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https://github.com/dcs-retribution/dcs-retribution.git
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Add threat zone drawing for the new map.
https://github.com/dcs-liberation/dcs_liberation/issues/1097
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parent
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commit
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@ -2,13 +2,13 @@ from __future__ import annotations
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import logging
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from datetime import timedelta
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from typing import List, Optional, Tuple
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from typing import List, Optional, Tuple, Union
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from PySide2.QtCore import Property, QObject, Signal, Slot
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from dcs import Point
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from dcs.unit import Unit
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from dcs.vehicles import vehicle_map
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from shapely.geometry import LineString, Point as ShapelyPoint, Polygon
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from shapely.geometry import LineString, Point as ShapelyPoint, Polygon, MultiPolygon
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from game import Game, db
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from game.factions.faction import Faction
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@ -19,9 +19,8 @@ from game.theater import (
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TheaterGroundObject,
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FrontLine,
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LatLon,
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Airfield,
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Carrier,
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)
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from game.threatzones import ThreatZones
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from game.transfers import MultiGroupTransport, TransportMap
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from game.utils import meters, nautical_miles
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from gen.ato import AirTaskingOrder
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@ -519,7 +518,7 @@ class FlightJs(QObject):
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return self._selected
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@Property(list, notify=commitBoundaryChanged)
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def commitBoundary(self) -> Optional[List[LeafletLatLon]]:
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def commitBoundary(self) -> List[LeafletLatLon]:
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if not isinstance(self.flight.flight_plan, PatrollingFlightPlan):
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return []
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start = self.flight.flight_plan.patrol_start
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@ -535,6 +534,75 @@ class FlightJs(QObject):
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return shapely_poly_to_leaflet_points(bubble, self.theater)
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class ThreatZonesJs(QObject):
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fullChanged = Signal()
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aircraftChanged = Signal()
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airDefensesChanged = Signal()
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def __init__(
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self,
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full: List[List[LeafletLatLon]],
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aircraft: List[List[LeafletLatLon]],
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air_defenses: List[List[LeafletLatLon]],
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) -> None:
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super().__init__()
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self._full = full
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self._aircraft = aircraft
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self._air_defenses = air_defenses
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@Property(list, notify=fullChanged)
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def full(self) -> List[List[LeafletLatLon]]:
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return self._full
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@Property(list, notify=aircraftChanged)
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def aircraft(self) -> List[List[LeafletLatLon]]:
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return self._aircraft
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@Property(list, notify=airDefensesChanged)
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def airDefenses(self) -> List[List[LeafletLatLon]]:
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return self._air_defenses
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@staticmethod
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def polys_to_leaflet(
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poly: Union[Polygon, MultiPolygon], theater: ConflictTheater
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) -> List[List[LeafletLatLon]]:
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if isinstance(poly, MultiPolygon):
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polys = poly.geoms
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else:
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polys = [poly]
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return [shapely_poly_to_leaflet_points(poly, theater) for poly in polys]
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@classmethod
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def from_zones(cls, zones: ThreatZones, theater: ConflictTheater) -> ThreatZonesJs:
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return ThreatZonesJs(
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cls.polys_to_leaflet(zones.all, theater),
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cls.polys_to_leaflet(zones.airbases, theater),
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cls.polys_to_leaflet(zones.air_defenses, theater),
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)
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@classmethod
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def empty(cls) -> ThreatZonesJs:
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return ThreatZonesJs([], [], [])
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class ThreatZoneContainerJs(QObject):
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blueChanged = Signal()
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redChanged = Signal()
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def __init__(self, blue: ThreatZonesJs, red: ThreatZonesJs) -> None:
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super().__init__()
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self._blue = blue
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self._red = red
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@Property(ThreatZonesJs, notify=blueChanged)
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def blue(self) -> ThreatZonesJs:
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return self._blue
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@Property(ThreatZonesJs, notify=redChanged)
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def red(self) -> ThreatZonesJs:
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return self._red
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class MapModel(QObject):
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cleared = Signal()
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@ -544,6 +612,7 @@ class MapModel(QObject):
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supplyRoutesChanged = Signal()
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flightsChanged = Signal()
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frontLinesChanged = Signal()
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threatZonesChanged = Signal()
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def __init__(self, game_model: GameModel) -> None:
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super().__init__()
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@ -554,6 +623,9 @@ class MapModel(QObject):
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self._supply_routes = []
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self._flights = []
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self._front_lines = []
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self._threat_zones = ThreatZoneContainerJs(
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ThreatZonesJs.empty(), ThreatZonesJs.empty()
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)
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self._selected_flight_index: Optional[Tuple[int, int]] = None
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GameUpdateSignal.get_instance().game_loaded.connect(self.on_game_load)
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GameUpdateSignal.get_instance().flight_paths_changed.connect(self.reset_atos)
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@ -571,6 +643,9 @@ class MapModel(QObject):
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self._ground_objects = []
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self._flights = []
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self._front_lines = []
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self._threat_zones = ThreatZoneContainerJs(
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ThreatZonesJs.empty(), ThreatZonesJs.empty()
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)
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self.cleared.emit()
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def set_package_selection(self, index: int) -> None:
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@ -614,6 +689,7 @@ class MapModel(QObject):
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self.reset_routes()
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self.reset_atos()
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self.reset_front_lines()
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self.reset_threat_zones()
