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Remove Pyotr Velikiy from the generator for now.
It's just too strong to be killed by a reasonable number of Harpoons. DCS needs a fixed ship damage model first. Contributes-to: Khopa/dcs_liberation#567
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@ -8,7 +8,6 @@ from dcs.ships import (
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Type_052C_Destroyer,
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Type_052B_Destroyer,
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Type_054A_Frigate,
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CGN_1144_2_Pyotr_Velikiy,
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)
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from game.factions.faction import Faction
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@ -27,12 +26,7 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
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include_frigate = random.choice([True, True, False])
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include_dd = random.choice([True, False])
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if include_dd:
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include_cc = random.choice([True, False])
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else:
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include_cc = False
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if not any([include_frigate, include_dd, include_cc]):
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if not any([include_frigate, include_dd]):
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include_frigate = True
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if include_frigate:
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@ -44,10 +38,6 @@ class ChineseNavyGroupGenerator(ShipGroupGenerator):
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self.add_unit(dd_type, "DD1", self.position.x + 2400, self.position.y + 900, self.heading)
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self.add_unit(dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading)
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if include_cc:
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cc_type = random.choice([CGN_1144_2_Pyotr_Velikiy])
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self.add_unit(cc_type, "CC1", self.position.x, self.position.y, self.heading)
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self.get_generated_group().points[0].speed = 20
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@ -8,7 +8,6 @@ from dcs.ships import (
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FFG_11540_Neustrashimy,
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FF_1135M_Rezky,
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CG_1164_Moskva,
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CGN_1144_2_Pyotr_Velikiy,
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SSK_877,
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SSK_641B
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)
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@ -49,8 +48,9 @@ class RussianNavyGroupGenerator(ShipGroupGenerator):
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self.add_unit(dd_type, "DD2", self.position.x + 2400, self.position.y - 900, self.heading)
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if include_cc:
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cc_type = random.choice([CG_1164_Moskva, CGN_1144_2_Pyotr_Velikiy])
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self.add_unit(cc_type, "CC1", self.position.x, self.position.y, self.heading)
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# Only include the Moskva for now, the Pyotry Velikiy is an unkillable monster.
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# See https://github.com/Khopa/dcs_liberation/issues/567
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self.add_unit(CG_1164_Moskva, "CC1", self.position.x, self.position.y, self.heading)
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self.get_generated_group().points[0].speed = 20
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