Now splits the generated Pretense group role properly in create_vehicle_group().

This commit is contained in:
MetalStormGhost 2023-09-17 11:16:18 +03:00
parent a97b3fee99
commit d0ff363bb5

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@ -294,9 +294,15 @@ class PretenseGroundObjectGenerator(GroundObjectGenerator):
self.set_alarm_state(vehicle_group)
GroundForcePainter(faction, vehicle_group.units[0]).apply_livery()
self.game.pretense_ground_supply[cp_side][cp_name_trimmed].append(
f"{vehicle_group.name}"
)
group_role = group_name.split("-")[1]
if group_role == "supply":
self.game.pretense_ground_supply[cp_side][cp_name_trimmed].append(
f"{vehicle_group.name}"
)
elif group_role == "assault":
self.game.pretense_ground_assault[cp_side][cp_name_trimmed].append(
f"{vehicle_group.name}"
)
else:
vehicle_unit = self.m.vehicle(unit.unit_name, unit.type)
vehicle_unit.player_can_drive = True