The for_theater method is always called before for_airport is during
normal gameplay, but I'm writing a linter to show missing airfield data
that calls for_airport first.
Added weapons fallback data for the laser guided rockets, AIM-54's,
AGM-65 E/F, 4X Hellfire and TOW carried by US helis, rockets for them
to fall back to, all of the USSR IR missiles, R-3R, Mk-83 & Mk-84 and
adjusted the dates for the R-27ER &ET to 1990.
Previously, only the insurgent variant was used because the names were
identical. Also added descriptions to all ZU-23 variants and specified that the
insurgent variants are used with both Insurgent factions.
The CSS used to grey out the checkbox and label for
advanced IADS should be refactored so it can be reused for
disabling player checkboxes in the flight edit/create dialogs.
The solution is applied to all checkboxes/labels, so that
there's a consistent way of showing users when a
checkbox/label is disabled.
The following things were handled:
- Typos in A-10C squadrons
- Updated livery names for F-14 squadrons
- Replacing custom liveries with pre-installed ones
No changes are required, as anyone oriented toward zero will be
automatically rotated to face the center of the conflict (the legacy)
behavior, and all my units do already.
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
- Added the CTLD script
- Removed the previous jtacautolase script
- Updated the configuration to allow the JTACAutoLase function to work
- Added the JTac name, freq and mod to the lua
This allows to define if a unit should be placed backwards in the generated mission. This is required for example for the SA-11/SA-17 or Silkworm Launchers.
- Break down the remaining Anti Air Layouts. Now each layout.miz only contains 1 layout
- Added a python script which can fix the orientation of a layout
- Fix layout orientation. Now all aa layouts are oriented to the north.
- Add small change so that whole carrier group will be rotated correctly with the BRC
closes#2215
Updated the UH-60L loadout for version 1.3.1 and added the UH-60 to the following factions as per #2176
Israel-USN 2005 (Allied Sword)
Israel 2000
Israel 2012'ish