Add display name property for unit types.

Unlike the variant ID, this can be changed without breaking save compat.
This commit is contained in:
Dan Albert
2023-08-09 21:41:51 -07:00
committed by Raffson
parent 0ec375ad89
commit f5f11ff3ac
18 changed files with 45 additions and 32 deletions

View File

@@ -611,12 +611,12 @@ class AircraftTypeList(QListView):
self.add_aircraft_type(aircraft)
def remove_aircraft_type(self, aircraft: AircraftType):
for item in self.item_model.findItems(aircraft.variant_id):
for item in self.item_model.findItems(aircraft.display_name):
self.item_model.removeRow(item.row())
self.page_index_changed.emit(self.selectionModel().currentIndex().row())
def add_aircraft_type(self, aircraft: AircraftType):
aircraft_item = QStandardItem(aircraft.variant_id)
aircraft_item = QStandardItem(aircraft.display_name)
icon = self.icon_for(aircraft)
if icon is not None:
aircraft_item.setIcon(icon)
@@ -728,7 +728,7 @@ class AirWingConfigurationTab(QWidget):
)
# Add Squadron
if not self.type_list.item_model.findItems(selected_type.variant_id):
if not self.type_list.item_model.findItems(selected_type.display_name):
self.type_list.add_aircraft_type(selected_type)
# TODO Select the newly added type
self.squadrons_panel.add_squadron_to_panel(squadron)
@@ -814,8 +814,8 @@ class SquadronAircraftTypeSelector(QComboBox):
super().__init__()
self.setSizeAdjustPolicy(self.AdjustToContents)
for type in sorted(types, key=lambda type: type.variant_id):
self.addItem(type.variant_id, type)
for type in sorted(types, key=lambda type: type.display_name):
self.addItem(type.display_name, type)
if selected_aircraft:
self.setCurrentText(selected_aircraft)

View File

@@ -43,7 +43,7 @@ class SquadronDelegate(TwoColumnRowDelegate):
nickname = ""
return f"{squadron.name}{nickname}"
elif (row, column) == (0, 1):
return squadron.aircraft.variant_id
return squadron.aircraft.display_name
elif (row, column) == (1, 0):
return squadron.location.name
elif (row, column) == (1, 1):
@@ -130,7 +130,7 @@ class AircraftInventoryData:
player = "Player" if pilot.player else "AI"
yield AircraftInventoryData(
flight.departure.name,
flight.unit_type.variant_id,
flight.unit_type.display_name,
flight_type,
target,
pilot_name,
@@ -143,7 +143,12 @@ class AircraftInventoryData:
) -> Iterator[AircraftInventoryData]:
for _ in range(0, squadron.untasked_aircraft):
yield AircraftInventoryData(
squadron.name, squadron.aircraft.variant_id, "Idle", "N/A", "N/A", "N/A"
squadron.name,
squadron.aircraft.display_name,
"Idle",
"N/A",
"N/A",
"N/A",
)

View File

@@ -24,7 +24,7 @@ class LossGrid(QGridLayout):
super().__init__()
self.add_loss_rows(
debriefing.air_losses.by_type(player), lambda u: u.variant_id
debriefing.air_losses.by_type(player), lambda u: u.display_name
)
self.add_loss_rows(
debriefing.front_line_losses_by_type(player), lambda u: str(u)

View File

@@ -66,7 +66,7 @@ class QUnitInfoWindow(QDialog):
self.setModal(True)
self.game = game
self.unit_type = unit_type
self.name = unit_type.variant_id
self.name = unit_type.display_name
self.setWindowTitle(f"Unit Info: {self.name}")
self.setWindowIcon(QIcon("./resources/icon.png"))
self.setMinimumHeight(570)
@@ -93,7 +93,7 @@ class QUnitInfoWindow(QDialog):
self.details_grid_layout.setMargin(0)
self.name_box = QLabel(
f"<b>Name:</b> {unit_type.manufacturer} {unit_type.variant_id}"
f"<b>Name:</b> {unit_type.manufacturer} {unit_type.display_name}"
)
self.name_box.setProperty("style", "info-element")

View File

@@ -33,11 +33,11 @@ class DepartingConvoyInfo(QGroupBox):
if unit_type.dcs_id in VEHICLES_ICONS.keys():
icon.setPixmap(VEHICLES_ICONS[unit_type.dcs_id])
else:
icon.setText("<b>" + unit_type.variant_id + "</b>")
icon.setText("<b>" + unit_type.display_name + "</b>")
icon.setProperty("style", "icon-armor")
unit_layout.addWidget(icon, idx, 0)
unit_layout.addWidget(
QLabel(f"{count} x <strong>{unit_type.variant_id}</strong>"),
QLabel(f"{count} x <strong>{unit_type.display_name}</strong>"),
idx,
1,
)

