mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Merge branch 'develop' into fob
This commit is contained in:
commit
d04be4d71b
@ -1234,7 +1234,7 @@ def find_unittype(for_task: Task, country_name: str) -> List[Type[UnitType]]:
|
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return [x for x in UNIT_BY_TASK[for_task] if x in FACTIONS[country_name].units]
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||||
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def find_infantry(country_name: str) -> List[UnitType]:
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def find_infantry(country_name: str, allow_manpad: bool = False) -> List[UnitType]:
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inf = [
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Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS, Infantry.Paratrooper_AKS,
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Infantry.Paratrooper_AKS,
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@ -1253,6 +1253,10 @@ def find_infantry(country_name: str) -> List[UnitType]:
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Infantry.Infantry_M1_Garand, Infantry.Infantry_M1_Garand, Infantry.Infantry_M1_Garand,
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Infantry.Infantry_Soldier_Insurgents, Infantry.Infantry_Soldier_Insurgents, Infantry.Infantry_Soldier_Insurgents
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]
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if allow_manpad:
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inf.append(AirDefence.SAM_SA_18_Igla_MANPADS)
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inf.append(AirDefence.SAM_SA_18_Igla_S_MANPADS)
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inf.append(AirDefence.Stinger_MANPADS)
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return [x for x in inf if x in FACTIONS[country_name].infantry_units]
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@ -26,6 +26,7 @@ class Settings:
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multiplier: float = 1.0
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generate_marks: bool = True
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sams: bool = True # Legacy parameter do not use
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manpads: bool = True
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cold_start: bool = False # Legacy parameter do not use
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version: Optional[str] = None
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@ -293,12 +293,19 @@ class FlightData:
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#: Map of radio frequencies to their assigned radio and channel, if any.
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frequency_to_channel_map: Dict[RadioFrequency, ChannelAssignment]
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#: Bingo fuel value in lbs.
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bingo_fuel: Optional[int]
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joker_fuel: Optional[int]
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def __init__(self, package: Package, flight_type: FlightType,
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units: List[FlyingUnit], size: int, friendly: bool,
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departure_delay: timedelta, departure: RunwayData,
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arrival: RunwayData, divert: Optional[RunwayData],
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waypoints: List[FlightWaypoint],
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intra_flight_channel: RadioFrequency) -> None:
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intra_flight_channel: RadioFrequency,
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bingo_fuel: Optional[int],
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joker_fuel: Optional[int]) -> None:
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self.package = package
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self.flight_type = flight_type
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self.units = units
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@ -311,6 +318,8 @@ class FlightData:
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self.waypoints = waypoints
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self.intra_flight_channel = intra_flight_channel
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self.frequency_to_channel_map = {}
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self.bingo_fuel = bingo_fuel
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self.joker_fuel = joker_fuel
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self.callsign = create_group_callsign_from_unit(self.units[0])
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@property
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@ -777,7 +786,9 @@ class AircraftConflictGenerator:
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divert=divert,
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# Waypoints are added later, after they've had their TOTs set.
