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https://github.com/dcs-retribution/dcs-retribution.git
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base mission generation framework
This commit is contained in:
40
gen/aaa.py
40
gen/aaa.py
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import typing
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import pdb
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import dcs
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from random import randint
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import globals
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from .conflictgen import *
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from .naming import *
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from dcs.mission import *
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from dcs.vehicles import *
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from dcs.unitgroup import *
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from dcs.unittype import *
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from dcs.mapping import *
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from dcs.point import *
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from dcs.task import *
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DISTANCE_FACTOR = 4, 5
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class AAConflictGenerator:
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def __init__(self, mission: Mission, conflict: Conflict):
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self.m = mission
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self.conflict = conflict
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def generate(self, units: typing.Dict[UnitType, int]):
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for type, count in units.items():
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for _ in range(count):
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p = self.conflict.ground_defenders_location.random_point_within(
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self.conflict.size * DISTANCE_FACTOR[1],
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self.conflict.size * DISTANCE_FACTOR[0])
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self.m.vehicle_group(
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country=self.conflict.defenders_side,
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name=namegen.next_ground_group_name(),
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_type=type,
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position=p,
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group_size=1)
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@@ -17,14 +17,15 @@ from dcs.mapping import *
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from dcs.point import *
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from dcs.task import *
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SPREAD_DISTANCE_FACTOR = 0.1, 0.25
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SPREAD_DISTANCE_SIZE_FACTOR = 0.5
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SPREAD_DISTANCE_FACTOR = 1, 2
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ESCORT_MAX_DIST = 30000
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WARM_START_ALTITUDE = 6000
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WARM_START_AIRSPEED = 300
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CAS_ALTITUDE = 3000
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INTERCEPT_MAX_DISTANCE_FACTOR = 15
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class AircraftConflictGenerator:
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escort_targets = [] # type: typing.List[PlaneGroup]
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@@ -37,8 +38,7 @@ class AircraftConflictGenerator:
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int(self.conflict.size * SPREAD_DISTANCE_FACTOR[0]),
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int(self.conflict.size * SPREAD_DISTANCE_FACTOR[1]),
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)
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return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_SIZE_FACTOR)
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return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_FACTOR[0])
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def _generate_group(
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self,
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@@ -48,7 +48,7 @@ class AircraftConflictGenerator:
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count: int,
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at: Point = None,
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airport: Airport = None) -> PlaneGroup:
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starttype = airport == None and StartType.Warm or StartType.Runway
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starttype = airport == None and StartType.Warm or StartType.Cold
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return self.m.flight_group(
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country=side,
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name=name,
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@@ -86,9 +86,14 @@ class AircraftConflictGenerator:
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airport=airport)
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group.task = Escort.name
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for group in self.escort_targets:
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group.tasks.append(EscortTaskAction(group.id, engagement_max_dist=ESCORT_MAX_DIST))
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group.load_task_default_loadout(dcs.task.Escort.name)
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heading = group.position.heading_between_point(self.conflict.point)
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position = group.position # type: Point
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wayp = group.add_waypoint(position.point_from_heading(heading, 3000), CAS_ALTITUDE)
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for group in self.escort_targets:
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wayp.tasks.append(EscortTaskAction(group.id, engagement_max_dist=ESCORT_MAX_DIST))
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def generate_interceptors(self, defenders: typing.Dict[PlaneType, int], airport: Airport = None):
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for type, count in defenders.items():
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@@ -100,5 +105,8 @@ class AircraftConflictGenerator:
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at=airport == None and self._group_point(self.conflict.air_defenders_location) or None,
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airport=airport)
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group.add_waypoint(self.conflict.point, CAS_ALTITUDE)
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group.task = FighterSweep()
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group.task = FighterSweep.name
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group.load_task_default_loadout(dcs.task.FighterSweep())
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wayp = group.add_waypoint(self.conflict.point, CAS_ALTITUDE)
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wayp.tasks.append(dcs.task.EngageTargets(max_distance=self.conflict.size * INTERCEPT_MAX_DISTANCE_FACTOR))
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wayp.tasks.append(dcs.task.OrbitAction())
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@@ -18,8 +18,8 @@ from dcs.point import *
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from dcs.task import *
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from dcs.country import *
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SPREAD_DISTANCE_FACTOR = 0.01, 0.1
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SPREAD_DISTANCE_SIZE_FACTOR = 0.5
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SPREAD_DISTANCE_FACTOR = 0.1, 0.3
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SPREAD_DISTANCE_SIZE_FACTOR = 0.1
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class ArmorConflictGenerator:
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def __init__(self, mission: Mission, conflict: Conflict):
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@@ -42,7 +42,7 @@ class ArmorConflictGenerator:
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unit,
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position=self._group_point(at),
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group_size=1,
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move_formation=PointAction.OnRoad)
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move_formation=PointAction.OffRoad)
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wayp = group.add_waypoint(self.conflict.point)
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wayp.tasks = []
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@@ -2,6 +2,8 @@ import typing
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import pdb
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import dcs
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from dcs import Mission
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from dcs.mission import *
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from dcs.vehicles import *
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from dcs.unitgroup import *
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@@ -14,18 +16,22 @@ from dcs.country import *
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def _opposite_heading(h):
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return h+180
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GROUND_DISTANCE_FACTOR = 1
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AIR_DISTANCE_FACTOR = 4
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GROUND_DISTANCE_FACTOR = 2
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AIR_DISTANCE_FACTOR = 5
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class Conflict:
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def __init__(self, heading: int, attacker: Country, defender: Country, point: Point, size: int):
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trigger_zone = None # type: TriggerZone
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activation_trigger = None # type: Trigger
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def __init__(self, attacker: Country, attack_heading: int, defender: Country, defense_heading: int, point: Point, size: int):
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self.attackers_side = attacker
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self.defenders_side = defender
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self.point = point
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self.size = size
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self.ground_attackers_location = self.point.point_from_heading(heading, self.size * GROUND_DISTANCE_FACTOR)
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self.ground_defenders_location = self.point.point_from_heading(_opposite_heading(heading), self.size * GROUND_DISTANCE_FACTOR)
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self.ground_attackers_location = self.point.point_from_heading(attack_heading, self.size * GROUND_DISTANCE_FACTOR)
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self.ground_defenders_location = self.point.point_from_heading(defense_heading, self.size * GROUND_DISTANCE_FACTOR)
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self.air_attackers_location = self.point.point_from_heading(attack_heading, self.size * AIR_DISTANCE_FACTOR)
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self.air_defenders_location = self.point.point_from_heading(defense_heading, self.size * AIR_DISTANCE_FACTOR)
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self.air_attackers_location = self.point.point_from_heading(heading, self.size * AIR_DISTANCE_FACTOR)
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self.air_defenders_location = self.point.point_from_heading(_opposite_heading(heading), self.size * AIR_DISTANCE_FACTOR)
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@@ -16,6 +16,10 @@ class NameGenerator:
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def next_intercept_group_name(self):
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self.number += 1
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return "Intercept Unit {}".format(self.number)
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def next_ground_group_name(self):
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self.number += 1
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return "AA Unit {}".format(self.number)
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namegen = NameGenerator()
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