Swedish Military Assets Pack v1.10 support (#90)

* Added a pydcs extension for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01). Also added shipmod decorator for the ships added in the mod and remove_ship function in faction.py

* Added unit yamls for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01)

* Added missing RBS-15 group yaml and Ag 90 Sniper Team unit yaml.

* Fixed swedishmilitaryassetspack imports.

* Renamed some unit yamls for Swedish Military Assets pack.

* Encoded LvKv9040.yaml in UTF-8.

* Encoded Grkpbv90.yaml in UTF-8.

* Encoded BV410*.yaml in UTF-8.

* Encoded CV9040.yaml in UTF-8.

* Fixed Strv103 yaml syntax.

* Encoded Strv2000.yaml in UTF-8.

* Renamed some unit yamls for Swedish Military Assets pack.

* Renamed BV410 air-defence units.

* Added Swedish short-range air defence groups.

* Added Swedish medium- and long-range air defence groups (LvS-103 batteries).

* Added icons for some Swedish Military Assets units.

* Added faction files for:
sweden_1997
sweden_2020
This commit is contained in:
MetalStormGhost
2023-03-12 19:31:14 +02:00
committed by GitHub
parent b9609a00f6
commit e827d6d1d0
66 changed files with 1221 additions and 1 deletions

View File

@@ -431,6 +431,45 @@ class Faction:
self.remove_vehicle("SAM SA-14 Strela-3 manpad")
self.remove_vehicle("SAM SA-24 Igla-S manpad")
self.remove_vehicle("Polyana-D4M1 C2 node")
# swedish military assets pack
if not mod_settings.swedishmilitaryassetspack:
self.remove_vehicle("BV410_RBS70")
self.remove_vehicle("BV410_RBS90")
self.remove_vehicle("LvS_103_Lavett103_Rb103A")
self.remove_vehicle("LvS_103_Lavett103_Rb103B")
self.remove_vehicle("LvS_103_Lavett103_HX_Rb103A")
self.remove_vehicle("LvS_103_Lavett103_HX_Rb103B")
self.remove_vehicle("LvS_103_StriE103")
self.remove_vehicle("LvS_103_PM103")
self.remove_vehicle("LvS_103_PM103_HX")
self.remove_vehicle("LvS_103_Elverk103")
self.remove_vehicle("LvKv9040")
self.remove_vehicle("RBS_70")
self.remove_vehicle("RBS_90")
self.remove_vehicle("RBS_98")
self.remove_vehicle("UndE23")
self.remove_vehicle("BV410")
self.remove_vehicle("CV9040")
self.remove_vehicle("Strv103")
self.remove_vehicle("Strv121")
self.remove_vehicle("Strv122")
self.remove_vehicle("Strv2000")
self.remove_vehicle("Volvo740")
self.remove_vehicle("RBS_15KA")
self.remove_vehicle("AG_90")
self.remove_vehicle("SwedishinfantryAK4")
self.remove_vehicle("SwedishinfantryAK5")
self.remove_vehicle("SwedishinfantryAK5GT")
self.remove_vehicle("SwedishinfantryKSP90")
self.remove_vehicle("SwedishinfantryKSP58")
self.remove_vehicle("SwedishinfantryPskott86")
self.remove_vehicle("RBS_57")
self.remove_vehicle("RBS_58")
self.remove_vehicle("Artillerisystem08")
self.remove_vehicle("Grkpbv90")
self.remove_ship("HSwMS_Visby")
self.remove_ship("Strb90")
self.remove_aircraft("HKP15B")
def remove_aircraft(self, name: str) -> None:
for i in self.aircrafts:
@@ -452,6 +491,11 @@ class Faction:
if i.dcs_unit_type.id == name:
self.frontline_units.remove(i)
def remove_ship(self, name: str) -> None:
for i in self.naval_units:
if i.dcs_unit_type.id == name:
self.naval_units.remove(i)
def load_ship(name: str) -> Optional[Type[ShipType]]:
if (ship := getattr(dcs.ships, name, None)) is not None:

View File

@@ -2,8 +2,9 @@ from typing import Type
from dcs.helicopters import HelicopterType, helicopter_map
from dcs.planes import PlaneType, plane_map
from dcs.unittype import VehicleType
from dcs.unittype import VehicleType, ShipType
from dcs.vehicles import vehicle_map
from dcs.ships import ship_map
def helicoptermod(helicopter: Type[HelicopterType]) -> Type[HelicopterType]:
@@ -19,3 +20,8 @@ def planemod(plane: Type[PlaneType]) -> Type[PlaneType]:
def vehiclemod(vehicle: Type[VehicleType]) -> Type[VehicleType]:
vehicle_map[vehicle.id] = vehicle
return vehicle
def shipmod(ship: Type[ShipType]) -> Type[ShipType]:
ship_map[ship.id] = ship
return ship

View File

@@ -71,6 +71,7 @@ class ModSettings:
frenchpack: bool = False
high_digit_sams: bool = False
ov10a_bronco: bool = False
swedishmilitaryassetspack: bool = False
class GameGenerator: