- Pretense: Extra friendly zone connections - Add connections from each zone to this many closest friendly zones, which don't have an existing supply route defined in the campaign.
- Number of cargo planes per side
- Number of AI SEAD flights per control point / zone
- Number of AI CAS flights per control point / zone
- Number of AI BAI flights per control point / zone
- Number of AI Strike flights per control point / zone
- Number of AI BARCAP flights per control point / zone
- Number of AI aircraft per flight
- Number of player flights per aircraft type at each base
- Number of AI cargo planes per side
Implemented CAS helo mission handling for Pretense. Implemented separate pretense_air_groups container for storing/referencing Flight objects. Tweaked the supply costs of SAM sites and Command centers. Will no longer generate player air starts at roadbases either. Restored the missing DEAD flights to Pretense. Removed spawning of frontline units and moved the JTAC spawning to pretensemissiongenerator.py
Implemented Pretense settings in pretense_compiled.lua
Added new function moveOffRoadToPointAndAssault() to enable assault groups to drive off-road and thus avoid some of the bridges where they might get stuck.
The init.lua script will be generated by
1. injecting the header, then
2. generating the ZoneCommand zones, then
3. generating ConnectionManager connections, then
4. injecting init_body.lua, then
5. generating sypply injection and finally by
6. injecting init_footer.lua
* Splash Damage with Clusters and Ship Radar effects
Based on the Splash Damage 2.0 by wheelyjoe, FrozenDroid and spencershepard/GRIMM (21 December 2021 version)
New features:
-damage boost for parked aircraft since they are hard to kill (DCS: Retribution OCA/Aircraft mission improvement)
-cluster weapons support
-helicopter gunship autocannon fragmentation effect support
-napalm will now spawn fire on impact
-ship radars might turn off when hit with anti-radiation missiles
-BDA messages for splash damage
New features can be tweaked, turned on or off in the Retribution settings and/or in the script options.
* Updated changelog.md
* Added missing changelog entry from 29 May 2022 to Weapons_Damage_Updated.lua
* Integrate splashdamageclusters into original
* Fix 'nil' exceptions
* Remove Ghosti's original implementation
---------
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
With the latest change we added capture zones and corresponding trigger rules for all Airfields as well so we do not need to rely on the dcs capture event S_EVENT_BASE_CAPTURED anymore.
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
- Added the CTLD script
- Removed the previous jtacautolase script
- Updated the configuration to allow the JTACAutoLase function to work
- Added the JTac name, freq and mod to the lua