This property affects safe compat because the ID is what gets preserved
in the save, but it's unfortunately also used as the display name, which
means changing the display name breaks save compat. It also prevents us
from changing display names without breaking faction definitions.
This is the first step in fixing that. The next is adding a separate
display_name property that can be updated without breaking either of
those.
- Add the new airassault mission type and special flightplans for it
- Add the mission type to airbase and FOB
- Add Layout for the UH-1H
- Add mission type to capable squadrons
- Allow the auto planner to task air assault missions when preconditions are met
- Improve Airlift mission type and improve the flightplan (Stopover and Helo landing)
- Allow Slingload and spawnable crates for airlift
- Rework airsupport to a general missiondata class
- Added Carrier Information to mission data
- Allow to define CTLD specific capabilities in the unit yaml
- Allow inflight preload and fixed wing support for air assault
This appears to be incompatible with pyinstaller. I get the following
when trying to run the executable generated with pyside6:
```
Traceback (most recent call last):
File "qt_ui\main.py", line 29, in <module>
File "PyInstaller\loader\pyimod03_importers.py", line 476, in exec_module
File "qt_ui\windows\QLiberationWindow.py", line 28, in <module>
File "PyInstaller\loader\pyimod03_importers.py", line 476, in exec_module
File "qt_ui\widgets\map\QLiberationMap.py", line 11, in <module>
ImportError: could not import module 'PySide6.QtPrintSupport'
```
Disables the 'create transfer order' button in the unit transfer dialog if no units are actually selected for transfer (including when the dialog is first loaded).
The simple form of this works, but without the multi-mode routing it'll
only get used when the final destination is a port with a link to a port
with a factory.
These also aren't targetable or simulated yet.
https://github.com/Khopa/dcs_liberation/issues/826
This gives a clean break between the transfer request and the type of
transport allocated to make way for transports that need to switch
types (to support driving to a port, then getting on a ship, to a train,
then back on the road, etc).
https://github.com/Khopa/dcs_liberation/issues/823
Downside to the current implementation is that whether or not transports
that were purchased last turn will be available for airlift this turn is
arbitrary. This is because transfers are created at the same time as
units are delivered, and units are delivered in an arbitrary order per
CP. If the helicopters are delivered before the ground units they'll
have access to the transports, otherwise they'll be refunded. This will
be fixed later when I rework the transfer requests to not require
immediate fulfillment.
https://github.com/Khopa/dcs_liberation/issues/825
UI isn't finished. Bulk transfers where the player doesn't care what
aircraft get used work (though they're chosen with no thought at all),
but being able to plan your own airlift flight isn't here yet.
Cargo planes are not implemented yet.
No way to view the cargo of a flight (will come with the cargo flight
planning UI).
The airlift flight/package creation should probably be moved out of the
UI and into the game code.
AI doesn't use these yet.
https://github.com/Khopa/dcs_liberation/issues/825
This adds the models and UIs for creating ground unit transfer orders.
Most of the feature is still missing:
* The AI doesn't do them.
* Transfers can move across the whole map in one turn.
* Transfers between disconnected bases are allowed.
* Transfers are not modeled in the simulation, so they can't be
interdicted.
https://github.com/Khopa/dcs_liberation/issues/824