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Use exact name matching when picking targets.
Inexact name matching targets the first group that partially matches the given group name. aa|71 will match aa|7. The inexact match that was here was only needed for an early attempt to use skynet where group names were not used consistently. That's no longer a problem so we don't need this workaround. Fixes https://github.com/Khopa/dcs_liberation/issues/676 (cherry picked from commit 89f313295e6be36ad0fd6db08907006c25a7d187)
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@ -27,6 +27,7 @@
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* **[UI]** Ship groups could be replaced by SAM sites in the UI, which would lead to broken mission being generated - fixed
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* **[New Game Wizard]** Removed the "mid game" campaign generator option which is currently broken
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* **[Mission Generator]** Empty navy groups will no longer be generated
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* **[Mission Generator]** Fixed BAI, SEAD, and DEAD flights ocassionally being assigned the wrong targets.
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* **[Flight Planner]** Fixed not being able to plan packages against opfor carriers
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* **[UI]** Repaired SAMs no longer show as dead.
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* **[UI]** Fixed not being able to manage a disbanded site after disbanding and closing the base menu.
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@ -1474,10 +1474,7 @@ class BaiIngressBuilder(PydcsWaypointBuilder):
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target_group = self.package.target
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if isinstance(target_group, TheaterGroundObject):
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# Match search is used due to TheaterGroundObject.name not matching
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# the Mission group name because of SkyNet prefixes.
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tgroup = self.mission.find_group(target_group.group_name,
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search="match")
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tgroup = self.mission.find_group(target_group.group_name)
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if tgroup is not None:
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task = AttackGroup(tgroup.id, weapon_type=WeaponType.Auto)
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task.params["attackQtyLimit"] = False
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@ -1527,10 +1524,7 @@ class DeadIngressBuilder(PydcsWaypointBuilder):
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target_group = self.package.target
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if isinstance(target_group, TheaterGroundObject):
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# Match search is used due to TheaterGroundObject.name not matching
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# the Mission group name because of SkyNet prefixes.
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tgroup = self.mission.find_group(target_group.group_name,
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search="match")
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tgroup = self.mission.find_group(target_group.group_name)
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if tgroup is not None:
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task = AttackGroup(tgroup.id, weapon_type=WeaponType.Guided)
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task.params["expend"] = "All"
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@ -1593,10 +1587,7 @@ class SeadIngressBuilder(PydcsWaypointBuilder):
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target_group = self.package.target
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if isinstance(target_group, TheaterGroundObject):
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# Match search is used due to TheaterGroundObject.name not matching
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# the Mission group name because of SkyNet prefixes.
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tgroup = self.mission.find_group(target_group.group_name,
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search="match")
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tgroup = self.mission.find_group(target_group.group_name)
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if tgroup is not None:
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waypoint.add_task(EngageTargetsInZone(
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position=tgroup.position,
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