This makes the names of the aircraft displayed to the player in the UI more verbose and readable.
It allows allows specific countries to display an aircraft's name differently. An example of this would be the JF-17 Thunder, which is known in China as the FC-1 Fierce Dragon - this now displays correctly in the Liberation UI.
The SU-17M4 represents the remaining Su-22s that Poland still flies.
I've used the Stryker as a replacement for the KTO Rosomak, which was in service as far back as 2007.
There were a few Molniyas still in service as of 2010, namely the Metalowiec and Rolnik, as well as a singular Kilo class.
No loadout had been specified for the J-11A, so I've added one. The J-11A carries a similar loadout to the Su-27, but with R-77s instead of R-27ERs.
Also looks like it was missing from the EWRS details, so I've added it there too.
Addresses Khopa/dcs_liberation#610
Addresses Khopa/dcs_liberation#671
* Adds the E-2C Hawkeye to the game.
It wasn't being imported from pydcs, and thus wasn't in the list of AWACS aircraft or prices.
Also adds it to the 1985 US Navy list, as that makes sense to do.
Updates .gitignore to ignore my VS Code settings file.
Addresses Khopa/dcs_liberation#709
* Add enemy air and ground unit reports.
* Changes the summary to be a comparison of relative strengths rather
than raw enemy numbers.
Fixes https://github.com/Khopa/dcs_liberation/issues/658
(cherry picked from commit 3bdf1377c0d7d375ae3f48e377c2e6da8cfef77b)
Holes in the inclusion zone are defined by exclusion zones, not by holes
in the inclusion zone. Add a cached property for the inclusion zone that
is not also sea or exclusion zone and use that boundary instead.
Converts the landmap to use MultiPolygon instead of a collection of
polygons, since Shapely has explicit support for this.
Because we've done that, we can use a single projection from a line
instead of brute forcing the extent of the front line.
This makes turn processing ~66% faster (3 seconds to 1.8).
There are probably other places this should be used.