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synced 2025-11-10 15:41:24 +00:00
Fix loadouts to work with clean pylons.
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@ -59,6 +59,9 @@ class Weapon:
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@classmethod
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def from_clsid(cls, clsid: str) -> Optional[Weapon]:
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data = weapon_ids.get(clsid)
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if clsid == "<CLEAN>":
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# Special case for a "weapon" that isn't exposed by pydcs.
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return Weapon(clsid, "Clean", 0)
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if data is None:
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return None
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return cls.from_pydcs(data)
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@ -70,7 +73,15 @@ class Pylon:
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allowed: Set[Weapon]
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def can_equip(self, weapon: Weapon) -> bool:
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return weapon in self.allowed
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# TODO: Fix pydcs to support the <CLEAN> "weapon".
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# <CLEAN> is a special case because pydcs doesn't know about that "weapon", so
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# it's not compatible with *any* pylon. Just trust the loadout and try to equip
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# it.
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#
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# A similar hack exists in QPylonEditor to forcibly add "Clean" to the list of
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# valid configurations for that pylon if a loadout has been seen with that
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# configuration.
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return weapon in self.allowed or weapon.cls_id == "<CLEAN>"
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def equip(self, group: FlyingGroup, weapon: Weapon) -> None:
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if not self.can_equip(weapon):
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@ -1243,7 +1243,6 @@ class AircraftConflictGenerator:
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# Note that the only effect that the DCS task type has is in determining which
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# waypoint actions the group may perform.
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group.task = CAS.name
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# But we still use the SEAD *loadout*.
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self._setup_group(group, package, flight, dynamic_runways)
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self.configure_behavior(
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group,
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@ -16,6 +16,7 @@ class QPylonEditor(QComboBox):
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self.flight = flight
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self.pylon = pylon
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self.game = game
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self.has_added_clean_item = False
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current = self.flight.loadout.pylons.get(self.pylon.number)
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@ -45,9 +46,20 @@ class QPylonEditor(QComboBox):
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weapon = loadout.pylons.get(self.pylon.number)
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if weapon is None:
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return None
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# TODO: Handle removed pylons better.
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# TODO: Fix pydcs to support the <CLEAN> "weapon".
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# These are not exported in the pydcs weapon map, which causes the pydcs pylon
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# exporter to fail to include them in the supported list. Since they aren't
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# known to be compatible (and we can't show them as compatible for *every*
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# pylon, because they aren't), we won't have populated a "Clean" weapon when
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# creating the selection list, so it's not selectable. To work around this, add
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# the item to the list the first time it's encountered for the pylon.
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#
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# A similar hack exists in Pylon to support forcibly equipping this even when
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# it's not known to be compatible.
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if weapon.cls_id == "<CLEAN>":
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return None
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if not self.has_added_clean_item:
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self.addItem("Clean", weapon)
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self.has_added_clean_item = True
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return weapon
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def matching_weapon_name(self, loadout: Loadout) -> str:
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@ -55,7 +67,7 @@ class QPylonEditor(QComboBox):
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loadout = loadout.degrade_for_date(self.flight.unit_type, self.game.date)
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weapon = self.weapon_from_loadout(loadout)
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if weapon is None:
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return ""
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return "None"
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return weapon.name
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def set_from(self, loadout: Loadout) -> None:
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