Add display name property for unit types.

Unlike the variant ID, this can be changed without breaking save compat.
This commit is contained in:
Dan Albert 2023-08-09 21:41:51 -07:00 committed by Raffson
parent 0ec375ad89
commit f5f11ff3ac
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GPG Key ID: B0402B2C9B764D99
18 changed files with 45 additions and 32 deletions

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@ -216,6 +216,7 @@ BAI/ANTISHIP/DEAD/STRIKE/BARCAP/CAS/OCA/AIR-ASSAULT (main) missions
* **[Flight Planning]** Laser codes that are pre-assigned to weapons at mission start can now be chosen from a list in the loadout UI. This does not affect the aircraft's TGP, just the weapons. Currently only implemented for the F-15E S4+ and F-16C.
* **[Mission Generation]** Configured target and initial points for F-15E S4+.
* **[Modding]** Factions can now specify the ship type to be used for cargo shipping. The Handy Wind will be used by default, but WW2 factions can pick something more appropriate.
* **[Modding]** Unit variants can now set a display name separate from their ID.
* **[UI]** An error will be displayed when invalid fast-forward options are selected rather than beginning a never ending simulation.
* **[UI]** Added cheats for instantly repairing and destroying runways.
* **[UI]** Improved usability of the flight properties UI. It now shows human-readable names and uses more appropriate UI elements.

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@ -297,7 +297,7 @@ class AircraftType(UnitType[Type[FlyingType]]):
else:
# Slow like warbirds or helicopters
# Use whichever is slowest - mach 0.35 or 50% of max speed
logging.debug(f"{self.variant_id} max_speed * 0.5 is {max_speed * 0.5}")
logging.debug(f"{self.display_name} max_speed * 0.5 is {max_speed * 0.5}")
return min(Speed.from_mach(0.35, altitude), max_speed * 0.5)
def alloc_flight_radio(self, radio_registry: RadioRegistry) -> RadioFrequency:
@ -477,12 +477,14 @@ class AircraftType(UnitType[Type[FlyingType]]):
for task_name, priority in data.get("tasks", {}).items():
task_priorities[FlightType(task_name)] = priority
display_name = data.get("display_name", variant_id)
return AircraftType(
dcs_unit_type=aircraft,
variant_id=variant_id,
display_name=display_name,
description=data.get(
"description",
f"No data. <a href=\"https://google.com/search?q=DCS+{variant_id.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {variant_id}</span></a>",
f"No data. <a href=\"https://google.com/search?q=DCS+{display_name.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {display_name}</span></a>",
),
year_introduced=introduction,
country_of_origin=data.get("origin", "No data."),

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@ -117,14 +117,16 @@ class GroundUnitType(UnitType[Type[VehicleType]]):
else:
unit_class = UnitClass(class_name)
display_name = data.get("display_name", variant_id)
return GroundUnitType(
dcs_unit_type=vehicle,
unit_class=unit_class,
spawn_weight=data.get("spawn_weight", 0),
variant_id=variant_id,
display_name=display_name,
description=data.get(
"description",
f"No data. <a href=\"https://google.com/search?q=DCS+{variant_id.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {variant_id}</span></a>",
f"No data. <a href=\"https://google.com/search?q=DCS+{display_name.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {display_name}</span></a>",
),
year_introduced=introduction,
country_of_origin=data.get("origin", "No data."),

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@ -68,13 +68,15 @@ class ShipUnitType(UnitType[Type[ShipType]]):
class_name = data.get("class")
unit_class = UnitClass(class_name)
display_name = data.get("display_name", variant_id)
return ShipUnitType(
dcs_unit_type=ship,
unit_class=unit_class,
variant_id=variant_id,
display_name=data.get("display_name", variant_id),
description=data.get(
"description",
f"No data. <a href=\"https://google.com/search?q=DCS+{variant_id.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {variant_id}</span></a>",
f"No data. <a href=\"https://google.com/search?q=DCS+{display_name.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {display_name}</span></a>",
),
year_introduced=introduction,
country_of_origin=data.get("origin", "No data."),

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@ -20,6 +20,7 @@ DcsUnitTypeT = TypeVar("DcsUnitTypeT", bound=Type[DcsUnitType])
class UnitType(ABC, Generic[DcsUnitTypeT]):
dcs_unit_type: DcsUnitTypeT
variant_id: str
display_name: str
description: str
year_introduced: str
country_of_origin: str
@ -31,7 +32,7 @@ class UnitType(ABC, Generic[DcsUnitTypeT]):
_loaded: ClassVar[bool] = False
def __str__(self) -> str:
return self.variant_id
return self.display_name
@property
def dcs_id(self) -> str:

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@ -209,7 +209,7 @@ class FlightGroupConfigurator:
TankerInfo(
group_name=str(self.group.name),
callsign=callsign,
variant=self.flight.unit_type.variant_id,
variant=self.flight.unit_type.display_name,
freq=channel,
tacan=tacan,
start_time=self.flight.flight_plan.patrol_start_time,

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@ -142,7 +142,7 @@ class AircraftPurchaseAdapter(PurchaseAdapter[Squadron]):
separator = "<br />"
else:
separator = " "
return separator.join([item.aircraft.variant_id, str(item)])
return separator.join([item.aircraft.display_name, str(item)])
def unit_type_of(self, item: Squadron) -> AircraftType:
return item.aircraft

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@ -611,12 +611,12 @@ class AircraftTypeList(QListView):
self.add_aircraft_type(aircraft)
def remove_aircraft_type(self, aircraft: AircraftType):
for item in self.item_model.findItems(aircraft.variant_id):
for item in self.item_model.findItems(aircraft.display_name):
self.item_model.removeRow(item.row())
self.page_index_changed.emit(self.selectionModel().currentIndex().row())
def add_aircraft_type(self, aircraft: AircraftType):
aircraft_item = QStandardItem(aircraft.variant_id)
aircraft_item = QStandardItem(aircraft.display_name)
icon = self.icon_for(aircraft)
if icon is not None:
aircraft_item.setIcon(icon)
@ -728,7 +728,7 @@ class AirWingConfigurationTab(QWidget):
)
# Add Squadron
if not self.type_list.item_model.findItems(selected_type.variant_id):
if not self.type_list.item_model.findItems(selected_type.display_name):
self.type_list.add_aircraft_type(selected_type)
# TODO Select the newly added type
self.squadrons_panel.add_squadron_to_panel(squadron)
@ -814,8 +814,8 @@ class SquadronAircraftTypeSelector(QComboBox):
super().__init__()
self.setSizeAdjustPolicy(self.AdjustToContents)
for type in sorted(types, key=lambda type: type.variant_id):
self.addItem(type.variant_id, type)
for type in sorted(types, key=lambda type: type.display_name):
self.addItem(type.display_name, type)
if selected_aircraft:
self.setCurrentText(selected_aircraft)

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@ -43,7 +43,7 @@ class SquadronDelegate(TwoColumnRowDelegate):
nickname = ""
return f"{squadron.name}{nickname}"
elif (row, column) == (0, 1):
return squadron.aircraft.variant_id
return squadron.aircraft.display_name
elif (row, column) == (1, 0):
return squadron.location.name
elif (row, column) == (1, 1):
@ -130,7 +130,7 @@ class AircraftInventoryData:
player = "Player" if pilot.player else "AI"
yield AircraftInventoryData(
flight.departure.name,
flight.unit_type.variant_id,
flight.unit_type.display_name,
flight_type,
target,
pilot_name,
@ -143,7 +143,12 @@ class AircraftInventoryData:
) -> Iterator[AircraftInventoryData]:
for _ in range(0, squadron.untasked_aircraft):
yield AircraftInventoryData(
squadron.name, squadron.aircraft.variant_id, "Idle", "N/A", "N/A", "N/A"
squadron.name,
squadron.aircraft.display_name,
"Idle",
"N/A",
"N/A",
"N/A",
)

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@ -24,7 +24,7 @@ class LossGrid(QGridLayout):
super().__init__()
self.add_loss_rows(
debriefing.air_losses.by_type(player), lambda u: u.variant_id
debriefing.air_losses.by_type(player), lambda u: u.display_name
)
self.add_loss_rows(
debriefing.front_line_losses_by_type(player), lambda u: str(u)

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@ -66,7 +66,7 @@ class QUnitInfoWindow(QDialog):
self.setModal(True)
self.game = game
self.unit_type = unit_type
self.name = unit_type.variant_id
self.name = unit_type.display_name
self.setWindowTitle(f"Unit Info: {self.name}")
self.setWindowIcon(QIcon("./resources/icon.png"))
self.setMinimumHeight(570)
@ -93,7 +93,7 @@ class QUnitInfoWindow(QDialog):
self.details_grid_layout.setMargin(0)
self.name_box = QLabel(
f"<b>Name:</b> {unit_type.manufacturer} {unit_type.variant_id}"
f"<b>Name:</b> {unit_type.manufacturer} {unit_type.display_name}"
)
self.name_box.setProperty("style", "info-element")

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@ -33,11 +33,11 @@ class DepartingConvoyInfo(QGroupBox):
if unit_type.dcs_id in VEHICLES_ICONS.keys():
icon.setPixmap(VEHICLES_ICONS[unit_type.dcs_id])
else:
icon.setText("<b>" + unit_type.variant_id + "</b>")
icon.setText("<b>" + unit_type.display_name + "</b>")
icon.setProperty("style", "icon-armor")
unit_layout.addWidget(icon, idx, 0)
unit_layout.addWidget(
QLabel(f"{count} x <strong>{unit_type.variant_id}</strong>"),
QLabel(f"{count} x <strong>{unit_type.display_name}</strong>"),
idx,
1,
)