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waypoints=[],
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intra_flight_channel=channel
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intra_flight_channel=channel,
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bingo_fuel=flight.flight_plan.bingo_fuel,
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joker_fuel=flight.flight_plan.joker_fuel
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))
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# Special case so Su 33 carrier take off
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@ -179,7 +179,7 @@ class GroundConflictGenerator:
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else:
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faction = self.game.enemy_name
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possible_infantry_units = db.find_infantry(faction)
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possible_infantry_units = db.find_infantry(faction, allow_manpad=self.game.settings.manpads)
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if len(possible_infantry_units) == 0:
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return
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@ -203,7 +203,6 @@ class GroundConflictGenerator:
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heading=forward_heading,
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move_formation=PointAction.OffRoad)
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def plan_action_for_groups(self, stance, ally_groups, enemy_groups, forward_heading, from_cp, to_cp):
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if not self.game.settings.perf_moving_units:
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@ -334,7 +333,6 @@ class GroundConflictGenerator:
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dcs_group.add_waypoint(retreat_point, PointAction.OnRoad)
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dcs_group.add_waypoint(reposition_point, PointAction.OffRoad)
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def add_morale_trigger(self, dcs_group, forward_heading):
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"""
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This add a trigger to manage units fleeing whenever their group is hit hard, or being engaged by CAS
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@ -371,7 +369,6 @@ class GroundConflictGenerator:
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self.mission.triggerrules.triggers.append(fallback)
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def find_retreat_point(self, dcs_group, frontline_heading, distance=RETREAT_DISTANCE):
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"""
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Find a point to retreat to
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@ -438,7 +435,6 @@ class GroundConflictGenerator:
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return potential_target.points[0].position
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return None
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def get_artilery_group_distance_from_frontline(self, group):
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"""
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For artilery group, decide the distance from frontline with the range of the unit
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@ -450,7 +446,6 @@ class GroundConflictGenerator:
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rg = DISTANCE_FROM_FRONTLINE[CombatGroupRole.TANK] + 100
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return rg
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||||
def get_valid_position_for_group(
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self,
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conflict_position: Point,
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@ -481,7 +481,7 @@ STRIKE_PREFERRED = [
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ANTISHIP_CAPABLE = [
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AJS37,
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||||
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C_101CC,
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Su_24M,
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Su_17M4,
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FA_18C_hornet,
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@ -503,6 +503,7 @@ ANTISHIP_CAPABLE = [
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||||
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||||
ANTISHIP_PREFERRED = [
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AJS37,
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C_101CC,
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FA_18C_hornet,
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JF_17,
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Rafale_A_S,
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@ -28,7 +28,7 @@ from game.theater import (
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TheaterGroundObject,
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)
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from game.theater.theatergroundobject import EwrGroundObject
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from game.utils import nm_to_meter
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from game.utils import nm_to_meter, meter_to_nm
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from .closestairfields import ObjectiveDistanceCache
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from .flight import Flight, FlightType, FlightWaypoint, FlightWaypointType
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from .traveltime import GroundSpeed, TravelTime
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@ -69,6 +69,8 @@ class FlightPlan:
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"""A list of all waypoints in the flight plan, in order."""
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return list(self.iter_waypoints())
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def iter_waypoints(self) -> Iterator[FlightWaypoint]:
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"""Iterates over all waypoints in the flight plan, in order."""
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raise NotImplementedError
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@ -114,6 +116,38 @@ class FlightPlan:
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failed to generate. Nevertheless, we have to defend against it.
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"""
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raise NotImplementedError
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@cached_property
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def bingo_fuel(self) -> int:
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"""Bingo fuel value for the FlightPlan
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"""
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distance_to_arrival = meter_to_nm(self.max_distance_from(self.flight.arrival))
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bingo = 1000 # Minimum Emergency Fuel
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bingo += 500 # Visual Traffic
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bingo += 15 * distance_to_arrival
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# TODO: Per aircraft tweaks.
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if self.flight.divert is not None:
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bingo += 10 * meter_to_nm(self.max_distance_from(self.flight.divert))
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||||
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||||
return round(bingo / 100) * 100
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@cached_property
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def joker_fuel(self) -> int:
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"""Joker fuel value for the FlightPlan
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"""
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return self.bingo_fuel + 1000
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def max_distance_from(self, cp: ControlPoint) -> int:
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"""Returns the farthest waypoint of the flight plan from a ControlPoint.
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:arg cp The ControlPoint to measure distance from.
