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Invert factions when "Invert Map" is set in NGW
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@ -46,6 +46,7 @@
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* **[Plugins]** Updated CTLD to latest released version
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* **[Options]** Renamed Maximum frontline length -> Maximum frontline width.
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* **[Squadrons]** Add livery selector in Squadron Dialog, allowing you to change the livery during the campaign.
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* **[New Game Wizard]** Automatically invert factions when 'Invert Map' is selected.
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## Fixes
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@ -118,10 +118,11 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
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# Campaign settings
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mapSettingsGroup = QtWidgets.QGroupBox("Map Settings")
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mapSettingsLayout = QtWidgets.QGridLayout()
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invertMap = QtWidgets.QCheckBox()
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self.registerField("invertMap", invertMap)
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self.invertMap = QtWidgets.QCheckBox()
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self.invertMap.stateChanged.connect(self.on_invert_map)
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self.registerField("invertMap", self.invertMap)
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mapSettingsLayout.addWidget(QtWidgets.QLabel("Invert Map"), 0, 0)
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mapSettingsLayout.addWidget(invertMap, 0, 1)
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mapSettingsLayout.addWidget(self.invertMap, 0, 1)
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self.advanced_iads = QtWidgets.QCheckBox()
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self.registerField("advanced_iads", self.advanced_iads)
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self.iads_label = QtWidgets.QLabel("Advanced IADS (WIP)")
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@ -178,6 +179,8 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
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self.campaignMapDescription.setText(template.render({"campaign": campaign}))
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self.faction_selection.setDefaultFactions(campaign)
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if self.invertMap.isChecked():
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self.on_invert_map()
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self.performanceText.setText(
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template_perf.render({"performance": campaign.performance})
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)
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@ -243,6 +246,12 @@ class TheaterConfiguration(QtWidgets.QWizardPage):
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layout.addWidget(timeGroup, 3, 1, 3, 1)
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self.setLayout(layout)
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def on_invert_map(self) -> None:
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blue = self.faction_selection.blueFactionSelect.currentIndex()
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red = self.faction_selection.redFactionSelect.currentIndex()
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self.faction_selection.blueFactionSelect.setCurrentIndex(red)
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self.faction_selection.redFactionSelect.setCurrentIndex(blue)
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class QCampaignItem(QStandardItem):
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def __init__(self, campaign: Campaign) -> None:
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