Cleaning up dead code

This commit is contained in:
Khopa 2020-07-04 15:59:23 +02:00
parent 274be3bcfc
commit dec7db9e69
3 changed files with 0 additions and 56 deletions

View File

@ -18,7 +18,6 @@ class Operation:
conflict = None # type: Conflict
armorgen = None # type: ArmorConflictGenerator
airgen = None # type: AircraftConflictGenerator
shipgen = None # type: ShipGenerator
triggersgen = None # type: TriggersGenerator
airsupportgen = None # type: AirSupportConflictGenerator
visualgen = None # type: VisualGenerator
@ -65,7 +64,6 @@ class Operation:
self.current_mission = mission
self.conflict = conflict
self.airgen = AircraftConflictGenerator(mission, conflict, self.game.settings, self.game)
self.shipgen = ShipGenerator(mission, conflict)
self.airsupportgen = AirSupportConflictGenerator(mission, conflict, self.game)
self.triggersgen = TriggersGenerator(mission, conflict, self.game)
self.visualgen = VisualGenerator(mission, conflict, self.game)

View File

@ -3,7 +3,6 @@ from .aircraft import *
from .armor import *
from .airsupportgen import *
from .conflictgen import *
from .shipgen import *
from .visualgen import *
from .triggergen import *
from .environmentgen import *

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@ -1,53 +0,0 @@
import logging
from game import db
from .conflictgen import *
from .naming import *
from dcs.mission import *
from dcs.unitgroup import *
from dcs.task import *
SHIP_RANDOM_SPREAD = 300
class ShipGenerator:
def __init__(self, mission: Mission, conflict: Conflict):
self.m = mission
self.conflict = conflict
def generate_carrier(self, for_units: typing.Collection[UnitType], country: str, at: Point) -> ShipGroup:
type = db.find_unittype(Carriage, country)[0]
for unit_type in for_units:
if unit_type in db.CARRIER_TYPE_BY_PLANE:
type = db.CARRIER_TYPE_BY_PLANE[unit_type]
break
group = self.m.ship_group(
country=self.m.country(country),
name=namegen.next_carrier_name(self.m.country(country)),
_type=type,
position=at)
group.points[0].tasks.append(ActivateBeaconCommand(unit_id=group.id, channel=20, callsign="SHDW", aa=False))
group.points[0].tasks.append(ActivateICLSCommand(unit_id=group.id, channel=1))
return group
def generate_cargo(self, units: db.ShipDict) -> typing.Collection[ShipGroup]:
groups = []
offset = 0
for unit_type, unit_count in units.items():
for _ in range(unit_count):
offset += 1
logging.info("shipgen: {} ({}) for {}".format(unit_type, unit_count, self.conflict.defenders_side))
group = self.m.ship_group(
country=self.conflict.defenders_country,
name=namegen.next_unit_name(self.conflict.defenders_country, unit_type),
_type=unit_type,
position=self.conflict.ground_defenders_location.random_point_within(SHIP_RANDOM_SPREAD, SHIP_RANDOM_SPREAD).point_from_heading(0, offset * SHIP_RANDOM_SPREAD)
)
group.add_waypoint(self.conflict.to_cp.position)
groups.append(group)
return groups