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Now splits the generated Pretense group role properly in create_vehicle_group().
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@ -294,9 +294,15 @@ class PretenseGroundObjectGenerator(GroundObjectGenerator):
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self.set_alarm_state(vehicle_group)
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GroundForcePainter(faction, vehicle_group.units[0]).apply_livery()
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self.game.pretense_ground_supply[cp_side][cp_name_trimmed].append(
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f"{vehicle_group.name}"
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)
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group_role = group_name.split("-")[1]
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if group_role == "supply":
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self.game.pretense_ground_supply[cp_side][cp_name_trimmed].append(
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f"{vehicle_group.name}"
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)
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elif group_role == "assault":
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self.game.pretense_ground_assault[cp_side][cp_name_trimmed].append(
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f"{vehicle_group.name}"
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)
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else:
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vehicle_unit = self.m.vehicle(unit.unit_name, unit.type)
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vehicle_unit.player_can_drive = True
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