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Debriefing and info on AA site and buildings destroyed. KC130 replace S3B
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18
changelog.md
18
changelog.md
@@ -6,12 +6,24 @@
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* **[Mission Generator]** Add PP points for JF-17 on STRIKE missions
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* **[Mission Generator]** Add ST point for F-14B on STRIKE missions
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* **[Mission Generator]** Flights with client slots will never be delayed
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* **[Mission Generator]** AI units can start from parking
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* **[Mission Generator]** AI units can start from parking (Added a new setting)
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* **[Mission Generator]** Tacan for carrier will only be in Mode X from now
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* **[Mission Generator]** RTB waypoints for autogenerated flights
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* **[Info Panel]** Added information about destroyed buildings in info panel
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* **[Info Panel]** Added information about destroyed units at SAM site in info panel
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* **[Info Panel]** Added information about units destroyed outside the frontline in the debriefing window
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* **[Info Panel]** Added information about buildings destroyed in the debriefing window
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* **[Map]** Tooltip now contains the list of building for Strike targets on the map
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* **[Misc]** Made it possible to setup DCS Saved Games directory and DCS installation directory manually
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##Fixed issues :
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* **[Mission Generator]** When playing as RED the activation trigger would not be properly generated
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* **[Mission Generator]** Changed "strike" payload for Su-24M
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* **[Mission Generator]** FW-190A8 is now properly considered as flyable
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* **[Mission Generator]** Changed "strike" payload for JF-17
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* **[Mission Generator]** FW-190A8 is now properly considered as a flyable
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* **[Maps/Campaign]** Now using Vasiani airport instead of Soganlung in North Caucasus campaign (More parking slots)
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* **[Info Panel]** Message displayed on base capture event stated that the ennemy captured an airbase, while it was the player who captured it.
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* **[Map]** Graphical glitch on map when one building of an objective was destroyed, but not the others
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#2.0 RC 6
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@@ -19,7 +31,6 @@ Saves file from RC5 are not compatible with the new version.
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Sorry :(
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##Features/Improvements :
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* **[Units/Factions]** Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
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* **[Units/Factions]** Added 'Modern Bluefor' factions, containing all most popular DCS flyable units
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* **[Units/Factions]** Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts
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@@ -34,7 +45,6 @@ Sorry :(
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* **[UX]** : Improved flight selection behaviour in the Mission Planning Window
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##Fixed issues :
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* **[Mission Generator]** Payloads were not correctly assigned in the release version.
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* **[Mission Generator]** Game generation does not work when "no night mission" settings was selected and the current time was "day"
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* **[Mission Generator]** Game generation does not work when the player selected faction has no AWACS
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