Fixed pydcs error with missiles units

This commit is contained in:
Khopa 2021-06-18 18:08:03 +02:00
parent b2d10e92e9
commit d8511fab1d
3 changed files with 8 additions and 8 deletions

View File

@ -13,7 +13,7 @@ class SilkwormGenerator(GroupGenerator):
positions = self.get_circular_position(5, launcher_distance=120, coverage=180) positions = self.get_circular_position(5, launcher_distance=120, coverage=180)
self.add_unit( self.add_unit(
MissilesSS.AShM_Silkworm_SR, MissilesSS.Silkworm_SR,
"SR#0", "SR#0",
self.position.x, self.position.x,
self.position.y, self.position.y,
@ -23,7 +23,7 @@ class SilkwormGenerator(GroupGenerator):
# Launchers # Launchers
for i, p in enumerate(positions): for i, p in enumerate(positions):
self.add_unit( self.add_unit(
MissilesSS.AShM_SS_N_2_Silkworm, MissilesSS.Silkworm_SR,
"Missile#" + str(i), "Missile#" + str(i),
p[0], p[0],
p[1], p[1],

View File

@ -14,21 +14,21 @@ class ScudGenerator(GroupGenerator):
# Scuds # Scuds
self.add_unit( self.add_unit(
MissilesSS.SSM_SS_1C_Scud_B, MissilesSS.Scud_B,
"V1#0", "V1#0",
self.position.x, self.position.x,
self.position.y + random.randint(1, 8), self.position.y + random.randint(1, 8),
self.heading, self.heading,
) )
self.add_unit( self.add_unit(
MissilesSS.SSM_SS_1C_Scud_B, MissilesSS.Scud_B,
"V1#1", "V1#1",
self.position.x + 50, self.position.x + 50,
self.position.y + random.randint(1, 8), self.position.y + random.randint(1, 8),
self.heading, self.heading,
) )
self.add_unit( self.add_unit(
MissilesSS.SSM_SS_1C_Scud_B, MissilesSS.Scud_B,
"V1#2", "V1#2",
self.position.x + 100, self.position.x + 100,
self.position.y + random.randint(1, 8), self.position.y + random.randint(1, 8),

View File

@ -14,21 +14,21 @@ class V1GroupGenerator(GroupGenerator):
# Ramps # Ramps
self.add_unit( self.add_unit(
MissilesSS.SSM_V_1_Launcher, MissilesSS.V1_launcher,
"V1#0", "V1#0",
self.position.x, self.position.x,
self.position.y + random.randint(1, 8), self.position.y + random.randint(1, 8),
self.heading, self.heading,
) )
self.add_unit( self.add_unit(
MissilesSS.SSM_V_1_Launcher, MissilesSS.V1_launcher,
"V1#1", "V1#1",
self.position.x + 50, self.position.x + 50,
self.position.y + random.randint(1, 8), self.position.y + random.randint(1, 8),
self.heading, self.heading,
) )
self.add_unit( self.add_unit(
MissilesSS.SSM_V_1_Launcher, MissilesSS.V1_launcher,
"V1#2", "V1#2",
self.position.x + 100, self.position.x + 100,
self.position.y + random.randint(1, 8), self.position.y + random.randint(1, 8),