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def on_game_load(self, game: Optional[Game]) -> None:
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if game is not None:
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@ -737,6 +813,21 @@ class MapModel(QObject):
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def frontLines(self) -> List[FrontLineJs]:
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return self._front_lines
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def reset_threat_zones(self) -> None:
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self._threat_zones = ThreatZoneContainerJs(
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ThreatZonesJs.from_zones(
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self.game.threat_zone_for(player=True), self.game.theater
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),
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ThreatZonesJs.from_zones(
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self.game.threat_zone_for(player=False), self.game.theater
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),
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)
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self.threatZonesChanged.emit()
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@Property(ThreatZoneContainerJs, notify=threatZonesChanged)
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def threatZones(self) -> ThreatZoneContainerJs:
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return self._threat_zones
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@property
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def game(self) -> Game:
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if self.game_model.game is None:
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@ -1,15 +1,3 @@
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/*
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* TODO:
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*
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* - Culling
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* - Threat zones
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* - Navmeshes
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* - Time of day/weather themeing
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* - Exclusion zones
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* - "Actual" front line
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* - Debug flight plan drawing
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*/
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const Colors = Object.freeze({
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Blue: "#0084ff",
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Red: "#c85050",
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@ -172,6 +160,14 @@ const redFlightPlansLayer = L.layerGroup();
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const selectedFlightPlansLayer = L.layerGroup();
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const allFlightPlansLayer = L.layerGroup();
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const blueFullThreatZones = L.layerGroup();
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const blueAircraftThreatZones = L.layerGroup();
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const blueAirDefenseThreatZones = L.layerGroup();
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const redFullThreatZones = L.layerGroup();
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const redAircraftThreatZones = L.layerGroup();
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const redAirDefenseThreatZones = L.layerGroup();
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L.control
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.groupedLayers(
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baseLayers,
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@ -197,8 +193,27 @@ L.control
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"Show all red": redFlightPlansLayer,
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"Show all": allFlightPlansLayer,
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},
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"Blue Threat Zones": {
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Hide: L.layerGroup().addTo(map),
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Full: blueFullThreatZones,
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Aircraft: blueAircraftThreatZones,
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"Air Defenses": blueAirDefenseThreatZones,
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},
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"Red Threat Zones": {
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Hide: L.layerGroup().addTo(map),
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Full: redFullThreatZones,
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Aircraft: redAircraftThreatZones,
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"Air Defenses": redAirDefenseThreatZones,
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},
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},
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{ collapsed: false, exclusiveGroups: ["Flight Plans"] }
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{
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collapsed: false,
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exclusiveGroups: [
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"Flight Plans",
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"Blue Threat Zones",
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"Red Threat Zones",
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],
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}
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)
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.addTo(map);
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@ -213,6 +228,7 @@ new QWebChannel(qt.webChannelTransport, function (channel) {
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game.supplyRoutesChanged.connect(drawSupplyRoutes);
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game.frontLinesChanged.connect(drawFrontLines);
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game.flightsChanged.connect(drawFlightPlans);
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game.threatZonesChanged.connect(drawThreatZones);
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});
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function recenterMap(center) {
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@ -702,6 +718,52 @@ function drawFlightPlans() {
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}
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}
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function _drawThreatZones(zones, layer, player) {
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const color = player ? Colors.Blue : Colors.Red;
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for (const zone of zones) {
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L.polyline(zone, {
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color: color,
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weight: 1,
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fill: true,
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fillOpacity: 0.4,
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noClip: true,
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}).addTo(layer);
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}
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}
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function drawThreatZones() {
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blueFullThreatZones.clearLayers();
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blueAircraftThreatZones.clearLayers();
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blueAirDefenseThreatZones.clearLayers();
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redFullThreatZones.clearLayers();
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redAircraftThreatZones.clearLayers();
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redAirDefenseThreatZones.clearLayers();
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_drawThreatZones(game.threatZones.blue.full, blueFullThreatZones, true);
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_drawThreatZones(
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game.threatZones.blue.aircraft,
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blueAircraftThreatZones,
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true
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);
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_drawThreatZones(
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game.threatZones.blue.airDefenses,
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blueAirDefenseThreatZones,
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true
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);
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_drawThreatZones(game.threatZones.red.full, redFullThreatZones, false);
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_drawThreatZones(
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game.threatZones.red.aircraft,
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redAircraftThreatZones,
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false
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);
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_drawThreatZones(
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game.threatZones.red.airDefenses,
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redAirDefenseThreatZones,
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false
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);
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}
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function drawInitialMap() {
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recenterMap(game.mapCenter);
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drawControlPoints();
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@ -709,6 +771,7 @@ function drawInitialMap() {
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drawSupplyRoutes();
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drawFrontLines();
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drawFlightPlans();
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drawThreatZones();
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}
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function clearAllLayers() {
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