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"""
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||||
if not self.waypoints:
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return 0
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||||
return max([cp.position.distance_to_point(w.position) for w in self.waypoints])
|
||||
|
||||
@property
|
||||
def tot_offset(self) -> timedelta:
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||||
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||||
@ -230,28 +230,37 @@ class BriefingPage(KneeboardPage):
|
||||
"#", "Action", "Alt", "Dist", "GSPD", "Time", "Departure"
|
||||
])
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||||
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writer.heading("Comm Ladder")
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comms = []
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||||
flight_plan_builder
|
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writer.table([
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["{}lbs".format(self.flight.bingo_fuel), "{}lbs".format(self.flight.joker_fuel)]
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], ['Bingo', 'Joker'])
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||||
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||||
# Package Section
|
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writer.heading("Comm ladder")
|
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comm_ladder = []
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for comm in self.comms:
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comms.append([comm.name, self.format_frequency(comm.freq)])
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writer.table(comms, headers=["Name", "UHF"])
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comm_ladder.append([comm.name, '', '', '', self.format_frequency(comm.freq)])
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writer.heading("AWACS")
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awacs = []
|
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for a in self.awacs:
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awacs.append([a.callsign, self.format_frequency(a.freq)])
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writer.table(awacs, headers=["Callsign", "UHF"])
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||||
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||||
writer.heading("Tankers")
|
||||
tankers = []
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||||
comm_ladder.append([
|
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a.callsign,
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'AWACS',
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||||
'',
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||||
'',
|
||||
self.format_frequency(a.freq)
|
||||
])
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||||
for tanker in self.tankers:
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tankers.append([
|
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comm_ladder.append([
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tanker.callsign,
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"Tanker",
|
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tanker.variant,
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str(tanker.tacan),
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||||
self.format_frequency(tanker.freq),
|
||||
])
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writer.table(tankers, headers=["Callsign", "Type", "TACAN", "UHF"])
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])
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||||
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||||
writer.table(comm_ladder, headers=["Callsign","Task", "Type", "TACAN", "FREQ"])
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||||
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||||
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writer.heading("JTAC")
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jtacs = []
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@ -151,6 +151,10 @@ class QSettingsWindow(QDialog):