View File

@@ -64,7 +64,7 @@ class UnitTransferList(QFrame):
task_box_layout = QGridLayout()
scroll_content.setLayout(task_box_layout)
units_column = sorted(cp.base.armor, key=lambda u: u.variant_id)
units_column = sorted(cp.base.armor, key=lambda u: u.display_name)
count = 0
for count, unit_type in enumerate(units_column):
@@ -173,7 +173,7 @@ class ScrollingUnitTransferGrid(QFrame):
unit_types = set(self.game_model.game.faction_for(player=True).ground_units)
sorted_units = sorted(
{u for u in unit_types if self.cp.base.total_units_of_type(u)},
key=lambda u: u.variant_id,
key=lambda u: u.display_name,
)
for row, unit_type in enumerate(sorted_units):
self.add_unit_row(unit_type, task_box_layout, row)
@@ -205,7 +205,7 @@ class ScrollingUnitTransferGrid(QFrame):
origin_inventory = self.cp.base.total_units_of_type(unit_type)
unit_name = QLabel(f"<b>{unit_type.variant_id}</b>")
unit_name = QLabel(f"<b>{unit_type.display_name}</b>")
unit_name.setSizePolicy(
QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
)

View File

@@ -45,7 +45,7 @@ class QAircraftRecruitmentMenu(UnitTransactionFrame[Squadron]):
unit_types.add(squadron.aircraft)
sorted_squadrons = sorted(
cp.squadrons, key=lambda s: (s.aircraft.variant_id, s.name)
cp.squadrons, key=lambda s: (s.aircraft.display_name, s.name)
)
for row, squadron in enumerate(sorted_squadrons):
self.add_purchase_row(squadron, task_box_layout, row)

View File

@@ -32,7 +32,7 @@ class QArmorRecruitmentMenu(UnitTransactionFrame[GroundUnitType]):
unit_types = list(
set(self.game_model.game.faction_for(player=True).ground_units)
)
unit_types.sort(key=lambda u: u.variant_id)
unit_types.sort(key=lambda u: u.display_name)
for row, unit_type in enumerate(unit_types):
self.add_purchase_row(unit_type, task_box_layout, row)
stretch = QVBoxLayout()

View File

@@ -32,7 +32,7 @@ class QIntelInfo(QFrame):
).present.items():
if count:
task_type = unit_type.dcs_unit_type.task_default.name
units_by_task[task_type][unit_type.variant_id] += count
units_by_task[task_type][unit_type.display_name] += count
units_by_task = {
task: units_by_task[task] for task in sorted(units_by_task.keys())
@@ -41,7 +41,7 @@ class QIntelInfo(QFrame):
front_line_units = defaultdict(int)
for unit_type, count in self.cp.base.armor.items():
if count:
front_line_units[unit_type.variant_id] += count
front_line_units[unit_type.display_name] += count
units_by_task["Front line units"] = front_line_units
for task, unit_types in units_by_task.items():

View File

@@ -76,7 +76,7 @@ class QTgoLayoutGroupRow(QWidget):
# Add all possible units with the price
for unit_type in force_group.unit_types_for_group(group):
self.unit_selector.addItem(
f"{unit_type.variant_id} [${unit_type.price}M]",
f"{unit_type.display_name} [${unit_type.price}M]",
userData=(unit_type.dcs_unit_type, unit_type.price),
)
# Add all possible statics with price = 0

View File

@@ -88,11 +88,11 @@ class AircraftIntelLayout(IntelTableLayout):
continue
self.add_header(f"{control_point.name} ({base_total})")
for airframe in sorted(allocation.present, key=lambda k: k.variant_id):
for airframe in sorted(allocation.present, key=lambda k: k.display_name):
count = allocation.present[airframe]
if not count:
continue
self.add_row(f" {airframe.variant_id}", count)
self.add_row(f" {airframe.display_name}", count)
self.add_row("")
self.add_row("<b>Total</b>", total)
@@ -117,11 +117,11 @@ class ArmyIntelLayout(IntelTableLayout):
continue
self.add_header(f"{control_point.name} ({base.total_armor})")
for vehicle in sorted(base.armor, key=lambda k: k.variant_id):
for vehicle in sorted(base.armor, key=lambda k: k.display_name):
count = base.armor[vehicle]
if not count:
continue
self.add_row(f" {vehicle.variant_id}", count)
self.add_row(f" {vehicle.display_name}", count)
self.add_row("")
self.add_row("<b>Total</b>", total)