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@ -64,7 +64,7 @@ class UnitTransferList(QFrame):
task_box_layout = QGridLayout()
scroll_content.setLayout(task_box_layout)
units_column = sorted(cp.base.armor, key=lambda u: u.variant_id)
units_column = sorted(cp.base.armor, key=lambda u: u.display_name)
count = 0
for count, unit_type in enumerate(units_column):
@ -173,7 +173,7 @@ class ScrollingUnitTransferGrid(QFrame):
unit_types = set(self.game_model.game.faction_for(player=True).ground_units)
sorted_units = sorted(
{u for u in unit_types if self.cp.base.total_units_of_type(u)},
key=lambda u: u.variant_id,
key=lambda u: u.display_name,
)
for row, unit_type in enumerate(sorted_units):
self.add_unit_row(unit_type, task_box_layout, row)
@ -205,7 +205,7 @@ class ScrollingUnitTransferGrid(QFrame):
origin_inventory = self.cp.base.total_units_of_type(unit_type)
unit_name = QLabel(f"<b>{unit_type.variant_id}</b>")
unit_name = QLabel(f"<b>{unit_type.display_name}</b>")
unit_name.setSizePolicy(
QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
)

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@ -45,7 +45,7 @@ class QAircraftRecruitmentMenu(UnitTransactionFrame[Squadron]):
unit_types.add(squadron.aircraft)
sorted_squadrons = sorted(
cp.squadrons, key=lambda s: (s.aircraft.variant_id, s.name)
cp.squadrons, key=lambda s: (s.aircraft.display_name, s.name)
)
for row, squadron in enumerate(sorted_squadrons):
self.add_purchase_row(squadron, task_box_layout, row)

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@ -32,7 +32,7 @@ class QArmorRecruitmentMenu(UnitTransactionFrame[GroundUnitType]):
unit_types = list(
set(self.game_model.game.faction_for(player=True).ground_units)
)
unit_types.sort(key=lambda u: u.variant_id)
unit_types.sort(key=lambda u: u.display_name)
for row, unit_type in enumerate(unit_types):
self.add_purchase_row(unit_type, task_box_layout, row)
stretch = QVBoxLayout()

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@ -32,7 +32,7 @@ class QIntelInfo(QFrame):
).present.items():
if count:
task_type = unit_type.dcs_unit_type.task_default.name
units_by_task[task_type][unit_type.variant_id] += count
units_by_task[task_type][unit_type.display_name] += count
units_by_task = {
task: units_by_task[task] for task in sorted(units_by_task.keys())
@ -41,7 +41,7 @@ class QIntelInfo(QFrame):
front_line_units = defaultdict(int)
for unit_type, count in self.cp.base.armor.items():
if count:
front_line_units[unit_type.variant_id] += count
front_line_units[unit_type.display_name] += count
units_by_task["Front line units"] = front_line_units
for task, unit_types in units_by_task.items():

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@ -76,7 +76,7 @@ class QTgoLayoutGroupRow(QWidget):
# Add all possible units with the price
for unit_type in force_group.unit_types_for_group(group):
self.unit_selector.addItem(
f"{unit_type.variant_id} [${unit_type.price}M]",
f"{unit_type.display_name} [${unit_type.price}M]",
userData=(unit_type.dcs_unit_type, unit_type.price),
)
# Add all possible statics with price = 0

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@ -88,11 +88,11 @@ class AircraftIntelLayout(IntelTableLayout):
continue
self.add_header(f"{control_point.name} ({base_total})")
for airframe in sorted(allocation.present, key=lambda k: k.variant_id):
for airframe in sorted(allocation.present, key=lambda k: k.display_name):
count = allocation.present[airframe]
if not count:
continue
self.add_row(f" {airframe.variant_id}", count)
self.add_row(f" {airframe.display_name}", count)
self.add_row("")
self.add_row("<b>Total</b>", total)
@ -117,11 +117,11 @@ class ArmyIntelLayout(IntelTableLayout):
continue
self.add_header(f"{control_point.name} ({base.total_armor})")
for vehicle in sorted(base.armor, key=lambda k: k.variant_id):
for vehicle in sorted(base.armor, key=lambda k: k.display_name):
count = base.armor[vehicle]
if not count:
continue
self.add_row(f" {vehicle.variant_id}", count)
self.add_row(f" {vehicle.display_name}", count)
self.add_row("")
self.add_row("<b>Total</b>", total)