Debriefing and info on AA site and buildings destroyed. KC130 replace S3B

This commit is contained in:
Khopa
2020-06-06 04:10:22 +02:00
parent aa4b07d024
commit fcd81850cb
28 changed files with 195 additions and 83 deletions

View File

@@ -6,12 +6,24 @@
* **[Mission Generator]** Add PP points for JF-17 on STRIKE missions
* **[Mission Generator]** Add ST point for F-14B on STRIKE missions
* **[Mission Generator]** Flights with client slots will never be delayed
* **[Mission Generator]** AI units can start from parking
* **[Mission Generator]** AI units can start from parking (Added a new setting)
* **[Mission Generator]** Tacan for carrier will only be in Mode X from now
* **[Mission Generator]** RTB waypoints for autogenerated flights
* **[Info Panel]** Added information about destroyed buildings in info panel
* **[Info Panel]** Added information about destroyed units at SAM site in info panel
* **[Info Panel]** Added information about units destroyed outside the frontline in the debriefing window
* **[Info Panel]** Added information about buildings destroyed in the debriefing window
* **[Map]** Tooltip now contains the list of building for Strike targets on the map
* **[Misc]** Made it possible to setup DCS Saved Games directory and DCS installation directory manually
##Fixed issues :
* **[Mission Generator]** When playing as RED the activation trigger would not be properly generated
* **[Mission Generator]** Changed "strike" payload for Su-24M
* **[Mission Generator]** FW-190A8 is now properly considered as flyable
* **[Mission Generator]** Changed "strike" payload for JF-17
* **[Mission Generator]** FW-190A8 is now properly considered as a flyable
* **[Maps/Campaign]** Now using Vasiani airport instead of Soganlung in North Caucasus campaign (More parking slots)
* **[Info Panel]** Message displayed on base capture event stated that the ennemy captured an airbase, while it was the player who captured it.
* **[Map]** Graphical glitch on map when one building of an objective was destroyed, but not the others
#2.0 RC 6
@@ -19,7 +31,6 @@ Saves file from RC5 are not compatible with the new version.
Sorry :(
##Features/Improvements :
* **[Units/Factions]** Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
* **[Units/Factions]** Added 'Modern Bluefor' factions, containing all most popular DCS flyable units
* **[Units/Factions]** Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts
@@ -34,7 +45,6 @@ Sorry :(
* **[UX]** : Improved flight selection behaviour in the Mission Planning Window
##Fixed issues :
* **[Mission Generator]** Payloads were not correctly assigned in the release version.
* **[Mission Generator]** Game generation does not work when "no night mission" settings was selected and the current time was "day"
* **[Mission Generator]** Game generation does not work when the player selected faction has no AWACS