409 Commits

Author SHA1 Message Date
Dan Albert
499e63e2c3
Unfilter the custom waypoint targets.
There doesn't appear to be any reason for us to be poking at
implementation details here aside from changing the name from "unit" to
"building" for that case. Just iterate over the known strike targets.

Making this change uncovered some latent type errors.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2564.
2022-11-26 17:38:00 +01:00
Dan Albert
bc8624d605
Remove dead code. 2022-11-26 17:37:59 +01:00
Dan Albert
cbc124eff6
Hide sim speed controls behind a flag.
Flag is only controlled from the command-line because redoing Qt layout
usually breaks things. Off by default in 6 since this feature is nowhere
near done enough to even be used experimentally (most changes to the ATO
made after the sim begins will break the game).

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2535.
2022-11-20 16:07:02 +01:00
Raffson
a736bf9b09
"Optimize Imports" in game & qt-ui
Adjustments made by PyCharm
2022-10-24 18:54:41 +02:00
Paul Dockar
303ae3ac14
Fix barely visible text in the Intel box 2022-10-23 17:48:01 +02:00
Raffson
009574e8d5
Change generated mission name 2022-10-02 19:56:43 +02:00
Dan Albert
38e2bf187f
Fix DaytimeMap error with disabled night missions.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2429
2022-09-17 14:35:08 +02:00
Dan Albert
4eadce7563
Simplify flight startup time calls.
We can always estimate a startup time now. Remove the nullability from
the result, cleanup the callsites, and eliminate
TotEstimator.mission_start_time since it no longer does anything useful.
2022-09-03 19:13:22 +02:00
Raffson
74142536e9
#978 2022-08-14 14:45:25 +02:00
RndName
aa77cfe4b9 Add AirAssault and Airlift mission types with CTLD support
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
2022-06-09 22:45:29 +02:00
RndName
41d1ae099f Consider priority order in Aircraft selector 2022-04-25 19:24:48 +02:00
RndName
f04030858b Allow custom mission types
Instead of giving an error when a mission type which was added to the squadron is not defined in the Ai autoplanner db for the aircraft the user should be able to task the aircraft accordingly.
2022-04-25 19:24:48 +02:00
RndName
25d0dcd08e Allow campaign designer to set default economy values
default starting money and income multiplier can be set in campaign.yaml

bumps campaign Version to 10.1
2022-04-10 10:24:25 +02:00
Dan Albert
f72b2a21f7 Remove the old map.
The new map has no open bugs.
2022-03-20 16:13:07 -07:00
Benjamin Fischer
be67d6dbc6
Fix custom waypoint addition/removal.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2063.
2022-03-18 00:06:41 -07:00
Dan Albert
4993353184 RTB canceled in-progress flights.
The UI won't stop you from aborting a flight that is already home, but
that should also result in it re-completing again on the next tick.

https://github.com/dcs-liberation/dcs_liberation/issues/1680
2022-03-08 01:04:19 -08:00
Dan Albert
baae65919f Enable configuration of the server bind address.
A serverconfig.env (or just environment variables) can be set to
override the default bind address/port for the backend. This is passed
to the front end as a query parameter.
2022-03-07 17:53:55 -08:00
Dan Albert
6ee235545f Clean up leaflet polygon API surface. 2022-03-06 23:25:25 -08:00
Dan Albert
904602510d Remove API key auth; CORS is sufficient.
The React UI running in a browser can't connect to the backend without
punching a hole for CORS, which isn't done by default. We don't need the
API key to protect from browsers, and anything else running on the
user's machine that can access the backend (that's hosted on only
localhost) already has enough control to do damage without using
Liberation as an attack vector.

