Added a pydcs extension for the IDF Mods Project F-16I mod version 2.2, utilizing the pylon_injector written for the CJS Superbug mod support. Includes banner by Schmokedpancake.
The mod alters the stock F-16C aircraft, which requires a different approach when injecting the mod information to pydcs. The extension changes the F-16C parameters by setattr(F_16C_50, "fuel_max", 2585.48), adds new weapons to the existing pylons and adds five new ones (for example, the mod allows internal ECM equipment in the dorsal spine, freeing the central hardpoint for a fuel tank).
The mod also adds additional Vipers: F-16D (both with and without the dorsal spine, GE and P&W engines) and the stock F-16C Block 50 under a different DCS unit ID.
Also added a separate mod_payloads directory under resources which can be used when aircraft added by mods use the same "unitType" in the loadout lua files. The loadouts are only loaded if the mod is enabled (uses the existing inject_custom_payloads function).
The mod settings are now saved in the Liberation save inside the Faction, so loading the aircraft icons, banners, loadouts etc and the pydcs injection can be re-applied on game load.
Finished the F-104C mod support of version 2.7.11.222.01, which was included during a new export after the livery-scanner was introduced. Includes VSN_F104C banner by GLOBAL HAWK. Banner includes the official VSN logo by J.P. Ferré. Used with permission.
Co-Authored-By: MetalStormGhost <89945461+MetalStormGhost@users.noreply.github.com>
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
Resolves#1964 but adding CTLD will require the use of Liberation plugins and thus are not included in this pull request.
- Implemented support for the UH-60L mod by =X51= Kinkkujuustovoileipa, Cubeboy, Jonas, JinxxDCS, Dorian, =X51= Parzival & =X51= Lawson.
- Because the standard DCS tankers will not fly below 160ish knots, the UH-60L mod team have included a modified version of the KC-130 tanker designed for refueling at speeds of 120-130kts.
Kneeboard improvements:
* Optional (aircraft specific) metric speeds/distances/altitudes.
* Heading to waypoint.
Fuel still needs to be converted to metric, but good enough for now.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/915
In game this is an E-2D, but the ID of the aircraft in the game data is
E-2C. Presumably it was repainted at some point in a DCS update.
This adds a variant but doesn't delete the old one to avoid breaking
campaigns and factions. I moved blufor modern to the E-2D but the rest
of the factions are too old so we'll let them pretend.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1696
The doctrine/task limits were capturing a reasonable average for the
era, but it did a bad job for cases like the Harrier vs the Hornet,
which perform similar missions but have drastically different max
ranges. It also forced us into limiting CAS missions (even those flown
by long range aircraft like the A-10) to 50nm since helicopters could
commonly be fragged to them.
This should allow us to design campaigns without needing airfields to be
a max of ~50-100nm apart.
Mod selection is now done via checkbox in the new game wizard.
The MB-339 is being turned into a paid module, and the free mod no longer works, so it's been removed.
This also adds max group sizes for aircraft that need it but don't
according to DCS. Only the first tanker or AEW&C unit in a group can be
contacted by radio.