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self.enemyCoalitionSkill.currentIndexChanged.connect(self.applySettings)
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self.enemyAASkill.currentIndexChanged.connect(self.applySettings)
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self.manpads = QCheckBox()
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self.manpads.setChecked(self.game.settings.manpads)
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self.manpads.toggled.connect(self.applySettings)
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self.difficultyLayout.addWidget(QLabel("Player coalition skill"), 0, 0)
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self.difficultyLayout.addWidget(self.playerCoalitionSkill, 0, 1, Qt.AlignRight)
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self.difficultyLayout.addWidget(QLabel("Enemy skill"), 1, 0)
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@ -158,19 +162,22 @@ class QSettingsWindow(QDialog):
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self.difficultyLayout.addWidget(QLabel("Enemy AA and vehicles skill"), 2, 0)
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self.difficultyLayout.addWidget(self.enemyAASkill, 2, 1, Qt.AlignRight)
|
||||
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self.difficultyLayout.addWidget(QLabel("Manpads"), 3, 0)
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self.difficultyLayout.addWidget(self.manpads, 3, 1, Qt.AlignRight)
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|
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self.difficultyLabel = QComboBox()
|
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[self.difficultyLabel.addItem(t) for t in CONST.LABELS_OPTIONS]
|
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self.difficultyLabel.setCurrentIndex(CONST.LABELS_OPTIONS.index(self.game.settings.labels))
|
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self.difficultyLabel.currentIndexChanged.connect(self.applySettings)
|
||||
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self.difficultyLayout.addWidget(QLabel("In Game Labels"), 3, 0)
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||||
self.difficultyLayout.addWidget(self.difficultyLabel, 3, 1, Qt.AlignRight)
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||||
self.difficultyLayout.addWidget(QLabel("In Game Labels"), 4, 0)
|
||||
self.difficultyLayout.addWidget(self.difficultyLabel, 4, 1, Qt.AlignRight)
|
||||
|
||||
self.noNightMission = QCheckBox()
|
||||
self.noNightMission.setChecked(self.game.settings.night_disabled)
|
||||
self.noNightMission.toggled.connect(self.applySettings)
|
||||
self.difficultyLayout.addWidget(QLabel("No night missions"), 4, 0)
|
||||
self.difficultyLayout.addWidget(self.noNightMission, 4, 1, Qt.AlignRight)
|
||||
self.difficultyLayout.addWidget(QLabel("No night missions"), 5, 0)
|
||||
self.difficultyLayout.addWidget(self.noNightMission, 5, 1, Qt.AlignRight)
|
||||
|
||||
self.mapVisibiitySelection = QComboBox()
|
||||
self.mapVisibiitySelection.addItem("All", ForcedOptions.Views.All)
|
||||
@ -189,14 +196,14 @@ class QSettingsWindow(QDialog):
|
||||
if self.game.settings.map_coalition_visibility == ForcedOptions.Views.OnlyMap:
|
||||
self.mapVisibiitySelection.setCurrentIndex(4)
|
||||
self.mapVisibiitySelection.currentIndexChanged.connect(self.applySettings)
|
||||
self.difficultyLayout.addWidget(QLabel("Map visibility options"), 5, 0)
|
||||
self.difficultyLayout.addWidget(self.mapVisibiitySelection, 5, 1, Qt.AlignRight)
|
||||
self.difficultyLayout.addWidget(QLabel("Map visibility options"), 6, 0)
|
||||
self.difficultyLayout.addWidget(self.mapVisibiitySelection, 6, 1, Qt.AlignRight)
|
||||
|
||||
self.ext_views = QCheckBox()
|
||||
self.ext_views.setChecked(self.game.settings.external_views_allowed)
|
||||
self.ext_views.toggled.connect(self.applySettings)
|
||||
self.difficultyLayout.addWidget(QLabel("Allow external views"), 6, 0)
|
||||
self.difficultyLayout.addWidget(self.ext_views, 6, 1, Qt.AlignRight)
|
||||
self.difficultyLayout.addWidget(QLabel("Allow external views"), 7, 0)
|
||||
self.difficultyLayout.addWidget(self.ext_views, 7, 1, Qt.AlignRight)
|
||||
|
||||
|
||||
