4378 Commits

Author SHA1 Message Date
Dan Albert
0e139b8640
Make wind speed moddable.
These should probably be overridable per theater and per season, but
even with that we'll want some defaults.

https://github.com/dcs-liberation/dcs_liberation/issues/2862
2023-05-18 13:33:39 +02:00
Dan Albert
8ed843a9cf
Move and split up weather.py.
This is getting out of hand, and I'm about to make it worse.
2023-05-18 13:31:26 +02:00
Dan Albert
080d346517
Rework wind speed Weibull inputs, tune.
The previous method of using a uniform scalar of the MSL wind speed for
higher altitudes didn't offer enough control. In particular, the shape
needs to be quite different to skew low, mid, high.

This patch reworks that system so the parameters of each distribution
are configured per-altitude level. To keep some continuity between
altitudes (on a windy day, all levels should have higher wind speeds on
average), the wind speed of the lower altitude will be added to the
scale value of the higher altitude.

Since it wasn't practical to approximate the previous behavior with the
new system, this also handles the tuning of each. The low altitude
speeds remain mostly unchanged (typically around 5 knots expect for
thunderstorms), but the average speeds for other altitudes went up to
more closely match the previous intent but without the massive
overshoot. At 2000m wind speeds are typically in the 20-25 knot range
now, and 8000m 30-50 knots.

https://www.quora.com/What-is-the-average-wind-speed-at-different-altitudes
has some of the source data, and Quora is the most authoritative source
there is. It claims that cruise altitude winds can get "as high as 150
knots", but doesn't claim anything about the average. I had a
surprisingly difficult time finding good data for cruise altitude air
speeds for non-jet stream paths (though many of our maps are in jet
streams), so I just eyeballed it from
https://turbli.com/wind-during-flights/.

https://github.com/dcs-liberation/dcs_liberation/issues/2861

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2863.
2023-05-18 13:29:02 +02:00
Dan Albert
73e0cbe182
Use weibull distribution for wind generation.
Wind speeds should not be uniformly distributed. This switches to a
Weibull distribution which allegedly (see the bug) is good enough.
Experimentally that seems true as well, though I know nothing about how
wind works irl. This at least looks like it'll generate reasonable
variation in missions while keeping the 1st through 3rd quartile
behaviors from getting out of hand.

I'm very uncertain about the scaling factor aspect of this. Naively the
wind speeds at different altitudes ought to be somewhat correlated, but
I'm not sure how much, and whether this kind of scaling is at all the
right way to do it. As before, meh, close enough?

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2861.
2023-05-18 13:29:02 +02:00
Raffson
b750099b16
Add missing tasks in aircraft yamls 2023-05-18 13:14:22 +02:00
Raffson
f00a3fb1d2
pydcs update: refactored livery-scanner 2023-05-16 21:45:27 +02:00
Raffson
1b1090d78f
Fix exception wrt typing 2023-05-16 21:45:26 +02:00
Raffson
34645560bf
Migration changes 2023-05-16 21:45:26 +02:00
Raffson
785beffee0
Cleanup after cherry-picking... 2023-05-14 21:37:24 +02:00
Dan Albert
f9e9c2793a
Allow manual SAM orientation.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2479.
2023-05-14 21:08:29 +02:00
Dan Albert
83916b9fb0
Wrap settings titles. 2023-05-14 21:08:09 +02:00
zhexu14
ac5c13663b
add tests for mission_types for various theather ground objects 2023-05-14 21:08:09 +02:00
ColonelAkirNakesh
e92d6d0c1c
Makes guard tower (house2arm) a AAA unit 2023-05-14 21:08:09 +02:00
Dan Albert
b44249317a
Remove old aircraft selection mode.
New mode seems to be working well.
2023-05-14 21:04:43 +02:00
Starfire13
e8e0452f32
Update B-52H.yaml
Added antiship mission type to B52
2023-05-14 21:04:09 +02:00
Dan Albert
0608089eb0
Use the actual Country type instead of the name.
We want other pieces of country information (in particular the short
names). This cleans up a lot of code anyway.

