* Invasion of the Canary Islands campaign version 2 by NoGoodNews
* Fine-tune description for Canary Islands campaign
* Bump Canary Islands version to 10.7
* OCD trippin'
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Co-authored-by: Raffson <Raffson@users.noreply.github.com>
Changes to the original "1968 Yankee Station" are: More FOBs with proper CTLD areas, denser (much denser) AAA and SAM coverage and better convoy roads. Also includes updated factions. All credit for this submission belongs to NoGoodNews.
* Update MiG-25RBT.lua
Corrected naming conventions and capitalization.
* 1971 Alt History USA vs USSR Factions
My alt history factions for USA and USSR fighting in the Vietnam war
* Update VSN_F100.yaml
Remove SEAD Escort as it would require changes on client side
* WRL Faction Updates
I've updated all factions to have the same exact air assets to streamline the ability to use my factions anywhere. The difference in my factions is the units used in frontlines, SAMs, and so on. I still have to use custom factions to ensure my missions are played as I designed them. People can customize them from there. The new WRL mixed faction is going to be used in all wargame scenarios and some Sinai map stuff I've been looking at making.
1. Removes Flak18 as these currently require Kdo.G.40. (part of the WW2
Asset Pack) to fire at player. ED-supplied single missions are having
Flak18s w/out WW2 Asset Pack firing at a point in the air.
2. Adds Opel Blitz to frontline for more variety, balance, and some
little bit of historical accuracy. My understanding is late war was more
truck strafing than HVARing Panzers.
3. Adds guard tower to AAA units to have a functioning AAA since Flak18s
don't work.
* Removed AI varients
* Removed AI varients Logo/Banners
* Removed AI varients Logo/Banners
* Removed AI varients ai flgith planner
* Removed AI varients SWPack Fix
* Removed AI varients SWPack - SWWeapon fix
* Don't generate runway data for heliports.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2710.
* Remove dead code.
* Implemented support for Chiller Juice Studios F/A-18E/F/G Super Hornet mod
The Chiller Juice Studios Super Hornet mod works like this: it changes the stock F/A-18C Hornet into F/A-18E/F/G Super Hornet / Growler. The exact variant is selected with argument 999 in the livery description.lua, which is why I chose to add the three variants in the FA-18C_hornet.yaml. This way, we can use the squadrons mechanism in Liberation to select the appropriate variant by specifying the correct livery for the squadron.
Current properties injected are wingspan / width and the custom ordnance added by the mod.
Added F/A-18E/F/G banner by Schmokedpancake and F/A-18F icon.
Resolves https://github.com/dcs-liberation/dcs_liberation/issues/2681
* Added a separate loadout file for the Chiller Juice Studios F/A-18E/F/G Super Hornet mod. Currently only replaces the FPU-8A fuel tanks with FPU-12s.
* Added the possibility to use the AI variant of the F/A-18C in campaigns, allowing different loadouts and in the future, the Super Hornet mod alongside legacy Hornets in the same campaign.
* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.0. Removed the 1.x version property and pylon injection since they are no longer necessary, since 2.0 adds the Super Hornet variants as separate aircraft. For the same reason, removed the AI-only F/A-18C from the faction files (still retained the aircraft yaml, loadout files and icon/banner in case someone still wants to use it).
Includes F/A-18E/F/G banner by Schmokedpancake, loadouts by @sgtfuzzle17 and F/A-18E/F icons.
* Added Super Hornet, Growler squadrons and Growler banner by @sgtfuzzle17
The squadrons include the model of the airframe in their name, so they can be referenced directly from campaign yaml files without the risk of conflicting with the same squadron of a different era, flying a different airframe.
Also updated the E and G model icons.
Resolves#77
* Fixed a bug with the EA-18G banner not being visible in Retribution. Also added the Super Hornet variants to factions bluefor_modern and Israel-USN_2005_Allied_Sword.
* Corrected the descriptions for tandem-seat Super Hornet variants.
* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.1
* Anti-ship loadouts are now named properly.
* Update changelog.md
* Update QNewGameWizard.py
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Co-authored-by: Dan Albert <dan@gingerhq.net>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
* Added a pydcs extension for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01). Also added shipmod decorator for the ships added in the mod and remove_ship function in faction.py
* Added unit yamls for Swedish Military Assets for DCS by Currenthill v1.10 (2022-11-01)
* Added missing RBS-15 group yaml and Ag 90 Sniper Team unit yaml.
* Fixed swedishmilitaryassetspack imports.
* Renamed some unit yamls for Swedish Military Assets pack.
* Encoded LvKv9040.yaml in UTF-8.
* Encoded Grkpbv90.yaml in UTF-8.
* Encoded BV410*.yaml in UTF-8.
* Encoded CV9040.yaml in UTF-8.
* Fixed Strv103 yaml syntax.
* Encoded Strv2000.yaml in UTF-8.
* Renamed some unit yamls for Swedish Military Assets pack.
* Renamed BV410 air-defence units.
* Added Swedish short-range air defence groups.
* Added Swedish medium- and long-range air defence groups (LvS-103 batteries).
* Added icons for some Swedish Military Assets units.
* Added faction files for:
sweden_1997
sweden_2020
Added support for F-16D Barak Block 30 and Block 40 variants. Still using F-16C Barak banners as placeholders until I snap some good ones from the two-seaters.
Resolves#78