* Changelog updates for 4.x.
Regarding patrol speeds and helo fix.
* Update changelog for 4.x
BAI missions are actually planned at low altitude. The problem remaining is that they have join/hold/split waypoints, which makes the flight times _incredibly_ long for these slow movers.
- only buy airlift capable aircraft if there is one friendly cp without a factory which can only be reached via airlift
- prevent that an airlift procurement gets fulfilled at a different cp than the requesting one. this ensures that the cp also has a factory to produce ground units which can then be transported
- fixes an infinite buy loop if the fulfilling cp has no factory and the requesting cp has no space for airlift
- have always 2 reserve transport planes at the biggest CP
Since the theater commander runs once per campaign action, missions that
do not have aircraft available may be checked more than once a turn.
Without deduping requests this can lead to cases where the AI buys
dozens of tankers on turn 0.
Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1470
CAP List:
[+] Mig-21 #1372
[+] Su-34
[moved up] F-15C above the F-14 (probably contentious to some but IMO the AI never capitalizes on the AIM-54 range and the Eagle AI seems to do better in general)
[moved up] JF-17
[moved up] Gripen
[moved down] Su-33
[moved down] Su-27
[moved down] MiG-31
[moved down] MiG-25
[moved down] MiG-29G
[moved down] MiG-29A
* Downgraded MiGs and Sukhois that do not have Fox-3s due to this disadvantage. From personal experience, the 31s and 25s also won't use the longer range of their Fox-1s to warrant for a higher spot on the list.
CAS/BAI List:
[+] Su-33 #1367
[-] Su-24MR (dedicated recce platform, no AG munitions)
[moved up] Su-34
[moved down] Mig-19P
[moved down] UH-1
Strike List:
[-] Su-24MR (dedicated recce platform, no AG munitions)
[moved up] JF-17
[moved up] Harrier
Runway Attack List:
[+] Mirage 2000C