def initGeneratorLayout(self):
|
||||
@ -353,6 +360,7 @@ class QSettingsWindow(QDialog):
|
||||
self.game.settings.player_skill = CONST.SKILL_OPTIONS[self.playerCoalitionSkill.currentIndex()]
|
||||
self.game.settings.enemy_skill = CONST.SKILL_OPTIONS[self.enemyCoalitionSkill.currentIndex()]
|
||||
self.game.settings.enemy_vehicle_skill = CONST.SKILL_OPTIONS[self.enemyAASkill.currentIndex()]
|
||||
self.game.settings.manpads = self.manpads.isChecked()
|
||||
self.game.settings.labels = CONST.LABELS_OPTIONS[self.difficultyLabel.currentIndex()]
|
||||
self.game.settings.night_disabled = self.noNightMission.isChecked()
|
||||
self.game.settings.map_coalition_visibility = self.mapVisibiitySelection.currentData()
|
||||
|
||||
@ -67,7 +67,7 @@ DCS Liberation 第 {{ game.turn }} 回合
|
||||
{% for flight in flights if flight.client_units %}
|
||||
--------------------------------------------------
|
||||
{{ flight.flight_type }} {{ flight.units[0].type }} x {{ flight.size }}, {{ flight.package.target.name}}
|
||||
{% for waypoint in flight.waypoints %}{{ loop.index }} -- {{waypoint.name}} : {{ waypoint.description}}
|
||||
{% for waypoint in flight.waypoints %}{{ loop.index0 }} -- {{waypoint.name}} : {{ waypoint.description}}
|
||||
{% endfor %}
|
||||
--------------------------------------------------{% endfor %}
|
||||
|
||||
|
||||
@ -67,7 +67,7 @@ Your flights:
|
||||
{% for flight in flights if flight.client_units %}
|
||||
--------------------------------------------------
|
||||
{{ flight.flight_type }} {{ flight.units[0].type }} x {{ flight.size }}, {{ flight.package.target.name}}
|
||||
{% for waypoint in flight.waypoints %}{{ loop.index }} -- {{waypoint.name}} : {{ waypoint.description}}
|
||||
{% for waypoint in flight.waypoints %}{{ loop.index0 }} -- {{waypoint.name}} : {{ waypoint.description}}
|
||||
{% endfor %}
|
||||
--------------------------------------------------{% endfor %}
|
||||
|
||||
|
||||
@ -67,7 +67,7 @@ Vols :
|
||||
{% for flight in flights if flight.client_units %}
|
||||
--------------------------------------------------
|
||||
{{ flight.flight_type }} {{ flight.units[0].type }} x {{ flight.size }}, {{ flight.package.target.name}}
|
||||
{% for waypoint in flight.waypoints %}{{ loop.index }} -- {{waypoint.name}} : {{ waypoint.description}}
|
||||
{% for waypoint in flight.waypoints %}{{ loop.index0 }} -- {{waypoint.name}} : {{ waypoint.description}}
|
||||
{% endfor %}
|
||||
--------------------------------------------------{% endfor %}
|
||||
|
||||
|
||||
@ -3,75 +3,5 @@
|
||||
"theater": "Persian Gulf",
|
||||
"authors": "Khopa",
|
||||
"description": "<p>This is lighter version of the invasion of Iran scenario.</p>",
|
||||
"player_points": [
|
||||
{
|
||||
"type": "airbase",
|
||||
"id": "Bandar Lengeh",
|
||||
"radials": [
|
||||
270,
|
||||
315,
|
||||
0,
|
||||
45
|
||||
],
|
||||
"size": 600,
|
||||
"importance": 1.4
|
||||
},
|
||||
{
|
||||
"type": "carrier",
|
||||
"id": 1001,
|
||||
"x": 72000.324335475,
|
||||
"y": -376000
|
||||
},
|
||||
{
|
||||
"type": "lha",
|
||||
"id": 1002,
|
||||
"x": -27500.813952358,
|
||||
"y": -147000.65947136
|
||||
}
|
||||
],
|
||||
"enemy_points": [
|
||||
{
|
||||
"type": "airbase",
|
||||
"id": "Shiraz International Airport",
|
||||
"size": 2000,
|
||||
"importance": 1.4,
|
||||
"captured_invert": true
|
||||
},
|
||||
{
|
||||
"type": "airbase",
|
||||
"id": "Jiroft Airport",
|
||||
"size": 2000,
|
||||
"importance": 1.4
|
||||
},
|
||||
{
|
||||
"type": "airbase",
|
||||
"id": "Kerman Airport",
|
||||
"size": 2000,
|
||||
"importance": 1.4
|
||||
},
|
||||
{
|
||||
"type": "airbase",
|
||||
"id": "Lar Airbase",
|
||||
"size": 1000,
|
||||
"importance": 1.4
|
||||
}
|
||||
],
|
||||
"links": [
|
||||
[
|
||||
"Bandar Lengeh",
|
||||
"Lar Airbase"
|
||||
],
|
||||
[
|
||||
"Lar Airbase",
|
||||
"Shiraz International Airport"
|
||||
],
|
||||
[
|
||||
"Kerman Airport",
|
||||
"Shiraz International Airport"
|
||||
],
|
||||
[
|
||||
"Jiroft Airport",
|
||||
"Kerman Airport"
|
||||
]
|
||||
]
|
||||
"miz": "invasion_of_iran_lite.miz"
|
||||
}
|
||||
BIN
resources/campaigns/invasion_of_iran_lite.miz
Normal file
BIN
resources/campaigns/invasion_of_iran_lite.miz
Normal file
Binary file not shown.
