Soldier_Rus",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"SA8Generator",

View File

@ -26,7 +26,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator",

View File

@ -46,7 +46,8 @@
"infantry_units": [
"Paratrooper_AKS",
"Infantry_Soldier_Rus",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"ColdWarFlakGenerator",
@ -59,10 +60,7 @@
"SA10Generator",
"SA11Generator",
"SA13Generator",
"SA15Generator",
"SA19Generator",
"Tier2SA10Generator",
"Tier3SA10Generator",
"ZSU23Generator",
"ZU23Generator",
"ZU23UralGenerator"

View File

@ -32,7 +32,8 @@
"infantry_units": [
"Infantry_M4",
"Soldier_M249",
"Paratrooper_AKS"
"Paratrooper_AKS",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"AvengerGenerator",

View File

@ -28,7 +28,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"HawkGenerator",

View File

@ -32,7 +32,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator",

View File

@ -36,7 +36,8 @@
"infantry_units": [
"Paratrooper_AKS",
"Infantry_Soldier_Rus",
"Paratrooper_RPG_16"
"Paratrooper_RPG_16",
"SAM_SA_18_Igla_S_MANPADS"
],
"air_defenses": [
"SA3Generator",

View File

@ -43,7 +43,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator",

View File

@ -43,7 +43,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator",

View File

@ -44,7 +44,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"AvengerGenerator",

View File

@ -31,7 +31,8 @@
],
"infantry_units": [
"Infantry_M4",
"Soldier_M249"
"Soldier_M249",
"Stinger_MANPADS"
],
"air_defenses": [
"ChaparralGenerator",