Implemented dynamic outputting of JTAC units to the Pretense init script.

This commit is contained in:
MetalStormGhost 2023-09-15 21:02:56 +03:00
parent 545210b35d
commit daa3259e59
2 changed files with 23 additions and 51 deletions

View File

@ -305,9 +305,6 @@ class PretenseLuaGenerator(LuaGenerator):
lua_string_zones += " }\n"
lua_string_zones += "})\n"
init_body_file = open("./resources/plugins/pretense/init_body.lua", "r")
init_body = init_body_file.read()
lua_string_connman = " cm = ConnectionManager:new()"
for cp in self.game.theater.controlpoints:
@ -316,6 +313,19 @@ class PretenseLuaGenerator(LuaGenerator):
f" cm: addConnection('{cp.name}', '{other_cp.name}')"
)
init_body_1_file = open("./resources/plugins/pretense/init_body_1.lua", "r")
init_body_1 = init_body_1_file.read()
lua_string_jtac = ""
for jtac in self.mission_data.jtacs:
lua_string_jtac = f"Group.getByName('{jtac.group_name}'): destroy()"
lua_string_jtac += (
"CommandFunctions.jtac = JTAC:new({name = '" + jtac.group_name + "'})"
)
init_body_2_file = open("./resources/plugins/pretense/init_body_2.lua", "r")
init_body_2 = init_body_2_file.read()
init_footer_file = open("./resources/plugins/pretense/init_footer.lua", "r")
init_footer = init_footer_file.read()
@ -323,7 +333,9 @@ class PretenseLuaGenerator(LuaGenerator):
init_header
+ lua_string_zones
+ lua_string_connman
+ init_body
+ init_body_1
+ lua_string_jtac
+ init_body_2
+ init_footer
)

View File

@ -42,14 +42,20 @@ from .pretensetgogenerator import PretenseTgoGenerator
from .pretensetriggergenerator import PretenseTriggerGenerator
from game.missiongenerator.visualsgenerator import VisualsGenerator
from ..ato import Flight
from ..missiongenerator import MissionGenerator
from ..radio.TacanContainer import TacanContainer
if TYPE_CHECKING:
from game import Game
class PretenseMissionGenerator:
class PretenseMissionGenerator(MissionGenerator):
def __init__(self, game: Game, time: datetime) -> None:
super().__init__(
game,
time,
)
self.game = game
self.time = time
self.mission = Mission(game.theater.terrain)
@ -143,51 +149,6 @@ class PretenseMissionGenerator:
c = country_dict[country_id]()
self.mission.coalition["neutrals"].add_country(c)
def add_airfields_to_unit_map(self) -> None:
for control_point in self.game.theater.controlpoints:
if isinstance(control_point, Airfield):
self.unit_map.add_airfield(control_point)
def initialize_registries(self) -> None:
unique_map_frequencies: set[RadioFrequency] = set()
self.initialize_tacan_registry(unique_map_frequencies)
self.initialize_radio_registry(unique_map_frequencies)
# Allocate UHF/VHF Guard Freq first!
unique_map_frequencies.add(MHz(243))
unique_map_frequencies.add(MHz(121, 500))
for frequency in unique_map_frequencies:
self.radio_registry.reserve(frequency)
def initialize_tacan_registry(
self, unique_map_frequencies: set[RadioFrequency]
) -> None:
"""
Dedup beacon/radio frequencies, since some maps have some frequencies
used multiple times.
"""
for beacon in Beacons.iter_theater(self.game.theater):
unique_map_frequencies.add(beacon.frequency)
if beacon.is_tacan:
if beacon.channel is None:
logging.warning(f"TACAN beacon has no channel: {beacon.callsign}")
else:
self.tacan_registry.mark_unavailable(beacon.tacan_channel)
for cp in self.game.theater.controlpoints:
if isinstance(cp, TacanContainer) and cp.tacan is not None:
self.tacan_registry.mark_unavailable(cp.tacan)
def initialize_radio_registry(
self, unique_map_frequencies: set[RadioFrequency]
) -> None:
for airport in self.game.theater.terrain.airport_list():
if (atc := AtcData.from_pydcs(airport)) is not None:
unique_map_frequencies.add(atc.hf)
unique_map_frequencies.add(atc.vhf_fm)
unique_map_frequencies.add(atc.vhf_am)
unique_map_frequencies.add(atc.uhf)
# No need to reserve ILS or TACAN because those are in the
# beacon list.
def generate_ground_conflicts(self) -> None:
"""Generate FLOTs and JTACs for each active front line."""
for front_line in self.game.theater.conflicts():
@ -247,7 +208,6 @@ class PretenseMissionGenerator:
else:
ato = self.game.red.ato
cp_country = self.e_country
print(f"Generating flights for {cp_country.name} at {cp}")
aircraft_generator.generate_flights(
cp_country,
cp,