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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Fix GroundObjectBuy Menu after buy or sell
- Close the Buy Menu after complete buy - Update the Ground Object Dialog with the changes - Update the Game & map correctly
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parent
f0a3fd1e3a
commit
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@ -96,11 +96,13 @@ class QTgoLayoutGroupRow(QWidget):
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self.grid_layout.addWidget(self.unit_selector, 0, 0, alignment=Qt.AlignRight)
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self.grid_layout.addWidget(self.amount_selector, 0, 1, alignment=Qt.AlignRight)
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unit_type, price = self.unit_selector.itemData(
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dcs_unit_type, price = self.unit_selector.itemData(
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self.unit_selector.currentIndex()
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)
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self.group_layout = QTgoLayoutGroup(group, unit_type, group.group_size, price)
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self.group_layout = QTgoLayoutGroup(
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group, dcs_unit_type, group.group_size, price
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)
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self.group_selector.setChecked(self.group_layout.enabled)
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self.group_selector.setEnabled(self.group_layout.layout.optional)
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@ -128,6 +130,8 @@ class QTgoLayoutGroupRow(QWidget):
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class QGroundObjectTemplateLayout(QGroupBox):
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close_dialog_signal = Signal()
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def __init__(
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self,
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game: Game,
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@ -216,12 +220,7 @@ class QGroundObjectTemplateLayout(QGroupBox):
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group.dcs_unit_type, # Forced Type
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group.amount, # Forced Amount
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)
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# Replan redfor missions
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events = GameUpdateEvents()
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self.game.initialize_turn(events, for_red=True, for_blue=False)
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EventStream.put_nowait(events)
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GameUpdateSignal.get_instance().updateGame(self.game)
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self.close_dialog_signal.emit()
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class QGroundObjectBuyMenu(QDialog):
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@ -305,6 +304,7 @@ class QGroundObjectBuyMenu(QDialog):
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self.layout_changed_signal,
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current_group_value,
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)
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self.template_layout.close_dialog_signal.connect(self.close_dialog)
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self.mainLayout.addWidget(self.template_layout, 1, 0)
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self.setLayout(self.mainLayout)
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@ -333,3 +333,6 @@ class QGroundObjectBuyMenu(QDialog):
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self.force_group_selector.currentIndex()
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)
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self.layout_changed_signal.emit(self.theater_layout)
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def close_dialog(self) -> None:
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self.accept()
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@ -202,21 +202,25 @@ class QGroundObjectMenu(QDialog):
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self.update_total_value()
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self.game.blue.budget = self.game.blue.budget + self.total_value
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self.ground_object.groups = []
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self.update_game()
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# Replan if the tgo was a target of the redfor
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def buy_group(self) -> None:
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self.subwindow = QGroundObjectBuyMenu(
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self, self.ground_object, self.game, self.total_value
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)
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if self.subwindow.exec_():
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self.update_game()
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def update_game(self) -> None:
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events = GameUpdateEvents()
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events.update_tgo(self.ground_object)
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if any(
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package.target == self.ground_object
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for package in self.game.ato_for(player=False).packages
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):
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events = GameUpdateEvents()
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# Replan if the tgo was a target of the redfor
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self.game.initialize_turn(events, for_red=True, for_blue=False)
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EventStream.put_nowait(events)
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self.do_refresh_layout()
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EventStream.put_nowait(events)
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GameUpdateSignal.get_instance().updateGame(self.game)
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def buy_group(self):
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self.subwindow = QGroundObjectBuyMenu(
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self, self.ground_object, self.game, self.total_value
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)
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self.subwindow.show()
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# Refresh the dialog
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self.do_refresh_layout()
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