https://github.com/dcs-liberation/dcs_liberation
2022-03-06 01:57:12 -08:00
Dan Albert
8165d3bd8c Add support for running the build react map.
https://github.com/dcs-liberation/dcs_liberation/issues/2039
2022-03-06 01:53:22 -08:00
Dan Albert
c5c596dc2f Move TGOs out of MapModel. 2022-03-03 17:11:01 -08:00
Dan Albert
ccb510fe47 Move front lines out of MapModel. 2022-03-03 02:17:13 -08:00
Dan Albert
8d806def5b Use FastAPI interface for the front lines.
Can't submit yet because there's no way to uniquely identify front-
lines, so no way to update these as they change.
2022-03-03 00:43:13 -08:00
Dan Albert
59e98b31df Add a basic React implementation of the map.
See client/README.md for instructions.
2022-02-28 00:31:56 -08:00
Dan Albert
02383763ec Update TGOs to use milsymbol for icons. 2022-02-27 22:13:06 -08:00
Dan Albert
e7398af877 Update ControlPoint UI to use milsymbol library.
This gets us out of the business of maintaining our own icons. The
milsymbol library generates the SVG data needed to display anything
covered by APP-6.
2022-02-27 19:10:22 -08:00
RndName
762bc328e1
Fix SA-8 LD used incorrectly as SA-13 and cleanup
- The SA-8 LD unit hat the SA-13 unit name as variant. The Layout tried to create a SA-13 SHORAD Site but actually used an SA-8 LD unit instead with zero threat range. This resulted in a yellow marked GroundObject on the map
- Cleaned up the treat and radar range functions a bit
2022-02-26 22:32:25 +01:00
Dan Albert
45e76e12b6 Move FlightJs out of MapModel. 2022-02-25 01:31:07 -08:00
Dan Albert
b1356551c6 Move threat zones out of MapModel. 2022-02-22 19:59:29 -08:00
Dan Albert
1c543666b5 Move unculled zones out of MapModel. 2022-02-22 19:37:43 -08:00
Dan Albert
95836a217c Remove dead code. 2022-02-22 19:17:55 -08:00
Dan Albert
2ae820fb20 Move MapZones out of MapModel. 2022-02-22 19:16:55 -08:00
Dan Albert
0e6a303c17 Move NavMesh out of MapModel. 2022-02-22 18:49:12 -08:00
Dan Albert
1a9930b93a Remove our old lat/lon support code.
pydcs provides this now.
2022-02-22 17:40:35 -08:00
Dan Albert
9e2e4ffa74 Update pydcs, adapt to new Point APIs.
This is briefly moving us over to my fork of pydcs while we wait for
https://github.com/pydcs/dcs/pull/206 to be merged. The adaptation is
invasive enough that I don't want it lingering for long.
2022-02-23 01:02:48 +00:00
Dan Albert
ac80c4adc1 Finish moving gen into game. 2022-02-22 00:10:31 -08:00
RndName
2c17a9a52e Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator
- Fix UI for ForceGroup and Layouts
- Fix ammo depot handling
- Split bigger files in smaller meaningful files (TGO, layouts, forces)
- Renamed Template to Layout
- Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit
- Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron
- Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task
- added comments
- added missing unit classes
- added temp workaround for missing classes
- add repariable property to TheaterUnit
- Review and Cleanup

Added serialization for loaded templates

Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added:
- The pickle will be created the first time the TemplateLoader will be accessed
- Pickle is stored in Liberation SaveDir
- Added UI option to (re-)import templates
2022-02-21 20:45:41 +01:00
RndName
d154069877 Refactor ground objects and prepare template system
- completly refactored the way TGO handles groups and replaced the usage of the pydcs ground groups (vehicle, ship, static) with an own Group and Unit class.
- this allows us to only take care of dcs group generation during miz generation, where it should have always been.
- We can now have any type of unit (even statics) in the same logic ground group we handle in liberation. this is independent from the dcs group handling. the dcs group will only be genarted when takeoff is pressed.
- Refactored the unitmap and the scenery object handling to adopt to changes that now TGOs can hold all Units we want.
- Cleaned up many many many lines of uneeded hacks to build stuff around dcs groups.
- Removed IDs for TGOs as the names we generate are unique and for liberation to work we need no ids. Unique IDs for dcs will be generated for the units and groups only.
2022-02-21 20:45:41 +01:00
Dan Albert
c16ca40894 Move waypoints and commit boundaries to FastAPI. 2022-02-20 13:30:36 -08:00
Dan Albert
5cd9af32fa Move UI-only waypoint number out of the model.
This isn't needed by the backend, so just handle it in the front end.
2022-02-19 15:09:58 -08:00
Dan Albert
4c3509a455 Remove unused signals. 2022-02-19 14:49:04 -08:00
Dan Albert
77d29e314c Add API key authentication.
We don't have any sensitive data, but we do access the file system. On
the off chance that some phishing website decides to try to use
Liberation as an attack vector, prevent access to the API by
unauthorized applications. An API key is generated at each program start
and passed to the front end via the QWebChannel.
2022-02-19 14:41:39 -08:00
Dan Albert
09457d8aab Move frozen combat handling out of MapModel. 2022-02-19 13:51:18 -08:00
Dan Albert
21f7912458 Add websocket event stream for sim updates.
As a proof of concept this only covers the flight positions.
2022-02-16 01:34:56 -08:00
Dan Albert
350f08be2f Add FastAPI interface between the game and map.
A possible explanation for the infrequent CTDs we've been seeing since
adding fast forward is that QWebChannel doesn't keep a reference to the
python objects that it passes to js, so if the object is GC'd before the
front end is done with it, it crashes.

We don't really like QWebChannel anyway, so this begins replacing that
with FastAPI.
2022-02-15 18:14:34 -08:00
Dan Albert
6ebda41922 Replace debug QObject models with Pydantic.
This requires less duplication and paves the way for us replacing
QWebChannel with FastAPI, which in turn gets us closer to not needing
Qt.
2022-02-13 14:52:41 -08:00
Dan Albert
1adafac35f Make lines_to_leaflet tolerant of single lines. 2022-02-13 14:35:31 -08:00
Dan Albert
d488bcffbd Fix debug zones not updating on flight switch. 2022-02-13 14:35:30 -08:00
Dan Albert
51961294dd Fix incorrect HoldZonesJs initialization. 2022-02-13 14:35:30 -08:00
Dan Albert
205929bfc9 Log time spent running to first contact. 2022-01-24 18:24:28 -08:00