Merge remote-tracking branch 'upstream/develop'

into skynet-iads-plugin
This commit is contained in:
David Pierron
2020-10-26 18:05:07 +01:00
parent 33fa719e8d
commit e0319a4047
160 changed files with 6125 additions and 5838 deletions

View File

@@ -10,12 +10,10 @@ class GenericSamGroupGenerator(GroupGenerator):
This is the base for all SAM group generators
"""
def getGroupNamePrefix(self, faction):
if not faction:
return ""
@property
def groupNamePrefix(self):
# prefix the SAM site for use with the Skynet IADS plugin
prefix = "BLUE SAM "
if db.FACTIONS[faction]["side"] == "red":
prefix = "RED SAM "
return prefix
if self.faction == self.game.player_name: # this is the player faction
return "BLUE SAM "
else:
return "RED SAM "

View File

@@ -8,21 +8,18 @@ from dcs.unit import Vehicle
class GroupGenerator():
def __init__(self, game, ground_object, faction = None):
def __init__(self, game, ground_object, faction = None): # faction is not mandatory because some subclasses do not use it
self.game = game
self.go = ground_object
self.position = ground_object.position
self.heading = random.randint(0, 359)
groupNamePrefix = self.getGroupNamePrefix(faction)
self.vg = unitgroup.VehicleGroup(self.game.next_group_id(), groupNamePrefix + self.go.group_identifier)
self.faction = faction
self.vg = unitgroup.VehicleGroup(self.game.next_group_id(), self.groupNamePrefix + self.go.group_identifier)
wp = self.vg.add_waypoint(self.position, PointAction.OffRoad, 0)
wp.ETA_locked = True
def getGroupNamePrefix(self, faction):
if not faction:
return ""
@property
def groupNamePrefix(self):
return ""
def generate(self):

