Tweak parking info in air wing config dialog

Update changelog.md
This commit is contained in:
Raffson 2023-06-04 15:12:32 +02:00
parent f7f7925260
commit fbdc3e896e
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GPG Key ID: B0402B2C9B764D99
3 changed files with 40 additions and 10 deletions

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@ -21,6 +21,9 @@
* **[Mission Generation]** General improvement w.r.t. DCS tasking, including a check for incompatible tasking.
* **[Mission Generation]** OCA-Runway flights will remain at altitude when using guided bombs.
* **[UX]** Added error message to indicate save-compatibility issues + fix to avoid total crash upon loading of last save.
* **[UI]** Improved parking space information in air wing configuration dialog.
* **[Squadrons]** Warning messages when opening up a squadron through the air wing dialog, indicating squadrons that potentially won't fit w.r.t. parking space.
* **[Squadrons Transfers]** Determine number of available parking slots more accurately w.r.t. squadron transfers, taking aircraft dimensions into account which should prevent forced air-starts.
## Fixes
* **[New Game Wizard]** Settings would not persist when going back to a previous page (obsolete due to overhaul).

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@ -40,6 +40,7 @@ from game.dcs.aircrafttype import AircraftType
from game.squadrons import AirWing, Pilot, Squadron
from game.squadrons.squadrondef import SquadronDef
from game.theater import ControlPoint
from game.theater.start_generator import GeneratorSettings
from qt_ui.uiconstants import AIRCRAFT_ICONS, ICONS
from qt_ui.widgets.combos.primarytaskselector import PrimaryTaskSelector
@ -235,12 +236,14 @@ class SquadronConfigurationBox(QGroupBox):
coalition: Coalition,
squadron: Squadron,
parking_tracker: AirWingConfigParkingTracker,
gen_settings: GeneratorSettings,
) -> None:
super().__init__()
self.game = game
self.coalition = coalition
self.squadron = squadron
self.parking_tracker = parking_tracker
self.gen_settings = gen_settings
columns = QHBoxLayout()
self.setLayout(columns)
@ -356,9 +359,20 @@ class SquadronConfigurationBox(QGroupBox):
self.blockSignals(old_state)
def update_parking_label(self) -> None:
required_slots = self.parking_tracker.used_parking_at(self.squadron.location)
required_slots_string = (
f"Parking slots required: {required_slots}<br/>"
if self.gen_settings.squadrons_start_full
else ""
)
total_slots = self.squadron.location.total_aircraft_parking
slots = "N/A"
if ap := self.squadron.location.dcs_airport:
slots = len(ap.free_parking_slots(self.squadron.aircraft.dcs_unit_type))
self.parking_label.setText(
f"{self.parking_tracker.used_parking_at(self.squadron.location)}/"
f"{self.squadron.location.total_aircraft_parking}"
f"{required_slots_string}"
f"Total parking slots available: {total_slots}<br/>"
f"Number of parking slots for {self.squadron.aircraft.dcs_id} that fit: {slots}"
)
def update_max_size(self) -> None:
@ -464,12 +478,14 @@ class SquadronConfigurationLayout(QVBoxLayout):
coalition: Coalition,
squadrons: list[Squadron],
parking_tracker: AirWingConfigParkingTracker,
gen_settings: GeneratorSettings,
) -> None:
super().__init__()
self.game = game
self.coalition = coalition
self.squadron_configs = []
self.parking_tracker = parking_tracker
self.gen_settings = gen_settings
for squadron in squadrons:
self.add_squadron(squadron)
@ -492,7 +508,7 @@ class SquadronConfigurationLayout(QVBoxLayout):
def add_squadron(self, squadron: Squadron) -> None:
squadron_config = SquadronConfigurationBox(
self.game, self.coalition, squadron, self.parking_tracker
self.game, self.coalition, squadron, self.parking_tracker, self.gen_settings
)
squadron_config.remove_squadron_signal.connect(self.remove_squadron)
self.squadron_configs.append(squadron_config)
@ -509,13 +525,14 @@ class AircraftSquadronsPage(QWidget):
coalition: Coalition,
squadrons: list[Squadron],
parking_tracker: AirWingConfigParkingTracker,
gen_settings: GeneratorSettings,
) -> None:
super().__init__()
layout = QVBoxLayout()
self.setLayout(layout)
self.squadrons_config = SquadronConfigurationLayout(
game, coalition, squadrons, parking_tracker
game, coalition, squadrons, parking_tracker, gen_settings
)
self.squadrons_config.config_changed.connect(self.on_squadron_config_changed)
@ -549,12 +566,14 @@ class AircraftSquadronsPanel(QStackedLayout):
game: Game,
coalition: Coalition,
parking_tracker: AirWingConfigParkingTracker,
gen_settings: GeneratorSettings,
) -> None:
super().__init__()
self.game = game
self.coalition = coalition
self.parking_tracker = parking_tracker
self.squadrons_pages: dict[AircraftType, AircraftSquadronsPage] = {}
self.gen_settings = gen_settings
for aircraft, squadrons in self.air_wing.squadrons.items():
self.new_page_for_type(aircraft, squadrons)
@ -574,7 +593,11 @@ class AircraftSquadronsPanel(QStackedLayout):
self, aircraft_type: AircraftType, squadrons: list[Squadron]
) -> None:
page = AircraftSquadronsPage(
self.game, self.coalition, squadrons, self.parking_tracker
self.game,
self.coalition,
squadrons,
self.parking_tracker,
self.gen_settings,
)
page.remove_squadron_page.connect(self.remove_page_for_type)
self.addWidget(page)
@ -663,7 +686,9 @@ class AircraftTypeList(QListView):
class AirWingConfigurationTab(QWidget):
def __init__(self, coalition: Coalition, game: Game) -> None:
def __init__(
self, coalition: Coalition, game: Game, gen_settings: GeneratorSettings
) -> None:
super().__init__()
layout = QGridLayout()
@ -683,7 +708,7 @@ class AirWingConfigurationTab(QWidget):
layout.addWidget(add_button, 2, 1, 1, 1)
self.squadrons_panel = AircraftSquadronsPanel(
game, coalition, self.parking_tracker
game, coalition, self.parking_tracker, gen_settings
)
self.squadrons_panel.page_removed.connect(self.type_list.remove_aircraft_type)
layout.addLayout(self.squadrons_panel, 1, 3, 2, 1)
@ -757,7 +782,7 @@ class AirWingConfigurationTab(QWidget):
class AirWingConfigurationDialog(QDialog):
"""Dialog window for air wing configuration."""
def __init__(self, game: Game, parent) -> None:
def __init__(self, game: Game, gen_setting: GeneratorSettings, parent) -> None:
super().__init__(parent)
self.setMinimumSize(1024, 768)
self.setWindowTitle(f"Air Wing Configuration")
@ -780,7 +805,7 @@ class AirWingConfigurationDialog(QDialog):
self.tabs = []
for coalition in game.coalitions:
coalition_tab = AirWingConfigurationTab(coalition, game)
coalition_tab = AirWingConfigurationTab(coalition, game, gen_setting)
name = "Blue" if coalition.player else "Red"
self.tab_widget.addTab(coalition_tab, name)
self.tabs.append(coalition_tab)

View File

@ -136,7 +136,9 @@ class NewGameWizard(QtWidgets.QWizard):
)
self.generatedGame = generator.generate()
AirWingConfigurationDialog(self.generatedGame, self).exec_()
AirWingConfigurationDialog(
self.generatedGame, generator.generator_settings, self
).exec_()
g = self.generatedGame
herc = AircraftType.named("C-130J-30 Super Hercules")