As an added bonus, this now catches squadrons that used invalid names
which would previously be passed through to pydcs and... then I don't
know what would happen.
2023-05-14 21:04:09 +02:00
Dan Albert
b3e21498fd
Fix broken squadron.
It's "The Netherlands", not "Netherlands".
2023-05-14 20:57:43 +02:00
ColonelAkirNakesh
9c407a6204
Germany 1944 free unit list fixes.
1. Removes Flak18 as these currently require Kdo.G.40. (part of the WW2
Asset Pack) to fire at player. ED-supplied single missions are having
Flak18s w/out WW2 Asset Pack firing at a point in the air.

2. Adds Opel Blitz to frontline for more variety, balance, and some
little bit of historical accuracy. My understanding is late war was more
truck strafing than HVARing Panzers.

3. Adds guard tower to AAA units to have a functioning AAA since Flak18s
don't work.
2023-05-14 20:57:43 +02:00
Dan Albert
9ec879cea0
Move code docs to a readthedocs project.
Ported the existing docs, but the real goal is getting the docs for
campaign version moved here, as well as the manual. RTD will have an
"edit on github" button that'll keep this accessible to players, but
it'll be much easier to keep docs up to date while developing features
if it's part of the code base.
2023-05-14 20:57:29 +02:00
Dan Albert
5c07a2556e
Add option to limit squadron sizes and begin full.
Adding temporarily as an option to make sure it's not a terrible idea,
but the old mode will probably go away.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1583.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2808.
2023-05-14 20:56:58 +02:00
Dan Albert
f719e1cfe7
Add an option to prefer primary tasked aircraft.
We're still using mostly the same aircraft selection as we have before
we added squadrons: the closest aircraft is the best choice.

This adds an option to obey the primary task set by the campaign
designer (can be overridden by players), even if the squadron is farther
away than one that is capable of it as a secondary task.

I don't expect this option to live very long. I'm making it optional for
now to give people a chance to test it, but it'll either replace the old
selection strategy or will be removed.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1892.
2023-05-14 20:33:55 +02:00
Dan Albert
e95a6bf759
Support replacing squadrons in-place. 2023-05-14 17:37:53 +02:00
Raffson
7bbf5d59e4
Update package-lock.json 2023-05-14 17:31:18 +02:00
zhexu14
790d08fa13
enable AEWC missions on FOBs 2023-05-14 17:30:20 +02:00
Dan Albert
0a4706e6f4
Make patch check informational as well. 2023-05-14 17:28:54 +02:00
Dan Albert
af833f6682
Expand python coverage, use coveragerc. 2023-05-14 17:28:54 +02:00
Dan Albert
6de4df23b2
Make coverage checks informational.
PRs shouldn't be failing because coverage dropped. Not until our tests
aren't terrible, anyway.
2023-05-14 17:28:47 +02:00
Dan Albert
2c9dcd430f
Add a test for the Aircraft component.
Leaflet (or maybe react-leaflet?) isn't very testable, so we can really
only test that mocks were called with the right props for the leaflet
components we expect, but that's still better than nothing.
2023-05-14 17:28:46 +02:00
Dan Albert
71c2eb3567
Test typescript and collect coverage.
We don't actually have any tests yet :(
2023-05-14 17:28:46 +02:00
Dan Albert
c02351fde3
Don't fail PRs that regress coverage.
Most of our code is barely testable and our coverage isn't anything to
brag about.
2023-05-14 17:27:39 +02:00
Dan Albert
968a360fde
Gather and upload coverage of python tests. 2023-05-14 17:27:38 +02:00
Dan Albert
03c48376c4
Disallow squadrons from disabling mission types.
After this change, players will always have the final say in what
missions a squadron can be assigned to. Squadrons are not able to
influence the default auto-assignable missions either because that
property is always overridden by the campaign's air wing configuration
(the primary and secondary task properties). The `mission-types` field
of the squadron definition has been removed since it is no longer
capable of influencing anything. I haven't bothered cleaning up the now
useless data in all the existing squadrons though.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2785.
2023-05-14 17:18:55 +02:00
Raffson
5e2625ad21
Propagate changes from Liberation 2023-05-14 17:09:41 +02:00
Raffson
711d102425
Only use bold font on kneeboard
Should fix an issue where letters seem transparent in VR
2023-05-14 16:54:48 +02:00
Raffson
55f1f5c548
Init files for pydcs_extensions 2023-05-14 16:54:48 +02:00
Raffson
b8e2ae9bb7
Fix copy-paste error 2023-05-14 16:07:11 +02:00
Raffson
6ed5283454
Tweaking tasks in aircraft yamls 2023-05-14 16:06:57 +02:00
Raffson
231a857813
Fix mypy errors 2023-05-14 15:16:21 +02:00
Raffson
40f4b1c926
Update dependecies 2023-05-14 15:16:00 +02:00
Raffson
3ce0473c86
Cleanup 2023-05-14 15:13:44 +02:00
Dan Albert
0b6575ca97
Use task priorities from aircraft yamls.
Preferred aircraft per task are now determined by a ranking of weights
stored in the aircraft yaml files. To aid in visualizing the priorities
across aircraft, Liberation can be run with the argument
dump-task-priorities to dump a yaml file in Saved
Games/DCS/Liberation/Debug/priorities.yaml, which will show each task
along with priority sorted aircraft and their weights.

