MetalStormGhost e827d6d1d0
Swedish Military Assets Pack v1.10 support (#90)
* Added a pydcs extension for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01). Also added shipmod decorator for the ships added in the mod and remove_ship function in faction.py

* Added unit yamls for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01)

* Added missing RBS-15 group yaml and Ag 90 Sniper Team unit yaml.

* Fixed swedishmilitaryassetspack imports.

* Renamed some unit yamls for Swedish Military Assets pack.

* Encoded LvKv9040.yaml in UTF-8.

* Encoded Grkpbv90.yaml in UTF-8.

* Encoded BV410*.yaml in UTF-8.

* Encoded CV9040.yaml in UTF-8.

* Fixed Strv103 yaml syntax.

* Encoded Strv2000.yaml in UTF-8.

* Renamed some unit yamls for Swedish Military Assets pack.

* Renamed BV410 air-defence units.

* Added Swedish short-range air defence groups.

* Added Swedish medium- and long-range air defence groups (LvS-103 batteries).

* Added icons for some Swedish Military Assets units.

* Added faction files for:
sweden_1997
sweden_2020
2023-03-12 18:31:14 +01:00
2023-01-06 21:19:31 +01:00
2022-05-12 16:21:12 +02:00
2022-08-24 19:25:30 +02:00
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2020-12-19 11:56:13 -08:00
2022-09-18 15:52:21 +02:00
2022-10-31 14:58:33 +01:00
2023-03-12 14:47:36 +01:00

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(Github Readme Banner and Splash screen Artwork by Andriy Dankovych, CC BY-SA 4.0)

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About DCS Retribution

DCS Retribution was forked from DCS Liberation, which is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.

Screenshot

DCS Retribution will rely heavily on Liberation in the near future, and possibly in a more distant future as well since Retribution will attempt to stay backwards compatible for as long as possible. Therefore, the patreon link will keep pointing to Khopa's account until further notice.

Currently, Retribution supports the following new features:

  • A livery selector in the air wing configuration dialog
  • Support for campaigns with quad-point triggers
  • Support for the F-15D 'Baz' mod
  • Support for the Su-30 mod
  • Elementary end-game mechanics
  • Variation in flight-size for BAI/ANTISHIP/DEAD/STRIKE main flight (randomize 2/3/4-ships)
  • More performance options
  • Various bug-fixes (including a fix for the zombie carrier)
  • And more... (See changelog)

Downloads

Latest release is available here : https://github.com/dcs-retribution/dcs-retribution/releases

To download preview builds of the next version of DCS Retribution, see https://github.com/dcs-retribution/dcs-retribution/wiki/Betas.

DCS bugs

These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please don't spam them with comments):

Bugs and feature requests

If you need to report a bug or want to suggest a new feature, you can do this on our bug tracker. In either case, please use the search bar at the top of the page to see if it has already been reported. Note that you may need to remove the filter for open bugs if it's something we've recently fixed.

Roadmap

Our plans for future releases can be found on our Projects page. Each planned release has a Project, and the page for that project has columns for to do, in progress, and done. Items in the Done column are in the preview build for that release. Items in the To do column are planned to be added to that release.

Resources

Tutorials, contributors and developer's guides are available in the project's Wiki

(These need to be written again, meanwhile you can refer to Liberation's Wiki)

Special Thanks

First, a big thanks to shdwp, for starting the original DCS Liberation project.

Then, DCS Liberation/Retribution uses pydcs for mission generation, and nothing would be possible without this. It also uses the popular Mist lua framework for mission scripting.

Excellent lua scripts DCS Liberation/Retribution uses as plugins:

  • For the JTAC feature, DCS Retribution embeds Ciribob's JTAC Autolase script.
  • Walder's Skynet-IADS is used for Integrated Air Defense System.

Please also show some support to these projects !

Description
Dynamic campaign mission generator for DCS World
Readme 386 MiB
Languages
Lua 60.2%
Python 38.3%
TypeScript 1.1%
Jinja 0.2%
CSS 0.2%