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Merge branch 'develop' into faction_refactor
# Conflicts: # game/factions/bluefor_coldwar.py # game/factions/bluefor_coldwar_a4.py # game/factions/bluefor_coldwar_mods.py # game/factions/bluefor_modern.py
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@@ -132,7 +132,7 @@ class FlightPlanBuilder:
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if not isinstance(location, TheaterGroundObject):
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raise InvalidObjectiveLocation(flight.flight_type, location)
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builder = WaypointBuilder(flight, self.doctrine)
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builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
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builder.ascent(flight.from_cp)
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builder.hold(self._hold_point(flight))
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builder.join(self.package.waypoints.join)
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@@ -157,11 +157,7 @@ class FlightPlanBuilder:
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if building.is_dead:
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continue
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builder.strike_point(
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building,
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f"{building.obj_name} {building.category}",
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location
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)
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builder.strike_point(building, building.category, location)
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builder.egress(self.package.waypoints.egress, location)
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builder.split(self.package.waypoints.split)
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@@ -222,7 +218,7 @@ class FlightPlanBuilder:
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)
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start = end.point_from_heading(heading - 180, diameter)
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builder = WaypointBuilder(flight, self.doctrine)
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builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
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builder.ascent(flight.from_cp)
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builder.race_track(start, end, patrol_alt)
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builder.rtb(flight.from_cp)
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@@ -264,7 +260,7 @@ class FlightPlanBuilder:
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orbit1p = orbit_center.point_from_heading(heading + 180, radius)
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# Create points
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builder = WaypointBuilder(flight, self.doctrine)
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builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
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builder.ascent(flight.from_cp)
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builder.hold(self._hold_point(flight))
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builder.join(self.package.waypoints.join)
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@@ -290,7 +286,7 @@ class FlightPlanBuilder:
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if custom_targets is None:
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custom_targets = []
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builder = WaypointBuilder(flight, self.doctrine)
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builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
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builder.ascent(flight.from_cp)
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builder.hold(self._hold_point(flight))
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builder.join(self.package.waypoints.join)
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@@ -328,7 +324,7 @@ class FlightPlanBuilder:
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def generate_escort(self, flight: Flight) -> None:
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assert self.package.waypoints is not None
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builder = WaypointBuilder(flight, self.doctrine)
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builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
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builder.ascent(flight.from_cp)
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builder.hold(self._hold_point(flight))
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builder.join(self.package.waypoints.join)
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@@ -351,9 +347,6 @@ class FlightPlanBuilder:
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if not isinstance(location, FrontLine):
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raise InvalidObjectiveLocation(flight.flight_type, location)
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is_helo = getattr(flight.unit_type, "helicopter", False)
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cap_alt = 500 if is_helo else 1000
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ingress, heading, distance = Conflict.frontline_vector(
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location.control_points[0], location.control_points[1],
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self.game.theater
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@@ -361,15 +354,15 @@ class FlightPlanBuilder:
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center = ingress.point_from_heading(heading, distance / 2)
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egress = ingress.point_from_heading(heading, distance)
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builder = WaypointBuilder(flight, self.doctrine)
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builder.ascent(flight.from_cp, is_helo)
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builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
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builder.ascent(flight.from_cp)
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builder.hold(self._hold_point(flight))
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builder.join(self.package.waypoints.join)
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builder.ingress_cas(ingress, location)
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builder.cas(center, cap_alt)
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builder.cas(center)
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builder.egress(egress, location)
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builder.split(self.package.waypoints.split)
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builder.rtb(flight.from_cp, is_helo)
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builder.rtb(flight.from_cp)
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flight.points = builder.build()
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@@ -382,7 +375,7 @@ class FlightPlanBuilder:
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flight: The flight to generate the descend point for.
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departure: Departure airfield or carrier.
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"""
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builder = WaypointBuilder(flight, self.doctrine)
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builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
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builder.ascent(departure)
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return builder.build()[0]
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@@ -394,7 +387,7 @@ class FlightPlanBuilder:
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flight: The flight to generate the descend point for.
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arrival: Arrival airfield or carrier.
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"""
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builder = WaypointBuilder(flight, self.doctrine)
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builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
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builder.descent(arrival)
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return builder.build()[0]
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@@ -406,7 +399,7 @@ class FlightPlanBuilder:
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flight: The flight to generate the landing waypoint for.
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arrival: Arrival airfield or carrier.
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"""
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builder = WaypointBuilder(flight, self.doctrine)
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builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
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builder.land(arrival)
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return builder.build()[0]
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