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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Limit number of aircraft that can be bought at a Control Point.
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parent
18a1f0af94
commit
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@ -82,6 +82,7 @@ def load_icons():
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ICONS["New"] = QPixmap("./resources/ui/misc/"+get_theme_icons()+"/new.png")
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ICONS["Open"] = QPixmap("./resources/ui/misc/"+get_theme_icons()+"/open.png")
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ICONS["Save"] = QPixmap("./resources/ui/misc/"+get_theme_icons()+"/save.png")
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ICONS["Hangar"] = QPixmap("./resources/ui/misc/hangar.png")
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ICONS["Terrain_Caucasus"] = QPixmap("./resources/ui/terrain_caucasus.gif")
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ICONS["Terrain_Persian_Gulf"] = QPixmap("./resources/ui/terrain_pg.gif")
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@ -1,3 +1,5 @@
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import logging
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from PySide2.QtWidgets import QLabel, QPushButton, \
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QSizePolicy, QSpacerItem, QGroupBox, QHBoxLayout
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from dcs.unittype import UnitType
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@ -11,11 +13,14 @@ class QRecruitBehaviour:
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deliveryEvent = None
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existing_units_labels = None
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bought_amount_labels = None
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maximum_units = -1
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recruitable_types = []
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BUDGET_FORMAT = "Available Budget: <b>${}M</b>"
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def __init__(self):
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self.bought_amount_labels = {}
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self.existing_units_labels = {}
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self.recruitable_types = []
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self.update_available_budget()
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def add_purchase_row(self, unit_type, layout, row):
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@ -66,7 +71,6 @@ class QRecruitBehaviour:
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sell.setSizePolicy(QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Fixed))
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sell.clicked.connect(lambda: self.sell(unit_type))
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existLayout.addWidget(unitName)
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existLayout.addItem(QSpacerItem(20, 0, QSizePolicy.Minimum, QSizePolicy.Minimum))
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existLayout.addWidget(existing_units)
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@ -102,10 +106,19 @@ class QRecruitBehaviour:
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def buy(self, unit_type):
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if self.maximum_units > 0:
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if self.total_units + 1 > self.maximum_units:
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logging.info("Not enough space left !")
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# TODO : display modal warning
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return
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price = db.PRICES[unit_type]
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if self.game.budget >= price:
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self.deliveryEvent.deliver({unit_type: 1})
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self.game.budget -= price
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else:
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# TODO : display modal warning
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logging.info("Not enough money !")
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self._update_count_label(unit_type)
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self.update_available_budget()
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@ -123,3 +136,34 @@ class QRecruitBehaviour:
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self._update_count_label(unit_type)
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self.update_available_budget()
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@property
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def total_units(self):
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total = 0
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for unit_type in self.recruitables_types:
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total += self.cp.base.total_units(unit_type)
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print(unit_type, total, self.cp.base.total_units(unit_type))
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print("--------------------------------")
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if self.deliveryEvent:
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for unit_bought in self.deliveryEvent.units:
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if db.unit_task(unit_bought) in self.recruitables_types:
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total += self.deliveryEvent.units[unit_bought]
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print(unit_bought, total, self.deliveryEvent.units[unit_bought])
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print("=============================")
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return total
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def set_maximum_units(self, maximum_units):
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"""
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Set the maximum number of units that can be bought
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"""
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self.maximum_units = maximum_units
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def set_recruitable_types(self, recruitables_types):
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"""
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Set the maximum number of units that can be bought
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"""
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self.recruitables_types = recruitables_types
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@ -1,28 +1,35 @@
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from PySide2.QtCore import Qt
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from PySide2.QtWidgets import QVBoxLayout, QGridLayout, QGroupBox, QScrollArea, QFrame, QWidget
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from PySide2.QtWidgets import QVBoxLayout, QGridLayout, QGroupBox, QScrollArea, QFrame, QWidget, QHBoxLayout, QLabel
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from game.event import UnitsDeliveryEvent
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from qt_ui.uiconstants import ICONS
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from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
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from theater import ControlPoint, CAP, CAS, db
