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https://github.com/dcs-retribution/dcs-retribution.git
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Change Operation to a static class
Removed always True "event successful" Add `AirWarEvent` as the primary game `Event` applied to every miz Cleanup of `FrontLineAttackEvent` Change `Operation.is_awacs_enabled` to two bools for each side red/blue Currently controlled by whether an AWACs is available for the faction (and only ever true for Blue)
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@@ -1,3 +1,4 @@
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import logging
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from dataclasses import dataclass, field
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from typing import List, Type
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@@ -13,6 +14,7 @@ from dcs.task import (
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)
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from game import db
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from game.operation.operation import Operation
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from .naming import namegen
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from .callsigns import callsign_for_support_unit
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from .conflictgen import Conflict
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@@ -67,7 +69,7 @@ class AirSupportConflictGenerator:
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def support_tasks(cls) -> List[Type[MainTask]]:
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return [Refueling, AWACS]
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def generate(self, is_awacs_enabled):
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def generate(self):
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player_cp = self.conflict.from_cp if self.conflict.from_cp.captured else self.conflict.to_cp
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fallback_tanker_number = 0
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@@ -120,26 +122,26 @@ class AirSupportConflictGenerator:
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self.air_support.tankers.append(TankerInfo(str(tanker_group.name), callsign, variant, freq, tacan))
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if is_awacs_enabled:
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try:
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freq = self.radio_registry.alloc_uhf()
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awacs_unit = db.find_unittype(AWACS, self.conflict.attackers_side)[0]
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awacs_flight = self.mission.awacs_flight(
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country=self.mission.country(self.game.player_country),
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name=namegen.next_awacs_name(self.mission.country(self.game.player_country)),
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plane_type=awacs_unit,
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altitude=AWACS_ALT,
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airport=None,
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position=self.conflict.position.random_point_within(AWACS_DISTANCE, AWACS_DISTANCE),
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frequency=freq.mhz,
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start_type=StartType.Warm,
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)
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awacs_flight.set_frequency(freq.mhz)
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try:
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freq = self.radio_registry.alloc_uhf()
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awacs_unit = db.find_unittype(AWACS, self.conflict.attackers_side)[0]
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awacs_flight = self.mission.awacs_flight(
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country=self.mission.country(self.game.player_country),
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name=namegen.next_awacs_name(self.mission.country(self.game.player_country)),
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plane_type=awacs_unit,
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altitude=AWACS_ALT,
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airport=None,
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position=self.conflict.position.random_point_within(AWACS_DISTANCE, AWACS_DISTANCE),
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frequency=freq.mhz,
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start_type=StartType.Warm,
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)
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awacs_flight.set_frequency(freq.mhz)
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awacs_flight.points[0].tasks.append(SetInvisibleCommand(True))
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awacs_flight.points[0].tasks.append(SetImmortalCommand(True))
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awacs_flight.points[0].tasks.append(SetInvisibleCommand(True))
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awacs_flight.points[0].tasks.append(SetImmortalCommand(True))
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self.air_support.awacs.append(AwacsInfo(
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str(awacs_flight.name), callsign_for_support_unit(awacs_flight), freq))
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except:
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print("No AWACS for faction")
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self.air_support.awacs.append(AwacsInfo(
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str(awacs_flight.name), callsign_for_support_unit(awacs_flight), freq))
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except:
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Operation.player_awacs_enabled = False
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logging.warning("No AWACS for faction")
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