Consider trasnfers when counting parking.

This commit is contained in:
Dan Albert 2020-11-20 21:12:31 -08:00
parent 493e53c28f
commit d7b328b887
2 changed files with 63 additions and 16 deletions

View File

@ -6,7 +6,7 @@ import random
import re
from dataclasses import dataclass, field
from enum import Enum
from typing import Dict, Iterator, List, Optional, TYPE_CHECKING
from typing import Dict, Iterator, List, Optional, TYPE_CHECKING, Tuple
from dcs.mapping import Point
from dcs.ships import (
@ -125,6 +125,17 @@ class PresetLocations:
return None
@dataclass(frozen=True)
class PendingOccupancy:
present: int
ordered: int
transferring: int
@property
def total(self) -> int:
return self.present + self.ordered + self.transferring
class ControlPoint(MissionTarget):
position = None # type: Point
@ -379,18 +390,36 @@ class ControlPoint(MissionTarget):
return False
return True
@property
def expected_aircraft_next_turn(self) -> int:
total = self.base.total_aircraft
assert self.pending_unit_deliveries
for unit_bought in self.pending_unit_deliveries.units:
if issubclass(unit_bought, FlyingType):
total += self.pending_unit_deliveries.units[unit_bought]
def aircraft_transferring(self, game: Game) -> int:
if self.captured:
ato = game.blue_ato
else:
ato = game.red_ato
total = 0
for package in ato.packages:
for flight in package.flights:
if flight.departure == flight.arrival:
continue
if flight.departure == self:
total -= flight.count
elif flight.arrival == self:
total += flight.count
return total
@property
def unclaimed_parking(self) -> int:
return self.total_aircraft_parking - self.expected_aircraft_next_turn
def expected_aircraft_next_turn(self, game: Game) -> PendingOccupancy:
assert self.pending_unit_deliveries
on_order = 0
for unit_bought in self.pending_unit_deliveries.units:
if issubclass(unit_bought, FlyingType):
on_order += self.pending_unit_deliveries.units[unit_bought]
return PendingOccupancy(self.base.total_aircraft, on_order,
self.aircraft_transferring(game))
def unclaimed_parking(self, game: Game) -> int:
return (self.total_aircraft_parking -
self.expected_aircraft_next_turn(game).total)
class OffMapSpawn(ControlPoint):

View File

@ -38,7 +38,7 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
self.bought_amount_labels = {}
self.existing_units_labels = {}
self.hangar_status = QHangarStatus(self.cp)
self.hangar_status = QHangarStatus(game_model, self.cp)
self.init_ui()
@ -82,7 +82,7 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
def buy(self, unit_type):
if self.maximum_units > 0:
if self.cp.unclaimed_parking <= 0:
if self.cp.unclaimed_parking(self.game_model.game) <= 0:
logging.debug(f"No space for additional aircraft at {self.cp}.")
return
@ -110,8 +110,10 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
class QHangarStatus(QHBoxLayout):
def __init__(self, control_point: ControlPoint) -> None:
def __init__(self, game_model: GameModel,
control_point: ControlPoint) -> None:
super().__init__()
self.game_model = game_model
self.control_point = control_point
self.icon = QLabel()
@ -125,6 +127,22 @@ class QHangarStatus(QHBoxLayout):
self.setAlignment(Qt.AlignLeft)
def update_label(self) -> None:
current_amount = self.control_point.expected_aircraft_next_turn
next_turn = self.control_point.expected_aircraft_next_turn(
self.game_model.game)
max_amount = self.control_point.total_aircraft_parking
self.text.setText(f"<strong>{current_amount}/{max_amount}</strong>")
components = [f"{next_turn.present} present"]
if next_turn.ordered > 0:
components.append(f"{next_turn.ordered} purchased")
elif next_turn.ordered < 0:
components.append(f"{-next_turn.ordered} sold")
transferring = next_turn.transferring
if transferring > 0:
components.append(f"{transferring} transferring in")
if transferring < 0:
components.append(f"{-transferring} transferring out")
details = ", ".join(components)
self.text.setText(
f"<strong>{next_turn.total}/{max_amount}</strong> ({details})")