@ -29,7 +29,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"HawkGenerator",
|
||||
|
||||
@ -54,7 +54,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -29,7 +29,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -35,7 +35,8 @@
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Infantry_Soldier_Rus",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"HQ7Generator",
|
||||
|
||||
@ -35,7 +35,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"RolandGenerator",
|
||||
|
||||
@ -45,7 +45,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"RolandGenerator",
|
||||
|
||||
@ -30,7 +30,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"SA3Generator",
|
||||
|
||||
@ -31,7 +31,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"GepardGenerator",
|
||||
|
||||
@ -34,7 +34,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"SA3Generator",
|
||||
|
||||
@ -21,7 +21,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_Soldier_Insurgents",
|
||||
"Soldier_RPG"
|
||||
"Soldier_RPG",
|
||||
"SAM_SA_18_Igla_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"SA9Generator",
|
||||
|
||||
@ -22,7 +22,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_Soldier_Insurgents",
|
||||
"Soldier_RPG"
|
||||
"Soldier_RPG",
|
||||
"SAM_SA_18_Igla_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"SA9Generator",
|
||||
|
||||
@ -40,7 +40,8 @@
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Infantry_Soldier_Insurgents",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"HawkGenerator",
|
||||
|
||||
@ -34,7 +34,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"ChaparralGenerator",
|
||||
|
||||
@ -28,7 +28,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -29,7 +29,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -27,7 +27,8 @@
|
||||
],
|
||||
"artillery_units": [
|
||||
"SPH_M109_Paladin",
|
||||
"MLRS_M270"
|
||||
"MLRS_M270",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"logistics_units": [
|
||||
"Transport_M818"
|
||||
|
||||
@ -31,7 +31,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_Soldier_Insurgents",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"HQ7Generator",
|
||||
|
||||
@ -26,7 +26,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -38,7 +38,8 @@
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Infantry_Soldier_Rus",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"SA2Generator",
|
||||
|
||||
@ -36,7 +36,8 @@
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Infantry_Soldier_Rus",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"HQ7Generator",
|
||||
|
||||
@ -24,7 +24,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"SA9Generator",
|
||||
|
||||
@ -20,7 +20,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator"
|
||||
|
||||
@ -21,7 +21,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator"
|
||||
|
||||
@ -42,7 +42,8 @@
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Infantry_Soldier_Rus",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"SA2Generator",
|
||||
|
||||
@ -46,7 +46,8 @@
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Infantry_Soldier_Rus",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"SA8Generator",
|
||||
|
||||
@ -45,7 +45,8 @@
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Infantry_Soldier_Rus",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"SA8Generator",
|
||||
|
||||
@ -26,7 +26,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -46,7 +46,8 @@
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Infantry_Soldier_Rus",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"ColdWarFlakGenerator",
|
||||
@ -59,10 +60,7 @@
|
||||
"SA10Generator",
|
||||
"SA11Generator",
|
||||
"SA13Generator",
|
||||
"SA15Generator",
|
||||
"SA19Generator",
|
||||
"Tier2SA10Generator",
|
||||
"Tier3SA10Generator",
|
||||
"ZSU23Generator",
|
||||
"ZU23Generator",
|
||||
"ZU23UralGenerator"
|
||||
|
||||
@ -32,7 +32,8 @@
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249",
|
||||
"Paratrooper_AKS"
|
||||
"Paratrooper_AKS",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -28,7 +28,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"HawkGenerator",
|
||||
|
||||
@ -32,7 +32,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -36,7 +36,8 @@
|
||||
"infantry_units": [
|
||||
"Paratrooper_AKS",
|
||||
"Infantry_Soldier_Rus",
|
||||
"Paratrooper_RPG_16"
|
||||
"Paratrooper_RPG_16",
|
||||
"SAM_SA_18_Igla_S_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"SA3Generator",
|
||||
|
||||
@ -43,7 +43,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -43,7 +43,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -44,7 +44,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"AvengerGenerator",
|
||||
|
||||
@ -31,7 +31,8 @@
|
||||
],
|
||||
"infantry_units": [
|
||||
"Infantry_M4",
|
||||
"Soldier_M249"
|
||||
"Soldier_M249",
|
||||
"Stinger_MANPADS"
|
||||
],
|
||||
"air_defenses": [
|
||||
"ChaparralGenerator",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user