We want other pieces of country information (in particular the short
names). This cleans up a lot of code anyway.
As an added bonus, this now catches squadrons that used invalid names
which would previously be passed through to pydcs and... then I don't
know what would happen.
1. Removes Flak18 as these currently require Kdo.G.40. (part of the WW2
Asset Pack) to fire at player. ED-supplied single missions are having
Flak18s w/out WW2 Asset Pack firing at a point in the air.
2. Adds Opel Blitz to frontline for more variety, balance, and some
little bit of historical accuracy. My understanding is late war was more
truck strafing than HVARing Panzers.
3. Adds guard tower to AAA units to have a functioning AAA since Flak18s
don't work.
Ported the existing docs, but the real goal is getting the docs for
campaign version moved here, as well as the manual. RTD will have an
"edit on github" button that'll keep this accessible to players, but
it'll be much easier to keep docs up to date while developing features
if it's part of the code base.
We're still using mostly the same aircraft selection as we have before
we added squadrons: the closest aircraft is the best choice.
This adds an option to obey the primary task set by the campaign
designer (can be overridden by players), even if the squadron is farther
away than one that is capable of it as a secondary task.
I don't expect this option to live very long. I'm making it optional for
now to give people a chance to test it, but it'll either replace the old
selection strategy or will be removed.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1892.
Leaflet (or maybe react-leaflet?) isn't very testable, so we can really
only test that mocks were called with the right props for the leaflet
components we expect, but that's still better than nothing.
After this change, players will always have the final say in what
missions a squadron can be assigned to. Squadrons are not able to
influence the default auto-assignable missions either because that
property is always overridden by the campaign's air wing configuration
(the primary and secondary task properties). The `mission-types` field
of the squadron definition has been removed since it is no longer
capable of influencing anything. I haven't bothered cleaning up the now
useless data in all the existing squadrons though.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2785.
Preferred aircraft per task are now determined by a ranking of weights
stored in the aircraft yaml files. To aid in visualizing the priorities
across aircraft, Liberation can be run with the argument
dump-task-priorities to dump a yaml file in Saved
Games/DCS/Liberation/Debug/priorities.yaml, which will show each task
along with priority sorted aircraft and their weights.
The current weights in the data were exported from the existing lists,
where each position from the bottom of the list was worth 10 (to allow
some games for less shuffling later).
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2809.
```
>>> class Foo:
... bar = 0
... @classmethod
... def set_bar(cls, v):
... cls.bar = v
...
>>> class Bar(Foo):
... ...
...
>>> Bar.set_bar(1)
>>> Bar.bar
1
>>> Foo.bar
0
>>> class Foo:
... bar = {}
... @classmethod
... def add(cls, k, v):
... cls.bar[k] = v
...
>>> class Bar(Foo):
... pass
...
>>> Bar.add(0, 1)
>>> Bar.bar
{0: 1}
>>> Foo.bar
{0: 1}
```
The collections are copied by reference into the descendants, whereas
_loaded is copied by value, so that one can stay. Before this patch,
every subtype was loading because _loaded was set per subclass, but they
were all registering with a common collection defined by UnitType rather
than their own class.
* Removed AI varients
* Removed AI varients Logo/Banners
* Removed AI varients Logo/Banners
* Removed AI varients ai flgith planner
* Removed AI varients SWPack Fix
* Removed AI varients SWPack - SWWeapon fix
The mechanism for how this bug arises is that the *WaypointGenerator*
uses the *FlightWaypoint.waypoint_type* to decide whether to generate
the waypoint in the .miz file using a *DeadIngressBuilder* or a
*SeadIngressBuilder*. This *waypoint_type* is set by
*ato.flightplans.<sead|dead>.Builder*, which is set when *ato.flight* is
initialised in the *Flight._flight_plan_builder* member variable based
on *Flight.flight_type*. When *Flight.flight_type* is updated when the
flight is changed from SEAD->DEAD, *Flight._flight_plan_builder* is not
updated in the development build, resulting in it continuing to generate
SEAD waypoints.
This PR adds *set_flight_type()* which sets the *flight_type* property
and updates *Flight._flight_plan_builder* and uses this function when
converting flight types. Ideally, *flight_type* should be made private
and only accessed through getter/setter functions that encapsulate this
behavior, but that would mess up any existing liberation save files.
This PR was tested by:
1. Opening the save file from Issue 2779 in the development build
2. Clicking "Take Off" and confirming that the Weapon Release Type is
"Guided" at the Ingress Waypoint as described in the issue.
3. Opening the save file from Issue 2779 in this PR
4. Converting the SEAD2DEAD flight from DEAD back to SEAD, and then from
SEAD to DEAD
5. Clicking "Take Off" and confirming in the mission editor that the
SEAD2DEAD flight has Weapon Release Type set to "Auto" at the Ingress
Waypoint.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2779.
Added a number of squadrons - US Vietnam War era squadrons for the
OV-10A and F-4B/C, US squadrons for the A-10A, iran squadrons for the
F-4E, and russian, iranian, vietnamese, syrian, and north korean
squadrons for the Mig-21.
The escape sequence looks to be valid according to the spec (although it
would need to be double quoted, but that doesn't fix it), but Python's
parser doesn't appear to handle that. Just use ü.
https://github.com/dcs-liberation/dcs_liberation/issues/2786
We've actually been pretty good at getting this right in most of the
code base, but we've missed it in a few places. Python defaults to the
encoding of the current locale unless otherwise specified, and for a US
English Windows install that's cp1252, not UTF-8. I'm not brave enough
to change the locale at startup because I don't know how that might
affect CJK encoding users (or for that matter, non-Latin derived
alphabet UTF-8 variants).
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2786.
Fixes the YAMLs for 3 F-14B squadrons that didn't have SEAD as an
available mission type. F-14s use SEAD for TALD deployment. The other
F-14B squadrons and all the F-14A squadrons are fine. I also removed
"Bases:" from one of the squadrons as the other squadron yamls don't
have it and it's unecessary (F-14Bs can already be based at airfields
and carriers.