2196 Commits

Author SHA1 Message Date
Simon Krüger
71914b8a8b
Aew&c ai planning.
AI will generate AWE&C

* Only one flight per turn
* Takes the airfield farthest away from the frontline
* Prefers CV over any airfield
2021-02-09 12:35:47 -08:00
Khopa
7a077a0d21 Merge remote-tracking branch 'khopa/develop' into develop 2021-02-07 21:16:04 +01:00
Khopa
d23e4665e7 Fixed possible cheat by selling SA-10 SAMs site for more money than what they were bought for.
+ Fixed SA-10 sites having the same name in game UI.
2021-02-07 21:15:48 +01:00
C. Perreau
df12b54856
Merge pull request #858 from benedikt-wegmann/develop_kneeboard_briefing_cleanup
kneeboard: slight cleanup in Jinja
2021-02-07 18:48:47 +01:00
Khopa
ae12053d74 Pydcs update 2021-02-07 18:34:48 +01:00
Khopa
0e7695f2d6 pydcs update repo 2021-02-07 17:49:01 +01:00
BenBenBeartrax
38cee87ee9 kneeboard: slight cleanup in Jinja by not rendering sections that are empty anyway (JTAC, Carriers, AWACS etc.) 2021-02-07 16:44:41 +01:00
Simon Clark
c64a6083e2 Merge branch 'develop' of https://github.com/Khopa/dcs_liberation into develop 2021-02-07 11:41:04 +00:00
Simon Krüger
e0501e46e3 Initial implementation of AEW&C missions.
Still a work in progress (the missions don't actually perform their task, just orbit). Currently:

* AEW&C aircraft can be bought.
* AEW&C missions can be planned at any control point and at front lines.
* AEW&C will return after 4H or Bingo.
2021-02-07 11:39:22 +00:00
Khopa
4a0ccc4c2f Fixed error detected by mypy 2021-02-07 11:39:21 +00:00
Khopa
c92b7240eb Increased number of launchers on Silkworms sites 2021-02-07 11:39:21 +00:00
Khopa
6a74c3faeb Added coastal defenses sites generator for Iran and China. 2021-02-07 11:39:21 +00:00
BenBenBeartrax
c5ae872787 waypointbuilder: low altitude AGL for helos 2021-02-07 11:39:21 +00:00
Dan Albert
2e9ab0a9d7 Move develop to 2.5. 2021-02-07 11:39:20 +00:00
Malakhit
08f67860be
Merge pull request #854 from Khopa/develop_2_4_x
2.4.1 Release
2021-02-07 11:22:38 +00:00
Simon Clark
3fab1d92b7 Fixed some areas where the non-pretty name for a unit was displayed. 2021-02-07 11:15:25 +00:00
Simon Clark
6573157112 Changelog. 2021-02-07 10:49:34 +00:00
Simon Clark
e83841eb0b Fix syntax error with SH-60B payload. 2021-02-07 10:47:36 +00:00
Simon Clark
6a0e18c0e9 Change the logic for culling missile sites.
Missile sites now generate a 2.5km culling circle around themselves, rather than using the standard full culling zone size.

Fixes #850.
2021-02-06 22:20:02 +00:00
Simon Clark
b71b6473e3 Start 2.4.1, fix #852. 2021-02-06 19:56:17 +00:00
Simon Krüger
a004f62fe8
Initial implementation of AEW&C missions.
Still a work in progress (the missions don't actually perform their task, just orbit). Currently:

* AEW&C aircraft can be bought.
* AEW&C missions can be planned at any control point and at front lines.
* AEW&C will return after 4H or Bingo.
2021-02-05 17:18:50 -08:00
Malakhit
c69e5e05a3
Merge pull request #841 from Khopa/develop_2_4_x
2.4.0 Release
2021-02-05 18:46:23 +00:00
Khopa
07ce20fd29 Fixed error detected by mypy 2021-02-05 00:48:35 +01:00
Khopa
df74f7c6c7 Increased number of launchers on Silkworms sites 2021-02-05 00:25:42 +01:00
Khopa
2a6e2d470d Added coastal defenses sites generator for Iran and China. 2021-02-05 00:15:06 +01:00
BenBenBeartrax
643dd65113 waypointbuilder: low altitude AGL for helos 2021-02-02 14:30:28 -08:00
Dan Albert
cee0532b85 Move develop to 2.5. 2021-01-31 15:42:13 -08:00
Dan Albert
845e7fb956 Highlight major areas of change in the changelog.
The list is getting too long to be easily scannable for big changes :)
2021-01-31 14:52:16 -08:00
Khopa
f5cc2c3a37 Removed Western georgia campaign 2021-01-31 23:44:49 +01:00
Dan Albert
d56c2f7a50 Allow editing the arrival/diver airfield.
Fixes https://github.com/Khopa/dcs_liberation/issues/810
2021-01-31 14:26:14 -08:00
Dan Albert
5c47a8f7e1 Fix flyover waypoint generation.
Fixes https://github.com/Khopa/dcs_liberation/issues/820
2021-01-31 13:56:48 -08:00
Simon Clark
fb724e0150 Missed the bofors.
Also removes cargo carrier from factions.
2021-01-31 21:46:26 +00:00
Dan Albert
94ef47c89d Remove incomplete feature from changelog.
https://github.com/Khopa/dcs_liberation/issues/511 isn't done yet, and
as-is the system does barely anything, so not worth mentioning.
2021-01-31 13:26:29 -08:00
Dan Albert
7e415b3fd7 Fix carrier packages at beginning of campaign.
Fixes https://github.com/Khopa/dcs_liberation/issues/819
2021-01-31 13:21:34 -08:00
Simon Clark
fee497219e FInal set of vehicles, I think? 2021-01-31 20:23:58 +00:00
Simon Clark
7624f09f98 A-20G is good at anti-ship. 2021-01-31 17:09:19 +00:00
Simon Clark
946fe0a94c Added a lot of tanks to the unit info list. A lot of tanks. 2021-01-31 16:55:17 +00:00
Khopa
c7e1699546 SEAD/DEAD loadout for Harrier is using 4 AGM65-F + 2 Sidearm 2021-01-31 17:14:40 +01:00
Khopa
de4a617743 Fixed AV8B Harrier SEAD loadout contains invalid ordnance (AGM-65G) Replace by AGM-65F 2021-01-31 17:11:24 +01:00
Simon Clark
228d62dd32 Duplicates. 2021-01-31 12:15:51 +00:00
Simon Clark
51f8a60096 Add strategic bombers to DEAD/Strike lists. 2021-01-31 12:15:17 +00:00
Simon Clark
83f1a95966 Tweak the offset heading to 2 degrees, one degree doesn't always seem to be enough. 2021-01-31 10:54:29 +00:00
Dan Albert
646ba94d10 Make UI update faster on TOT change.
Fixes https://github.com/Khopa/dcs_liberation/issues/815
2021-01-30 20:25:34 -08:00
Dan Albert
8c5c08d678 Don't show income for dead buildings on the map. 2021-01-30 18:27:07 -08:00
Dan Albert
3d0b47a181 Fix exception in building debrief.
There are always a bunch of integer dead ground units. Not sure what
they are.
2021-01-30 18:24:25 -08:00
Dan Albert
ea7bece3b8 Display the TGO's income, not the CPs. 2021-01-30 17:23:18 -08:00
Dan Albert
944a8e9cd6 Allow selecting start type when creating flights. 2021-01-30 16:16:04 -08:00
Simon Clark
88f7d1d572 Changelog. 2021-01-31 00:14:53 +00:00
Simon Clark
6d78c1e302 Round budget display income figure to 2DP.
Fixes #809
2021-01-31 00:13:10 +00:00
Simon Clark
791aa8b6d1 Fix the powerplant object template.
For some reason, the large building with the tank on is rotated 180 degrees when put into an actual mission. Therefore, I've just spun it around to counter this.
2021-01-30 23:46:15 +00:00