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from theater import ControlPoint, CAP, CAS, db, ControlPointType
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from game import Game
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class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
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def __init__(self, cp:ControlPoint, game:Game):
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def __init__(self, cp: ControlPoint, game: Game):
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QFrame.__init__(self)
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self.cp = cp
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self.game = game
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self.bought_amount_labels = {}
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self.existing_units_labels = {}
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for event in self.game.events:
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if event.__class__ == UnitsDeliveryEvent and event.from_cp == self.cp:
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self.deliveryEvent = event
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if not self.deliveryEvent:
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self.deliveryEvent = self.game.units_delivery_event(self.cp)
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# Determine maximum number of aircrafts that can be bought
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self.set_maximum_units(self.cp.available_aircraft_slots)
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self.set_recruitable_types([CAP, CAS])
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self.bought_amount_labels = {}
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self.existing_units_labels = {}
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self.hangar_status = QHangarStatus(self.total_units, self.cp.available_aircraft_slots)
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self.init_ui()
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def init_ui(self):
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@ -57,5 +64,32 @@ class QAircraftRecruitmentMenu(QFrame, QRecruitBehaviour):
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scroll.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
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scroll.setWidgetResizable(True)
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scroll.setWidget(scroll_content)
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main_layout.addLayout(self.hangar_status)
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main_layout.addWidget(scroll)
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self.setLayout(main_layout)
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def buy(self, unit_type):
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super().buy(unit_type)
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self.hangar_status.update_label(self.total_units, self.cp.available_aircraft_slots)
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def sell(self, unit_type):
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super().sell(unit_type)
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self.hangar_status.update_label(self.total_units, self.cp.available_aircraft_slots)
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class QHangarStatus(QHBoxLayout):
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def __init__(self, current_amount: int, max_amount: int):
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super(QHangarStatus, self).__init__()
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self.icon = QLabel()
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self.icon.setPixmap(ICONS["Hangar"])
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self.text = QLabel("")
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self.update_label(current_amount, max_amount)
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self.addWidget(self.icon, Qt.AlignLeft)
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self.addWidget(self.text, Qt.AlignLeft)
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self.addStretch(50)
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self.setAlignment(Qt.AlignLeft)
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def update_label(self, current_amount: int, max_amount: int):
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self.text.setText("<strong>{}/{}</strong>".format(current_amount, max_amount))
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BIN
resources/ui/misc/hangar.png
Normal file
BIN
resources/ui/misc/hangar.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 661 B |
@ -102,14 +102,23 @@ class ControlPoint:
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@property
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def is_carrier(self):
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"""
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:return: Whether this control point is an aircraft carrier
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"""
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return self.cptype in [ControlPointType.AIRCRAFT_CARRIER_GROUP, ControlPointType.LHA_GROUP]
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@property
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def is_fleet(self):
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"""
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:return: Whether this control point is a boat (mobile)
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"""
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return self.cptype in [ControlPointType.AIRCRAFT_CARRIER_GROUP, ControlPointType.LHA_GROUP]
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@property
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def is_lha(self):
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"""
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:return: Whether this control point is an LHA
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"""
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return self.cptype in [ControlPointType.LHA_GROUP]
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@property
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@ -122,6 +131,20 @@ class ControlPoint:
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result.append(r)
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return result
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@property
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def available_aircraft_slots(self):
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"""
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:return: The maximum number of aircraft that can be stored in this control point
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"""
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if self.cptype == ControlPointType.AIRBASE:
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return len(self.airport.parking_slots)
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elif self.is_lha:
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return 20
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elif self.is_carrier:
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return 90
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else:
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return 0
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def connect(self, to):
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self.connected_points.append(to)
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self.stances[to.id] = CombatStance.DEFENSIVE
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