The current weights in the data were exported from the existing lists,
where each position from the bottom of the list was worth 10 (to allow
some games for less shuffling later).

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2809.
2023-05-14 14:50:30 +02:00
Dan Albert
9ebbe11d83
Add debug command to dump aircraft priorities.
https://github.com/dcs-liberation/dcs_liberation/issues/2809
2023-05-14 14:30:19 +02:00
Dan Albert
016a9b5762
Load task priorities from YAML.
Not used yet.

https://github.com/dcs-liberation/dcs_liberation/issues/2809
2023-05-14 14:19:47 +02:00
Dan Albert
ddd6063f25
Export current task priorities to aircraft yamls.
Nothing fancy. Rank in reversed (so earliest items in the original list
have the highest index) list * 10 (to leave gaps for balancing).

https://github.com/dcs-liberation/dcs_liberation/issues/2809
2023-05-14 14:14:59 +02:00
Dan Albert
81554c510e
Fix merged classvars in UnitType descendants.
```
>>> class Foo:
...     bar = 0
...     @classmethod
...     def set_bar(cls, v):
...             cls.bar = v
...
>>> class Bar(Foo):
...     ...
...
>>> Bar.set_bar(1)
>>> Bar.bar
1
>>> Foo.bar
0
>>> class Foo:
...     bar = {}
...     @classmethod
...     def add(cls, k, v):
...             cls.bar[k] = v
...
>>> class Bar(Foo):
...     pass
...
>>> Bar.add(0, 1)
>>> Bar.bar
{0: 1}
>>> Foo.bar
{0: 1}
```

The collections are copied by reference into the descendants, whereas
_loaded is copied by value, so that one can stay. Before this patch,
every subtype was loading because _loaded was set per subclass, but they
were all registering with a common collection defined by UnitType rather
than their own class.
2023-05-14 14:08:37 +02:00
Pande4360
1d1df15d5d SW2.6 Fixed Faction 2023-05-12 07:58:57 +02:00
Pande4360
8e12f4e790 SW2.6 Fixed loadouts x/y wing 2023-05-12 07:58:57 +02:00
Pande4360
179850cdb6
Support for SW v2.6 mod (#120)
* Removed AI varients

* Removed AI varients Logo/Banners

* Removed AI varients Logo/Banners

* Removed AI varients ai flgith planner

* Removed AI varients SWPack Fix

* Removed AI varients SWPack - SWWeapon fix
2023-05-11 21:48:19 +02:00
holyorangejuice
bf14c8e32d
WRL Campaign Update Kutaisi2Vaziani (#118) 2023-05-08 00:21:40 +02:00
zhexu14
f965c9ffa7
Handle edge case where aircraft have built in TPGs 2023-05-07 21:43:41 +02:00