Streamlining

This commit is contained in:
Raffson 2023-10-07 17:14:01 +02:00
parent 1760532168
commit ee3bdf9fd7
No known key found for this signature in database
GPG Key ID: B0402B2C9B764D99
7 changed files with 9 additions and 11 deletions

View File

@ -28,7 +28,7 @@ class FlightMembers(IFlightRoster):
def from_roster(flight: Flight, roster: FlightRoster) -> FlightMembers:
members = FlightMembers(flight)
loadout = Loadout.default_for(flight)
if flight.squadron.aircraft.name == "F-15I Ra'am":
if flight.squadron.aircraft.variant_id == "F-15I Ra'am":
loadout.pylons[16] = Weapon.with_clsid("{IDF_MODS_PROJECT_F-15I_Raam_Dome}")
members.members = [FlightMember(p, loadout) for p in roster.pilots]
return members
@ -64,7 +64,7 @@ class FlightMembers(IFlightRoster):
loadout = self.members[0].loadout.clone()
else:
loadout = Loadout.default_for(self.flight)
if self.flight.squadron.aircraft.name == "F-15I Ra'am":
if self.flight.squadron.aircraft.variant_id == "F-15I Ra'am":
loadout.pylons[16] = Weapon.with_clsid("{IDF_MODS_PROJECT_F-15I_Raam_Dome}")
for _ in range(new_size - self.max_size):
member = FlightMember(self.flight.squadron.claim_available_pilot(), loadout)

View File

@ -10,7 +10,7 @@ from game.ato.flightplans.waypointbuilder import WaypointBuilder
from game.flightplan import JoinZoneGeometry
from game.flightplan.ipsolver import IpSolver
from game.flightplan.refuelzonegeometry import RefuelZoneGeometry
from game.persistence.paths import liberation_user_dir
from game.persistency import debug_dir
from game.utils import dcs_to_shapely_point
from game.utils import nautical_miles
@ -33,7 +33,7 @@ class PackageWaypoints:
) -> PackageWaypoints:
origin = package.departure_closest_to_target()
waypoint_debug_directory = liberation_user_dir() / "Debug/Waypoints"
waypoint_debug_directory = debug_dir() / "Waypoints"
# Start by picking the best IP for the attack.
ip_solver = IpSolver(

View File

@ -39,7 +39,6 @@ from game.radio.channels import (
ViperChannelNamer,
WarthogChannelNamer,
)
from game.savecompat import has_save_compat_for
from game.utils import (
Distance,
ImperialUnits,
@ -353,7 +352,6 @@ class AircraftType(UnitType[Type[FlyingType]]):
def task_priority(self, task: FlightType) -> int:
return self.task_priorities[task]
@has_save_compat_for(9)
def __setstate__(self, state: dict[str, Any]) -> None:
# Save compat: the `name` field has been renamed `variant_id`.
if "name" in state:

View File

@ -12,7 +12,6 @@ from dcs.vehicles import vehicle_map
from game.data.units import UnitClass
from game.dcs.unittype import UnitType
from game.savecompat import has_save_compat_for
@dataclass
@ -66,7 +65,6 @@ class GroundUnitType(UnitType[Type[VehicleType]]):
dict[type[VehicleType], list[GroundUnitType]]
] = defaultdict(list)
@has_save_compat_for(9)
def __setstate__(self, state: dict[str, Any]) -> None:
# Save compat: the `name` field has been renamed `variant_id`.
if "name" in state:

View File

@ -12,7 +12,6 @@ from dcs.unittype import ShipType
from game.data.units import UnitClass
from game.dcs.unittype import UnitType
from game.savecompat import has_save_compat_for
@dataclass(frozen=True)
@ -22,7 +21,6 @@ class ShipUnitType(UnitType[Type[ShipType]]):
list
)
@has_save_compat_for(9)
def __setstate__(self, state: dict[str, Any]) -> None:
# Save compat: the `name` field has been renamed `variant_id`.
if "name" in state:

View File

@ -76,6 +76,10 @@ def base_path() -> Path:
return Path(_dcs_saved_game_folder)
def debug_dir() -> Path:
return base_path() / "Retribution" / "Debug"
def settings_dir() -> Path:
return base_path() / "Retribution" / "Settings"

View File

@ -204,7 +204,7 @@ class SquadronDestinationComboBox(QComboBox):
if overflow:
overflow_msg = ""
for s in overflow:
overflow_msg += f"{s.name} - {s.aircraft.name}<br/>"
overflow_msg += f"{s.name} - {s.aircraft.variant_id}<br/>"
QMessageBox.warning(
None,
"Insufficient parking space detected!",