View File

@@ -1,5 +1,5 @@
import random
from typing import List
from typing import List, Type
from dcs.unittype import UnitType
from dcs.vehicles import AirDefence
@@ -8,6 +8,7 @@ from game import db
from gen.sam.aaa_bofors import BoforsGenerator
from gen.sam.aaa_flak import FlakGenerator
from gen.sam.aaa_zu23_insurgent import ZU23InsurgentGenerator
from gen.sam.group_generator import GroupGenerator
from gen.sam.sam_avenger import AvengerGenerator
from gen.sam.sam_chaparral import ChaparralGenerator
from gen.sam.sam_gepard import GepardGenerator
@@ -34,37 +35,33 @@ from gen.sam.sam_zu23_ural import ZU23UralGenerator
from gen.sam.sam_zu23_ural_insurgent import ZU23UralInsurgentGenerator
SAM_MAP = {
AirDefence.SAM_Hawk_PCP: HawkGenerator,
AirDefence.AAA_ZU_23_Emplacement: ZU23Generator,
AirDefence.AAA_ZU_23_Closed: ZU23Generator,
AirDefence.AAA_ZU_23_on_Ural_375: ZU23UralGenerator,
AirDefence.AAA_ZU_23_Insurgent_on_Ural_375: ZU23UralInsurgentGenerator,
AirDefence.AAA_ZU_23_Insurgent_Closed: ZU23InsurgentGenerator,
AirDefence.AAA_ZU_23_Insurgent: ZU23InsurgentGenerator,
AirDefence.SPAAA_ZSU_23_4_Shilka: ZSU23Generator,
AirDefence.AAA_Vulcan_M163: VulcanGenerator,
AirDefence.SAM_Linebacker_M6: LinebackerGenerator,
AirDefence.Rapier_FSA_Launcher: RapierGenerator,
AirDefence.SAM_Avenger_M1097: AvengerGenerator,
AirDefence.SPAAA_Gepard: GepardGenerator,
AirDefence.SAM_Roland_ADS: RolandGenerator,
AirDefence.SAM_Patriot_LN_M901: PatriotGenerator,
AirDefence.SAM_Patriot_EPP_III: PatriotGenerator,
AirDefence.SAM_Chaparral_M48: ChaparralGenerator,
AirDefence.AAA_Bofors_40mm: BoforsGenerator,
AirDefence.AAA_8_8cm_Flak_36: FlakGenerator,
AirDefence.SAM_SA_2_LN_SM_90: SA2Generator,
AirDefence.SAM_SA_3_S_125_LN_5P73: SA3Generator,
AirDefence.SAM_SA_6_Kub_LN_2P25: SA6Generator,
AirDefence.SAM_SA_8_Osa_9A33: SA8Generator,
AirDefence.SAM_SA_9_Strela_1_9P31: SA9Generator,
AirDefence.SAM_SA_10_S_300PS_LN_5P85C: SA10Generator,
AirDefence.SAM_SA_10_S_300PS_CP_54K6: SA10Generator,
AirDefence.SAM_SA_11_Buk_LN_9A310M1: SA11Generator,
AirDefence.SAM_SA_13_Strela_10M3_9A35M3: SA13Generator,
AirDefence.SAM_SA_15_Tor_9A331: SA15Generator,
AirDefence.SAM_SA_19_Tunguska_2S6: SA19Generator,
AirDefence.HQ_7_Self_Propelled_LN: HQ7Generator
"HawkGenerator": HawkGenerator,
"ZU23Generator": ZU23Generator,
"ZU23UralGenerator": ZU23UralGenerator,
"ZU23UralInsurgentGenerator": ZU23UralInsurgentGenerator,
"ZU23InsurgentGenerator": ZU23InsurgentGenerator,
"ZSU23Generator": ZSU23Generator,
"VulcanGenerator": VulcanGenerator,
"LinebackerGenerator": LinebackerGenerator,
"RapierGenerator": RapierGenerator,
"AvengerGenerator": AvengerGenerator,
"GepardGenerator": GepardGenerator,
"RolandGenerator": RolandGenerator,
"PatriotGenerator": PatriotGenerator,
"ChaparralGenerator": ChaparralGenerator,
"BoforsGenerator": BoforsGenerator,
"FlakGenerator": FlakGenerator,
"SA2Generator": SA2Generator,
"SA3Generator": SA3Generator,
"SA6Generator": SA6Generator,
"SA8Generator": SA8Generator,
"SA9Generator": SA9Generator,
"SA10Generator": SA10Generator,
"SA11Generator": SA11Generator,
"SA13Generator": SA13Generator,
"SA15Generator": SA15Generator,
"SA19Generator": SA19Generator,
"HQ7Generator": HQ7Generator
}
SAM_PRICES = {
@@ -102,20 +99,12 @@ SAM_PRICES = {
}
def get_faction_possible_sams_units(faction: str) -> List[UnitType]:
"""
Return the list
:param faction: Faction to search units for
"""
return [u for u in db.FACTIONS[faction]["units"] if u in AirDefence.__dict__.values()]
def get_faction_possible_sams_generator(faction: str) -> List[UnitType]:
def get_faction_possible_sams_generator(faction: str) -> List[Type[GroupGenerator]]:
"""
Return the list of possible SAM generator for the given faction
:param faction: Faction to search units for
:param faction: Faction name to search units for
"""
return [SAM_MAP[u] for u in get_faction_possible_sams_units(faction)]
return [SAM_MAP[s] for s in db.FACTIONS[faction].sams if s in SAM_MAP.keys()]
def generate_anti_air_group(game, parent_cp, ground_object, faction:str):
"""
@@ -125,24 +114,25 @@ def generate_anti_air_group(game, parent_cp, ground_object, faction:str):
:param country: Owner country
:return: Nothing, but put the group reference inside the ground object
"""
possible_sams = get_faction_possible_sams_units(faction)
if len(possible_sams) > 0:
sam = random.choice(possible_sams)
generator = SAM_MAP[sam](game, ground_object, faction)
possible_sams_generators = get_faction_possible_sams_generator(faction)
if len(possible_sams_generators) > 0:
sam_generator_class = random.choice(possible_sams_generators)
generator = sam_generator_class(game, ground_object, faction)
generator.generate()
return generator.get_generated_group()
return None
def generate_shorad_group(game, parent_cp, ground_object, faction:str):
if("shorad") in db.FACTIONS[faction].keys():
shorad = db.FACTIONS[faction]["shorad"]
sam = random.choice(shorad)
def generate_shorad_group(game, parent_cp, ground_object, faction_name: str):
faction = db.FACTIONS[faction_name]
if len(faction.shorads) > 0:
sam = random.choice(faction.shorads)
generator = SAM_MAP[sam](game, ground_object)
generator.generate()
return generator.get_generated_group()
else:
return generate_anti_air_group(game, parent_cp, ground_object, faction)
return generate_anti_air_group(game, parent_cp, ground_object, faction_name)